Searched defs:numSamplers (Results 1 – 13 of 13) sorted by relevance
77 int numSamplers() const { return fSamplers.count(); } in numSamplers() function
30 uint32_t numSamplers, in GrD3DPipelineState()
124 int numSamplers() const { return fSamplers.count(); } in numSamplers() function
45 unsigned int numSamplers; member
418 void SamplerIndexingCase::getShaderSpec(ShaderSpec *spec, int numSamplers, int numLookups, const in… in getShaderSpec()511 const int numSamplers = 8; in iterate() local
170 int numSamplers; member
1904 unsigned int numSamplers = m_args[index].unitSize / sizeof(int); in SetArgsInternal() local2961 unsigned int numSamplers = m_args[j].unitSize / sizeof(int); in CreateTempArgs() local3082 int numSamplers = m_args[j].unitSize / sizeof(int); in GetArgCountPlusSurfArray() local
244 int numSamplers = 0; in getNumSamplerUniforms() local
678 const int numSamplers = SamplerIndexingCaseInstance::NUM_SAMPLERS; in iterate() local
1504 int numSamplers = 0; in countSamplers() local
599 const int numSamplers = executableD3D.getUsedSamplerRange(shaderType).length(); in updateBuffer() local
1744 uint32_t numSamplers = 0; in checkSupport() local
1755 const auto numSamplers = in delayedInit() local