Searched defs:numBindingPoints (Results 1 – 1 of 1) sorted by relevance
398 glw::GLint numBindingPoints = 0; // Number of available binding points in init() local569 void LayoutBindingRenderCase::initBindingPoints(int minBindingPoint, int numBindingPoints) in initBindingPoints()775 glw::GLint numBindingPoints = 0; // Number of binding points in init() local976 void LayoutBindingNegativeCase::initBindingPoints(int minBindingPoint, int numBindingPoints) in initBindingPoints()