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Searched defs:numLights (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/modules/gles2/performance/
H A Des2pShaderCompilationCases.cpp796 static string lightVertexTemplate(int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate()
961 static string lightFragmentTemplate(int numLights, bool isVertexCase, LightType lightType) in lightFragmentTemplate()
1132 …aderCompilerCase::UniformSpec> lightShaderUniforms(const string &nameSpecialization, int numLights, in lightShaderUniforms()
2228 … bool isVertexCase, int numLights, LightType lightType) in ShaderCompilerLightCase()
2784 int numLights, LightType lightType) in InvalidShaderCompilerLightCase()
3007 int numLights = lightCounts[lightCountNdx]; in addShaderCompilationPerformanceCases() local
/aosp_15_r20/external/deqp/modules/gles3/performance/
H A Des3pShaderCompilationCases.cpp795 static string lightVertexTemplate(int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate()
961 static string lightFragmentTemplate(int numLights, bool isVertexCase, LightType lightType) in lightFragmentTemplate()
1135 …aderCompilerCase::UniformSpec> lightShaderUniforms(const string &nameSpecialization, int numLights, in lightShaderUniforms()
2245 … bool isVertexCase, int numLights, LightType lightType) in ShaderCompilerLightCase()
2801 int numLights, LightType lightType) in InvalidShaderCompilerLightCase()
3024 int numLights = lightCounts[lightCountNdx]; in addShaderCompilationPerformanceCases() local