Searched defs:numLights (Results 1 – 2 of 2) sorted by relevance
/aosp_15_r20/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderCompilationCases.cpp | 796 static string lightVertexTemplate(int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate() 961 static string lightFragmentTemplate(int numLights, bool isVertexCase, LightType lightType) in lightFragmentTemplate() 1132 …aderCompilerCase::UniformSpec> lightShaderUniforms(const string &nameSpecialization, int numLights, in lightShaderUniforms() 2228 … bool isVertexCase, int numLights, LightType lightType) in ShaderCompilerLightCase() 2784 int numLights, LightType lightType) in InvalidShaderCompilerLightCase() 3007 int numLights = lightCounts[lightCountNdx]; in addShaderCompilationPerformanceCases() local
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/aosp_15_r20/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderCompilationCases.cpp | 795 static string lightVertexTemplate(int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate() 961 static string lightFragmentTemplate(int numLights, bool isVertexCase, LightType lightType) in lightFragmentTemplate() 1135 …aderCompilerCase::UniformSpec> lightShaderUniforms(const string &nameSpecialization, int numLights, in lightShaderUniforms() 2245 … bool isVertexCase, int numLights, LightType lightType) in ShaderCompilerLightCase() 2801 int numLights, LightType lightType) in InvalidShaderCompilerLightCase() 3024 int numLights = lightCounts[lightCountNdx]; in addShaderCompilationPerformanceCases() local
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