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Searched defs:parentObject (Results 1 – 25 of 47) sorted by relevance

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/aosp_15_r20/external/replicaisland/src/com/replica/replicaisland/
H A DNPCAnimationComponent.java69 GameObject parentObject = (GameObject)parent; in update() local
120 protected boolean shouldFall(GameObject parentObject) { in shouldFall()
133 protected boolean shouldJump(GameObject parentObject) { in shouldJump()
145 protected boolean shouldRun(GameObject parentObject) { in shouldRun()
156 protected boolean shouldMove(GameObject parentObject) { in shouldMove()
169 protected boolean shouldTakeHit(GameObject parentObject) { in shouldTakeHit()
190 protected void idle(GameObject parentObject) { in idle()
216 protected void walk(GameObject parentObject) { in walk()
246 protected void runStart(GameObject parentObject) { in runStart()
253 protected void run(GameObject parentObject) { in run()
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H A DPlayerComponent.java118 protected void move(float time, float timeDelta, GameObject parentObject) { in move()
216 GameObject parentObject = (GameObject)parent; in update() local
326 protected void gotoMove(GameObject parentObject) { in gotoMove()
331 protected void stateMove(float time, float timeDelta, GameObject parentObject) { in stateMove()
375 protected void gotoStomp(GameObject parentObject) { in gotoStomp()
385 protected void stateStomp(float time, float timeDelta, GameObject parentObject) { in stateStomp()
425 protected void gotoHitReact(GameObject parentObject, float time) { in gotoHitReact()
437 protected void stateHitReact(float time, float timeDelta, GameObject parentObject) { in stateHitReact()
449 protected void stateDead(float time, float timeDelta, GameObject parentObject) { in stateDead()
487 protected void stateWin(float time, float timeDelta, GameObject parentObject) { in stateWin()
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H A DNPCComponent.java114 GameObject parentObject = (GameObject)parent; in update() local
212 private boolean executeCommand(int hotSpot, GameObject parentObject, float timeDelta) { in executeCommand()
432 private void pauseMovement(GameObject parentObject) { in pauseMovement()
438 private void resumeMovement(GameObject parentObject) { in resumeMovement()
H A DLauncherComponent.java65 GameObject parentObject = (GameObject)parent; in update() local
90 public void prepareToLaunch(GameObject object, GameObject parentObject) { in prepareToLaunch()
104 private void fire(GameObject object, GameObject parentObject, float mAngle) { in fire()
H A DBackgroundCollisionComponent.java137 GameObject parentObject = (GameObject) parent; in update() local
326 GameObject parentObject) { in sweepHorizontal()
361 GameObject parentObject) { in sweepVertical()
H A DEnemyAnimationComponent.java64 GameObject parentObject = (GameObject) parent; in update() local
135 private void facePlayer(GameObject parentObject) { in facePlayer()
H A DPatrolComponent.java70 GameObject parentObject = (GameObject) parent; in update() local
201 private void updateAttack(GameObject player, GameObject parentObject) { in updateAttack()
H A DLifetimeComponent.java79 GameObject parentObject = (GameObject)parent; in update() local
126 private void die(GameObject parentObject) { in die()
H A DDoorAnimationComponent.java64 private void open(float timeSinceTriggered, GameObject parentObject) { in open()
105 private void close(float timeSinceTriggered, GameObject parentObject) { in close()
H A DGhostComponent.java59 GameObject parentObject = (GameObject) parent; in update() local
154 public final void releaseControl(GameObject parentObject) { in releaseControl()
H A DLaunchProjectileComponent.java88 GameObject parentObject = (GameObject) parent; in update() local
129 private void launch(GameObject parentObject) { in launch()
H A DCameraBiasComponent.java31 GameObject parentObject = (GameObject)parent; in update() local
H A DCrusherAndouComponent.java35 GameObject parentObject = (GameObject)parent; in update() local
H A DFixedAnimationComponent.java36 GameObject parentObject = (GameObject)parent; in update() local
H A DSimplePhysicsComponent.java41 GameObject parentObject = (GameObject) parent; in update() local
H A DSelectDialogComponent.java42 GameObject parentObject = (GameObject)parent; in update() local
H A DSimpleCollisionComponent.java48 GameObject parentObject = (GameObject) parent; in update() local
H A DGenericAnimationComponent.java36 GameObject parentObject = (GameObject) parent; in update() local
H A DHitPlayerComponent.java53 GameObject parentObject = (GameObject)parent; in update() local
H A DButtonAnimationComponent.java50 GameObject parentObject = (GameObject)parent; in update() local
/aosp_15_r20/external/ms-tpm-20-ref/TPMCmd/tpm/src/command/Object/
H A DObject_spt.c349 OBJECT *parentObject // IN: parent handle in ObjectIsParent()
363 OBJECT *parentObject, in CreateChecks()
431 OBJECT *parentObject, // IN: parent (null if primary seed) in SchemeChecks()
628 OBJECT *parentObject, // IN: input parent object in PublicAttributesValidation()
747 OBJECT *parentObject = HandleToObject(parentHandle); in FillInCreationData() local
H A DCreate.c94 OBJECT *parentObject; in TPM2_Create() local
H A DLoad.c75 OBJECT *parentObject; in TPM2_Load() local
/aosp_15_r20/external/robolectric/shadows/framework/src/main/java/org/robolectric/shadows/
H A DShadowSurfaceControl.java61 long parentObject, in nativeCreate()
77 long parentObject, in nativeCreate()
/aosp_15_r20/external/ms-tpm-20-ref/TPMCmd/tpm/src/command/Duplication/
H A DImport.c109 OBJECT *parentObject; in TPM2_Import() local

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