xref: /aosp_15_r20/frameworks/native/libs/nativedisplay/surfacetexture/EGLConsumer.cpp (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1 /*
2  * Copyright (C) 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define GL_GLEXT_PROTOTYPES
18 #define EGL_EGLEXT_PROTOTYPES
19 
20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
22 #include <GLES2/gl2.h>
23 #include <GLES2/gl2ext.h>
24 #include <cutils/compiler.h>
25 #include <gui/BufferItem.h>
26 #include <gui/BufferQueue.h>
27 #include <surfacetexture/EGLConsumer.h>
28 #include <surfacetexture/SurfaceTexture.h>
29 #include <inttypes.h>
30 #include <private/gui/SyncFeatures.h>
31 #include <utils/Log.h>
32 #include <utils/String8.h>
33 #include <utils/Trace.h>
34 
35 #define PROT_CONTENT_EXT_STR "EGL_EXT_protected_content"
36 #define EGL_PROTECTED_CONTENT_EXT 0x32C0
37 
38 namespace android {
39 
40 // Macros for including the SurfaceTexture name in log messages
41 #define EGC_LOGV(x, ...) ALOGV("[%s] " x, st.mName.c_str(), ##__VA_ARGS__)
42 #define EGC_LOGD(x, ...) ALOGD("[%s] " x, st.mName.c_str(), ##__VA_ARGS__)
43 #define EGC_LOGW(x, ...) ALOGW("[%s] " x, st.mName.c_str(), ##__VA_ARGS__)
44 #define EGC_LOGE(x, ...) ALOGE("[%s] " x, st.mName.c_str(), ##__VA_ARGS__)
45 
46 static const struct {
47     uint32_t width, height;
48     char const* bits;
49 } kDebugData = {15, 12,
50                 "_______________"
51                 "_______________"
52                 "_____XX_XX_____"
53                 "__X_X_____X_X__"
54                 "__X_XXXXXXX_X__"
55                 "__XXXXXXXXXXX__"
56                 "___XX_XXX_XX___"
57                 "____XXXXXXX____"
58                 "_____X___X_____"
59                 "____X_____X____"
60                 "_______________"
61                 "_______________"};
62 
63 Mutex EGLConsumer::sStaticInitLock;
64 sp<GraphicBuffer> EGLConsumer::sReleasedTexImageBuffer;
65 
hasEglProtectedContentImpl()66 static bool hasEglProtectedContentImpl() {
67     EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
68     const char* exts = eglQueryString(dpy, EGL_EXTENSIONS);
69     size_t cropExtLen = strlen(PROT_CONTENT_EXT_STR);
70     size_t extsLen = strlen(exts);
71     bool equal = !strcmp(PROT_CONTENT_EXT_STR, exts);
72     bool atStart = !strncmp(PROT_CONTENT_EXT_STR " ", exts, cropExtLen + 1);
73     bool atEnd = (cropExtLen + 1) < extsLen &&
74             !strcmp(" " PROT_CONTENT_EXT_STR, exts + extsLen - (cropExtLen + 1));
75     bool inMiddle = strstr(exts, " " PROT_CONTENT_EXT_STR " ");
76     return equal || atStart || atEnd || inMiddle;
77 }
78 
hasEglProtectedContent()79 static bool hasEglProtectedContent() {
80     // Only compute whether the extension is present once the first time this
81     // function is called.
82     static bool hasIt = hasEglProtectedContentImpl();
83     return hasIt;
84 }
85 
EGLConsumer()86 EGLConsumer::EGLConsumer() : mEglDisplay(EGL_NO_DISPLAY), mEglContext(EGL_NO_CONTEXT) {}
87 
updateTexImage(SurfaceTexture & st)88 status_t EGLConsumer::updateTexImage(SurfaceTexture& st) {
89     // Make sure the EGL state is the same as in previous calls.
90     status_t err = checkAndUpdateEglStateLocked(st);
91     if (err != NO_ERROR) {
92         return err;
93     }
94 
95     BufferItem item;
96 
97     // Acquire the next buffer.
98     // In asynchronous mode the list is guaranteed to be one buffer
99     // deep, while in synchronous mode we use the oldest buffer.
100     err = st.acquireBufferLocked(&item, 0);
101     if (err != NO_ERROR) {
102         if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
103             // We always bind the texture even if we don't update its contents.
104             EGC_LOGV("updateTexImage: no buffers were available");
105             glBindTexture(st.mTexTarget, st.mTexName);
106             err = NO_ERROR;
107         } else {
108             EGC_LOGE("updateTexImage: acquire failed: %s (%d)", strerror(-err), err);
109         }
110         return err;
111     }
112 
113     // Release the previous buffer.
114     err = updateAndReleaseLocked(item, nullptr, st);
115     if (err != NO_ERROR) {
116         // We always bind the texture.
117         glBindTexture(st.mTexTarget, st.mTexName);
118         return err;
119     }
120 
121     // Bind the new buffer to the GL texture, and wait until it's ready.
122     return bindTextureImageLocked(st);
123 }
124 
releaseTexImage(SurfaceTexture & st)125 status_t EGLConsumer::releaseTexImage(SurfaceTexture& st) {
126     // Make sure the EGL state is the same as in previous calls.
127     status_t err = NO_ERROR;
128 
129     // if we're detached, no need to validate EGL's state -- we won't use it.
130     if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) {
131         err = checkAndUpdateEglStateLocked(st, true);
132         if (err != NO_ERROR) {
133             return err;
134         }
135     }
136 
137     // Update the EGLConsumer state.
138     int buf = st.mCurrentTexture;
139     if (buf != BufferQueue::INVALID_BUFFER_SLOT) {
140         EGC_LOGV("releaseTexImage: (slot=%d, mOpMode=%d)", buf, (int)st.mOpMode);
141 
142         // if we're detached, we just use the fence that was created in
143         // detachFromContext() so... basically, nothing more to do here.
144         if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) {
145             // Do whatever sync ops we need to do before releasing the slot.
146             err = syncForReleaseLocked(mEglDisplay, st);
147             if (err != NO_ERROR) {
148                 EGC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err);
149                 return err;
150             }
151         }
152 
153         err = st.releaseBufferLocked(buf, st.mSlots[buf].mGraphicBuffer);
154         if (err < NO_ERROR) {
155             EGC_LOGE("releaseTexImage: failed to release buffer: %s (%d)", strerror(-err), err);
156             return err;
157         }
158 
159         if (mReleasedTexImage == nullptr) {
160             mReleasedTexImage = new EglImage(getDebugTexImageBuffer());
161         }
162 
163         st.mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
164         mCurrentTextureImage = mReleasedTexImage;
165         st.mCurrentCrop.makeInvalid();
166         st.mCurrentTransform = 0;
167         st.mCurrentTimestamp = 0;
168         st.mCurrentDataSpace = HAL_DATASPACE_UNKNOWN;
169         st.mCurrentFence = Fence::NO_FENCE;
170         st.mCurrentFenceTime = FenceTime::NO_FENCE;
171 
172         // detached, don't touch the texture (and we may not even have an
173         // EGLDisplay here.
174         if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) {
175             // This binds a dummy buffer (mReleasedTexImage).
176             status_t result = bindTextureImageLocked(st);
177             if (result != NO_ERROR) {
178                 return result;
179             }
180         }
181     }
182 
183     return NO_ERROR;
184 }
185 
getDebugTexImageBuffer()186 sp<GraphicBuffer> EGLConsumer::getDebugTexImageBuffer() {
187     Mutex::Autolock _l(sStaticInitLock);
188     if (CC_UNLIKELY(sReleasedTexImageBuffer == nullptr)) {
189         // The first time, create the debug texture in case the application
190         // continues to use it.
191         sp<GraphicBuffer> buffer =
192                 new GraphicBuffer(kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888,
193                                   DEFAULT_USAGE_FLAGS | GraphicBuffer::USAGE_SW_WRITE_RARELY,
194                                   "[EGLConsumer debug texture]");
195         uint32_t* bits;
196         buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));
197         uint32_t stride = buffer->getStride();
198         uint32_t height = buffer->getHeight();
199         memset(bits, 0, stride * height * 4);
200         for (uint32_t y = 0; y < kDebugData.height; y++) {
201             for (uint32_t x = 0; x < kDebugData.width; x++) {
202                 bits[x] = (kDebugData.bits[y + kDebugData.width + x] == 'X') ? 0xFF000000
203                                                                              : 0xFFFFFFFF;
204             }
205             bits += stride;
206         }
207         buffer->unlock();
208         sReleasedTexImageBuffer = buffer;
209     }
210     return sReleasedTexImageBuffer;
211 }
212 
onAcquireBufferLocked(BufferItem * item,SurfaceTexture & st)213 void EGLConsumer::onAcquireBufferLocked(BufferItem* item, SurfaceTexture& st) {
214     // If item->mGraphicBuffer is not null, this buffer has not been acquired
215     // before, so any prior EglImage created is using a stale buffer. This
216     // replaces any old EglImage with a new one (using the new buffer).
217     int slot = item->mSlot;
218     if (item->mGraphicBuffer != nullptr || mEglSlots[slot].mEglImage.get() == nullptr) {
219         mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer);
220     }
221 }
222 
onReleaseBufferLocked(int buf)223 void EGLConsumer::onReleaseBufferLocked(int buf) {
224     mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
225 }
226 
updateAndReleaseLocked(const BufferItem & item,PendingRelease * pendingRelease,SurfaceTexture & st)227 status_t EGLConsumer::updateAndReleaseLocked(const BufferItem& item, PendingRelease* pendingRelease,
228                                              SurfaceTexture& st) {
229     status_t err = NO_ERROR;
230 
231     int slot = item.mSlot;
232 
233     if (st.mOpMode != SurfaceTexture::OpMode::attachedToGL) {
234         EGC_LOGE("updateAndRelease: EGLConsumer is not attached to an OpenGL "
235                  "ES context");
236         st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer);
237         return INVALID_OPERATION;
238     }
239 
240     // Confirm state.
241     err = checkAndUpdateEglStateLocked(st);
242     if (err != NO_ERROR) {
243         st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer);
244         return err;
245     }
246 
247     // Ensure we have a valid EglImageKHR for the slot, creating an EglImage
248     // if nessessary, for the gralloc buffer currently in the slot in
249     // ConsumerBase.
250     // We may have to do this even when item.mGraphicBuffer == NULL (which
251     // means the buffer was previously acquired).
252     err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay);
253     if (err != NO_ERROR) {
254         EGC_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d", mEglDisplay,
255                  slot);
256         st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer);
257         return UNKNOWN_ERROR;
258     }
259 
260     // Do whatever sync ops we need to do before releasing the old slot.
261     if (slot != st.mCurrentTexture) {
262         err = syncForReleaseLocked(mEglDisplay, st);
263         if (err != NO_ERROR) {
264             // Release the buffer we just acquired.  It's not safe to
265             // release the old buffer, so instead we just drop the new frame.
266             // As we are still under lock since acquireBuffer, it is safe to
267             // release by slot.
268             st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer);
269             return err;
270         }
271     }
272 
273     EGC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", st.mCurrentTexture,
274              mCurrentTextureImage != nullptr ? mCurrentTextureImage->graphicBufferHandle()
275                                              : nullptr,
276              slot, st.mSlots[slot].mGraphicBuffer->handle);
277 
278     // Hang onto the pointer so that it isn't freed in the call to
279     // releaseBufferLocked() if we're in shared buffer mode and both buffers are
280     // the same.
281     sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage;
282 
283     // release old buffer
284     if (st.mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
285         if (pendingRelease == nullptr) {
286             status_t status =
287                     st.releaseBufferLocked(st.mCurrentTexture,
288                                            mCurrentTextureImage->graphicBuffer(), mEglDisplay,
289                                            mEglSlots[st.mCurrentTexture].mEglFence);
290             if (status < NO_ERROR) {
291                 EGC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", strerror(-status),
292                          status);
293                 err = status;
294                 // keep going, with error raised [?]
295             }
296         } else {
297             pendingRelease->currentTexture = st.mCurrentTexture;
298             pendingRelease->graphicBuffer = mCurrentTextureImage->graphicBuffer();
299             pendingRelease->display = mEglDisplay;
300             pendingRelease->fence = mEglSlots[st.mCurrentTexture].mEglFence;
301             pendingRelease->isPending = true;
302         }
303     }
304 
305     // Update the EGLConsumer state.
306     st.mCurrentTexture = slot;
307     mCurrentTextureImage = nextTextureImage;
308     st.mCurrentCrop = item.mCrop;
309     st.mCurrentTransform = item.mTransform;
310     st.mCurrentScalingMode = item.mScalingMode;
311     st.mCurrentTimestamp = item.mTimestamp;
312     st.mCurrentDataSpace = item.mDataSpace;
313     st.mCurrentFence = item.mFence;
314     st.mCurrentFenceTime = item.mFenceTime;
315     st.mCurrentFrameNumber = item.mFrameNumber;
316 
317     st.computeCurrentTransformMatrixLocked();
318 
319     return err;
320 }
321 
bindTextureImageLocked(SurfaceTexture & st)322 status_t EGLConsumer::bindTextureImageLocked(SurfaceTexture& st) {
323     if (mEglDisplay == EGL_NO_DISPLAY) {
324         ALOGE("bindTextureImage: invalid display");
325         return INVALID_OPERATION;
326     }
327 
328     GLenum error;
329     while ((error = glGetError()) != GL_NO_ERROR) {
330         EGC_LOGW("bindTextureImage: clearing GL error: %#04x", error);
331     }
332 
333     glBindTexture(st.mTexTarget, st.mTexName);
334     if (st.mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT && mCurrentTextureImage == nullptr) {
335         EGC_LOGE("bindTextureImage: no currently-bound texture");
336         return NO_INIT;
337     }
338 
339     status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay);
340     if (err != NO_ERROR) {
341         EGC_LOGW("bindTextureImage: can't create image on display=%p slot=%d", mEglDisplay,
342                  st.mCurrentTexture);
343         return UNKNOWN_ERROR;
344     }
345     mCurrentTextureImage->bindToTextureTarget(st.mTexTarget);
346 
347     // In the rare case that the display is terminated and then initialized
348     // again, we can't detect that the display changed (it didn't), but the
349     // image is invalid. In this case, repeat the exact same steps while
350     // forcing the creation of a new image.
351     if ((error = glGetError()) != GL_NO_ERROR) {
352         glBindTexture(st.mTexTarget, st.mTexName);
353         status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay, true);
354         if (result != NO_ERROR) {
355             EGC_LOGW("bindTextureImage: can't create image on display=%p slot=%d", mEglDisplay,
356                      st.mCurrentTexture);
357             return UNKNOWN_ERROR;
358         }
359         mCurrentTextureImage->bindToTextureTarget(st.mTexTarget);
360         if ((error = glGetError()) != GL_NO_ERROR) {
361             EGC_LOGE("bindTextureImage: error binding external image: %#04x", error);
362             return UNKNOWN_ERROR;
363         }
364     }
365 
366     // Wait for the new buffer to be ready.
367     return doGLFenceWaitLocked(st);
368 }
369 
checkAndUpdateEglStateLocked(SurfaceTexture & st,bool contextCheck)370 status_t EGLConsumer::checkAndUpdateEglStateLocked(SurfaceTexture& st, bool contextCheck) {
371     EGLDisplay dpy = eglGetCurrentDisplay();
372     EGLContext ctx = eglGetCurrentContext();
373 
374     if (!contextCheck) {
375         // if this is the first time we're called, mEglDisplay/mEglContext have
376         // never been set, so don't error out (below).
377         if (mEglDisplay == EGL_NO_DISPLAY) {
378             mEglDisplay = dpy;
379         }
380         if (mEglContext == EGL_NO_CONTEXT) {
381             mEglContext = ctx;
382         }
383     }
384 
385     if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) {
386         EGC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay");
387         return INVALID_OPERATION;
388     }
389 
390     if (mEglContext != ctx || ctx == EGL_NO_CONTEXT) {
391         EGC_LOGE("checkAndUpdateEglState: invalid current EGLContext");
392         return INVALID_OPERATION;
393     }
394 
395     mEglDisplay = dpy;
396     mEglContext = ctx;
397     return NO_ERROR;
398 }
399 
detachFromContext(SurfaceTexture & st)400 status_t EGLConsumer::detachFromContext(SurfaceTexture& st) {
401     EGLDisplay dpy = eglGetCurrentDisplay();
402     EGLContext ctx = eglGetCurrentContext();
403 
404     if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
405         EGC_LOGE("detachFromContext: invalid current EGLDisplay");
406         return INVALID_OPERATION;
407     }
408 
409     if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
410         EGC_LOGE("detachFromContext: invalid current EGLContext");
411         return INVALID_OPERATION;
412     }
413 
414     if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
415         status_t err = syncForReleaseLocked(dpy, st);
416         if (err != OK) {
417             return err;
418         }
419 
420         glDeleteTextures(1, &st.mTexName);
421     }
422 
423     mEglDisplay = EGL_NO_DISPLAY;
424     mEglContext = EGL_NO_CONTEXT;
425 
426     return OK;
427 }
428 
attachToContext(uint32_t tex,SurfaceTexture & st)429 status_t EGLConsumer::attachToContext(uint32_t tex, SurfaceTexture& st) {
430     // Initialize mCurrentTextureImage if there is a current buffer from past
431     // attached state.
432     int slot = st.mCurrentTexture;
433     if (slot != BufferItem::INVALID_BUFFER_SLOT) {
434         if (!mEglSlots[slot].mEglImage.get()) {
435             mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer);
436         }
437         mCurrentTextureImage = mEglSlots[slot].mEglImage;
438     }
439 
440     EGLDisplay dpy = eglGetCurrentDisplay();
441     EGLContext ctx = eglGetCurrentContext();
442 
443     if (dpy == EGL_NO_DISPLAY) {
444         EGC_LOGE("attachToContext: invalid current EGLDisplay");
445         return INVALID_OPERATION;
446     }
447 
448     if (ctx == EGL_NO_CONTEXT) {
449         EGC_LOGE("attachToContext: invalid current EGLContext");
450         return INVALID_OPERATION;
451     }
452 
453     // We need to bind the texture regardless of whether there's a current
454     // buffer.
455     glBindTexture(st.mTexTarget, GLuint(tex));
456 
457     mEglDisplay = dpy;
458     mEglContext = ctx;
459     st.mTexName = tex;
460     st.mOpMode = SurfaceTexture::OpMode::attachedToGL;
461 
462     if (mCurrentTextureImage != nullptr) {
463         // This may wait for a buffer a second time. This is likely required if
464         // this is a different context, since otherwise the wait could be skipped
465         // by bouncing through another context. For the same context the extra
466         // wait is redundant.
467         status_t err = bindTextureImageLocked(st);
468         if (err != NO_ERROR) {
469             return err;
470         }
471     }
472 
473     return OK;
474 }
475 
syncForReleaseLocked(EGLDisplay dpy,SurfaceTexture & st)476 status_t EGLConsumer::syncForReleaseLocked(EGLDisplay dpy, SurfaceTexture& st) {
477     EGC_LOGV("syncForReleaseLocked");
478 
479     if (st.mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
480         if (SyncFeatures::getInstance().useNativeFenceSync()) {
481             EGLSyncKHR sync = eglCreateSyncKHR(dpy, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
482             if (sync == EGL_NO_SYNC_KHR) {
483                 EGC_LOGE("syncForReleaseLocked: error creating EGL fence: %#x", eglGetError());
484                 return UNKNOWN_ERROR;
485             }
486             glFlush();
487             int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
488             eglDestroySyncKHR(dpy, sync);
489             if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
490                 EGC_LOGE("syncForReleaseLocked: error dup'ing native fence "
491                          "fd: %#x",
492                          eglGetError());
493                 return UNKNOWN_ERROR;
494             }
495             sp<Fence> fence(new Fence(fenceFd));
496             status_t err = st.addReleaseFenceLocked(st.mCurrentTexture,
497                                                     mCurrentTextureImage->graphicBuffer(), fence);
498             if (err != OK) {
499                 EGC_LOGE("syncForReleaseLocked: error adding release fence: "
500                          "%s (%d)",
501                          strerror(-err), err);
502                 return err;
503             }
504         } else if (st.mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) {
505             EGLSyncKHR fence = mEglSlots[st.mCurrentTexture].mEglFence;
506             if (fence != EGL_NO_SYNC_KHR) {
507                 // There is already a fence for the current slot.  We need to
508                 // wait on that before replacing it with another fence to
509                 // ensure that all outstanding buffer accesses have completed
510                 // before the producer accesses it.
511                 EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
512                 if (result == EGL_FALSE) {
513                     EGC_LOGE("syncForReleaseLocked: error waiting for previous "
514                              "fence: %#x",
515                              eglGetError());
516                     return UNKNOWN_ERROR;
517                 } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
518                     EGC_LOGE("syncForReleaseLocked: timeout waiting for previous "
519                              "fence");
520                     return TIMED_OUT;
521                 }
522                 eglDestroySyncKHR(dpy, fence);
523             }
524 
525             // Create a fence for the outstanding accesses in the current
526             // OpenGL ES context.
527             fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, nullptr);
528             if (fence == EGL_NO_SYNC_KHR) {
529                 EGC_LOGE("syncForReleaseLocked: error creating fence: %#x", eglGetError());
530                 return UNKNOWN_ERROR;
531             }
532             glFlush();
533             mEglSlots[st.mCurrentTexture].mEglFence = fence;
534         }
535     }
536 
537     return OK;
538 }
539 
doGLFenceWaitLocked(SurfaceTexture & st) const540 status_t EGLConsumer::doGLFenceWaitLocked(SurfaceTexture& st) const {
541     EGLDisplay dpy = eglGetCurrentDisplay();
542     EGLContext ctx = eglGetCurrentContext();
543 
544     if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) {
545         EGC_LOGE("doGLFenceWait: invalid current EGLDisplay");
546         return INVALID_OPERATION;
547     }
548 
549     if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) {
550         EGC_LOGE("doGLFenceWait: invalid current EGLContext");
551         return INVALID_OPERATION;
552     }
553 
554     if (st.mCurrentFence->isValid()) {
555         if (SyncFeatures::getInstance().useWaitSync() &&
556             SyncFeatures::getInstance().useNativeFenceSync()) {
557             // Create an EGLSyncKHR from the current fence.
558             int fenceFd = st.mCurrentFence->dup();
559             if (fenceFd == -1) {
560                 EGC_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno);
561                 return -errno;
562             }
563             EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, EGL_NONE};
564             EGLSyncKHR sync = eglCreateSyncKHR(dpy, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
565             if (sync == EGL_NO_SYNC_KHR) {
566                 close(fenceFd);
567                 EGC_LOGE("doGLFenceWait: error creating EGL fence: %#x", eglGetError());
568                 return UNKNOWN_ERROR;
569             }
570 
571             // XXX: The spec draft is inconsistent as to whether this should
572             // return an EGLint or void.  Ignore the return value for now, as
573             // it's not strictly needed.
574             eglWaitSyncKHR(dpy, sync, 0);
575             EGLint eglErr = eglGetError();
576             eglDestroySyncKHR(dpy, sync);
577             if (eglErr != EGL_SUCCESS) {
578                 EGC_LOGE("doGLFenceWait: error waiting for EGL fence: %#x", eglErr);
579                 return UNKNOWN_ERROR;
580             }
581         } else {
582             status_t err = st.mCurrentFence->waitForever("EGLConsumer::doGLFenceWaitLocked");
583             if (err != NO_ERROR) {
584                 EGC_LOGE("doGLFenceWait: error waiting for fence: %d", err);
585                 return err;
586             }
587         }
588     }
589 
590     return NO_ERROR;
591 }
592 
onFreeBufferLocked(int slotIndex)593 void EGLConsumer::onFreeBufferLocked(int slotIndex) {
594     if (mEglSlots[slotIndex].mEglImage != nullptr &&
595         mEglSlots[slotIndex].mEglImage == mCurrentTextureImage) {
596         mCurrentTextureImage.clear();
597     }
598     mEglSlots[slotIndex].mEglImage.clear();
599 }
600 
onAbandonLocked()601 void EGLConsumer::onAbandonLocked() {
602     mCurrentTextureImage.clear();
603 }
604 
EglImage(sp<GraphicBuffer> graphicBuffer)605 EGLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer)
606       : mGraphicBuffer(graphicBuffer), mEglImage(EGL_NO_IMAGE_KHR), mEglDisplay(EGL_NO_DISPLAY) {}
607 
~EglImage()608 EGLConsumer::EglImage::~EglImage() {
609     if (mEglImage != EGL_NO_IMAGE_KHR) {
610         if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
611             ALOGE("~EglImage: eglDestroyImageKHR failed");
612         }
613         eglTerminate(mEglDisplay);
614     }
615 }
616 
createIfNeeded(EGLDisplay eglDisplay,bool forceCreation)617 status_t EGLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay, bool forceCreation) {
618     // If there's an image and it's no longer valid, destroy it.
619     bool haveImage = mEglImage != EGL_NO_IMAGE_KHR;
620     bool displayInvalid = mEglDisplay != eglDisplay;
621     if (haveImage && (displayInvalid || forceCreation)) {
622         if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
623             ALOGE("createIfNeeded: eglDestroyImageKHR failed");
624         }
625         eglTerminate(mEglDisplay);
626         mEglImage = EGL_NO_IMAGE_KHR;
627         mEglDisplay = EGL_NO_DISPLAY;
628     }
629 
630     // If there's no image, create one.
631     if (mEglImage == EGL_NO_IMAGE_KHR) {
632         mEglDisplay = eglDisplay;
633         mEglImage = createImage(mEglDisplay, mGraphicBuffer);
634     }
635 
636     // Fail if we can't create a valid image.
637     if (mEglImage == EGL_NO_IMAGE_KHR) {
638         mEglDisplay = EGL_NO_DISPLAY;
639         const sp<GraphicBuffer>& buffer = mGraphicBuffer;
640         ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d",
641               buffer->getWidth(), buffer->getHeight(), buffer->getStride(), buffer->getUsage(),
642               buffer->getPixelFormat());
643         return UNKNOWN_ERROR;
644     }
645 
646     return OK;
647 }
648 
bindToTextureTarget(uint32_t texTarget)649 void EGLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) {
650     glEGLImageTargetTexture2DOES(texTarget, static_cast<GLeglImageOES>(mEglImage));
651 }
652 
createImage(EGLDisplay dpy,const sp<GraphicBuffer> & graphicBuffer)653 EGLImageKHR EGLConsumer::EglImage::createImage(EGLDisplay dpy,
654                                                const sp<GraphicBuffer>& graphicBuffer) {
655     EGLClientBuffer cbuf = static_cast<EGLClientBuffer>(graphicBuffer->getNativeBuffer());
656     const bool createProtectedImage =
657             (graphicBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) && hasEglProtectedContent();
658     EGLint attrs[] = {
659             EGL_IMAGE_PRESERVED_KHR,
660             EGL_TRUE,
661             createProtectedImage ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE,
662             createProtectedImage ? EGL_TRUE : EGL_NONE,
663             EGL_NONE,
664     };
665     eglInitialize(dpy, nullptr, nullptr);
666     EGLImageKHR image =
667             eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
668     if (image == EGL_NO_IMAGE_KHR) {
669         EGLint error = eglGetError();
670         ALOGE("error creating EGLImage: %#x", error);
671         eglTerminate(dpy);
672     }
673     return image;
674 }
675 
676 } // namespace android
677