1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include "nir/pipe_nir.h"
24 #include "pipe/p_defines.h"
25
26 #include "compiler/nir/nir.h"
27 #include "compiler/nir/nir_builder.h"
28 #include "util/blob.h"
29
30 #include "nvc0/nvc0_context.h"
31
32 #include "nv50_ir_driver.h"
33 #include "nvc0/nve4_compute.h"
34
35 /* NOTE: Using a[0x270] in FP may cause an error even if we're using less than
36 * 124 scalar varying values.
37 */
38 static uint32_t
nvc0_shader_input_address(unsigned sn,unsigned si)39 nvc0_shader_input_address(unsigned sn, unsigned si)
40 {
41 switch (sn) {
42 case TGSI_SEMANTIC_TESSOUTER: return 0x000 + si * 0x4;
43 case TGSI_SEMANTIC_TESSINNER: return 0x010 + si * 0x4;
44 case TGSI_SEMANTIC_PATCH: return 0x020 + si * 0x10;
45 case TGSI_SEMANTIC_PRIMID: return 0x060;
46 case TGSI_SEMANTIC_LAYER: return 0x064;
47 case TGSI_SEMANTIC_VIEWPORT_INDEX:return 0x068;
48 case TGSI_SEMANTIC_PSIZE: return 0x06c;
49 case TGSI_SEMANTIC_POSITION: return 0x070;
50 case TGSI_SEMANTIC_GENERIC: return 0x080 + si * 0x10;
51 case TGSI_SEMANTIC_FOG: return 0x2e8;
52 case TGSI_SEMANTIC_COLOR: return 0x280 + si * 0x10;
53 case TGSI_SEMANTIC_BCOLOR: return 0x2a0 + si * 0x10;
54 case TGSI_SEMANTIC_CLIPDIST: return 0x2c0 + si * 0x10;
55 case TGSI_SEMANTIC_CLIPVERTEX: return 0x270;
56 case TGSI_SEMANTIC_PCOORD: return 0x2e0;
57 case TGSI_SEMANTIC_TESSCOORD: return 0x2f0;
58 case TGSI_SEMANTIC_INSTANCEID: return 0x2f8;
59 case TGSI_SEMANTIC_VERTEXID: return 0x2fc;
60 case TGSI_SEMANTIC_TEXCOORD: return 0x300 + si * 0x10;
61 default:
62 assert(!"invalid TGSI input semantic");
63 return ~0;
64 }
65 }
66
67 static uint32_t
nvc0_shader_output_address(unsigned sn,unsigned si)68 nvc0_shader_output_address(unsigned sn, unsigned si)
69 {
70 switch (sn) {
71 case TGSI_SEMANTIC_TESSOUTER: return 0x000 + si * 0x4;
72 case TGSI_SEMANTIC_TESSINNER: return 0x010 + si * 0x4;
73 case TGSI_SEMANTIC_PATCH: return 0x020 + si * 0x10;
74 case TGSI_SEMANTIC_PRIMID: return 0x060;
75 case TGSI_SEMANTIC_LAYER: return 0x064;
76 case TGSI_SEMANTIC_VIEWPORT_INDEX:return 0x068;
77 case TGSI_SEMANTIC_PSIZE: return 0x06c;
78 case TGSI_SEMANTIC_POSITION: return 0x070;
79 case TGSI_SEMANTIC_GENERIC: return 0x080 + si * 0x10;
80 case TGSI_SEMANTIC_FOG: return 0x2e8;
81 case TGSI_SEMANTIC_COLOR: return 0x280 + si * 0x10;
82 case TGSI_SEMANTIC_BCOLOR: return 0x2a0 + si * 0x10;
83 case TGSI_SEMANTIC_CLIPDIST: return 0x2c0 + si * 0x10;
84 case TGSI_SEMANTIC_CLIPVERTEX: return 0x270;
85 case TGSI_SEMANTIC_TEXCOORD: return 0x300 + si * 0x10;
86 case TGSI_SEMANTIC_VIEWPORT_MASK: return 0x3a0;
87 case TGSI_SEMANTIC_EDGEFLAG: return ~0;
88 default:
89 assert(!"invalid TGSI output semantic");
90 return ~0;
91 }
92 }
93
94 static int
nvc0_vp_assign_input_slots(struct nv50_ir_prog_info_out * info)95 nvc0_vp_assign_input_slots(struct nv50_ir_prog_info_out *info)
96 {
97 unsigned i, c, n;
98
99 for (n = 0, i = 0; i < info->numInputs; ++i) {
100 switch (info->in[i].sn) {
101 case TGSI_SEMANTIC_INSTANCEID: /* for SM4 only, in TGSI they're SVs */
102 case TGSI_SEMANTIC_VERTEXID:
103 info->in[i].mask = 0x1;
104 info->in[i].slot[0] =
105 nvc0_shader_input_address(info->in[i].sn, 0) / 4;
106 continue;
107 default:
108 break;
109 }
110 for (c = 0; c < 4; ++c)
111 info->in[i].slot[c] = (0x80 + n * 0x10 + c * 0x4) / 4;
112 ++n;
113 }
114
115 return 0;
116 }
117
118 static int
nvc0_sp_assign_input_slots(struct nv50_ir_prog_info_out * info)119 nvc0_sp_assign_input_slots(struct nv50_ir_prog_info_out *info)
120 {
121 unsigned offset;
122 unsigned i, c;
123
124 for (i = 0; i < info->numInputs; ++i) {
125 offset = nvc0_shader_input_address(info->in[i].sn, info->in[i].si);
126
127 for (c = 0; c < 4; ++c)
128 info->in[i].slot[c] = (offset + c * 0x4) / 4;
129 }
130
131 return 0;
132 }
133
134 static int
nvc0_fp_assign_output_slots(struct nv50_ir_prog_info_out * info)135 nvc0_fp_assign_output_slots(struct nv50_ir_prog_info_out *info)
136 {
137 unsigned count = info->prop.fp.numColourResults * 4;
138 unsigned i, c;
139
140 /* Compute the relative position of each color output, since skipped MRT
141 * positions will not have registers allocated to them.
142 */
143 unsigned colors[8] = {0};
144 for (i = 0; i < info->numOutputs; ++i)
145 if (info->out[i].sn == TGSI_SEMANTIC_COLOR)
146 colors[info->out[i].si] = 1;
147 for (i = 0, c = 0; i < 8; i++)
148 if (colors[i])
149 colors[i] = c++;
150 for (i = 0; i < info->numOutputs; ++i)
151 if (info->out[i].sn == TGSI_SEMANTIC_COLOR)
152 for (c = 0; c < 4; ++c)
153 info->out[i].slot[c] = colors[info->out[i].si] * 4 + c;
154
155 if (info->io.sampleMask < PIPE_MAX_SHADER_OUTPUTS)
156 info->out[info->io.sampleMask].slot[0] = count++;
157 else
158 if (info->target >= 0xe0)
159 count++; /* on Kepler, depth is always last colour reg + 2 */
160
161 if (info->io.fragDepth < PIPE_MAX_SHADER_OUTPUTS)
162 info->out[info->io.fragDepth].slot[2] = count;
163
164 return 0;
165 }
166
167 static int
nvc0_sp_assign_output_slots(struct nv50_ir_prog_info_out * info)168 nvc0_sp_assign_output_slots(struct nv50_ir_prog_info_out *info)
169 {
170 unsigned offset;
171 unsigned i, c;
172
173 for (i = 0; i < info->numOutputs; ++i) {
174 offset = nvc0_shader_output_address(info->out[i].sn, info->out[i].si);
175
176 for (c = 0; c < 4; ++c)
177 info->out[i].slot[c] = (offset + c * 0x4) / 4;
178 }
179
180 return 0;
181 }
182
183 static int
nvc0_program_assign_varying_slots(struct nv50_ir_prog_info_out * info)184 nvc0_program_assign_varying_slots(struct nv50_ir_prog_info_out *info)
185 {
186 int ret;
187
188 if (info->type == PIPE_SHADER_VERTEX)
189 ret = nvc0_vp_assign_input_slots(info);
190 else
191 ret = nvc0_sp_assign_input_slots(info);
192 if (ret)
193 return ret;
194
195 if (info->type == PIPE_SHADER_FRAGMENT)
196 ret = nvc0_fp_assign_output_slots(info);
197 else
198 ret = nvc0_sp_assign_output_slots(info);
199 return ret;
200 }
201
202 static inline void
nvc0_vtgp_hdr_update_oread(struct nvc0_program * vp,uint8_t slot)203 nvc0_vtgp_hdr_update_oread(struct nvc0_program *vp, uint8_t slot)
204 {
205 uint8_t min = (vp->hdr[4] >> 12) & 0xff;
206 uint8_t max = (vp->hdr[4] >> 24);
207
208 min = MIN2(min, slot);
209 max = MAX2(max, slot);
210
211 vp->hdr[4] = (max << 24) | (min << 12);
212 }
213
214 /* Common part of header generation for VP, TCP, TEP and GP. */
215 static int
nvc0_vtgp_gen_header(struct nvc0_program * vp,struct nv50_ir_prog_info_out * info)216 nvc0_vtgp_gen_header(struct nvc0_program *vp, struct nv50_ir_prog_info_out *info)
217 {
218 unsigned i, c, a;
219
220 for (i = 0; i < info->numInputs; ++i) {
221 if (info->in[i].patch)
222 continue;
223 for (c = 0; c < 4; ++c) {
224 a = info->in[i].slot[c];
225 if (info->in[i].mask & (1 << c))
226 vp->hdr[5 + a / 32] |= 1 << (a % 32);
227 }
228 }
229
230 for (i = 0; i < info->numOutputs; ++i) {
231 if (info->out[i].patch)
232 continue;
233 for (c = 0; c < 4; ++c) {
234 if (!(info->out[i].mask & (1 << c)))
235 continue;
236 assert(info->out[i].slot[c] >= 0x40 / 4);
237 a = info->out[i].slot[c] - 0x40 / 4;
238 vp->hdr[13 + a / 32] |= 1 << (a % 32);
239 if (info->out[i].oread)
240 nvc0_vtgp_hdr_update_oread(vp, info->out[i].slot[c]);
241 }
242 }
243
244 for (i = 0; i < info->numSysVals; ++i) {
245 switch (info->sv[i].sn) {
246 case SYSTEM_VALUE_PRIMITIVE_ID:
247 vp->hdr[5] |= 1 << 24;
248 break;
249 case SYSTEM_VALUE_INSTANCE_ID:
250 vp->hdr[10] |= 1 << 30;
251 break;
252 case SYSTEM_VALUE_VERTEX_ID:
253 vp->hdr[10] |= 1 << 31;
254 break;
255 case SYSTEM_VALUE_TESS_COORD:
256 /* We don't have the mask, nor the slots populated. While this could
257 * be achieved, the vast majority of the time if either of the coords
258 * are read, then both will be read.
259 */
260 nvc0_vtgp_hdr_update_oread(vp, 0x2f0 / 4);
261 nvc0_vtgp_hdr_update_oread(vp, 0x2f4 / 4);
262 break;
263 default:
264 break;
265 }
266 }
267
268 vp->vp.clip_enable = (1 << info->io.clipDistances) - 1;
269 vp->vp.cull_enable =
270 ((1 << info->io.cullDistances) - 1) << info->io.clipDistances;
271 for (i = 0; i < info->io.cullDistances; ++i)
272 vp->vp.clip_mode |= 1 << ((info->io.clipDistances + i) * 4);
273
274 if (info->io.genUserClip < 0)
275 vp->vp.num_ucps = PIPE_MAX_CLIP_PLANES + 1; /* prevent rebuilding */
276
277 vp->vp.layer_viewport_relative = info->io.layer_viewport_relative;
278
279 return 0;
280 }
281
282 static int
nvc0_vp_gen_header(struct nvc0_program * vp,struct nv50_ir_prog_info_out * info)283 nvc0_vp_gen_header(struct nvc0_program *vp, struct nv50_ir_prog_info_out *info)
284 {
285 vp->hdr[0] = 0x20061 | (1 << 10);
286 vp->hdr[4] = 0xff000;
287
288 return nvc0_vtgp_gen_header(vp, info);
289 }
290
291 static void
nvc0_tp_get_tess_mode(struct nvc0_program * tp,struct nv50_ir_prog_info_out * info)292 nvc0_tp_get_tess_mode(struct nvc0_program *tp, struct nv50_ir_prog_info_out *info)
293 {
294 if (info->prop.tp.outputPrim == MESA_PRIM_COUNT) {
295 tp->tp.tess_mode = ~0;
296 return;
297 }
298 switch (info->prop.tp.domain) {
299 case MESA_PRIM_LINES:
300 tp->tp.tess_mode = NVC0_3D_TESS_MODE_PRIM_ISOLINES;
301 break;
302 case MESA_PRIM_TRIANGLES:
303 tp->tp.tess_mode = NVC0_3D_TESS_MODE_PRIM_TRIANGLES;
304 break;
305 case MESA_PRIM_QUADS:
306 tp->tp.tess_mode = NVC0_3D_TESS_MODE_PRIM_QUADS;
307 break;
308 default:
309 tp->tp.tess_mode = ~0;
310 return;
311 }
312
313 /* It seems like lines want the "CW" bit to indicate they're connected, and
314 * spit out errors in dmesg when the "CONNECTED" bit is set.
315 */
316 if (info->prop.tp.outputPrim != MESA_PRIM_POINTS) {
317 if (info->prop.tp.domain == MESA_PRIM_LINES)
318 tp->tp.tess_mode |= NVC0_3D_TESS_MODE_CW;
319 else
320 tp->tp.tess_mode |= NVC0_3D_TESS_MODE_CONNECTED;
321 }
322
323 /* Winding only matters for triangles/quads, not lines. */
324 if (info->prop.tp.domain != MESA_PRIM_LINES &&
325 info->prop.tp.outputPrim != MESA_PRIM_POINTS &&
326 info->prop.tp.winding > 0)
327 tp->tp.tess_mode |= NVC0_3D_TESS_MODE_CW;
328
329 switch (info->prop.tp.partitioning) {
330 case PIPE_TESS_SPACING_EQUAL:
331 tp->tp.tess_mode |= NVC0_3D_TESS_MODE_SPACING_EQUAL;
332 break;
333 case PIPE_TESS_SPACING_FRACTIONAL_ODD:
334 tp->tp.tess_mode |= NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD;
335 break;
336 case PIPE_TESS_SPACING_FRACTIONAL_EVEN:
337 tp->tp.tess_mode |= NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN;
338 break;
339 default:
340 assert(!"invalid tessellator partitioning");
341 break;
342 }
343 }
344
345 static int
nvc0_tcp_gen_header(struct nvc0_program * tcp,struct nv50_ir_prog_info_out * info)346 nvc0_tcp_gen_header(struct nvc0_program *tcp, struct nv50_ir_prog_info_out *info)
347 {
348 unsigned opcs = 6; /* output patch constants (at least the TessFactors) */
349
350 if (info->numPatchConstants)
351 opcs = 8 + info->numPatchConstants * 4;
352
353 tcp->hdr[0] = 0x20061 | (2 << 10);
354
355 tcp->hdr[1] = opcs << 24;
356 tcp->hdr[2] = info->prop.tp.outputPatchSize << 24;
357
358 tcp->hdr[4] = 0xff000; /* initial min/max parallel output read address */
359
360 nvc0_vtgp_gen_header(tcp, info);
361
362 if (info->target >= NVISA_GM107_CHIPSET) {
363 /* On GM107+, the number of output patch components has moved in the TCP
364 * header, but it seems like blob still also uses the old position.
365 * Also, the high 8-bits are located in between the min/max parallel
366 * field and has to be set after updating the outputs. */
367 tcp->hdr[3] = (opcs & 0x0f) << 28;
368 tcp->hdr[4] |= (opcs & 0xf0) << 16;
369 }
370
371 nvc0_tp_get_tess_mode(tcp, info);
372
373 return 0;
374 }
375
376 static int
nvc0_tep_gen_header(struct nvc0_program * tep,struct nv50_ir_prog_info_out * info)377 nvc0_tep_gen_header(struct nvc0_program *tep, struct nv50_ir_prog_info_out *info)
378 {
379 tep->hdr[0] = 0x20061 | (3 << 10);
380 tep->hdr[4] = 0xff000;
381
382 nvc0_vtgp_gen_header(tep, info);
383
384 nvc0_tp_get_tess_mode(tep, info);
385
386 tep->hdr[18] |= 0x3 << 12; /* ? */
387
388 return 0;
389 }
390
391 static int
nvc0_gp_gen_header(struct nvc0_program * gp,struct nv50_ir_prog_info_out * info)392 nvc0_gp_gen_header(struct nvc0_program *gp, struct nv50_ir_prog_info_out *info)
393 {
394 gp->hdr[0] = 0x20061 | (4 << 10);
395
396 gp->hdr[2] = MIN2(info->prop.gp.instanceCount, 32) << 24;
397
398 switch (info->prop.gp.outputPrim) {
399 case MESA_PRIM_POINTS:
400 gp->hdr[3] = 0x01000000;
401 gp->hdr[0] |= 0xf0000000;
402 break;
403 case MESA_PRIM_LINE_STRIP:
404 gp->hdr[3] = 0x06000000;
405 gp->hdr[0] |= 0x10000000;
406 break;
407 case MESA_PRIM_TRIANGLE_STRIP:
408 gp->hdr[3] = 0x07000000;
409 gp->hdr[0] |= 0x10000000;
410 break;
411 default:
412 assert(0);
413 break;
414 }
415
416 gp->hdr[4] = CLAMP(info->prop.gp.maxVertices, 1, 1024);
417
418 return nvc0_vtgp_gen_header(gp, info);
419 }
420
421 #define NVC0_INTERP_FLAT (1 << 0)
422 #define NVC0_INTERP_PERSPECTIVE (2 << 0)
423 #define NVC0_INTERP_LINEAR (3 << 0)
424 #define NVC0_INTERP_CENTROID (1 << 2)
425
426 static uint8_t
nvc0_hdr_interp_mode(const struct nv50_ir_varying * var)427 nvc0_hdr_interp_mode(const struct nv50_ir_varying *var)
428 {
429 if (var->linear)
430 return NVC0_INTERP_LINEAR;
431 if (var->flat)
432 return NVC0_INTERP_FLAT;
433 return NVC0_INTERP_PERSPECTIVE;
434 }
435
436 static int
nvc0_fp_gen_header(struct nvc0_program * fp,struct nv50_ir_prog_info_out * info)437 nvc0_fp_gen_header(struct nvc0_program *fp, struct nv50_ir_prog_info_out *info)
438 {
439 unsigned i, c, a, m;
440
441 /* just 00062 on Kepler */
442 fp->hdr[0] = 0x20062 | (5 << 10);
443 fp->hdr[5] = 0x80000000; /* getting a trap if FRAG_COORD_UMASK.w = 0 */
444
445 if (info->prop.fp.usesDiscard)
446 fp->hdr[0] |= 0x8000;
447 if (!info->prop.fp.separateFragData)
448 fp->hdr[0] |= 0x4000;
449 if (info->io.sampleMask < PIPE_MAX_SHADER_OUTPUTS)
450 fp->hdr[19] |= 0x1;
451 if (info->prop.fp.writesDepth) {
452 fp->hdr[19] |= 0x2;
453 fp->flags[0] = 0x11; /* deactivate ZCULL */
454 }
455
456 for (i = 0; i < info->numInputs; ++i) {
457 m = nvc0_hdr_interp_mode(&info->in[i]);
458 if (info->in[i].sn == TGSI_SEMANTIC_COLOR) {
459 fp->fp.colors |= 1 << info->in[i].si;
460 if (info->in[i].sc)
461 fp->fp.color_interp[info->in[i].si] = m | (info->in[i].mask << 4);
462 }
463 for (c = 0; c < 4; ++c) {
464 if (!(info->in[i].mask & (1 << c)))
465 continue;
466 a = info->in[i].slot[c];
467 if (info->in[i].slot[0] >= (0x060 / 4) &&
468 info->in[i].slot[0] <= (0x07c / 4)) {
469 fp->hdr[5] |= 1 << (24 + (a - 0x060 / 4));
470 } else
471 if (info->in[i].slot[0] >= (0x2c0 / 4) &&
472 info->in[i].slot[0] <= (0x2fc / 4)) {
473 fp->hdr[14] |= (1 << (a - 0x280 / 4)) & 0x07ff0000;
474 } else {
475 if (info->in[i].slot[c] < (0x040 / 4) ||
476 info->in[i].slot[c] > (0x380 / 4))
477 continue;
478 a *= 2;
479 if (info->in[i].slot[0] >= (0x300 / 4))
480 a -= 32;
481 fp->hdr[4 + a / 32] |= m << (a % 32);
482 }
483 }
484 }
485 /* GM20x+ needs TGSI_SEMANTIC_POSITION to access sample locations */
486 if (info->prop.fp.readsSampleLocations && info->target >= NVISA_GM200_CHIPSET)
487 fp->hdr[5] |= 0x30000000;
488
489 for (i = 0; i < info->numOutputs; ++i) {
490 if (info->out[i].sn == TGSI_SEMANTIC_COLOR)
491 fp->hdr[18] |= 0xf << (4 * info->out[i].si);
492 }
493
494 /* There are no "regular" attachments, but the shader still needs to be
495 * executed. It seems like it wants to think that it has some color
496 * outputs in order to actually run.
497 */
498 if (info->prop.fp.numColourResults == 0 && !info->prop.fp.writesDepth)
499 fp->hdr[18] |= 0xf;
500
501 fp->fp.early_z = info->prop.fp.earlyFragTests;
502 fp->fp.sample_mask_in = info->prop.fp.usesSampleMaskIn;
503 fp->fp.reads_framebuffer = info->prop.fp.readsFramebuffer;
504 fp->fp.post_depth_coverage = info->prop.fp.postDepthCoverage;
505
506 /* Mark position xy and layer as read */
507 if (fp->fp.reads_framebuffer)
508 fp->hdr[5] |= 0x32000000;
509
510 return 0;
511 }
512
513 static struct nvc0_transform_feedback_state *
nvc0_program_create_tfb_state(const struct nv50_ir_prog_info_out * info,const struct pipe_stream_output_info * pso)514 nvc0_program_create_tfb_state(const struct nv50_ir_prog_info_out *info,
515 const struct pipe_stream_output_info *pso)
516 {
517 struct nvc0_transform_feedback_state *tfb;
518 unsigned b, i, c;
519
520 tfb = MALLOC_STRUCT(nvc0_transform_feedback_state);
521 if (!tfb)
522 return NULL;
523 for (b = 0; b < 4; ++b) {
524 tfb->stride[b] = pso->stride[b] * 4;
525 tfb->varying_count[b] = 0;
526 }
527 memset(tfb->varying_index, 0xff, sizeof(tfb->varying_index)); /* = skip */
528
529 for (i = 0; i < pso->num_outputs; ++i) {
530 unsigned s = pso->output[i].start_component;
531 unsigned p = pso->output[i].dst_offset;
532 const unsigned r = pso->output[i].register_index;
533 b = pso->output[i].output_buffer;
534
535 if (r >= info->numOutputs)
536 continue;
537
538 for (c = 0; c < pso->output[i].num_components; ++c)
539 tfb->varying_index[b][p++] = info->out[r].slot[s + c];
540
541 tfb->varying_count[b] = MAX2(tfb->varying_count[b], p);
542 tfb->stream[b] = pso->output[i].stream;
543 }
544 for (b = 0; b < 4; ++b) // zero unused indices (looks nicer)
545 for (c = tfb->varying_count[b]; c & 3; ++c)
546 tfb->varying_index[b][c] = 0;
547
548 return tfb;
549 }
550
551 #ifndef NDEBUG
552 static void
nvc0_program_dump(struct nvc0_program * prog)553 nvc0_program_dump(struct nvc0_program *prog)
554 {
555 unsigned pos;
556
557 if (prog->type != PIPE_SHADER_COMPUTE) {
558 _debug_printf("dumping HDR for type %i\n", prog->type);
559 for (pos = 0; pos < ARRAY_SIZE(prog->hdr); ++pos)
560 _debug_printf("HDR[%02"PRIxPTR"] = 0x%08x\n",
561 pos * sizeof(prog->hdr[0]), prog->hdr[pos]);
562 }
563 _debug_printf("shader binary code (0x%x bytes):", prog->code_size);
564 for (pos = 0; pos < prog->code_size / 4; ++pos) {
565 if ((pos % 8) == 0)
566 _debug_printf("\n");
567 _debug_printf("%08x ", prog->code[pos]);
568 }
569 _debug_printf("\n");
570 }
571 #endif
572
573 bool
nvc0_program_translate(struct nvc0_program * prog,uint16_t chipset,struct disk_cache * disk_shader_cache,struct util_debug_callback * debug)574 nvc0_program_translate(struct nvc0_program *prog, uint16_t chipset,
575 struct disk_cache *disk_shader_cache,
576 struct util_debug_callback *debug)
577 {
578 struct blob blob;
579 size_t cache_size;
580 struct nv50_ir_prog_info *info;
581 struct nv50_ir_prog_info_out info_out = {};
582
583 int ret = 0;
584 cache_key key;
585 bool shader_loaded = false;
586
587 info = CALLOC_STRUCT(nv50_ir_prog_info);
588 if (!info)
589 return false;
590
591 info->type = prog->type;
592 info->target = chipset;
593
594 info->bin.nir = nir_shader_clone(NULL, prog->nir);
595
596 #ifndef NDEBUG
597 info->target = debug_get_num_option("NV50_PROG_CHIPSET", chipset);
598 info->optLevel = debug_get_num_option("NV50_PROG_OPTIMIZE", 4);
599 info->dbgFlags = debug_get_num_option("NV50_PROG_DEBUG", 0);
600 info->omitLineNum = debug_get_num_option("NV50_PROG_DEBUG_OMIT_LINENUM", 0);
601 #else
602 info->optLevel = 4;
603 #endif
604
605 info->bin.smemSize = prog->cp.smem_size;
606 info->io.genUserClip = prog->vp.num_ucps;
607 info->io.auxCBSlot = 15;
608 info->io.msInfoCBSlot = 15;
609 info->io.ucpBase = NVC0_CB_AUX_UCP_INFO;
610 info->io.drawInfoBase = NVC0_CB_AUX_DRAW_INFO;
611 info->io.msInfoBase = NVC0_CB_AUX_MS_INFO;
612 info->io.bufInfoBase = NVC0_CB_AUX_BUF_INFO(0);
613 info->io.suInfoBase = NVC0_CB_AUX_SU_INFO(0);
614 if (info->target >= NVISA_GK104_CHIPSET) {
615 info->io.texBindBase = NVC0_CB_AUX_TEX_INFO(0);
616 info->io.fbtexBindBase = NVC0_CB_AUX_FB_TEX_INFO;
617 info->io.bindlessBase = NVC0_CB_AUX_BINDLESS_INFO(0);
618 }
619
620 if (prog->type == PIPE_SHADER_COMPUTE) {
621 if (info->target >= NVISA_GK104_CHIPSET) {
622 info->io.auxCBSlot = 7;
623 info->io.msInfoCBSlot = 7;
624 info->io.uboInfoBase = NVC0_CB_AUX_UBO_INFO(0);
625 }
626 info->prop.cp.gridInfoBase = NVC0_CB_AUX_GRID_INFO(0);
627 } else {
628 info->io.sampleInfoBase = NVC0_CB_AUX_SAMPLE_INFO;
629 }
630
631 info->assignSlots = nvc0_program_assign_varying_slots;
632
633 blob_init(&blob);
634
635 if (disk_shader_cache) {
636 if (nv50_ir_prog_info_serialize(&blob, info)) {
637 void *cached_data = NULL;
638
639 disk_cache_compute_key(disk_shader_cache, blob.data, blob.size, key);
640 cached_data = disk_cache_get(disk_shader_cache, key, &cache_size);
641
642 if (cached_data && cache_size >= blob.size) { // blob.size is the size of serialized "info"
643 /* Blob contains only "info". In disk cache, "info_out" comes right after it */
644 size_t offset = blob.size;
645 if (nv50_ir_prog_info_out_deserialize(cached_data, cache_size, offset, &info_out))
646 shader_loaded = true;
647 else
648 debug_printf("WARNING: Couldn't deserialize shaders");
649 }
650 free(cached_data);
651 } else {
652 debug_printf("WARNING: Couldn't serialize input shaders");
653 }
654 }
655 if (!shader_loaded) {
656 cache_size = 0;
657 ret = nv50_ir_generate_code(info, &info_out);
658 if (ret) {
659 NOUVEAU_ERR("shader translation failed: %i\n", ret);
660 goto out;
661 }
662 if (disk_shader_cache) {
663 if (nv50_ir_prog_info_out_serialize(&blob, &info_out)) {
664 disk_cache_put(disk_shader_cache, key, blob.data, blob.size, NULL);
665 cache_size = blob.size;
666 } else {
667 debug_printf("WARNING: Couldn't serialize shaders");
668 }
669 }
670 }
671 blob_finish(&blob);
672
673 prog->code = info_out.bin.code;
674 prog->code_size = info_out.bin.codeSize;
675 prog->relocs = info_out.bin.relocData;
676 prog->fixups = info_out.bin.fixupData;
677 if (info_out.target >= NVISA_GV100_CHIPSET)
678 prog->num_gprs = MAX2(4, info_out.bin.maxGPR + 3);
679 else
680 prog->num_gprs = MAX2(4, info_out.bin.maxGPR + 1);
681 prog->cp.smem_size = info_out.bin.smemSize;
682 prog->num_barriers = info_out.numBarriers;
683
684 prog->vp.need_vertex_id = info_out.io.vertexId < PIPE_MAX_SHADER_INPUTS;
685 prog->vp.need_draw_parameters = info_out.prop.vp.usesDrawParameters;
686
687 if (info_out.io.edgeFlagOut < PIPE_MAX_ATTRIBS)
688 info_out.out[info_out.io.edgeFlagOut].mask = 0; /* for headergen */
689 prog->vp.edgeflag = info_out.io.edgeFlagIn;
690
691 switch (prog->type) {
692 case PIPE_SHADER_VERTEX:
693 ret = nvc0_vp_gen_header(prog, &info_out);
694 break;
695 case PIPE_SHADER_TESS_CTRL:
696 ret = nvc0_tcp_gen_header(prog, &info_out);
697 break;
698 case PIPE_SHADER_TESS_EVAL:
699 ret = nvc0_tep_gen_header(prog, &info_out);
700 break;
701 case PIPE_SHADER_GEOMETRY:
702 ret = nvc0_gp_gen_header(prog, &info_out);
703 break;
704 case PIPE_SHADER_FRAGMENT:
705 ret = nvc0_fp_gen_header(prog, &info_out);
706 break;
707 case PIPE_SHADER_COMPUTE:
708 break;
709 default:
710 ret = -1;
711 NOUVEAU_ERR("unknown program type: %u\n", prog->type);
712 break;
713 }
714 if (ret)
715 goto out;
716
717 if (info_out.bin.tlsSpace) {
718 assert(info_out.bin.tlsSpace < (1 << 24));
719 prog->hdr[0] |= 1 << 26;
720 prog->hdr[1] |= align(info_out.bin.tlsSpace, 0x10); /* l[] size */
721 prog->need_tls = true;
722 }
723 /* TODO: factor 2 only needed where joinat/precont is used,
724 * and we only have to count non-uniform branches
725 */
726 /*
727 if ((info->maxCFDepth * 2) > 16) {
728 prog->hdr[2] |= (((info->maxCFDepth * 2) + 47) / 48) * 0x200;
729 prog->need_tls = true;
730 }
731 */
732 if (info_out.io.globalAccess)
733 prog->hdr[0] |= 1 << 26;
734 if (info_out.io.globalAccess & 0x2)
735 prog->hdr[0] |= 1 << 16;
736 if (info_out.io.fp64)
737 prog->hdr[0] |= 1 << 27;
738
739 if (prog->stream_output.num_outputs)
740 prog->tfb = nvc0_program_create_tfb_state(&info_out,
741 &prog->stream_output);
742
743 util_debug_message(debug, SHADER_INFO,
744 "type: %d, local: %d, shared: %d, gpr: %d, inst: %d, bytes: %d, cached: %zd",
745 prog->type, info_out.bin.tlsSpace, info_out.bin.smemSize,
746 prog->num_gprs, info_out.bin.instructions,
747 info_out.bin.codeSize, cache_size);
748
749 #ifndef NDEBUG
750 if (debug_get_option("NV50_PROG_CHIPSET", NULL) && info->dbgFlags)
751 nvc0_program_dump(prog);
752 #endif
753
754 out:
755 ralloc_free((void *)info->bin.nir);
756 FREE(info);
757 return !ret;
758 }
759
760 static inline int
nvc0_program_alloc_code(struct nvc0_context * nvc0,struct nvc0_program * prog)761 nvc0_program_alloc_code(struct nvc0_context *nvc0, struct nvc0_program *prog)
762 {
763 struct nvc0_screen *screen = nvc0->screen;
764 const bool is_cp = prog->type == PIPE_SHADER_COMPUTE;
765 int ret;
766 uint32_t size = prog->code_size;
767
768 if (!is_cp) {
769 if (screen->eng3d->oclass < TU102_3D_CLASS)
770 size += GF100_SHADER_HEADER_SIZE;
771 else
772 size += TU102_SHADER_HEADER_SIZE;
773 }
774
775 /* On Fermi, SP_START_ID must be aligned to 0x40.
776 * On Kepler, the first instruction must be aligned to 0x80 because
777 * latency information is expected only at certain positions.
778 */
779 if (screen->base.class_3d >= NVE4_3D_CLASS)
780 size = size + (is_cp ? 0x40 : 0x70);
781 size = align(size, 0x40);
782
783 ret = nouveau_heap_alloc(screen->text_heap, size, prog, &prog->mem);
784 if (ret)
785 return ret;
786 prog->code_base = prog->mem->start;
787
788 if (!is_cp) {
789 if (screen->base.class_3d >= NVE4_3D_CLASS &&
790 screen->base.class_3d < TU102_3D_CLASS) {
791 switch (prog->mem->start & 0xff) {
792 case 0x40: prog->code_base += 0x70; break;
793 case 0x80: prog->code_base += 0x30; break;
794 case 0xc0: prog->code_base += 0x70; break;
795 default:
796 prog->code_base += 0x30;
797 assert((prog->mem->start & 0xff) == 0x00);
798 break;
799 }
800 }
801 } else {
802 if (screen->base.class_3d >= NVE4_3D_CLASS) {
803 if (prog->mem->start & 0x40)
804 prog->code_base += 0x40;
805 assert((prog->code_base & 0x7f) == 0x00);
806 }
807 }
808
809 return 0;
810 }
811
812 static inline void
nvc0_program_upload_code(struct nvc0_context * nvc0,struct nvc0_program * prog)813 nvc0_program_upload_code(struct nvc0_context *nvc0, struct nvc0_program *prog)
814 {
815 struct nvc0_screen *screen = nvc0->screen;
816 const bool is_cp = prog->type == PIPE_SHADER_COMPUTE;
817 uint32_t code_pos = prog->code_base;
818 uint32_t size_sph = 0;
819
820 if (!is_cp) {
821 if (screen->eng3d->oclass < TU102_3D_CLASS)
822 size_sph = GF100_SHADER_HEADER_SIZE;
823 else
824 size_sph = TU102_SHADER_HEADER_SIZE;
825 }
826 code_pos += size_sph;
827
828 if (prog->relocs)
829 nv50_ir_relocate_code(prog->relocs, prog->code, code_pos,
830 screen->lib_code->start, 0);
831 if (prog->fixups) {
832 nv50_ir_apply_fixups(prog->fixups, prog->code,
833 prog->fp.force_persample_interp,
834 prog->fp.flatshade,
835 0 /* alphatest */,
836 prog->fp.msaa);
837 for (int i = 0; i < 2; i++) {
838 unsigned mask = prog->fp.color_interp[i] >> 4;
839 unsigned interp = prog->fp.color_interp[i] & 3;
840 if (!mask)
841 continue;
842 prog->hdr[14] &= ~(0xff << (8 * i));
843 if (prog->fp.flatshade)
844 interp = NVC0_INTERP_FLAT;
845 for (int c = 0; c < 4; c++)
846 if (mask & (1 << c))
847 prog->hdr[14] |= interp << (2 * (4 * i + c));
848 }
849 }
850
851 if (!is_cp)
852 nvc0->base.push_data(&nvc0->base, screen->text, prog->code_base,
853 NV_VRAM_DOMAIN(&screen->base), size_sph, prog->hdr);
854
855 nvc0->base.push_data(&nvc0->base, screen->text, code_pos,
856 NV_VRAM_DOMAIN(&screen->base), prog->code_size,
857 prog->code);
858 }
859
860 bool
nvc0_program_upload(struct nvc0_context * nvc0,struct nvc0_program * prog)861 nvc0_program_upload(struct nvc0_context *nvc0, struct nvc0_program *prog)
862 {
863 struct nvc0_screen *screen = nvc0->screen;
864 const bool is_cp = prog->type == PIPE_SHADER_COMPUTE;
865 int ret;
866 uint32_t size = prog->code_size;
867
868 if (!is_cp) {
869 if (screen->eng3d->oclass < TU102_3D_CLASS)
870 size += GF100_SHADER_HEADER_SIZE;
871 else
872 size += TU102_SHADER_HEADER_SIZE;
873 }
874
875 simple_mtx_assert_locked(&nvc0->screen->state_lock);
876 ret = nvc0_program_alloc_code(nvc0, prog);
877 if (ret) {
878 struct nouveau_heap *heap = screen->text_heap;
879 struct nvc0_program *progs[] = { /* Sorted accordingly to SP_START_ID */
880 nvc0->compprog, nvc0->vertprog, nvc0->tctlprog,
881 nvc0->tevlprog, nvc0->gmtyprog, nvc0->fragprog
882 };
883
884 /* Note that the code library, which is allocated before anything else,
885 * does not have a priv pointer. We can stop once we hit it.
886 */
887 while (heap->next && heap->next->priv) {
888 struct nvc0_program *evict = heap->next->priv;
889 nouveau_heap_free(&evict->mem);
890 }
891 debug_printf("WARNING: out of code space, evicting all shaders.\n");
892
893 /* Make sure to synchronize before deleting the code segment. */
894 IMMED_NVC0(nvc0->base.pushbuf, NVC0_3D(SERIALIZE), 0);
895
896 if ((screen->text->size << 1) <= (1 << 23)) {
897 ret = nvc0_screen_resize_text_area(screen, nvc0->base.pushbuf, screen->text->size << 1);
898 if (ret) {
899 NOUVEAU_ERR("Error allocating TEXT area: %d\n", ret);
900 return false;
901 }
902
903 /* Re-upload the builtin function into the new code segment. */
904 nvc0_program_library_upload(nvc0);
905 }
906
907 ret = nvc0_program_alloc_code(nvc0, prog);
908 if (ret) {
909 NOUVEAU_ERR("shader too large (0x%x) to fit in code space ?\n", size);
910 return false;
911 }
912
913 /* All currently bound shaders have to be reuploaded. */
914 for (int i = 0; i < ARRAY_SIZE(progs); i++) {
915 if (!progs[i] || progs[i] == prog)
916 continue;
917
918 ret = nvc0_program_alloc_code(nvc0, progs[i]);
919 if (ret) {
920 NOUVEAU_ERR("failed to re-upload a shader after code eviction.\n");
921 return false;
922 }
923 nvc0_program_upload_code(nvc0, progs[i]);
924
925 if (progs[i]->type == PIPE_SHADER_COMPUTE) {
926 /* Caches have to be invalidated but the CP_START_ID will be
927 * updated in the launch_grid functions. */
928 BEGIN_NVC0(nvc0->base.pushbuf, NVC0_CP(FLUSH), 1);
929 PUSH_DATA (nvc0->base.pushbuf, NVC0_COMPUTE_FLUSH_CODE);
930 } else {
931 nvc0_program_sp_start_id(nvc0, i, progs[i]);
932 }
933 }
934 }
935
936 nvc0_program_upload_code(nvc0, prog);
937
938 #ifndef NDEBUG
939 if (debug_get_num_option("NV50_PROG_DEBUG", 0))
940 nvc0_program_dump(prog);
941 #endif
942
943 BEGIN_NVC0(nvc0->base.pushbuf, NVC0_3D(MEM_BARRIER), 1);
944 PUSH_DATA (nvc0->base.pushbuf, 0x1011);
945
946 return true;
947 }
948
949 /* Upload code for builtin functions like integer division emulation. */
950 void
nvc0_program_library_upload(struct nvc0_context * nvc0)951 nvc0_program_library_upload(struct nvc0_context *nvc0)
952 {
953 struct nvc0_screen *screen = nvc0->screen;
954 int ret;
955 uint32_t size;
956 const uint32_t *code;
957
958 if (screen->lib_code)
959 return;
960
961 nv50_ir_get_target_library(screen->base.device->chipset, &code, &size);
962 if (!size)
963 return;
964
965 ret = nouveau_heap_alloc(screen->text_heap, align(size, 0x100), NULL,
966 &screen->lib_code);
967 if (ret)
968 return;
969
970 nvc0->base.push_data(&nvc0->base,
971 screen->text, screen->lib_code->start, NV_VRAM_DOMAIN(&screen->base),
972 size, code);
973 /* no need for a memory barrier, will be emitted with first program */
974 }
975
976 void
nvc0_program_destroy(struct nvc0_context * nvc0,struct nvc0_program * prog)977 nvc0_program_destroy(struct nvc0_context *nvc0, struct nvc0_program *prog)
978 {
979 struct nir_shader *nir = prog->nir;
980 const uint8_t type = prog->type;
981
982 if (prog->mem) {
983 if (nvc0)
984 simple_mtx_assert_locked(&nvc0->screen->state_lock);
985 nouveau_heap_free(&prog->mem);
986 }
987 FREE(prog->code); /* may be 0 for hardcoded shaders */
988 FREE(prog->relocs);
989 FREE(prog->fixups);
990 if (prog->tfb) {
991 if (nvc0->state.tfb == prog->tfb)
992 nvc0->state.tfb = NULL;
993 FREE(prog->tfb);
994 }
995
996 memset(prog, 0, sizeof(*prog));
997
998 prog->nir = nir;
999 prog->type = type;
1000 }
1001
1002 void
nvc0_program_init_tcp_empty(struct nvc0_context * nvc0)1003 nvc0_program_init_tcp_empty(struct nvc0_context *nvc0)
1004 {
1005 const nir_shader_compiler_options *options =
1006 nv50_ir_nir_shader_compiler_options(nvc0->screen->base.device->chipset,
1007 PIPE_SHADER_TESS_CTRL);
1008
1009 struct nir_builder b =
1010 nir_builder_init_simple_shader(MESA_SHADER_TESS_CTRL, options,
1011 "tcp_empty");
1012 b.shader->info.tess.tcs_vertices_out = 1;
1013
1014 nir_validate_shader(b.shader, "in nvc0_program_init_tcp_empty");
1015
1016 nvc0->tcp_empty = pipe_shader_from_nir(&nvc0->base.pipe, b.shader);
1017 }
1018