Searched defs:out_components (Results 1 – 4 of 4) sorted by relevance
483 … glw::GLint n_mipmap_levels, glw::GLfloat *out_components) in getExpectedColorFloatComponentsForTexture()499 … glw::GLint n_mipmap_levels, glw::GLfloat *out_components) in getExpectedColorFloatComponentsForTextureLod()525 T *out_components) in getExpectedColorIntComponentsForTexture()543 … glw::GLint n_layers, glw::GLint n_mipmap_levels, T *out_components) in getExpectedColorIntComponentsForTextureLod()566 … glw::GLint n_mipmap_levels, glw::GLubyte *out_components) in getExpectedCompressedComponentsForTexture()583 … glw::GLint n_mipmap_levels, glw::GLubyte *out_components) in getExpectedCompressedComponentsForTextureLod()607 … glw::GLint /* n_mipmap_levels */, glw::GLfloat *out_components) in getExpectedDepthComponentsForTexture()625 … glw::GLint /* n_mipmap_levels */, glw::GLfloat *out_components) in getExpectedDepthComponentsForTextureLod()667 glw::GLuint *out_components) in getExpectedStencilComponentsForTexture()687 glw::GLuint *out_components) in getExpectedStencilComponentsForTextureLod()[all …]
953 glw::GLuint out_components = m_test_configuration.get_n_out_components(); in checkNearest() local1045 glw::GLuint out_components = m_test_configuration.get_n_out_components(); in checkLinear() local
139 std::array<TensorHandlePtr, 2> out_components; in TEST() local
199 auto out_components = out_badging->mutable_components(); in ToProto() local