xref: /aosp_15_r20/external/mesa3d/src/gallium/frontends/xa/xa_renderer.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /**********************************************************
2  * Copyright 2009-2011 VMware, Inc. All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  *********************************************************
25  * Authors:
26  * Zack Rusin <zackr-at-vmware-dot-com>
27  */
28 
29 #include "xa_context.h"
30 #include "xa_priv.h"
31 #include <math.h>
32 #include "cso_cache/cso_context.h"
33 #include "util/u_inlines.h"
34 #include "util/u_sampler.h"
35 #include "util/u_draw_quad.h"
36 
37 #define floatsEqual(x, y) (fabsf(x - y) <= 0.00001f * MIN2(fabsf(x), fabsf(y)))
38 #define floatIsZero(x) (floatsEqual((x) + 1.0f, 1.0f))
39 
40 #define NUM_COMPONENTS 4
41 
42 void
43 
44 
45 renderer_set_constants(struct xa_context *r,
46 		       int shader_type, const float *params, int param_bytes);
47 
48 static inline bool
is_affine(const float * matrix)49 is_affine(const float *matrix)
50 {
51     return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
52 	&& floatsEqual(matrix[8], 1.0f);
53 }
54 
55 static inline void
map_point(const float * mat,float x,float y,float * out_x,float * out_y)56 map_point(const float *mat, float x, float y, float *out_x, float *out_y)
57 {
58     if (!mat) {
59 	*out_x = x;
60 	*out_y = y;
61 	return;
62     }
63 
64     *out_x = mat[0] * x + mat[3] * y + mat[6];
65     *out_y = mat[1] * x + mat[4] * y + mat[7];
66     if (!is_affine(mat)) {
67 	float w = 1 / (mat[2] * x + mat[5] * y + mat[8]);
68 
69 	*out_x *= w;
70 	*out_y *= w;
71     }
72 }
73 
74 static inline void
renderer_draw(struct xa_context * r)75 renderer_draw(struct xa_context *r)
76 {
77     int num_verts = r->buffer_size / (r->attrs_per_vertex * NUM_COMPONENTS);
78 
79     if (!r->buffer_size)
80 	return;
81 
82     if (!r->scissor_valid) {
83 	r->scissor.minx = 0;
84 	r->scissor.miny = 0;
85 	r->scissor.maxx = r->dst->tex->width0;
86 	r->scissor.maxy = r->dst->tex->height0;
87     }
88 
89     r->pipe->set_scissor_states(r->pipe, 0, 1, &r->scissor);
90 
91     struct cso_velems_state velems;
92     velems.count = r->attrs_per_vertex;
93     memcpy(velems.velems, r->velems, sizeof(r->velems[0]) * velems.count);
94     for (unsigned i = 0; i < velems.count; i++)
95         velems.velems[i].src_stride = velems.count * 4 * sizeof(float);
96 
97     cso_set_vertex_elements(r->cso, &velems);
98     util_draw_user_vertex_buffer(r->cso, r->buffer, MESA_PRIM_QUADS,
99                                  num_verts,	/* verts */
100                                  r->attrs_per_vertex);	/* attribs/vert */
101     r->buffer_size = 0;
102 
103     xa_scissor_reset(r);
104 }
105 
106 static inline void
renderer_draw_conditional(struct xa_context * r,int next_batch)107 renderer_draw_conditional(struct xa_context *r, int next_batch)
108 {
109     if (r->buffer_size + next_batch >= XA_VB_SIZE ||
110 	(next_batch == 0 && r->buffer_size)) {
111 	renderer_draw(r);
112     }
113 }
114 
115 void
renderer_init_state(struct xa_context * r)116 renderer_init_state(struct xa_context *r)
117 {
118     struct pipe_depth_stencil_alpha_state dsa;
119     struct pipe_rasterizer_state raster;
120     unsigned i;
121 
122     /* set common initial clip state */
123     memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
124     cso_set_depth_stencil_alpha(r->cso, &dsa);
125 
126     /* XXX: move to renderer_init_state? */
127     memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
128     raster.half_pixel_center = 1;
129     raster.bottom_edge_rule = 1;
130     raster.depth_clip_near = 1;
131     raster.depth_clip_far = 1;
132     raster.scissor = 1;
133     cso_set_rasterizer(r->cso, &raster);
134 
135     /* vertex elements state */
136     memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3);
137     for (i = 0; i < 3; i++) {
138 	r->velems[i].src_offset = i * 4 * sizeof(float);
139 	r->velems[i].instance_divisor = 0;
140 	r->velems[i].vertex_buffer_index = 0;
141 	r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
142     }
143 }
144 
145 static inline void
add_vertex_none(struct xa_context * r,float x,float y)146 add_vertex_none(struct xa_context *r, float x, float y)
147 {
148     float *vertex = r->buffer + r->buffer_size;
149 
150     vertex[0] = x;
151     vertex[1] = y;
152     vertex[2] = 0.f;		/*z */
153     vertex[3] = 1.f;		/*w */
154 
155     r->buffer_size += 4;
156 }
157 
158 static inline void
add_vertex_1tex(struct xa_context * r,float x,float y,float s,float t)159 add_vertex_1tex(struct xa_context *r, float x, float y, float s, float t)
160 {
161     float *vertex = r->buffer + r->buffer_size;
162 
163     vertex[0] = x;
164     vertex[1] = y;
165     vertex[2] = 0.f;		/*z */
166     vertex[3] = 1.f;		/*w */
167 
168     vertex[4] = s;		/*s */
169     vertex[5] = t;		/*t */
170     vertex[6] = 0.f;		/*r */
171     vertex[7] = 1.f;		/*q */
172 
173     r->buffer_size += 8;
174 }
175 
176 static inline void
add_vertex_2tex(struct xa_context * r,float x,float y,float s0,float t0,float s1,float t1)177 add_vertex_2tex(struct xa_context *r,
178 		float x, float y, float s0, float t0, float s1, float t1)
179 {
180     float *vertex = r->buffer + r->buffer_size;
181 
182     vertex[0] = x;
183     vertex[1] = y;
184     vertex[2] = 0.f;		/*z */
185     vertex[3] = 1.f;		/*w */
186 
187     vertex[4] = s0;		/*s */
188     vertex[5] = t0;		/*t */
189     vertex[6] = 0.f;		/*r */
190     vertex[7] = 1.f;		/*q */
191 
192     vertex[8] = s1;		/*s */
193     vertex[9] = t1;		/*t */
194     vertex[10] = 0.f;		/*r */
195     vertex[11] = 1.f;		/*q */
196 
197     r->buffer_size += 12;
198 }
199 
200 static void
compute_src_coords(float sx,float sy,const struct pipe_resource * src,const float * src_matrix,float width,float height,float tc0[2],float tc1[2],float tc2[2],float tc3[2])201 compute_src_coords(float sx, float sy, const struct pipe_resource *src,
202                    const float *src_matrix,
203                    float width, float height,
204                    float tc0[2], float tc1[2], float tc2[2], float tc3[2])
205 {
206     tc0[0] = sx;
207     tc0[1] = sy;
208     tc1[0] = sx + width;
209     tc1[1] = sy;
210     tc2[0] = sx + width;
211     tc2[1] = sy + height;
212     tc3[0] = sx;
213     tc3[1] = sy + height;
214 
215     if (src_matrix) {
216 	map_point(src_matrix, tc0[0], tc0[1], &tc0[0], &tc0[1]);
217 	map_point(src_matrix, tc1[0], tc1[1], &tc1[0], &tc1[1]);
218 	map_point(src_matrix, tc2[0], tc2[1], &tc2[0], &tc2[1]);
219 	map_point(src_matrix, tc3[0], tc3[1], &tc3[0], &tc3[1]);
220     }
221 
222     tc0[0] /= src->width0;
223     tc1[0] /= src->width0;
224     tc2[0] /= src->width0;
225     tc3[0] /= src->width0;
226     tc0[1] /= src->height0;
227     tc1[1] /= src->height0;
228     tc2[1] /= src->height0;
229     tc3[1] /= src->height0;
230 }
231 
232 static void
add_vertex_data1(struct xa_context * r,float srcX,float srcY,float dstX,float dstY,float width,float height,const struct pipe_resource * src,const float * src_matrix)233 add_vertex_data1(struct xa_context *r,
234                  float srcX, float srcY,  float dstX, float dstY,
235                  float width, float height,
236                  const struct pipe_resource *src, const float *src_matrix)
237 {
238     float tc0[2], tc1[2], tc2[2], tc3[2];
239 
240     compute_src_coords(srcX, srcY, src, src_matrix, width, height,
241                        tc0, tc1, tc2, tc3);
242     /* 1st vertex */
243     add_vertex_1tex(r, dstX, dstY, tc0[0], tc0[1]);
244     /* 2nd vertex */
245     add_vertex_1tex(r, dstX + width, dstY, tc1[0], tc1[1]);
246     /* 3rd vertex */
247     add_vertex_1tex(r, dstX + width, dstY + height, tc2[0], tc2[1]);
248     /* 4th vertex */
249     add_vertex_1tex(r, dstX, dstY + height, tc3[0], tc3[1]);
250 }
251 
252 static void
add_vertex_data2(struct xa_context * r,float srcX,float srcY,float maskX,float maskY,float dstX,float dstY,float width,float height,struct pipe_resource * src,struct pipe_resource * mask,const float * src_matrix,const float * mask_matrix)253 add_vertex_data2(struct xa_context *r,
254                  float srcX, float srcY, float maskX, float maskY,
255                  float dstX, float dstY, float width, float height,
256                  struct pipe_resource *src,
257                  struct pipe_resource *mask,
258                  const float *src_matrix, const float *mask_matrix)
259 {
260     float spt0[2], spt1[2], spt2[2], spt3[2];
261     float mpt0[2], mpt1[2], mpt2[2], mpt3[2];
262 
263     compute_src_coords(srcX, srcY, src, src_matrix, width, height,
264                        spt0, spt1, spt2, spt3);
265     compute_src_coords(maskX, maskY, mask, mask_matrix, width, height,
266                        mpt0, mpt1, mpt2, mpt3);
267 
268     /* 1st vertex */
269     add_vertex_2tex(r, dstX, dstY,
270 		    spt0[0], spt0[1], mpt0[0], mpt0[1]);
271     /* 2nd vertex */
272     add_vertex_2tex(r, dstX + width, dstY,
273 		    spt1[0], spt1[1], mpt1[0], mpt1[1]);
274     /* 3rd vertex */
275     add_vertex_2tex(r, dstX + width, dstY + height,
276 		    spt2[0], spt2[1], mpt2[0], mpt2[1]);
277     /* 4th vertex */
278     add_vertex_2tex(r, dstX, dstY + height,
279 		    spt3[0], spt3[1], mpt3[0], mpt3[1]);
280 }
281 
282 static void
setup_vertex_data_yuv(struct xa_context * r,float srcX,float srcY,float srcW,float srcH,float dstX,float dstY,float dstW,float dstH,struct xa_surface * srf[])283 setup_vertex_data_yuv(struct xa_context *r,
284 		      float srcX,
285 		      float srcY,
286 		      float srcW,
287 		      float srcH,
288 		      float dstX,
289 		      float dstY,
290 		      float dstW, float dstH, struct xa_surface *srf[])
291 {
292     float s0, t0, s1, t1;
293     float spt0[2], spt1[2];
294     struct pipe_resource *tex;
295 
296     spt0[0] = srcX;
297     spt0[1] = srcY;
298     spt1[0] = srcX + srcW;
299     spt1[1] = srcY + srcH;
300 
301     tex = srf[0]->tex;
302     s0 = spt0[0] / tex->width0;
303     t0 = spt0[1] / tex->height0;
304     s1 = spt1[0] / tex->width0;
305     t1 = spt1[1] / tex->height0;
306 
307     /* 1st vertex */
308     add_vertex_1tex(r, dstX, dstY, s0, t0);
309     /* 2nd vertex */
310     add_vertex_1tex(r, dstX + dstW, dstY, s1, t0);
311     /* 3rd vertex */
312     add_vertex_1tex(r, dstX + dstW, dstY + dstH, s1, t1);
313     /* 4th vertex */
314     add_vertex_1tex(r, dstX, dstY + dstH, s0, t1);
315 }
316 
317 /* Set up framebuffer, viewport and vertex shader constant buffer
318  * state for a particular destinaton surface.  In all our rendering,
319  * these concepts are linked.
320  */
321 void
renderer_bind_destination(struct xa_context * r,struct pipe_surface * surface)322 renderer_bind_destination(struct xa_context *r,
323 			  struct pipe_surface *surface)
324 {
325     int width = surface->width;
326     int height = surface->height;
327 
328     struct pipe_framebuffer_state fb;
329     struct pipe_viewport_state viewport;
330 
331     xa_scissor_reset(r);
332 
333     /* Framebuffer uses actual surface width/height
334      */
335     memset(&fb, 0, sizeof fb);
336     fb.width = surface->width;
337     fb.height = surface->height;
338     fb.nr_cbufs = 1;
339     fb.cbufs[0] = surface;
340     fb.zsbuf = NULL;
341 
342     /* Viewport just touches the bit we're interested in:
343      */
344     viewport.scale[0] = width / 2.f;
345     viewport.scale[1] = height / 2.f;
346     viewport.scale[2] = 1.0;
347     viewport.translate[0] = width / 2.f;
348     viewport.translate[1] = height / 2.f;
349     viewport.translate[2] = 0.0;
350     viewport.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X;
351     viewport.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y;
352     viewport.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z;
353     viewport.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W;
354 
355     /* Constant buffer set up to match viewport dimensions:
356      */
357     if (r->fb_width != width || r->fb_height != height) {
358 	float vs_consts[8] = {
359 	    2.f / width, 2.f / height, 1, 1,
360 	    -1, -1, 0, 0
361 	};
362 
363 	r->fb_width = width;
364 	r->fb_height = height;
365 
366 	renderer_set_constants(r, PIPE_SHADER_VERTEX,
367 			       vs_consts, sizeof vs_consts);
368     }
369 
370     cso_set_framebuffer(r->cso, &fb);
371     cso_set_viewport(r->cso, &viewport);
372 }
373 
374 void
renderer_set_constants(struct xa_context * r,int shader_type,const float * params,int param_bytes)375 renderer_set_constants(struct xa_context *r,
376 		       int shader_type, const float *params, int param_bytes)
377 {
378     struct pipe_resource **cbuf =
379 	(shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
380 	&r->fs_const_buffer;
381 
382     pipe_resource_reference(cbuf, NULL);
383     *cbuf = pipe_buffer_create_const0(r->pipe->screen,
384                                       PIPE_BIND_CONSTANT_BUFFER,
385                                       PIPE_USAGE_DEFAULT,
386                                       param_bytes);
387 
388     if (*cbuf) {
389 	pipe_buffer_write(r->pipe, *cbuf, 0, param_bytes, params);
390     }
391     pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
392 }
393 
394 void
renderer_copy_prepare(struct xa_context * r,struct pipe_surface * dst_surface,struct pipe_resource * src_texture,const enum xa_formats src_xa_format,const enum xa_formats dst_xa_format)395 renderer_copy_prepare(struct xa_context *r,
396 		      struct pipe_surface *dst_surface,
397 		      struct pipe_resource *src_texture,
398 		      const enum xa_formats src_xa_format,
399 		      const enum xa_formats dst_xa_format)
400 {
401     struct pipe_context *pipe = r->pipe;
402     struct pipe_screen *screen = pipe->screen;
403     struct xa_shader shader;
404     uint32_t fs_traits = FS_COMPOSITE;
405 
406     assert(screen->is_format_supported(screen, dst_surface->format,
407 				       PIPE_TEXTURE_2D, 0, 0,
408 				       PIPE_BIND_RENDER_TARGET));
409     (void)screen;
410 
411     renderer_bind_destination(r, dst_surface);
412 
413     /* set misc state we care about */
414     {
415 	struct pipe_blend_state blend;
416 
417 	memset(&blend, 0, sizeof(blend));
418 	blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
419 	blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
420 	blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
421 	blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
422 	blend.rt[0].colormask = PIPE_MASK_RGBA;
423 	cso_set_blend(r->cso, &blend);
424     }
425 
426     /* sampler */
427     {
428 	struct pipe_sampler_state sampler;
429         const struct pipe_sampler_state *p_sampler = &sampler;
430 
431 	memset(&sampler, 0, sizeof(sampler));
432 	sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
433 	sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
434 	sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
435 	sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
436 	sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
437 	sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
438         cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 1, &p_sampler);
439         r->num_bound_samplers = 1;
440     }
441 
442     /* texture/sampler view */
443     {
444 	struct pipe_sampler_view templ;
445 	struct pipe_sampler_view *src_view;
446 
447 	u_sampler_view_default_template(&templ,
448 					src_texture, src_texture->format);
449 	src_view = pipe->create_sampler_view(pipe, src_texture, &templ);
450 	pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &src_view);
451 	pipe_sampler_view_reference(&src_view, NULL);
452     }
453 
454     /* shaders */
455     if (src_texture->format == PIPE_FORMAT_L8_UNORM ||
456         src_texture->format == PIPE_FORMAT_R8_UNORM)
457 	fs_traits |= FS_SRC_LUMINANCE;
458     if (dst_surface->format == PIPE_FORMAT_L8_UNORM ||
459         dst_surface->format == PIPE_FORMAT_R8_UNORM)
460 	fs_traits |= FS_DST_LUMINANCE;
461     if (xa_format_a(dst_xa_format) != 0 &&
462 	xa_format_a(src_xa_format) == 0)
463 	fs_traits |= FS_SRC_SET_ALPHA;
464 
465     shader = xa_shaders_get(r->shaders, VS_COMPOSITE, fs_traits);
466     cso_set_vertex_shader_handle(r->cso, shader.vs);
467     cso_set_fragment_shader_handle(r->cso, shader.fs);
468 
469     r->buffer_size = 0;
470     r->attrs_per_vertex = 2;
471 }
472 
473 void
renderer_copy(struct xa_context * r,int dx,int dy,int sx,int sy,int width,int height,float src_width,float src_height)474 renderer_copy(struct xa_context *r,
475 	      int dx,
476 	      int dy,
477 	      int sx,
478 	      int sy,
479 	      int width, int height, float src_width, float src_height)
480 {
481     float s0, t0, s1, t1;
482     float x0, y0, x1, y1;
483 
484     /* XXX: could put the texcoord scaling calculation into the vertex
485      * shader.
486      */
487     s0 = sx / src_width;
488     s1 = (sx + width) / src_width;
489     t0 = sy / src_height;
490     t1 = (sy + height) / src_height;
491 
492     x0 = dx;
493     x1 = dx + width;
494     y0 = dy;
495     y1 = dy + height;
496 
497     /* draw quad */
498     renderer_draw_conditional(r, 4 * 8);
499     add_vertex_1tex(r, x0, y0, s0, t0);
500     add_vertex_1tex(r, x1, y0, s1, t0);
501     add_vertex_1tex(r, x1, y1, s1, t1);
502     add_vertex_1tex(r, x0, y1, s0, t1);
503 }
504 
505 void
renderer_draw_yuv(struct xa_context * r,float src_x,float src_y,float src_w,float src_h,int dst_x,int dst_y,int dst_w,int dst_h,struct xa_surface * srf[])506 renderer_draw_yuv(struct xa_context *r,
507 		  float src_x,
508 		  float src_y,
509 		  float src_w,
510 		  float src_h,
511 		  int dst_x,
512 		  int dst_y, int dst_w, int dst_h, struct xa_surface *srf[])
513 {
514    const int num_attribs = 2;	/*pos + tex coord */
515 
516    setup_vertex_data_yuv(r,
517                          src_x, src_y, src_w, src_h,
518                          dst_x, dst_y, dst_w, dst_h, srf);
519 
520    if (!r->scissor_valid) {
521        r->scissor.minx = 0;
522        r->scissor.miny = 0;
523        r->scissor.maxx = r->dst->tex->width0;
524        r->scissor.maxy = r->dst->tex->height0;
525    }
526 
527    r->pipe->set_scissor_states(r->pipe, 0, 1, &r->scissor);
528 
529    struct cso_velems_state velems;
530    velems.count = num_attribs;
531    memcpy(velems.velems, r->velems, sizeof(r->velems[0]) * velems.count);
532    for (unsigned i = 0; i < velems.count; i++)
533        velems.velems[i].src_stride = velems.count * 4 * sizeof(float);
534 
535    cso_set_vertex_elements(r->cso, &velems);
536    util_draw_user_vertex_buffer(r->cso, r->buffer, MESA_PRIM_QUADS,
537                                 4,	/* verts */
538                                 num_attribs);	/* attribs/vert */
539    r->buffer_size = 0;
540 
541    xa_scissor_reset(r);
542 }
543 
544 void
renderer_begin_solid(struct xa_context * r)545 renderer_begin_solid(struct xa_context *r)
546 {
547     r->buffer_size = 0;
548     r->attrs_per_vertex = 1;
549     renderer_set_constants(r, PIPE_SHADER_FRAGMENT, r->solid_color,
550                            4 * sizeof(float));
551 }
552 
553 void
renderer_solid(struct xa_context * r,int x0,int y0,int x1,int y1)554 renderer_solid(struct xa_context *r,
555 	       int x0, int y0, int x1, int y1)
556 {
557     /*
558      * debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
559      * x0, y0, x1, y1, color[0], color[1], color[2], color[3]); */
560 
561     renderer_draw_conditional(r, 4 * 4);
562 
563     /* 1st vertex */
564     add_vertex_none(r, x0, y0);
565     /* 2nd vertex */
566     add_vertex_none(r, x1, y0);
567     /* 3rd vertex */
568     add_vertex_none(r, x1, y1);
569     /* 4th vertex */
570     add_vertex_none(r, x0, y1);
571 }
572 
573 void
renderer_draw_flush(struct xa_context * r)574 renderer_draw_flush(struct xa_context *r)
575 {
576     renderer_draw_conditional(r, 0);
577 }
578 
579 void
renderer_begin_textures(struct xa_context * r)580 renderer_begin_textures(struct xa_context *r)
581 {
582     r->attrs_per_vertex = 1 + r->num_bound_samplers;
583     r->buffer_size = 0;
584     if (r->has_solid_src || r->has_solid_mask)
585        renderer_set_constants(r, PIPE_SHADER_FRAGMENT, r->solid_color,
586                               4 * sizeof(float));
587 }
588 
589 void
renderer_texture(struct xa_context * r,int * pos,int width,int height,const float * src_matrix,const float * mask_matrix)590 renderer_texture(struct xa_context *r,
591 		 int *pos,
592 		 int width, int height,
593 		 const float *src_matrix,
594 		 const float *mask_matrix)
595 {
596     struct pipe_sampler_view **sampler_view = r->bound_sampler_views;
597 
598 #if 0
599     if (src_matrix) {
600 	debug_printf("src_matrix = \n");
601 	debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]);
602 	debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]);
603 	debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]);
604     }
605     if (mask_matrix) {
606 	debug_printf("mask_matrix = \n");
607 	debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]);
608 	debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]);
609 	debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]);
610     }
611 #endif
612 
613     switch(r->attrs_per_vertex) {
614     case 2:
615 	renderer_draw_conditional(r, 4 * 8);
616         if (!r->has_solid_src) {
617            add_vertex_data1(r,
618                             pos[0], pos[1], /* src */
619                             pos[4], pos[5], /* dst */
620                             width, height,
621                             sampler_view[0]->texture, src_matrix);
622         } else {
623            add_vertex_data1(r,
624                             pos[2], pos[3], /* mask */
625                             pos[4], pos[5], /* dst */
626                             width, height,
627                             sampler_view[0]->texture, mask_matrix);
628         }
629 	break;
630     case 3:
631 	renderer_draw_conditional(r, 4 * 12);
632 	add_vertex_data2(r,
633 			 pos[0], pos[1], /* src */
634 			 pos[2], pos[3], /* mask */
635 			 pos[4], pos[5], /* dst */
636 			 width, height,
637 			 sampler_view[0]->texture, sampler_view[1]->texture,
638 			 src_matrix, mask_matrix);
639 	break;
640     default:
641 	break;
642     }
643 }
644