1 /*** Autogenerated by WIDL 3.19 from direct-x/include/d3d11_1.idl - Do not edit ***/ 2 3 #ifndef __REQUIRED_RPCNDR_H_VERSION__ 4 #define __REQUIRED_RPCNDR_H_VERSION__ 475 5 #endif 6 7 #include <rpc.h> 8 #include <rpcndr.h> 9 10 #ifndef COM_NO_WINDOWS_H 11 #include <windows.h> 12 #include <ole2.h> 13 #endif 14 15 #ifndef __d3d11_1_h__ 16 #define __d3d11_1_h__ 17 18 /* Forward declarations */ 19 20 #ifndef __ID3D11BlendState1_FWD_DEFINED__ 21 #define __ID3D11BlendState1_FWD_DEFINED__ 22 typedef interface ID3D11BlendState1 ID3D11BlendState1; 23 #ifdef __cplusplus 24 interface ID3D11BlendState1; 25 #endif /* __cplusplus */ 26 #endif 27 28 #ifndef __ID3DDeviceContextState_FWD_DEFINED__ 29 #define __ID3DDeviceContextState_FWD_DEFINED__ 30 typedef interface ID3DDeviceContextState ID3DDeviceContextState; 31 #ifdef __cplusplus 32 interface ID3DDeviceContextState; 33 #endif /* __cplusplus */ 34 #endif 35 36 #ifndef __ID3D11DeviceContext1_FWD_DEFINED__ 37 #define __ID3D11DeviceContext1_FWD_DEFINED__ 38 typedef interface ID3D11DeviceContext1 ID3D11DeviceContext1; 39 #ifdef __cplusplus 40 interface ID3D11DeviceContext1; 41 #endif /* __cplusplus */ 42 #endif 43 44 #ifndef __ID3D11VideoContext1_FWD_DEFINED__ 45 #define __ID3D11VideoContext1_FWD_DEFINED__ 46 typedef interface ID3D11VideoContext1 ID3D11VideoContext1; 47 #ifdef __cplusplus 48 interface ID3D11VideoContext1; 49 #endif /* __cplusplus */ 50 #endif 51 52 #ifndef __ID3D11VideoDevice1_FWD_DEFINED__ 53 #define __ID3D11VideoDevice1_FWD_DEFINED__ 54 typedef interface ID3D11VideoDevice1 ID3D11VideoDevice1; 55 #ifdef __cplusplus 56 interface ID3D11VideoDevice1; 57 #endif /* __cplusplus */ 58 #endif 59 60 #ifndef __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__ 61 #define __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__ 62 typedef interface ID3D11VideoProcessorEnumerator1 ID3D11VideoProcessorEnumerator1; 63 #ifdef __cplusplus 64 interface ID3D11VideoProcessorEnumerator1; 65 #endif /* __cplusplus */ 66 #endif 67 68 #ifndef __ID3DUserDefinedAnnotation_FWD_DEFINED__ 69 #define __ID3DUserDefinedAnnotation_FWD_DEFINED__ 70 typedef interface ID3DUserDefinedAnnotation ID3DUserDefinedAnnotation; 71 #ifdef __cplusplus 72 interface ID3DUserDefinedAnnotation; 73 #endif /* __cplusplus */ 74 #endif 75 76 #ifndef __ID3D11RasterizerState1_FWD_DEFINED__ 77 #define __ID3D11RasterizerState1_FWD_DEFINED__ 78 typedef interface ID3D11RasterizerState1 ID3D11RasterizerState1; 79 #ifdef __cplusplus 80 interface ID3D11RasterizerState1; 81 #endif /* __cplusplus */ 82 #endif 83 84 #ifndef __ID3D11Device1_FWD_DEFINED__ 85 #define __ID3D11Device1_FWD_DEFINED__ 86 typedef interface ID3D11Device1 ID3D11Device1; 87 #ifdef __cplusplus 88 interface ID3D11Device1; 89 #endif /* __cplusplus */ 90 #endif 91 92 /* Headers for imported files */ 93 94 #include <oaidl.h> 95 #include <ocidl.h> 96 #include <dxgi1_2.h> 97 #include <d3dcommon.h> 98 #include <d3d11.h> 99 100 #ifdef __cplusplus 101 extern "C" { 102 #endif 103 104 typedef enum D3D11_LOGIC_OP { 105 D3D11_LOGIC_OP_CLEAR = 0, 106 D3D11_LOGIC_OP_SET = 1, 107 D3D11_LOGIC_OP_COPY = 2, 108 D3D11_LOGIC_OP_COPY_INVERTED = 3, 109 D3D11_LOGIC_OP_NOOP = 4, 110 D3D11_LOGIC_OP_INVERT = 5, 111 D3D11_LOGIC_OP_AND = 6, 112 D3D11_LOGIC_OP_NAND = 7, 113 D3D11_LOGIC_OP_OR = 8, 114 D3D11_LOGIC_OP_NOR = 9, 115 D3D11_LOGIC_OP_XOR = 10, 116 D3D11_LOGIC_OP_EQUIV = 11, 117 D3D11_LOGIC_OP_AND_REVERSE = 12, 118 D3D11_LOGIC_OP_AND_INVERTED = 13, 119 D3D11_LOGIC_OP_OR_REVERSE = 14, 120 D3D11_LOGIC_OP_OR_INVERTED = 15 121 } D3D11_LOGIC_OP; 122 typedef enum D3D11_COPY_FLAGS { 123 D3D11_COPY_NO_OVERWRITE = 0x1, 124 D3D11_COPY_DISCARD = 0x2 125 } D3D11_COPY_FLAGS; 126 typedef enum D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG { 127 D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED = 0x1 128 } D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG; 129 typedef enum D3D11_VIDEO_DECODER_CAPS { 130 D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE = 0x1, 131 D3D11_VIDEO_DECODER_CAPS_NON_REAL_TIME = 0x2, 132 D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_DYNAMIC = 0x4, 133 D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_REQUIRED = 0x8, 134 D3D11_VIDEO_DECODER_CAPS_UNSUPPORTED = 0x10 135 } D3D11_VIDEO_DECODER_CAPS; 136 typedef enum D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS { 137 D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_ROTATION = 0x1, 138 D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_RESIZE = 0x2, 139 D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_COLOR_SPACE_CONVERSION = 0x4, 140 D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_TRIPLE_BUFFER_OUTPUT = 0x8 141 } D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS; 142 typedef enum D3D11_CRYPTO_SESSION_STATUS { 143 D3D11_CRYPTO_SESSION_STATUS_OK = 0x0, 144 D3D11_CRYPTO_SESSION_STATUS_KEY_LOST = 0x1, 145 D3D11_CRYPTO_SESSION_STATUS_KEY_AND_CONTENT_LOST = 0x2 146 } D3D11_CRYPTO_SESSION_STATUS; 147 typedef struct D3D11_RENDER_TARGET_BLEND_DESC1 { 148 WINBOOL BlendEnable; 149 WINBOOL LogicOpEnable; 150 D3D11_BLEND SrcBlend; 151 D3D11_BLEND DestBlend; 152 D3D11_BLEND_OP BlendOp; 153 D3D11_BLEND SrcBlendAlpha; 154 D3D11_BLEND DestBlendAlpha; 155 D3D11_BLEND_OP BlendOpAlpha; 156 D3D11_LOGIC_OP LogicOp; 157 UINT8 RenderTargetWriteMask; 158 } D3D11_RENDER_TARGET_BLEND_DESC1; 159 typedef struct D3D11_BLEND_DESC1 { 160 WINBOOL AlphaToCoverageEnable; 161 WINBOOL IndependentBlendEnable; 162 D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[8]; 163 } D3D11_BLEND_DESC1; 164 typedef struct D3D11_RASTERIZER_DESC1 { 165 D3D11_FILL_MODE FillMode; 166 D3D11_CULL_MODE CullMode; 167 WINBOOL FrontCounterClockwise; 168 INT DepthBias; 169 FLOAT DepthBiasClamp; 170 FLOAT SlopeScaledDepthBias; 171 WINBOOL DepthClipEnable; 172 WINBOOL ScissorEnable; 173 WINBOOL MultisampleEnable; 174 WINBOOL AntialiasedLineEnable; 175 UINT ForcedSampleCount; 176 } D3D11_RASTERIZER_DESC1; 177 typedef struct D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK { 178 UINT ClearSize; 179 UINT EncryptedSize; 180 } D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK; 181 typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC1 { 182 D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType; 183 UINT DataOffset; 184 UINT DataSize; 185 void *pIV; 186 UINT IVSize; 187 D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK *pSubSampleMappingBlock; 188 UINT SubSampleMappingCount; 189 } D3D11_VIDEO_DECODER_BUFFER_DESC1; 190 typedef struct D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION { 191 ID3D11CryptoSession *pCryptoSession; 192 UINT BlobSize; 193 void *pBlob; 194 GUID *pKeyInfoId; 195 UINT PrivateDataSize; 196 void *pPrivateData; 197 } D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION; 198 typedef struct D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT { 199 WINBOOL Enable; 200 UINT Width; 201 UINT Height; 202 DXGI_FORMAT Format; 203 } D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT; 204 typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA { 205 UINT PrivateDataSize; 206 UINT HWProtectionDataSize; 207 BYTE pbInput[4]; 208 } D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA; 209 typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA { 210 UINT PrivateDataSize; 211 UINT MaxHWProtectionDataSize; 212 UINT HWProtectionDataSize; 213 UINT64 TransportTime; 214 UINT64 ExecutionTime; 215 BYTE pbOutput[4]; 216 } D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA; 217 typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA { 218 UINT HWProtectionFunctionID; 219 D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA *pInputData; 220 D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA *pOutputData; 221 HRESULT Status; 222 } D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA; 223 typedef struct D3D11_VIDEO_SAMPLE_DESC { 224 UINT Width; 225 UINT Height; 226 DXGI_FORMAT Format; 227 DXGI_COLOR_SPACE_TYPE ColorSpace; 228 } D3D11_VIDEO_SAMPLE_DESC; 229 /***************************************************************************** 230 * ID3D11BlendState1 interface 231 */ 232 #ifndef __ID3D11BlendState1_INTERFACE_DEFINED__ 233 #define __ID3D11BlendState1_INTERFACE_DEFINED__ 234 235 DEFINE_GUID(IID_ID3D11BlendState1, 0xcc86fabe, 0xda55, 0x401d, 0x85,0xe7, 0xe3,0xc9,0xde,0x28,0x77,0xe9); 236 #if defined(__cplusplus) && !defined(CINTERFACE) 237 MIDL_INTERFACE("cc86fabe-da55-401d-85e7-e3c9de2877e9") 238 ID3D11BlendState1 : public ID3D11BlendState 239 { 240 virtual void STDMETHODCALLTYPE GetDesc1( 241 D3D11_BLEND_DESC1 *pDesc) = 0; 242 243 }; 244 #ifdef __CRT_UUID_DECL 245 __CRT_UUID_DECL(ID3D11BlendState1, 0xcc86fabe, 0xda55, 0x401d, 0x85,0xe7, 0xe3,0xc9,0xde,0x28,0x77,0xe9) 246 #endif 247 #else 248 typedef struct ID3D11BlendState1Vtbl { 249 BEGIN_INTERFACE 250 251 /*** IUnknown methods ***/ 252 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 253 ID3D11BlendState1 *This, 254 REFIID riid, 255 void **ppvObject); 256 257 ULONG (STDMETHODCALLTYPE *AddRef)( 258 ID3D11BlendState1 *This); 259 260 ULONG (STDMETHODCALLTYPE *Release)( 261 ID3D11BlendState1 *This); 262 263 /*** ID3D11DeviceChild methods ***/ 264 void (STDMETHODCALLTYPE *GetDevice)( 265 ID3D11BlendState1 *This, 266 ID3D11Device **ppDevice); 267 268 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 269 ID3D11BlendState1 *This, 270 REFGUID guid, 271 UINT *pDataSize, 272 void *pData); 273 274 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 275 ID3D11BlendState1 *This, 276 REFGUID guid, 277 UINT DataSize, 278 const void *pData); 279 280 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 281 ID3D11BlendState1 *This, 282 REFGUID guid, 283 const IUnknown *pData); 284 285 /*** ID3D11BlendState methods ***/ 286 void (STDMETHODCALLTYPE *GetDesc)( 287 ID3D11BlendState1 *This, 288 D3D11_BLEND_DESC *pDesc); 289 290 /*** ID3D11BlendState1 methods ***/ 291 void (STDMETHODCALLTYPE *GetDesc1)( 292 ID3D11BlendState1 *This, 293 D3D11_BLEND_DESC1 *pDesc); 294 295 END_INTERFACE 296 } ID3D11BlendState1Vtbl; 297 298 interface ID3D11BlendState1 { 299 CONST_VTBL ID3D11BlendState1Vtbl* lpVtbl; 300 }; 301 302 #ifdef COBJMACROS 303 #ifndef WIDL_C_INLINE_WRAPPERS 304 /*** IUnknown methods ***/ 305 #define ID3D11BlendState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 306 #define ID3D11BlendState1_AddRef(This) (This)->lpVtbl->AddRef(This) 307 #define ID3D11BlendState1_Release(This) (This)->lpVtbl->Release(This) 308 /*** ID3D11DeviceChild methods ***/ 309 #define ID3D11BlendState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 310 #define ID3D11BlendState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 311 #define ID3D11BlendState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 312 #define ID3D11BlendState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 313 /*** ID3D11BlendState methods ***/ 314 #define ID3D11BlendState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 315 /*** ID3D11BlendState1 methods ***/ 316 #define ID3D11BlendState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) 317 #else 318 /*** IUnknown methods ***/ 319 static FORCEINLINE HRESULT ID3D11BlendState1_QueryInterface(ID3D11BlendState1* This,REFIID riid,void **ppvObject) { 320 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 321 } 322 static FORCEINLINE ULONG ID3D11BlendState1_AddRef(ID3D11BlendState1* This) { 323 return This->lpVtbl->AddRef(This); 324 } 325 static FORCEINLINE ULONG ID3D11BlendState1_Release(ID3D11BlendState1* This) { 326 return This->lpVtbl->Release(This); 327 } 328 /*** ID3D11DeviceChild methods ***/ 329 static FORCEINLINE void ID3D11BlendState1_GetDevice(ID3D11BlendState1* This,ID3D11Device **ppDevice) { 330 This->lpVtbl->GetDevice(This,ppDevice); 331 } 332 static FORCEINLINE HRESULT ID3D11BlendState1_GetPrivateData(ID3D11BlendState1* This,REFGUID guid,UINT *pDataSize,void *pData) { 333 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 334 } 335 static FORCEINLINE HRESULT ID3D11BlendState1_SetPrivateData(ID3D11BlendState1* This,REFGUID guid,UINT DataSize,const void *pData) { 336 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 337 } 338 static FORCEINLINE HRESULT ID3D11BlendState1_SetPrivateDataInterface(ID3D11BlendState1* This,REFGUID guid,const IUnknown *pData) { 339 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 340 } 341 /*** ID3D11BlendState methods ***/ 342 static FORCEINLINE void ID3D11BlendState1_GetDesc(ID3D11BlendState1* This,D3D11_BLEND_DESC *pDesc) { 343 This->lpVtbl->GetDesc(This,pDesc); 344 } 345 /*** ID3D11BlendState1 methods ***/ 346 static FORCEINLINE void ID3D11BlendState1_GetDesc1(ID3D11BlendState1* This,D3D11_BLEND_DESC1 *pDesc) { 347 This->lpVtbl->GetDesc1(This,pDesc); 348 } 349 #endif 350 #endif 351 352 #endif 353 354 355 #endif /* __ID3D11BlendState1_INTERFACE_DEFINED__ */ 356 357 /***************************************************************************** 358 * ID3DDeviceContextState interface 359 */ 360 #ifndef __ID3DDeviceContextState_INTERFACE_DEFINED__ 361 #define __ID3DDeviceContextState_INTERFACE_DEFINED__ 362 363 DEFINE_GUID(IID_ID3DDeviceContextState, 0x5c1e0d8a, 0x7c23, 0x48f9, 0x8c,0x59, 0xa9,0x29,0x58,0xce,0xff,0x11); 364 #if defined(__cplusplus) && !defined(CINTERFACE) 365 MIDL_INTERFACE("5c1e0d8a-7c23-48f9-8c59-a92958ceff11") 366 ID3DDeviceContextState : public ID3D11DeviceChild 367 { 368 }; 369 #ifdef __CRT_UUID_DECL 370 __CRT_UUID_DECL(ID3DDeviceContextState, 0x5c1e0d8a, 0x7c23, 0x48f9, 0x8c,0x59, 0xa9,0x29,0x58,0xce,0xff,0x11) 371 #endif 372 #else 373 typedef struct ID3DDeviceContextStateVtbl { 374 BEGIN_INTERFACE 375 376 /*** IUnknown methods ***/ 377 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 378 ID3DDeviceContextState *This, 379 REFIID riid, 380 void **ppvObject); 381 382 ULONG (STDMETHODCALLTYPE *AddRef)( 383 ID3DDeviceContextState *This); 384 385 ULONG (STDMETHODCALLTYPE *Release)( 386 ID3DDeviceContextState *This); 387 388 /*** ID3D11DeviceChild methods ***/ 389 void (STDMETHODCALLTYPE *GetDevice)( 390 ID3DDeviceContextState *This, 391 ID3D11Device **ppDevice); 392 393 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 394 ID3DDeviceContextState *This, 395 REFGUID guid, 396 UINT *pDataSize, 397 void *pData); 398 399 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 400 ID3DDeviceContextState *This, 401 REFGUID guid, 402 UINT DataSize, 403 const void *pData); 404 405 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 406 ID3DDeviceContextState *This, 407 REFGUID guid, 408 const IUnknown *pData); 409 410 END_INTERFACE 411 } ID3DDeviceContextStateVtbl; 412 413 interface ID3DDeviceContextState { 414 CONST_VTBL ID3DDeviceContextStateVtbl* lpVtbl; 415 }; 416 417 #ifdef COBJMACROS 418 #ifndef WIDL_C_INLINE_WRAPPERS 419 /*** IUnknown methods ***/ 420 #define ID3DDeviceContextState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 421 #define ID3DDeviceContextState_AddRef(This) (This)->lpVtbl->AddRef(This) 422 #define ID3DDeviceContextState_Release(This) (This)->lpVtbl->Release(This) 423 /*** ID3D11DeviceChild methods ***/ 424 #define ID3DDeviceContextState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 425 #define ID3DDeviceContextState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 426 #define ID3DDeviceContextState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 427 #define ID3DDeviceContextState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 428 #else 429 /*** IUnknown methods ***/ 430 static FORCEINLINE HRESULT ID3DDeviceContextState_QueryInterface(ID3DDeviceContextState* This,REFIID riid,void **ppvObject) { 431 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 432 } 433 static FORCEINLINE ULONG ID3DDeviceContextState_AddRef(ID3DDeviceContextState* This) { 434 return This->lpVtbl->AddRef(This); 435 } 436 static FORCEINLINE ULONG ID3DDeviceContextState_Release(ID3DDeviceContextState* This) { 437 return This->lpVtbl->Release(This); 438 } 439 /*** ID3D11DeviceChild methods ***/ 440 static FORCEINLINE void ID3DDeviceContextState_GetDevice(ID3DDeviceContextState* This,ID3D11Device **ppDevice) { 441 This->lpVtbl->GetDevice(This,ppDevice); 442 } 443 static FORCEINLINE HRESULT ID3DDeviceContextState_GetPrivateData(ID3DDeviceContextState* This,REFGUID guid,UINT *pDataSize,void *pData) { 444 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 445 } 446 static FORCEINLINE HRESULT ID3DDeviceContextState_SetPrivateData(ID3DDeviceContextState* This,REFGUID guid,UINT DataSize,const void *pData) { 447 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 448 } 449 static FORCEINLINE HRESULT ID3DDeviceContextState_SetPrivateDataInterface(ID3DDeviceContextState* This,REFGUID guid,const IUnknown *pData) { 450 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 451 } 452 #endif 453 #endif 454 455 #endif 456 457 458 #endif /* __ID3DDeviceContextState_INTERFACE_DEFINED__ */ 459 460 /***************************************************************************** 461 * ID3D11DeviceContext1 interface 462 */ 463 #ifndef __ID3D11DeviceContext1_INTERFACE_DEFINED__ 464 #define __ID3D11DeviceContext1_INTERFACE_DEFINED__ 465 466 DEFINE_GUID(IID_ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1); 467 #if defined(__cplusplus) && !defined(CINTERFACE) 468 MIDL_INTERFACE("bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1") 469 ID3D11DeviceContext1 : public ID3D11DeviceContext 470 { 471 virtual void STDMETHODCALLTYPE CopySubresourceRegion1( 472 ID3D11Resource *pDstResource, 473 UINT DstSubresource, 474 UINT DstX, 475 UINT DstY, 476 UINT DstZ, 477 ID3D11Resource *pSrcResource, 478 UINT SrcSubresource, 479 const D3D11_BOX *pSrcBox, 480 UINT CopyFlags) = 0; 481 482 virtual void STDMETHODCALLTYPE UpdateSubresource1( 483 ID3D11Resource *pDstResource, 484 UINT DstSubresource, 485 const D3D11_BOX *pDstBox, 486 const void *pSrcData, 487 UINT SrcRowPitch, 488 UINT SrcDepthPitch, 489 UINT CopyFlags) = 0; 490 491 virtual void STDMETHODCALLTYPE DiscardResource( 492 ID3D11Resource *pResource) = 0; 493 494 virtual void STDMETHODCALLTYPE DiscardView( 495 ID3D11View *pResourceView) = 0; 496 497 virtual void STDMETHODCALLTYPE VSSetConstantBuffers1( 498 UINT StartSlot, 499 UINT NumBuffers, 500 ID3D11Buffer *const *ppConstantBuffers, 501 const UINT *pFirstConstant, 502 const UINT *pNumConstants) = 0; 503 504 virtual void STDMETHODCALLTYPE HSSetConstantBuffers1( 505 UINT StartSlot, 506 UINT NumBuffers, 507 ID3D11Buffer *const *ppConstantBuffers, 508 const UINT *pFirstConstant, 509 const UINT *pNumConstants) = 0; 510 511 virtual void STDMETHODCALLTYPE DSSetConstantBuffers1( 512 UINT StartSlot, 513 UINT NumBuffers, 514 ID3D11Buffer *const *ppConstantBuffers, 515 const UINT *pFirstConstant, 516 const UINT *pNumConstants) = 0; 517 518 virtual void STDMETHODCALLTYPE GSSetConstantBuffers1( 519 UINT StartSlot, 520 UINT NumBuffers, 521 ID3D11Buffer *const *ppConstantBuffers, 522 const UINT *pFirstConstant, 523 const UINT *pNumConstants) = 0; 524 525 virtual void STDMETHODCALLTYPE PSSetConstantBuffers1( 526 UINT StartSlot, 527 UINT NumBuffers, 528 ID3D11Buffer *const *ppConstantBuffers, 529 const UINT *pFirstConstant, 530 const UINT *pNumConstants) = 0; 531 532 virtual void STDMETHODCALLTYPE CSSetConstantBuffers1( 533 UINT StartSlot, 534 UINT NumBuffers, 535 ID3D11Buffer *const *ppConstantBuffers, 536 const UINT *pFirstConstant, 537 const UINT *pNumConstants) = 0; 538 539 virtual void STDMETHODCALLTYPE VSGetConstantBuffers1( 540 UINT StartSlot, 541 UINT NumBuffers, 542 ID3D11Buffer **ppConstantBuffers, 543 UINT *pFirstConstant, 544 UINT *pNumConstants) = 0; 545 546 virtual void STDMETHODCALLTYPE HSGetConstantBuffers1( 547 UINT StartSlot, 548 UINT NumBuffers, 549 ID3D11Buffer **ppConstantBuffers, 550 UINT *pFirstConstant, 551 UINT *pNumConstants) = 0; 552 553 virtual void STDMETHODCALLTYPE DSGetConstantBuffers1( 554 UINT StartSlot, 555 UINT NumBuffers, 556 ID3D11Buffer **ppConstantBuffers, 557 UINT *pFirstConstant, 558 UINT *pNumConstants) = 0; 559 560 virtual void STDMETHODCALLTYPE GSGetConstantBuffers1( 561 UINT StartSlot, 562 UINT NumBuffers, 563 ID3D11Buffer **ppConstantBuffers, 564 UINT *pFirstConstant, 565 UINT *pNumConstants) = 0; 566 567 virtual void STDMETHODCALLTYPE PSGetConstantBuffers1( 568 UINT StartSlot, 569 UINT NumBuffers, 570 ID3D11Buffer **ppConstantBuffers, 571 UINT *pFirstConstant, 572 UINT *pNumConstants) = 0; 573 574 virtual void STDMETHODCALLTYPE CSGetConstantBuffers1( 575 UINT StartSlot, 576 UINT NumBuffers, 577 ID3D11Buffer **ppConstantBuffers, 578 UINT *pFirstConstant, 579 UINT *pNumConstants) = 0; 580 581 virtual void STDMETHODCALLTYPE SwapDeviceContextState( 582 ID3DDeviceContextState *pState, 583 ID3DDeviceContextState **ppPreviousState) = 0; 584 585 virtual void STDMETHODCALLTYPE ClearView( 586 ID3D11View *pView, 587 const FLOAT Color[4], 588 const D3D11_RECT *pRect, 589 UINT NumRects) = 0; 590 591 virtual void STDMETHODCALLTYPE DiscardView1( 592 ID3D11View *pResourceView, 593 const D3D11_RECT *pRects, 594 UINT NumRects) = 0; 595 596 }; 597 #ifdef __CRT_UUID_DECL 598 __CRT_UUID_DECL(ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1) 599 #endif 600 #else 601 typedef struct ID3D11DeviceContext1Vtbl { 602 BEGIN_INTERFACE 603 604 /*** IUnknown methods ***/ 605 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 606 ID3D11DeviceContext1 *This, 607 REFIID riid, 608 void **ppvObject); 609 610 ULONG (STDMETHODCALLTYPE *AddRef)( 611 ID3D11DeviceContext1 *This); 612 613 ULONG (STDMETHODCALLTYPE *Release)( 614 ID3D11DeviceContext1 *This); 615 616 /*** ID3D11DeviceChild methods ***/ 617 void (STDMETHODCALLTYPE *GetDevice)( 618 ID3D11DeviceContext1 *This, 619 ID3D11Device **ppDevice); 620 621 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 622 ID3D11DeviceContext1 *This, 623 REFGUID guid, 624 UINT *pDataSize, 625 void *pData); 626 627 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 628 ID3D11DeviceContext1 *This, 629 REFGUID guid, 630 UINT DataSize, 631 const void *pData); 632 633 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 634 ID3D11DeviceContext1 *This, 635 REFGUID guid, 636 const IUnknown *pData); 637 638 /*** ID3D11DeviceContext methods ***/ 639 void (STDMETHODCALLTYPE *VSSetConstantBuffers)( 640 ID3D11DeviceContext1 *This, 641 UINT StartSlot, 642 UINT NumBuffers, 643 ID3D11Buffer *const *ppConstantBuffers); 644 645 void (STDMETHODCALLTYPE *PSSetShaderResources)( 646 ID3D11DeviceContext1 *This, 647 UINT StartSlot, 648 UINT NumViews, 649 ID3D11ShaderResourceView *const *ppShaderResourceViews); 650 651 void (STDMETHODCALLTYPE *PSSetShader)( 652 ID3D11DeviceContext1 *This, 653 ID3D11PixelShader *pPixelShader, 654 ID3D11ClassInstance *const *ppClassInstances, 655 UINT NumClassInstances); 656 657 void (STDMETHODCALLTYPE *PSSetSamplers)( 658 ID3D11DeviceContext1 *This, 659 UINT StartSlot, 660 UINT NumSamplers, 661 ID3D11SamplerState *const *ppSamplers); 662 663 void (STDMETHODCALLTYPE *VSSetShader)( 664 ID3D11DeviceContext1 *This, 665 ID3D11VertexShader *pVertexShader, 666 ID3D11ClassInstance *const *ppClassInstances, 667 UINT NumClassInstances); 668 669 void (STDMETHODCALLTYPE *DrawIndexed)( 670 ID3D11DeviceContext1 *This, 671 UINT IndexCount, 672 UINT StartIndexLocation, 673 INT BaseVertexLocation); 674 675 void (STDMETHODCALLTYPE *Draw)( 676 ID3D11DeviceContext1 *This, 677 UINT VertexCount, 678 UINT StartVertexLocation); 679 680 HRESULT (STDMETHODCALLTYPE *Map)( 681 ID3D11DeviceContext1 *This, 682 ID3D11Resource *pResource, 683 UINT Subresource, 684 D3D11_MAP MapType, 685 UINT MapFlags, 686 D3D11_MAPPED_SUBRESOURCE *pMappedResource); 687 688 void (STDMETHODCALLTYPE *Unmap)( 689 ID3D11DeviceContext1 *This, 690 ID3D11Resource *pResource, 691 UINT Subresource); 692 693 void (STDMETHODCALLTYPE *PSSetConstantBuffers)( 694 ID3D11DeviceContext1 *This, 695 UINT StartSlot, 696 UINT NumBuffers, 697 ID3D11Buffer *const *ppConstantBuffers); 698 699 void (STDMETHODCALLTYPE *IASetInputLayout)( 700 ID3D11DeviceContext1 *This, 701 ID3D11InputLayout *pInputLayout); 702 703 void (STDMETHODCALLTYPE *IASetVertexBuffers)( 704 ID3D11DeviceContext1 *This, 705 UINT StartSlot, 706 UINT NumBuffers, 707 ID3D11Buffer *const *ppVertexBuffers, 708 const UINT *pStrides, 709 const UINT *pOffsets); 710 711 void (STDMETHODCALLTYPE *IASetIndexBuffer)( 712 ID3D11DeviceContext1 *This, 713 ID3D11Buffer *pIndexBuffer, 714 DXGI_FORMAT Format, 715 UINT Offset); 716 717 void (STDMETHODCALLTYPE *DrawIndexedInstanced)( 718 ID3D11DeviceContext1 *This, 719 UINT IndexCountPerInstance, 720 UINT InstanceCount, 721 UINT StartIndexLocation, 722 INT BaseVertexLocation, 723 UINT StartInstanceLocation); 724 725 void (STDMETHODCALLTYPE *DrawInstanced)( 726 ID3D11DeviceContext1 *This, 727 UINT VertexCountPerInstance, 728 UINT InstanceCount, 729 UINT StartVertexLocation, 730 UINT StartInstanceLocation); 731 732 void (STDMETHODCALLTYPE *GSSetConstantBuffers)( 733 ID3D11DeviceContext1 *This, 734 UINT StartSlot, 735 UINT NumBuffers, 736 ID3D11Buffer *const *ppConstantBuffers); 737 738 void (STDMETHODCALLTYPE *GSSetShader)( 739 ID3D11DeviceContext1 *This, 740 ID3D11GeometryShader *pShader, 741 ID3D11ClassInstance *const *ppClassInstances, 742 UINT NumClassInstances); 743 744 void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( 745 ID3D11DeviceContext1 *This, 746 D3D11_PRIMITIVE_TOPOLOGY Topology); 747 748 void (STDMETHODCALLTYPE *VSSetShaderResources)( 749 ID3D11DeviceContext1 *This, 750 UINT StartSlot, 751 UINT NumViews, 752 ID3D11ShaderResourceView *const *ppShaderResourceViews); 753 754 void (STDMETHODCALLTYPE *VSSetSamplers)( 755 ID3D11DeviceContext1 *This, 756 UINT StartSlot, 757 UINT NumSamplers, 758 ID3D11SamplerState *const *ppSamplers); 759 760 void (STDMETHODCALLTYPE *Begin)( 761 ID3D11DeviceContext1 *This, 762 ID3D11Asynchronous *pAsync); 763 764 void (STDMETHODCALLTYPE *End)( 765 ID3D11DeviceContext1 *This, 766 ID3D11Asynchronous *pAsync); 767 768 HRESULT (STDMETHODCALLTYPE *GetData)( 769 ID3D11DeviceContext1 *This, 770 ID3D11Asynchronous *pAsync, 771 void *pData, 772 UINT DataSize, 773 UINT GetDataFlags); 774 775 void (STDMETHODCALLTYPE *SetPredication)( 776 ID3D11DeviceContext1 *This, 777 ID3D11Predicate *pPredicate, 778 WINBOOL PredicateValue); 779 780 void (STDMETHODCALLTYPE *GSSetShaderResources)( 781 ID3D11DeviceContext1 *This, 782 UINT StartSlot, 783 UINT NumViews, 784 ID3D11ShaderResourceView *const *ppShaderResourceViews); 785 786 void (STDMETHODCALLTYPE *GSSetSamplers)( 787 ID3D11DeviceContext1 *This, 788 UINT StartSlot, 789 UINT NumSamplers, 790 ID3D11SamplerState *const *ppSamplers); 791 792 void (STDMETHODCALLTYPE *OMSetRenderTargets)( 793 ID3D11DeviceContext1 *This, 794 UINT NumViews, 795 ID3D11RenderTargetView *const *ppRenderTargetViews, 796 ID3D11DepthStencilView *pDepthStencilView); 797 798 void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( 799 ID3D11DeviceContext1 *This, 800 UINT NumRTVs, 801 ID3D11RenderTargetView *const *ppRenderTargetViews, 802 ID3D11DepthStencilView *pDepthStencilView, 803 UINT UAVStartSlot, 804 UINT NumUAVs, 805 ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, 806 const UINT *pUAVInitialCounts); 807 808 void (STDMETHODCALLTYPE *OMSetBlendState)( 809 ID3D11DeviceContext1 *This, 810 ID3D11BlendState *pBlendState, 811 const FLOAT BlendFactor[4], 812 UINT SampleMask); 813 814 void (STDMETHODCALLTYPE *OMSetDepthStencilState)( 815 ID3D11DeviceContext1 *This, 816 ID3D11DepthStencilState *pDepthStencilState, 817 UINT StencilRef); 818 819 void (STDMETHODCALLTYPE *SOSetTargets)( 820 ID3D11DeviceContext1 *This, 821 UINT NumBuffers, 822 ID3D11Buffer *const *ppSOTargets, 823 const UINT *pOffsets); 824 825 void (STDMETHODCALLTYPE *DrawAuto)( 826 ID3D11DeviceContext1 *This); 827 828 void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( 829 ID3D11DeviceContext1 *This, 830 ID3D11Buffer *pBufferForArgs, 831 UINT AlignedByteOffsetForArgs); 832 833 void (STDMETHODCALLTYPE *DrawInstancedIndirect)( 834 ID3D11DeviceContext1 *This, 835 ID3D11Buffer *pBufferForArgs, 836 UINT AlignedByteOffsetForArgs); 837 838 void (STDMETHODCALLTYPE *Dispatch)( 839 ID3D11DeviceContext1 *This, 840 UINT ThreadGroupCountX, 841 UINT ThreadGroupCountY, 842 UINT ThreadGroupCountZ); 843 844 void (STDMETHODCALLTYPE *DispatchIndirect)( 845 ID3D11DeviceContext1 *This, 846 ID3D11Buffer *pBufferForArgs, 847 UINT AlignedByteOffsetForArgs); 848 849 void (STDMETHODCALLTYPE *RSSetState)( 850 ID3D11DeviceContext1 *This, 851 ID3D11RasterizerState *pRasterizerState); 852 853 void (STDMETHODCALLTYPE *RSSetViewports)( 854 ID3D11DeviceContext1 *This, 855 UINT NumViewports, 856 const D3D11_VIEWPORT *pViewports); 857 858 void (STDMETHODCALLTYPE *RSSetScissorRects)( 859 ID3D11DeviceContext1 *This, 860 UINT NumRects, 861 const D3D11_RECT *pRects); 862 863 void (STDMETHODCALLTYPE *CopySubresourceRegion)( 864 ID3D11DeviceContext1 *This, 865 ID3D11Resource *pDstResource, 866 UINT DstSubresource, 867 UINT DstX, 868 UINT DstY, 869 UINT DstZ, 870 ID3D11Resource *pSrcResource, 871 UINT SrcSubresource, 872 const D3D11_BOX *pSrcBox); 873 874 void (STDMETHODCALLTYPE *CopyResource)( 875 ID3D11DeviceContext1 *This, 876 ID3D11Resource *pDstResource, 877 ID3D11Resource *pSrcResource); 878 879 void (STDMETHODCALLTYPE *UpdateSubresource)( 880 ID3D11DeviceContext1 *This, 881 ID3D11Resource *pDstResource, 882 UINT DstSubresource, 883 const D3D11_BOX *pDstBox, 884 const void *pSrcData, 885 UINT SrcRowPitch, 886 UINT SrcDepthPitch); 887 888 void (STDMETHODCALLTYPE *CopyStructureCount)( 889 ID3D11DeviceContext1 *This, 890 ID3D11Buffer *pDstBuffer, 891 UINT DstAlignedByteOffset, 892 ID3D11UnorderedAccessView *pSrcView); 893 894 void (STDMETHODCALLTYPE *ClearRenderTargetView)( 895 ID3D11DeviceContext1 *This, 896 ID3D11RenderTargetView *pRenderTargetView, 897 const FLOAT ColorRGBA[4]); 898 899 void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( 900 ID3D11DeviceContext1 *This, 901 ID3D11UnorderedAccessView *pUnorderedAccessView, 902 const UINT Values[4]); 903 904 void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( 905 ID3D11DeviceContext1 *This, 906 ID3D11UnorderedAccessView *pUnorderedAccessView, 907 const FLOAT Values[4]); 908 909 void (STDMETHODCALLTYPE *ClearDepthStencilView)( 910 ID3D11DeviceContext1 *This, 911 ID3D11DepthStencilView *pDepthStencilView, 912 UINT ClearFlags, 913 FLOAT Depth, 914 UINT8 Stencil); 915 916 void (STDMETHODCALLTYPE *GenerateMips)( 917 ID3D11DeviceContext1 *This, 918 ID3D11ShaderResourceView *pShaderResourceView); 919 920 void (STDMETHODCALLTYPE *SetResourceMinLOD)( 921 ID3D11DeviceContext1 *This, 922 ID3D11Resource *pResource, 923 FLOAT MinLOD); 924 925 FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( 926 ID3D11DeviceContext1 *This, 927 ID3D11Resource *pResource); 928 929 void (STDMETHODCALLTYPE *ResolveSubresource)( 930 ID3D11DeviceContext1 *This, 931 ID3D11Resource *pDstResource, 932 UINT DstSubresource, 933 ID3D11Resource *pSrcResource, 934 UINT SrcSubresource, 935 DXGI_FORMAT Format); 936 937 void (STDMETHODCALLTYPE *ExecuteCommandList)( 938 ID3D11DeviceContext1 *This, 939 ID3D11CommandList *pCommandList, 940 WINBOOL RestoreContextState); 941 942 void (STDMETHODCALLTYPE *HSSetShaderResources)( 943 ID3D11DeviceContext1 *This, 944 UINT StartSlot, 945 UINT NumViews, 946 ID3D11ShaderResourceView *const *ppShaderResourceViews); 947 948 void (STDMETHODCALLTYPE *HSSetShader)( 949 ID3D11DeviceContext1 *This, 950 ID3D11HullShader *pHullShader, 951 ID3D11ClassInstance *const *ppClassInstances, 952 UINT NumClassInstances); 953 954 void (STDMETHODCALLTYPE *HSSetSamplers)( 955 ID3D11DeviceContext1 *This, 956 UINT StartSlot, 957 UINT NumSamplers, 958 ID3D11SamplerState *const *ppSamplers); 959 960 void (STDMETHODCALLTYPE *HSSetConstantBuffers)( 961 ID3D11DeviceContext1 *This, 962 UINT StartSlot, 963 UINT NumBuffers, 964 ID3D11Buffer *const *ppConstantBuffers); 965 966 void (STDMETHODCALLTYPE *DSSetShaderResources)( 967 ID3D11DeviceContext1 *This, 968 UINT StartSlot, 969 UINT NumViews, 970 ID3D11ShaderResourceView *const *ppShaderResourceViews); 971 972 void (STDMETHODCALLTYPE *DSSetShader)( 973 ID3D11DeviceContext1 *This, 974 ID3D11DomainShader *pDomainShader, 975 ID3D11ClassInstance *const *ppClassInstances, 976 UINT NumClassInstances); 977 978 void (STDMETHODCALLTYPE *DSSetSamplers)( 979 ID3D11DeviceContext1 *This, 980 UINT StartSlot, 981 UINT NumSamplers, 982 ID3D11SamplerState *const *ppSamplers); 983 984 void (STDMETHODCALLTYPE *DSSetConstantBuffers)( 985 ID3D11DeviceContext1 *This, 986 UINT StartSlot, 987 UINT NumBuffers, 988 ID3D11Buffer *const *ppConstantBuffers); 989 990 void (STDMETHODCALLTYPE *CSSetShaderResources)( 991 ID3D11DeviceContext1 *This, 992 UINT StartSlot, 993 UINT NumViews, 994 ID3D11ShaderResourceView *const *ppShaderResourceViews); 995 996 void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( 997 ID3D11DeviceContext1 *This, 998 UINT StartSlot, 999 UINT NumUAVs, 1000 ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, 1001 const UINT *pUAVInitialCounts); 1002 1003 void (STDMETHODCALLTYPE *CSSetShader)( 1004 ID3D11DeviceContext1 *This, 1005 ID3D11ComputeShader *pComputeShader, 1006 ID3D11ClassInstance *const *ppClassInstances, 1007 UINT NumClassInstances); 1008 1009 void (STDMETHODCALLTYPE *CSSetSamplers)( 1010 ID3D11DeviceContext1 *This, 1011 UINT StartSlot, 1012 UINT NumSamplers, 1013 ID3D11SamplerState *const *ppSamplers); 1014 1015 void (STDMETHODCALLTYPE *CSSetConstantBuffers)( 1016 ID3D11DeviceContext1 *This, 1017 UINT StartSlot, 1018 UINT NumBuffers, 1019 ID3D11Buffer *const *ppConstantBuffers); 1020 1021 void (STDMETHODCALLTYPE *VSGetConstantBuffers)( 1022 ID3D11DeviceContext1 *This, 1023 UINT StartSlot, 1024 UINT NumBuffers, 1025 ID3D11Buffer **ppConstantBuffers); 1026 1027 void (STDMETHODCALLTYPE *PSGetShaderResources)( 1028 ID3D11DeviceContext1 *This, 1029 UINT StartSlot, 1030 UINT NumViews, 1031 ID3D11ShaderResourceView **ppShaderResourceViews); 1032 1033 void (STDMETHODCALLTYPE *PSGetShader)( 1034 ID3D11DeviceContext1 *This, 1035 ID3D11PixelShader **ppPixelShader, 1036 ID3D11ClassInstance **ppClassInstances, 1037 UINT *pNumClassInstances); 1038 1039 void (STDMETHODCALLTYPE *PSGetSamplers)( 1040 ID3D11DeviceContext1 *This, 1041 UINT StartSlot, 1042 UINT NumSamplers, 1043 ID3D11SamplerState **ppSamplers); 1044 1045 void (STDMETHODCALLTYPE *VSGetShader)( 1046 ID3D11DeviceContext1 *This, 1047 ID3D11VertexShader **ppVertexShader, 1048 ID3D11ClassInstance **ppClassInstances, 1049 UINT *pNumClassInstances); 1050 1051 void (STDMETHODCALLTYPE *PSGetConstantBuffers)( 1052 ID3D11DeviceContext1 *This, 1053 UINT StartSlot, 1054 UINT NumBuffers, 1055 ID3D11Buffer **ppConstantBuffers); 1056 1057 void (STDMETHODCALLTYPE *IAGetInputLayout)( 1058 ID3D11DeviceContext1 *This, 1059 ID3D11InputLayout **ppInputLayout); 1060 1061 void (STDMETHODCALLTYPE *IAGetVertexBuffers)( 1062 ID3D11DeviceContext1 *This, 1063 UINT StartSlot, 1064 UINT NumBuffers, 1065 ID3D11Buffer **ppVertexBuffers, 1066 UINT *pStrides, 1067 UINT *pOffsets); 1068 1069 void (STDMETHODCALLTYPE *IAGetIndexBuffer)( 1070 ID3D11DeviceContext1 *This, 1071 ID3D11Buffer **pIndexBuffer, 1072 DXGI_FORMAT *Format, 1073 UINT *Offset); 1074 1075 void (STDMETHODCALLTYPE *GSGetConstantBuffers)( 1076 ID3D11DeviceContext1 *This, 1077 UINT StartSlot, 1078 UINT NumBuffers, 1079 ID3D11Buffer **ppConstantBuffers); 1080 1081 void (STDMETHODCALLTYPE *GSGetShader)( 1082 ID3D11DeviceContext1 *This, 1083 ID3D11GeometryShader **ppGeometryShader, 1084 ID3D11ClassInstance **ppClassInstances, 1085 UINT *pNumClassInstances); 1086 1087 void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( 1088 ID3D11DeviceContext1 *This, 1089 D3D11_PRIMITIVE_TOPOLOGY *pTopology); 1090 1091 void (STDMETHODCALLTYPE *VSGetShaderResources)( 1092 ID3D11DeviceContext1 *This, 1093 UINT StartSlot, 1094 UINT NumViews, 1095 ID3D11ShaderResourceView **ppShaderResourceViews); 1096 1097 void (STDMETHODCALLTYPE *VSGetSamplers)( 1098 ID3D11DeviceContext1 *This, 1099 UINT StartSlot, 1100 UINT NumSamplers, 1101 ID3D11SamplerState **ppSamplers); 1102 1103 void (STDMETHODCALLTYPE *GetPredication)( 1104 ID3D11DeviceContext1 *This, 1105 ID3D11Predicate **ppPredicate, 1106 WINBOOL *pPredicateValue); 1107 1108 void (STDMETHODCALLTYPE *GSGetShaderResources)( 1109 ID3D11DeviceContext1 *This, 1110 UINT StartSlot, 1111 UINT NumViews, 1112 ID3D11ShaderResourceView **ppShaderResourceViews); 1113 1114 void (STDMETHODCALLTYPE *GSGetSamplers)( 1115 ID3D11DeviceContext1 *This, 1116 UINT StartSlot, 1117 UINT NumSamplers, 1118 ID3D11SamplerState **ppSamplers); 1119 1120 void (STDMETHODCALLTYPE *OMGetRenderTargets)( 1121 ID3D11DeviceContext1 *This, 1122 UINT NumViews, 1123 ID3D11RenderTargetView **ppRenderTargetViews, 1124 ID3D11DepthStencilView **ppDepthStencilView); 1125 1126 void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( 1127 ID3D11DeviceContext1 *This, 1128 UINT NumRTVs, 1129 ID3D11RenderTargetView **ppRenderTargetViews, 1130 ID3D11DepthStencilView **ppDepthStencilView, 1131 UINT UAVStartSlot, 1132 UINT NumUAVs, 1133 ID3D11UnorderedAccessView **ppUnorderedAccessViews); 1134 1135 void (STDMETHODCALLTYPE *OMGetBlendState)( 1136 ID3D11DeviceContext1 *This, 1137 ID3D11BlendState **ppBlendState, 1138 FLOAT BlendFactor[4], 1139 UINT *pSampleMask); 1140 1141 void (STDMETHODCALLTYPE *OMGetDepthStencilState)( 1142 ID3D11DeviceContext1 *This, 1143 ID3D11DepthStencilState **ppDepthStencilState, 1144 UINT *pStencilRef); 1145 1146 void (STDMETHODCALLTYPE *SOGetTargets)( 1147 ID3D11DeviceContext1 *This, 1148 UINT NumBuffers, 1149 ID3D11Buffer **ppSOTargets); 1150 1151 void (STDMETHODCALLTYPE *RSGetState)( 1152 ID3D11DeviceContext1 *This, 1153 ID3D11RasterizerState **ppRasterizerState); 1154 1155 void (STDMETHODCALLTYPE *RSGetViewports)( 1156 ID3D11DeviceContext1 *This, 1157 UINT *pNumViewports, 1158 D3D11_VIEWPORT *pViewports); 1159 1160 void (STDMETHODCALLTYPE *RSGetScissorRects)( 1161 ID3D11DeviceContext1 *This, 1162 UINT *pNumRects, 1163 D3D11_RECT *pRects); 1164 1165 void (STDMETHODCALLTYPE *HSGetShaderResources)( 1166 ID3D11DeviceContext1 *This, 1167 UINT StartSlot, 1168 UINT NumViews, 1169 ID3D11ShaderResourceView **ppShaderResourceViews); 1170 1171 void (STDMETHODCALLTYPE *HSGetShader)( 1172 ID3D11DeviceContext1 *This, 1173 ID3D11HullShader **ppHullShader, 1174 ID3D11ClassInstance **ppClassInstances, 1175 UINT *pNumClassInstances); 1176 1177 void (STDMETHODCALLTYPE *HSGetSamplers)( 1178 ID3D11DeviceContext1 *This, 1179 UINT StartSlot, 1180 UINT NumSamplers, 1181 ID3D11SamplerState **ppSamplers); 1182 1183 void (STDMETHODCALLTYPE *HSGetConstantBuffers)( 1184 ID3D11DeviceContext1 *This, 1185 UINT StartSlot, 1186 UINT NumBuffers, 1187 ID3D11Buffer **ppConstantBuffers); 1188 1189 void (STDMETHODCALLTYPE *DSGetShaderResources)( 1190 ID3D11DeviceContext1 *This, 1191 UINT StartSlot, 1192 UINT NumViews, 1193 ID3D11ShaderResourceView **ppShaderResourceViews); 1194 1195 void (STDMETHODCALLTYPE *DSGetShader)( 1196 ID3D11DeviceContext1 *This, 1197 ID3D11DomainShader **ppDomainShader, 1198 ID3D11ClassInstance **ppClassInstances, 1199 UINT *pNumClassInstances); 1200 1201 void (STDMETHODCALLTYPE *DSGetSamplers)( 1202 ID3D11DeviceContext1 *This, 1203 UINT StartSlot, 1204 UINT NumSamplers, 1205 ID3D11SamplerState **ppSamplers); 1206 1207 void (STDMETHODCALLTYPE *DSGetConstantBuffers)( 1208 ID3D11DeviceContext1 *This, 1209 UINT StartSlot, 1210 UINT NumBuffers, 1211 ID3D11Buffer **ppConstantBuffers); 1212 1213 void (STDMETHODCALLTYPE *CSGetShaderResources)( 1214 ID3D11DeviceContext1 *This, 1215 UINT StartSlot, 1216 UINT NumViews, 1217 ID3D11ShaderResourceView **ppShaderResourceViews); 1218 1219 void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( 1220 ID3D11DeviceContext1 *This, 1221 UINT StartSlot, 1222 UINT NumUAVs, 1223 ID3D11UnorderedAccessView **ppUnorderedAccessViews); 1224 1225 void (STDMETHODCALLTYPE *CSGetShader)( 1226 ID3D11DeviceContext1 *This, 1227 ID3D11ComputeShader **ppComputeShader, 1228 ID3D11ClassInstance **ppClassInstances, 1229 UINT *pNumClassInstances); 1230 1231 void (STDMETHODCALLTYPE *CSGetSamplers)( 1232 ID3D11DeviceContext1 *This, 1233 UINT StartSlot, 1234 UINT NumSamplers, 1235 ID3D11SamplerState **ppSamplers); 1236 1237 void (STDMETHODCALLTYPE *CSGetConstantBuffers)( 1238 ID3D11DeviceContext1 *This, 1239 UINT StartSlot, 1240 UINT NumBuffers, 1241 ID3D11Buffer **ppConstantBuffers); 1242 1243 void (STDMETHODCALLTYPE *ClearState)( 1244 ID3D11DeviceContext1 *This); 1245 1246 void (STDMETHODCALLTYPE *Flush)( 1247 ID3D11DeviceContext1 *This); 1248 1249 D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( 1250 ID3D11DeviceContext1 *This); 1251 1252 UINT (STDMETHODCALLTYPE *GetContextFlags)( 1253 ID3D11DeviceContext1 *This); 1254 1255 HRESULT (STDMETHODCALLTYPE *FinishCommandList)( 1256 ID3D11DeviceContext1 *This, 1257 WINBOOL RestoreDeferredContextState, 1258 ID3D11CommandList **ppCommandList); 1259 1260 /*** ID3D11DeviceContext1 methods ***/ 1261 void (STDMETHODCALLTYPE *CopySubresourceRegion1)( 1262 ID3D11DeviceContext1 *This, 1263 ID3D11Resource *pDstResource, 1264 UINT DstSubresource, 1265 UINT DstX, 1266 UINT DstY, 1267 UINT DstZ, 1268 ID3D11Resource *pSrcResource, 1269 UINT SrcSubresource, 1270 const D3D11_BOX *pSrcBox, 1271 UINT CopyFlags); 1272 1273 void (STDMETHODCALLTYPE *UpdateSubresource1)( 1274 ID3D11DeviceContext1 *This, 1275 ID3D11Resource *pDstResource, 1276 UINT DstSubresource, 1277 const D3D11_BOX *pDstBox, 1278 const void *pSrcData, 1279 UINT SrcRowPitch, 1280 UINT SrcDepthPitch, 1281 UINT CopyFlags); 1282 1283 void (STDMETHODCALLTYPE *DiscardResource)( 1284 ID3D11DeviceContext1 *This, 1285 ID3D11Resource *pResource); 1286 1287 void (STDMETHODCALLTYPE *DiscardView)( 1288 ID3D11DeviceContext1 *This, 1289 ID3D11View *pResourceView); 1290 1291 void (STDMETHODCALLTYPE *VSSetConstantBuffers1)( 1292 ID3D11DeviceContext1 *This, 1293 UINT StartSlot, 1294 UINT NumBuffers, 1295 ID3D11Buffer *const *ppConstantBuffers, 1296 const UINT *pFirstConstant, 1297 const UINT *pNumConstants); 1298 1299 void (STDMETHODCALLTYPE *HSSetConstantBuffers1)( 1300 ID3D11DeviceContext1 *This, 1301 UINT StartSlot, 1302 UINT NumBuffers, 1303 ID3D11Buffer *const *ppConstantBuffers, 1304 const UINT *pFirstConstant, 1305 const UINT *pNumConstants); 1306 1307 void (STDMETHODCALLTYPE *DSSetConstantBuffers1)( 1308 ID3D11DeviceContext1 *This, 1309 UINT StartSlot, 1310 UINT NumBuffers, 1311 ID3D11Buffer *const *ppConstantBuffers, 1312 const UINT *pFirstConstant, 1313 const UINT *pNumConstants); 1314 1315 void (STDMETHODCALLTYPE *GSSetConstantBuffers1)( 1316 ID3D11DeviceContext1 *This, 1317 UINT StartSlot, 1318 UINT NumBuffers, 1319 ID3D11Buffer *const *ppConstantBuffers, 1320 const UINT *pFirstConstant, 1321 const UINT *pNumConstants); 1322 1323 void (STDMETHODCALLTYPE *PSSetConstantBuffers1)( 1324 ID3D11DeviceContext1 *This, 1325 UINT StartSlot, 1326 UINT NumBuffers, 1327 ID3D11Buffer *const *ppConstantBuffers, 1328 const UINT *pFirstConstant, 1329 const UINT *pNumConstants); 1330 1331 void (STDMETHODCALLTYPE *CSSetConstantBuffers1)( 1332 ID3D11DeviceContext1 *This, 1333 UINT StartSlot, 1334 UINT NumBuffers, 1335 ID3D11Buffer *const *ppConstantBuffers, 1336 const UINT *pFirstConstant, 1337 const UINT *pNumConstants); 1338 1339 void (STDMETHODCALLTYPE *VSGetConstantBuffers1)( 1340 ID3D11DeviceContext1 *This, 1341 UINT StartSlot, 1342 UINT NumBuffers, 1343 ID3D11Buffer **ppConstantBuffers, 1344 UINT *pFirstConstant, 1345 UINT *pNumConstants); 1346 1347 void (STDMETHODCALLTYPE *HSGetConstantBuffers1)( 1348 ID3D11DeviceContext1 *This, 1349 UINT StartSlot, 1350 UINT NumBuffers, 1351 ID3D11Buffer **ppConstantBuffers, 1352 UINT *pFirstConstant, 1353 UINT *pNumConstants); 1354 1355 void (STDMETHODCALLTYPE *DSGetConstantBuffers1)( 1356 ID3D11DeviceContext1 *This, 1357 UINT StartSlot, 1358 UINT NumBuffers, 1359 ID3D11Buffer **ppConstantBuffers, 1360 UINT *pFirstConstant, 1361 UINT *pNumConstants); 1362 1363 void (STDMETHODCALLTYPE *GSGetConstantBuffers1)( 1364 ID3D11DeviceContext1 *This, 1365 UINT StartSlot, 1366 UINT NumBuffers, 1367 ID3D11Buffer **ppConstantBuffers, 1368 UINT *pFirstConstant, 1369 UINT *pNumConstants); 1370 1371 void (STDMETHODCALLTYPE *PSGetConstantBuffers1)( 1372 ID3D11DeviceContext1 *This, 1373 UINT StartSlot, 1374 UINT NumBuffers, 1375 ID3D11Buffer **ppConstantBuffers, 1376 UINT *pFirstConstant, 1377 UINT *pNumConstants); 1378 1379 void (STDMETHODCALLTYPE *CSGetConstantBuffers1)( 1380 ID3D11DeviceContext1 *This, 1381 UINT StartSlot, 1382 UINT NumBuffers, 1383 ID3D11Buffer **ppConstantBuffers, 1384 UINT *pFirstConstant, 1385 UINT *pNumConstants); 1386 1387 void (STDMETHODCALLTYPE *SwapDeviceContextState)( 1388 ID3D11DeviceContext1 *This, 1389 ID3DDeviceContextState *pState, 1390 ID3DDeviceContextState **ppPreviousState); 1391 1392 void (STDMETHODCALLTYPE *ClearView)( 1393 ID3D11DeviceContext1 *This, 1394 ID3D11View *pView, 1395 const FLOAT Color[4], 1396 const D3D11_RECT *pRect, 1397 UINT NumRects); 1398 1399 void (STDMETHODCALLTYPE *DiscardView1)( 1400 ID3D11DeviceContext1 *This, 1401 ID3D11View *pResourceView, 1402 const D3D11_RECT *pRects, 1403 UINT NumRects); 1404 1405 END_INTERFACE 1406 } ID3D11DeviceContext1Vtbl; 1407 1408 interface ID3D11DeviceContext1 { 1409 CONST_VTBL ID3D11DeviceContext1Vtbl* lpVtbl; 1410 }; 1411 1412 #ifdef COBJMACROS 1413 #ifndef WIDL_C_INLINE_WRAPPERS 1414 /*** IUnknown methods ***/ 1415 #define ID3D11DeviceContext1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 1416 #define ID3D11DeviceContext1_AddRef(This) (This)->lpVtbl->AddRef(This) 1417 #define ID3D11DeviceContext1_Release(This) (This)->lpVtbl->Release(This) 1418 /*** ID3D11DeviceChild methods ***/ 1419 #define ID3D11DeviceContext1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 1420 #define ID3D11DeviceContext1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 1421 #define ID3D11DeviceContext1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 1422 #define ID3D11DeviceContext1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 1423 /*** ID3D11DeviceContext methods ***/ 1424 #define ID3D11DeviceContext1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1425 #define ID3D11DeviceContext1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1426 #define ID3D11DeviceContext1_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) 1427 #define ID3D11DeviceContext1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1428 #define ID3D11DeviceContext1_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) 1429 #define ID3D11DeviceContext1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) 1430 #define ID3D11DeviceContext1_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) 1431 #define ID3D11DeviceContext1_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) 1432 #define ID3D11DeviceContext1_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) 1433 #define ID3D11DeviceContext1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1434 #define ID3D11DeviceContext1_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) 1435 #define ID3D11DeviceContext1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) 1436 #define ID3D11DeviceContext1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) 1437 #define ID3D11DeviceContext1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) 1438 #define ID3D11DeviceContext1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) 1439 #define ID3D11DeviceContext1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1440 #define ID3D11DeviceContext1_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) 1441 #define ID3D11DeviceContext1_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) 1442 #define ID3D11DeviceContext1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1443 #define ID3D11DeviceContext1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1444 #define ID3D11DeviceContext1_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) 1445 #define ID3D11DeviceContext1_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) 1446 #define ID3D11DeviceContext1_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) 1447 #define ID3D11DeviceContext1_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) 1448 #define ID3D11DeviceContext1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1449 #define ID3D11DeviceContext1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1450 #define ID3D11DeviceContext1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) 1451 #define ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) 1452 #define ID3D11DeviceContext1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) 1453 #define ID3D11DeviceContext1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) 1454 #define ID3D11DeviceContext1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) 1455 #define ID3D11DeviceContext1_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) 1456 #define ID3D11DeviceContext1_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) 1457 #define ID3D11DeviceContext1_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) 1458 #define ID3D11DeviceContext1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) 1459 #define ID3D11DeviceContext1_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) 1460 #define ID3D11DeviceContext1_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) 1461 #define ID3D11DeviceContext1_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) 1462 #define ID3D11DeviceContext1_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) 1463 #define ID3D11DeviceContext1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) 1464 #define ID3D11DeviceContext1_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) 1465 #define ID3D11DeviceContext1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) 1466 #define ID3D11DeviceContext1_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) 1467 #define ID3D11DeviceContext1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) 1468 #define ID3D11DeviceContext1_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) 1469 #define ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) 1470 #define ID3D11DeviceContext1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) 1471 #define ID3D11DeviceContext1_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) 1472 #define ID3D11DeviceContext1_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) 1473 #define ID3D11DeviceContext1_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) 1474 #define ID3D11DeviceContext1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) 1475 #define ID3D11DeviceContext1_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) 1476 #define ID3D11DeviceContext1_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1477 #define ID3D11DeviceContext1_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) 1478 #define ID3D11DeviceContext1_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1479 #define ID3D11DeviceContext1_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1480 #define ID3D11DeviceContext1_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1481 #define ID3D11DeviceContext1_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) 1482 #define ID3D11DeviceContext1_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1483 #define ID3D11DeviceContext1_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1484 #define ID3D11DeviceContext1_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1485 #define ID3D11DeviceContext1_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) 1486 #define ID3D11DeviceContext1_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) 1487 #define ID3D11DeviceContext1_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1488 #define ID3D11DeviceContext1_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1489 #define ID3D11DeviceContext1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1490 #define ID3D11DeviceContext1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1491 #define ID3D11DeviceContext1_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) 1492 #define ID3D11DeviceContext1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1493 #define ID3D11DeviceContext1_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) 1494 #define ID3D11DeviceContext1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1495 #define ID3D11DeviceContext1_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) 1496 #define ID3D11DeviceContext1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) 1497 #define ID3D11DeviceContext1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) 1498 #define ID3D11DeviceContext1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1499 #define ID3D11DeviceContext1_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) 1500 #define ID3D11DeviceContext1_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) 1501 #define ID3D11DeviceContext1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1502 #define ID3D11DeviceContext1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1503 #define ID3D11DeviceContext1_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) 1504 #define ID3D11DeviceContext1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1505 #define ID3D11DeviceContext1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1506 #define ID3D11DeviceContext1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) 1507 #define ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) 1508 #define ID3D11DeviceContext1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) 1509 #define ID3D11DeviceContext1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) 1510 #define ID3D11DeviceContext1_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) 1511 #define ID3D11DeviceContext1_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) 1512 #define ID3D11DeviceContext1_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) 1513 #define ID3D11DeviceContext1_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) 1514 #define ID3D11DeviceContext1_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1515 #define ID3D11DeviceContext1_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) 1516 #define ID3D11DeviceContext1_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1517 #define ID3D11DeviceContext1_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1518 #define ID3D11DeviceContext1_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1519 #define ID3D11DeviceContext1_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) 1520 #define ID3D11DeviceContext1_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1521 #define ID3D11DeviceContext1_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1522 #define ID3D11DeviceContext1_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1523 #define ID3D11DeviceContext1_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) 1524 #define ID3D11DeviceContext1_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) 1525 #define ID3D11DeviceContext1_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1526 #define ID3D11DeviceContext1_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1527 #define ID3D11DeviceContext1_ClearState(This) (This)->lpVtbl->ClearState(This) 1528 #define ID3D11DeviceContext1_Flush(This) (This)->lpVtbl->Flush(This) 1529 #define ID3D11DeviceContext1_GetType(This) (This)->lpVtbl->GetType(This) 1530 #define ID3D11DeviceContext1_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) 1531 #define ID3D11DeviceContext1_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) 1532 /*** ID3D11DeviceContext1 methods ***/ 1533 #define ID3D11DeviceContext1_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) 1534 #define ID3D11DeviceContext1_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) 1535 #define ID3D11DeviceContext1_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource) 1536 #define ID3D11DeviceContext1_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView) 1537 #define ID3D11DeviceContext1_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1538 #define ID3D11DeviceContext1_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1539 #define ID3D11DeviceContext1_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1540 #define ID3D11DeviceContext1_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1541 #define ID3D11DeviceContext1_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1542 #define ID3D11DeviceContext1_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1543 #define ID3D11DeviceContext1_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1544 #define ID3D11DeviceContext1_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1545 #define ID3D11DeviceContext1_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1546 #define ID3D11DeviceContext1_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1547 #define ID3D11DeviceContext1_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1548 #define ID3D11DeviceContext1_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1549 #define ID3D11DeviceContext1_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState) 1550 #define ID3D11DeviceContext1_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects) 1551 #define ID3D11DeviceContext1_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects) 1552 #else 1553 /*** IUnknown methods ***/ 1554 static FORCEINLINE HRESULT ID3D11DeviceContext1_QueryInterface(ID3D11DeviceContext1* This,REFIID riid,void **ppvObject) { 1555 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 1556 } 1557 static FORCEINLINE ULONG ID3D11DeviceContext1_AddRef(ID3D11DeviceContext1* This) { 1558 return This->lpVtbl->AddRef(This); 1559 } 1560 static FORCEINLINE ULONG ID3D11DeviceContext1_Release(ID3D11DeviceContext1* This) { 1561 return This->lpVtbl->Release(This); 1562 } 1563 /*** ID3D11DeviceChild methods ***/ 1564 static FORCEINLINE void ID3D11DeviceContext1_GetDevice(ID3D11DeviceContext1* This,ID3D11Device **ppDevice) { 1565 This->lpVtbl->GetDevice(This,ppDevice); 1566 } 1567 static FORCEINLINE HRESULT ID3D11DeviceContext1_GetPrivateData(ID3D11DeviceContext1* This,REFGUID guid,UINT *pDataSize,void *pData) { 1568 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 1569 } 1570 static FORCEINLINE HRESULT ID3D11DeviceContext1_SetPrivateData(ID3D11DeviceContext1* This,REFGUID guid,UINT DataSize,const void *pData) { 1571 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 1572 } 1573 static FORCEINLINE HRESULT ID3D11DeviceContext1_SetPrivateDataInterface(ID3D11DeviceContext1* This,REFGUID guid,const IUnknown *pData) { 1574 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 1575 } 1576 /*** ID3D11DeviceContext methods ***/ 1577 static FORCEINLINE void ID3D11DeviceContext1_VSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 1578 This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1579 } 1580 static FORCEINLINE void ID3D11DeviceContext1_PSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 1581 This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1582 } 1583 static FORCEINLINE void ID3D11DeviceContext1_PSSetShader(ID3D11DeviceContext1* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 1584 This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); 1585 } 1586 static FORCEINLINE void ID3D11DeviceContext1_PSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 1587 This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1588 } 1589 static FORCEINLINE void ID3D11DeviceContext1_VSSetShader(ID3D11DeviceContext1* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 1590 This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); 1591 } 1592 static FORCEINLINE void ID3D11DeviceContext1_DrawIndexed(ID3D11DeviceContext1* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { 1593 This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); 1594 } 1595 static FORCEINLINE void ID3D11DeviceContext1_Draw(ID3D11DeviceContext1* This,UINT VertexCount,UINT StartVertexLocation) { 1596 This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); 1597 } 1598 static FORCEINLINE HRESULT ID3D11DeviceContext1_Map(ID3D11DeviceContext1* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { 1599 return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); 1600 } 1601 static FORCEINLINE void ID3D11DeviceContext1_Unmap(ID3D11DeviceContext1* This,ID3D11Resource *pResource,UINT Subresource) { 1602 This->lpVtbl->Unmap(This,pResource,Subresource); 1603 } 1604 static FORCEINLINE void ID3D11DeviceContext1_PSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 1605 This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1606 } 1607 static FORCEINLINE void ID3D11DeviceContext1_IASetInputLayout(ID3D11DeviceContext1* This,ID3D11InputLayout *pInputLayout) { 1608 This->lpVtbl->IASetInputLayout(This,pInputLayout); 1609 } 1610 static FORCEINLINE void ID3D11DeviceContext1_IASetVertexBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { 1611 This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); 1612 } 1613 static FORCEINLINE void ID3D11DeviceContext1_IASetIndexBuffer(ID3D11DeviceContext1* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { 1614 This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); 1615 } 1616 static FORCEINLINE void ID3D11DeviceContext1_DrawIndexedInstanced(ID3D11DeviceContext1* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { 1617 This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); 1618 } 1619 static FORCEINLINE void ID3D11DeviceContext1_DrawInstanced(ID3D11DeviceContext1* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { 1620 This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); 1621 } 1622 static FORCEINLINE void ID3D11DeviceContext1_GSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 1623 This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1624 } 1625 static FORCEINLINE void ID3D11DeviceContext1_GSSetShader(ID3D11DeviceContext1* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 1626 This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); 1627 } 1628 static FORCEINLINE void ID3D11DeviceContext1_IASetPrimitiveTopology(ID3D11DeviceContext1* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { 1629 This->lpVtbl->IASetPrimitiveTopology(This,Topology); 1630 } 1631 static FORCEINLINE void ID3D11DeviceContext1_VSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 1632 This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1633 } 1634 static FORCEINLINE void ID3D11DeviceContext1_VSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 1635 This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1636 } 1637 static FORCEINLINE void ID3D11DeviceContext1_Begin(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync) { 1638 This->lpVtbl->Begin(This,pAsync); 1639 } 1640 static FORCEINLINE void ID3D11DeviceContext1_End(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync) { 1641 This->lpVtbl->End(This,pAsync); 1642 } 1643 static FORCEINLINE HRESULT ID3D11DeviceContext1_GetData(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { 1644 return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); 1645 } 1646 static FORCEINLINE void ID3D11DeviceContext1_SetPredication(ID3D11DeviceContext1* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { 1647 This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); 1648 } 1649 static FORCEINLINE void ID3D11DeviceContext1_GSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 1650 This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1651 } 1652 static FORCEINLINE void ID3D11DeviceContext1_GSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 1653 This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1654 } 1655 static FORCEINLINE void ID3D11DeviceContext1_OMSetRenderTargets(ID3D11DeviceContext1* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { 1656 This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); 1657 } 1658 static FORCEINLINE void ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext1* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { 1659 This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); 1660 } 1661 static FORCEINLINE void ID3D11DeviceContext1_OMSetBlendState(ID3D11DeviceContext1* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { 1662 This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); 1663 } 1664 static FORCEINLINE void ID3D11DeviceContext1_OMSetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { 1665 This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); 1666 } 1667 static FORCEINLINE void ID3D11DeviceContext1_SOSetTargets(ID3D11DeviceContext1* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { 1668 This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); 1669 } 1670 static FORCEINLINE void ID3D11DeviceContext1_DrawAuto(ID3D11DeviceContext1* This) { 1671 This->lpVtbl->DrawAuto(This); 1672 } 1673 static FORCEINLINE void ID3D11DeviceContext1_DrawIndexedInstancedIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { 1674 This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); 1675 } 1676 static FORCEINLINE void ID3D11DeviceContext1_DrawInstancedIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { 1677 This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); 1678 } 1679 static FORCEINLINE void ID3D11DeviceContext1_Dispatch(ID3D11DeviceContext1* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { 1680 This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); 1681 } 1682 static FORCEINLINE void ID3D11DeviceContext1_DispatchIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { 1683 This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); 1684 } 1685 static FORCEINLINE void ID3D11DeviceContext1_RSSetState(ID3D11DeviceContext1* This,ID3D11RasterizerState *pRasterizerState) { 1686 This->lpVtbl->RSSetState(This,pRasterizerState); 1687 } 1688 static FORCEINLINE void ID3D11DeviceContext1_RSSetViewports(ID3D11DeviceContext1* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { 1689 This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); 1690 } 1691 static FORCEINLINE void ID3D11DeviceContext1_RSSetScissorRects(ID3D11DeviceContext1* This,UINT NumRects,const D3D11_RECT *pRects) { 1692 This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); 1693 } 1694 static FORCEINLINE void ID3D11DeviceContext1_CopySubresourceRegion(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { 1695 This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); 1696 } 1697 static FORCEINLINE void ID3D11DeviceContext1_CopyResource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { 1698 This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); 1699 } 1700 static FORCEINLINE void ID3D11DeviceContext1_UpdateSubresource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { 1701 This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); 1702 } 1703 static FORCEINLINE void ID3D11DeviceContext1_CopyStructureCount(ID3D11DeviceContext1* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { 1704 This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); 1705 } 1706 static FORCEINLINE void ID3D11DeviceContext1_ClearRenderTargetView(ID3D11DeviceContext1* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { 1707 This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); 1708 } 1709 static FORCEINLINE void ID3D11DeviceContext1_ClearUnorderedAccessViewUint(ID3D11DeviceContext1* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { 1710 This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); 1711 } 1712 static FORCEINLINE void ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { 1713 This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); 1714 } 1715 static FORCEINLINE void ID3D11DeviceContext1_ClearDepthStencilView(ID3D11DeviceContext1* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { 1716 This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); 1717 } 1718 static FORCEINLINE void ID3D11DeviceContext1_GenerateMips(ID3D11DeviceContext1* This,ID3D11ShaderResourceView *pShaderResourceView) { 1719 This->lpVtbl->GenerateMips(This,pShaderResourceView); 1720 } 1721 static FORCEINLINE void ID3D11DeviceContext1_SetResourceMinLOD(ID3D11DeviceContext1* This,ID3D11Resource *pResource,FLOAT MinLOD) { 1722 This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); 1723 } 1724 static FORCEINLINE FLOAT ID3D11DeviceContext1_GetResourceMinLOD(ID3D11DeviceContext1* This,ID3D11Resource *pResource) { 1725 return This->lpVtbl->GetResourceMinLOD(This,pResource); 1726 } 1727 static FORCEINLINE void ID3D11DeviceContext1_ResolveSubresource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { 1728 This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); 1729 } 1730 static FORCEINLINE void ID3D11DeviceContext1_ExecuteCommandList(ID3D11DeviceContext1* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { 1731 This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); 1732 } 1733 static FORCEINLINE void ID3D11DeviceContext1_HSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 1734 This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1735 } 1736 static FORCEINLINE void ID3D11DeviceContext1_HSSetShader(ID3D11DeviceContext1* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 1737 This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); 1738 } 1739 static FORCEINLINE void ID3D11DeviceContext1_HSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 1740 This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1741 } 1742 static FORCEINLINE void ID3D11DeviceContext1_HSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 1743 This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1744 } 1745 static FORCEINLINE void ID3D11DeviceContext1_DSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 1746 This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1747 } 1748 static FORCEINLINE void ID3D11DeviceContext1_DSSetShader(ID3D11DeviceContext1* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 1749 This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); 1750 } 1751 static FORCEINLINE void ID3D11DeviceContext1_DSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 1752 This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1753 } 1754 static FORCEINLINE void ID3D11DeviceContext1_DSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 1755 This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1756 } 1757 static FORCEINLINE void ID3D11DeviceContext1_CSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 1758 This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1759 } 1760 static FORCEINLINE void ID3D11DeviceContext1_CSSetUnorderedAccessViews(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { 1761 This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); 1762 } 1763 static FORCEINLINE void ID3D11DeviceContext1_CSSetShader(ID3D11DeviceContext1* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 1764 This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); 1765 } 1766 static FORCEINLINE void ID3D11DeviceContext1_CSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 1767 This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1768 } 1769 static FORCEINLINE void ID3D11DeviceContext1_CSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 1770 This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1771 } 1772 static FORCEINLINE void ID3D11DeviceContext1_VSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 1773 This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1774 } 1775 static FORCEINLINE void ID3D11DeviceContext1_PSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 1776 This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1777 } 1778 static FORCEINLINE void ID3D11DeviceContext1_PSGetShader(ID3D11DeviceContext1* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 1779 This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); 1780 } 1781 static FORCEINLINE void ID3D11DeviceContext1_PSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 1782 This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1783 } 1784 static FORCEINLINE void ID3D11DeviceContext1_VSGetShader(ID3D11DeviceContext1* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 1785 This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); 1786 } 1787 static FORCEINLINE void ID3D11DeviceContext1_PSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 1788 This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1789 } 1790 static FORCEINLINE void ID3D11DeviceContext1_IAGetInputLayout(ID3D11DeviceContext1* This,ID3D11InputLayout **ppInputLayout) { 1791 This->lpVtbl->IAGetInputLayout(This,ppInputLayout); 1792 } 1793 static FORCEINLINE void ID3D11DeviceContext1_IAGetVertexBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { 1794 This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); 1795 } 1796 static FORCEINLINE void ID3D11DeviceContext1_IAGetIndexBuffer(ID3D11DeviceContext1* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { 1797 This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); 1798 } 1799 static FORCEINLINE void ID3D11DeviceContext1_GSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 1800 This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1801 } 1802 static FORCEINLINE void ID3D11DeviceContext1_GSGetShader(ID3D11DeviceContext1* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 1803 This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); 1804 } 1805 static FORCEINLINE void ID3D11DeviceContext1_IAGetPrimitiveTopology(ID3D11DeviceContext1* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { 1806 This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); 1807 } 1808 static FORCEINLINE void ID3D11DeviceContext1_VSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 1809 This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1810 } 1811 static FORCEINLINE void ID3D11DeviceContext1_VSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 1812 This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1813 } 1814 static FORCEINLINE void ID3D11DeviceContext1_GetPredication(ID3D11DeviceContext1* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { 1815 This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); 1816 } 1817 static FORCEINLINE void ID3D11DeviceContext1_GSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 1818 This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1819 } 1820 static FORCEINLINE void ID3D11DeviceContext1_GSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 1821 This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1822 } 1823 static FORCEINLINE void ID3D11DeviceContext1_OMGetRenderTargets(ID3D11DeviceContext1* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { 1824 This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); 1825 } 1826 static FORCEINLINE void ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext1* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { 1827 This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); 1828 } 1829 static FORCEINLINE void ID3D11DeviceContext1_OMGetBlendState(ID3D11DeviceContext1* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { 1830 This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); 1831 } 1832 static FORCEINLINE void ID3D11DeviceContext1_OMGetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { 1833 This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); 1834 } 1835 static FORCEINLINE void ID3D11DeviceContext1_SOGetTargets(ID3D11DeviceContext1* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { 1836 This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); 1837 } 1838 static FORCEINLINE void ID3D11DeviceContext1_RSGetState(ID3D11DeviceContext1* This,ID3D11RasterizerState **ppRasterizerState) { 1839 This->lpVtbl->RSGetState(This,ppRasterizerState); 1840 } 1841 static FORCEINLINE void ID3D11DeviceContext1_RSGetViewports(ID3D11DeviceContext1* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { 1842 This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); 1843 } 1844 static FORCEINLINE void ID3D11DeviceContext1_RSGetScissorRects(ID3D11DeviceContext1* This,UINT *pNumRects,D3D11_RECT *pRects) { 1845 This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); 1846 } 1847 static FORCEINLINE void ID3D11DeviceContext1_HSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 1848 This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1849 } 1850 static FORCEINLINE void ID3D11DeviceContext1_HSGetShader(ID3D11DeviceContext1* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 1851 This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); 1852 } 1853 static FORCEINLINE void ID3D11DeviceContext1_HSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 1854 This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1855 } 1856 static FORCEINLINE void ID3D11DeviceContext1_HSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 1857 This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1858 } 1859 static FORCEINLINE void ID3D11DeviceContext1_DSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 1860 This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1861 } 1862 static FORCEINLINE void ID3D11DeviceContext1_DSGetShader(ID3D11DeviceContext1* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 1863 This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); 1864 } 1865 static FORCEINLINE void ID3D11DeviceContext1_DSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 1866 This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1867 } 1868 static FORCEINLINE void ID3D11DeviceContext1_DSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 1869 This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1870 } 1871 static FORCEINLINE void ID3D11DeviceContext1_CSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 1872 This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1873 } 1874 static FORCEINLINE void ID3D11DeviceContext1_CSGetUnorderedAccessViews(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { 1875 This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); 1876 } 1877 static FORCEINLINE void ID3D11DeviceContext1_CSGetShader(ID3D11DeviceContext1* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 1878 This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); 1879 } 1880 static FORCEINLINE void ID3D11DeviceContext1_CSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 1881 This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1882 } 1883 static FORCEINLINE void ID3D11DeviceContext1_CSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 1884 This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1885 } 1886 static FORCEINLINE void ID3D11DeviceContext1_ClearState(ID3D11DeviceContext1* This) { 1887 This->lpVtbl->ClearState(This); 1888 } 1889 static FORCEINLINE void ID3D11DeviceContext1_Flush(ID3D11DeviceContext1* This) { 1890 This->lpVtbl->Flush(This); 1891 } 1892 static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext1_GetType(ID3D11DeviceContext1* This) { 1893 return This->lpVtbl->GetType(This); 1894 } 1895 static FORCEINLINE UINT ID3D11DeviceContext1_GetContextFlags(ID3D11DeviceContext1* This) { 1896 return This->lpVtbl->GetContextFlags(This); 1897 } 1898 static FORCEINLINE HRESULT ID3D11DeviceContext1_FinishCommandList(ID3D11DeviceContext1* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { 1899 return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); 1900 } 1901 /*** ID3D11DeviceContext1 methods ***/ 1902 static FORCEINLINE void ID3D11DeviceContext1_CopySubresourceRegion1(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) { 1903 This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags); 1904 } 1905 static FORCEINLINE void ID3D11DeviceContext1_UpdateSubresource1(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) { 1906 This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags); 1907 } 1908 static FORCEINLINE void ID3D11DeviceContext1_DiscardResource(ID3D11DeviceContext1* This,ID3D11Resource *pResource) { 1909 This->lpVtbl->DiscardResource(This,pResource); 1910 } 1911 static FORCEINLINE void ID3D11DeviceContext1_DiscardView(ID3D11DeviceContext1* This,ID3D11View *pResourceView) { 1912 This->lpVtbl->DiscardView(This,pResourceView); 1913 } 1914 static FORCEINLINE void ID3D11DeviceContext1_VSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 1915 This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1916 } 1917 static FORCEINLINE void ID3D11DeviceContext1_HSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 1918 This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1919 } 1920 static FORCEINLINE void ID3D11DeviceContext1_DSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 1921 This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1922 } 1923 static FORCEINLINE void ID3D11DeviceContext1_GSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 1924 This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1925 } 1926 static FORCEINLINE void ID3D11DeviceContext1_PSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 1927 This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1928 } 1929 static FORCEINLINE void ID3D11DeviceContext1_CSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 1930 This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1931 } 1932 static FORCEINLINE void ID3D11DeviceContext1_VSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 1933 This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1934 } 1935 static FORCEINLINE void ID3D11DeviceContext1_HSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 1936 This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1937 } 1938 static FORCEINLINE void ID3D11DeviceContext1_DSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 1939 This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1940 } 1941 static FORCEINLINE void ID3D11DeviceContext1_GSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 1942 This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1943 } 1944 static FORCEINLINE void ID3D11DeviceContext1_PSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 1945 This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1946 } 1947 static FORCEINLINE void ID3D11DeviceContext1_CSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 1948 This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1949 } 1950 static FORCEINLINE void ID3D11DeviceContext1_SwapDeviceContextState(ID3D11DeviceContext1* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) { 1951 This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState); 1952 } 1953 static FORCEINLINE void ID3D11DeviceContext1_ClearView(ID3D11DeviceContext1* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) { 1954 This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects); 1955 } 1956 static FORCEINLINE void ID3D11DeviceContext1_DiscardView1(ID3D11DeviceContext1* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) { 1957 This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects); 1958 } 1959 #endif 1960 #endif 1961 1962 #endif 1963 1964 1965 #endif /* __ID3D11DeviceContext1_INTERFACE_DEFINED__ */ 1966 1967 /***************************************************************************** 1968 * ID3D11VideoContext1 interface 1969 */ 1970 #ifndef __ID3D11VideoContext1_INTERFACE_DEFINED__ 1971 #define __ID3D11VideoContext1_INTERFACE_DEFINED__ 1972 1973 DEFINE_GUID(IID_ID3D11VideoContext1, 0xa7f026da, 0xa5f8, 0x4487, 0xa5,0x64, 0x15,0xe3,0x43,0x57,0x65,0x1e); 1974 #if defined(__cplusplus) && !defined(CINTERFACE) 1975 MIDL_INTERFACE("a7f026da-a5f8-4487-a564-15e34357651e") 1976 ID3D11VideoContext1 : public ID3D11VideoContext 1977 { 1978 virtual HRESULT STDMETHODCALLTYPE SubmitDecoderBuffers1( 1979 ID3D11VideoDecoder *decoder, 1980 UINT buffer_count, 1981 const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc) = 0; 1982 1983 virtual HRESULT STDMETHODCALLTYPE GetDataForNewHardwareKey( 1984 ID3D11CryptoSession *session, 1985 UINT input_size, 1986 const void *input_data, 1987 UINT64 *output_data) = 0; 1988 1989 virtual HRESULT STDMETHODCALLTYPE CheckCryptoSessionStatus( 1990 ID3D11CryptoSession *session, 1991 D3D11_CRYPTO_SESSION_STATUS *status) = 0; 1992 1993 virtual HRESULT STDMETHODCALLTYPE DecoderEnableDownsampling( 1994 ID3D11VideoDecoder *decoder, 1995 DXGI_COLOR_SPACE_TYPE colour_space, 1996 const D3D11_VIDEO_SAMPLE_DESC *output_desc, 1997 UINT reference_frame_count) = 0; 1998 1999 virtual HRESULT STDMETHODCALLTYPE DecoderUpdateDownsampling( 2000 ID3D11VideoDecoder *decoder, 2001 const D3D11_VIDEO_SAMPLE_DESC *output_desc) = 0; 2002 2003 virtual void STDMETHODCALLTYPE VideoProcessorSetOutputColorSpace1( 2004 ID3D11VideoProcessor *processor, 2005 DXGI_COLOR_SPACE_TYPE colour_space) = 0; 2006 2007 virtual void STDMETHODCALLTYPE VideoProcessorSetOutputShaderUsage( 2008 ID3D11VideoProcessor *processor, 2009 WINBOOL shader_usage) = 0; 2010 2011 virtual void STDMETHODCALLTYPE VideoProcessorGetOutputColorSpace1( 2012 ID3D11VideoProcessor *processor, 2013 DXGI_COLOR_SPACE_TYPE *colour_space) = 0; 2014 2015 virtual void STDMETHODCALLTYPE VideoProcessorGetOutputShaderUsage( 2016 ID3D11VideoProcessor *processor, 2017 WINBOOL *shader_usage) = 0; 2018 2019 virtual void STDMETHODCALLTYPE VideoProcessorSetStreamColorSpace1( 2020 ID3D11VideoProcessor *processor, 2021 UINT stream_index, 2022 DXGI_COLOR_SPACE_TYPE colour_space) = 0; 2023 2024 virtual void STDMETHODCALLTYPE VideoProcessorSetStreamMirror( 2025 ID3D11VideoProcessor *processor, 2026 UINT stream_index, 2027 WINBOOL enable, 2028 WINBOOL flip_horizontal, 2029 WINBOOL flip_vertical) = 0; 2030 2031 virtual void STDMETHODCALLTYPE VideoProcessorGetStreamColorSpace1( 2032 ID3D11VideoProcessor *processor, 2033 UINT stream_index, 2034 DXGI_COLOR_SPACE_TYPE *colour_space) = 0; 2035 2036 virtual void STDMETHODCALLTYPE VideoProcessorGetStreamMirror( 2037 ID3D11VideoProcessor *processor, 2038 UINT stream_index, 2039 WINBOOL *enable, 2040 WINBOOL *flip_horizontal, 2041 WINBOOL *flip_vertical) = 0; 2042 2043 virtual HRESULT STDMETHODCALLTYPE VideoProcessorGetBehaviorHints( 2044 ID3D11VideoProcessor *processor, 2045 UINT output_width, 2046 UINT output_height, 2047 DXGI_FORMAT output_format, 2048 UINT stream_count, 2049 const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams, 2050 UINT *behaviour_hints) = 0; 2051 2052 }; 2053 #ifdef __CRT_UUID_DECL 2054 __CRT_UUID_DECL(ID3D11VideoContext1, 0xa7f026da, 0xa5f8, 0x4487, 0xa5,0x64, 0x15,0xe3,0x43,0x57,0x65,0x1e) 2055 #endif 2056 #else 2057 typedef struct ID3D11VideoContext1Vtbl { 2058 BEGIN_INTERFACE 2059 2060 /*** IUnknown methods ***/ 2061 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2062 ID3D11VideoContext1 *This, 2063 REFIID riid, 2064 void **ppvObject); 2065 2066 ULONG (STDMETHODCALLTYPE *AddRef)( 2067 ID3D11VideoContext1 *This); 2068 2069 ULONG (STDMETHODCALLTYPE *Release)( 2070 ID3D11VideoContext1 *This); 2071 2072 /*** ID3D11DeviceChild methods ***/ 2073 void (STDMETHODCALLTYPE *GetDevice)( 2074 ID3D11VideoContext1 *This, 2075 ID3D11Device **ppDevice); 2076 2077 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2078 ID3D11VideoContext1 *This, 2079 REFGUID guid, 2080 UINT *pDataSize, 2081 void *pData); 2082 2083 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2084 ID3D11VideoContext1 *This, 2085 REFGUID guid, 2086 UINT DataSize, 2087 const void *pData); 2088 2089 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2090 ID3D11VideoContext1 *This, 2091 REFGUID guid, 2092 const IUnknown *pData); 2093 2094 /*** ID3D11VideoContext methods ***/ 2095 HRESULT (STDMETHODCALLTYPE *GetDecoderBuffer)( 2096 ID3D11VideoContext1 *This, 2097 ID3D11VideoDecoder *decoder, 2098 D3D11_VIDEO_DECODER_BUFFER_TYPE type, 2099 UINT *buffer_size, 2100 void **buffer); 2101 2102 HRESULT (STDMETHODCALLTYPE *ReleaseDecoderBuffer)( 2103 ID3D11VideoContext1 *This, 2104 ID3D11VideoDecoder *decoder, 2105 D3D11_VIDEO_DECODER_BUFFER_TYPE type); 2106 2107 HRESULT (STDMETHODCALLTYPE *DecoderBeginFrame)( 2108 ID3D11VideoContext1 *This, 2109 ID3D11VideoDecoder *decoder, 2110 ID3D11VideoDecoderOutputView *view, 2111 UINT key_size, 2112 const void *key); 2113 2114 HRESULT (STDMETHODCALLTYPE *DecoderEndFrame)( 2115 ID3D11VideoContext1 *This, 2116 ID3D11VideoDecoder *decoder); 2117 2118 HRESULT (STDMETHODCALLTYPE *SubmitDecoderBuffers)( 2119 ID3D11VideoContext1 *This, 2120 ID3D11VideoDecoder *decoder, 2121 UINT buffers_count, 2122 const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc); 2123 2124 HRESULT (STDMETHODCALLTYPE *DecoderExtension)( 2125 ID3D11VideoContext1 *This, 2126 ID3D11VideoDecoder *decoder, 2127 const D3D11_VIDEO_DECODER_EXTENSION *extension); 2128 2129 void (STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect)( 2130 ID3D11VideoContext1 *This, 2131 ID3D11VideoProcessor *processor, 2132 WINBOOL enable, 2133 const RECT *rect); 2134 2135 void (STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor)( 2136 ID3D11VideoContext1 *This, 2137 ID3D11VideoProcessor *processor, 2138 WINBOOL y_cb_cr, 2139 const D3D11_VIDEO_COLOR *color); 2140 2141 void (STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace)( 2142 ID3D11VideoContext1 *This, 2143 ID3D11VideoProcessor *processor, 2144 const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); 2145 2146 void (STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode)( 2147 ID3D11VideoContext1 *This, 2148 ID3D11VideoProcessor *processor, 2149 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode, 2150 UINT stream_idx); 2151 2152 void (STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction)( 2153 ID3D11VideoContext1 *This, 2154 ID3D11VideoProcessor *processor, 2155 WINBOOL enable, 2156 SIZE size); 2157 2158 void (STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode)( 2159 ID3D11VideoContext1 *This, 2160 ID3D11VideoProcessor *processor, 2161 WINBOOL enable); 2162 2163 HRESULT (STDMETHODCALLTYPE *VideoProcessorSetOutputExtension)( 2164 ID3D11VideoContext1 *This, 2165 ID3D11VideoProcessor *processor, 2166 const GUID *guid, 2167 UINT data_size, 2168 void *data); 2169 2170 void (STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect)( 2171 ID3D11VideoContext1 *This, 2172 ID3D11VideoProcessor *processor, 2173 WINBOOL *enabled, 2174 RECT *rect); 2175 2176 void (STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor)( 2177 ID3D11VideoContext1 *This, 2178 ID3D11VideoProcessor *processor, 2179 WINBOOL *y_cb_cr, 2180 D3D11_VIDEO_COLOR *color); 2181 2182 void (STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace)( 2183 ID3D11VideoContext1 *This, 2184 ID3D11VideoProcessor *processor, 2185 D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); 2186 2187 void (STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode)( 2188 ID3D11VideoContext1 *This, 2189 ID3D11VideoProcessor *processor, 2190 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode, 2191 UINT *stream_idx); 2192 2193 void (STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction)( 2194 ID3D11VideoContext1 *This, 2195 ID3D11VideoProcessor *processor, 2196 WINBOOL *enabled, 2197 SIZE *size); 2198 2199 void (STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode)( 2200 ID3D11VideoContext1 *This, 2201 ID3D11VideoProcessor *processor, 2202 WINBOOL *enabled); 2203 2204 HRESULT (STDMETHODCALLTYPE *VideoProcessorGetOutputExtension)( 2205 ID3D11VideoContext1 *This, 2206 ID3D11VideoProcessor *processor, 2207 const GUID *guid, 2208 UINT data_size, 2209 void *data); 2210 2211 void (STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat)( 2212 ID3D11VideoContext1 *This, 2213 ID3D11VideoProcessor *processor, 2214 UINT stream_idx, 2215 D3D11_VIDEO_FRAME_FORMAT format); 2216 2217 void (STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace)( 2218 ID3D11VideoContext1 *This, 2219 ID3D11VideoProcessor *processor, 2220 UINT stream_idx, 2221 const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); 2222 2223 void (STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate)( 2224 ID3D11VideoContext1 *This, 2225 ID3D11VideoProcessor *processor, 2226 UINT stream_idx, 2227 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate, 2228 WINBOOL repeat, 2229 const DXGI_RATIONAL *custom_rate); 2230 2231 void (STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect)( 2232 ID3D11VideoContext1 *This, 2233 ID3D11VideoProcessor *processor, 2234 UINT stream_idx, 2235 WINBOOL enable, 2236 const RECT *rect); 2237 2238 void (STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect)( 2239 ID3D11VideoContext1 *This, 2240 ID3D11VideoProcessor *processor, 2241 UINT stream_idx, 2242 WINBOOL enable, 2243 const RECT *rect); 2244 2245 void (STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha)( 2246 ID3D11VideoContext1 *This, 2247 ID3D11VideoProcessor *processor, 2248 UINT stream_idx, 2249 WINBOOL enable, 2250 float alpha); 2251 2252 void (STDMETHODCALLTYPE *VideoProcessorSetStreamPalette)( 2253 ID3D11VideoContext1 *This, 2254 ID3D11VideoProcessor *processor, 2255 UINT stream_idx, 2256 UINT entry_count, 2257 const UINT *entries); 2258 2259 void (STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio)( 2260 ID3D11VideoContext1 *This, 2261 ID3D11VideoProcessor *processor, 2262 UINT stream_idx, 2263 WINBOOL enable, 2264 const DXGI_RATIONAL *src_aspect_ratio, 2265 const DXGI_RATIONAL *dst_aspect_ratio); 2266 2267 void (STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey)( 2268 ID3D11VideoContext1 *This, 2269 ID3D11VideoProcessor *processor, 2270 UINT stream_idx, 2271 WINBOOL enable, 2272 float lower, 2273 float upper); 2274 2275 void (STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat)( 2276 ID3D11VideoContext1 *This, 2277 ID3D11VideoProcessor *processor, 2278 UINT stream_idx, 2279 WINBOOL enable, 2280 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format, 2281 WINBOOL left_view_frame0, 2282 WINBOOL base_view_frame0, 2283 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode, 2284 int mono_offset); 2285 2286 void (STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode)( 2287 ID3D11VideoContext1 *This, 2288 ID3D11VideoProcessor *processor, 2289 UINT stream_idx, 2290 WINBOOL enable); 2291 2292 void (STDMETHODCALLTYPE *VideoProcessorSetStreamFilter)( 2293 ID3D11VideoContext1 *This, 2294 ID3D11VideoProcessor *processor, 2295 UINT stream_idx, 2296 D3D11_VIDEO_PROCESSOR_FILTER filter, 2297 WINBOOL enable, 2298 int level); 2299 2300 HRESULT (STDMETHODCALLTYPE *VideoProcessorSetStreamExtension)( 2301 ID3D11VideoContext1 *This, 2302 ID3D11VideoProcessor *processor, 2303 UINT stream_idx, 2304 const GUID *guid, 2305 UINT data_size, 2306 void *data); 2307 2308 void (STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat)( 2309 ID3D11VideoContext1 *This, 2310 ID3D11VideoProcessor *processor, 2311 UINT stream_idx, 2312 D3D11_VIDEO_FRAME_FORMAT *format); 2313 2314 void (STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace)( 2315 ID3D11VideoContext1 *This, 2316 ID3D11VideoProcessor *processor, 2317 UINT stream_idx, 2318 D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); 2319 2320 void (STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate)( 2321 ID3D11VideoContext1 *This, 2322 ID3D11VideoProcessor *processor, 2323 UINT stream_idx, 2324 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate, 2325 WINBOOL *repeat, 2326 DXGI_RATIONAL *custom_rate); 2327 2328 void (STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect)( 2329 ID3D11VideoContext1 *This, 2330 ID3D11VideoProcessor *processor, 2331 UINT stream_idx, 2332 WINBOOL *enabled, 2333 RECT *rect); 2334 2335 void (STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect)( 2336 ID3D11VideoContext1 *This, 2337 ID3D11VideoProcessor *processor, 2338 UINT stream_idx, 2339 WINBOOL *enabled, 2340 RECT *rect); 2341 2342 void (STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha)( 2343 ID3D11VideoContext1 *This, 2344 ID3D11VideoProcessor *processor, 2345 UINT stream_idx, 2346 WINBOOL *enabled, 2347 float *alpha); 2348 2349 void (STDMETHODCALLTYPE *VideoProcessorGetStreamPalette)( 2350 ID3D11VideoContext1 *This, 2351 ID3D11VideoProcessor *processor, 2352 UINT stream_idx, 2353 UINT entry_count, 2354 UINT *entries); 2355 2356 void (STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio)( 2357 ID3D11VideoContext1 *This, 2358 ID3D11VideoProcessor *processor, 2359 UINT stream_idx, 2360 WINBOOL *enabled, 2361 DXGI_RATIONAL *src_aspect_ratio, 2362 DXGI_RATIONAL *dst_aspect_ratio); 2363 2364 void (STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey)( 2365 ID3D11VideoContext1 *This, 2366 ID3D11VideoProcessor *processor, 2367 UINT stream_idx, 2368 WINBOOL *enabled, 2369 float *lower, 2370 float *upper); 2371 2372 void (STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat)( 2373 ID3D11VideoContext1 *This, 2374 ID3D11VideoProcessor *processor, 2375 UINT stream_idx, 2376 WINBOOL *enabled, 2377 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format, 2378 WINBOOL *left_view_frame0, 2379 WINBOOL *base_view_frame0, 2380 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode, 2381 int *mono_offset); 2382 2383 void (STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode)( 2384 ID3D11VideoContext1 *This, 2385 ID3D11VideoProcessor *processor, 2386 UINT stream_idx, 2387 WINBOOL *enabled); 2388 2389 void (STDMETHODCALLTYPE *VideoProcessorGetStreamFilter)( 2390 ID3D11VideoContext1 *This, 2391 ID3D11VideoProcessor *processor, 2392 UINT stream_idx, 2393 D3D11_VIDEO_PROCESSOR_FILTER filter, 2394 WINBOOL *enabled, 2395 int *level); 2396 2397 HRESULT (STDMETHODCALLTYPE *VideoProcessorGetStreamExtension)( 2398 ID3D11VideoContext1 *This, 2399 ID3D11VideoProcessor *processor, 2400 UINT stream_idx, 2401 const GUID *guid, 2402 UINT data_size, 2403 void *data); 2404 2405 HRESULT (STDMETHODCALLTYPE *VideoProcessorBlt)( 2406 ID3D11VideoContext1 *This, 2407 ID3D11VideoProcessor *processor, 2408 ID3D11VideoProcessorOutputView *view, 2409 UINT frame_idx, 2410 UINT stream_count, 2411 const D3D11_VIDEO_PROCESSOR_STREAM *streams); 2412 2413 HRESULT (STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange)( 2414 ID3D11VideoContext1 *This, 2415 ID3D11CryptoSession *session, 2416 UINT data_size, 2417 void *data); 2418 2419 void (STDMETHODCALLTYPE *EncryptionBlt)( 2420 ID3D11VideoContext1 *This, 2421 ID3D11CryptoSession *session, 2422 ID3D11Texture2D *src_surface, 2423 ID3D11Texture2D *dst_surface, 2424 UINT iv_size, 2425 void *iv); 2426 2427 void (STDMETHODCALLTYPE *DecryptionBlt)( 2428 ID3D11VideoContext1 *This, 2429 ID3D11CryptoSession *session, 2430 ID3D11Texture2D *src_surface, 2431 ID3D11Texture2D *dst_surface, 2432 D3D11_ENCRYPTED_BLOCK_INFO *block_info, 2433 UINT key_size, 2434 const void *key, 2435 UINT iv_size, 2436 void *iv); 2437 2438 void (STDMETHODCALLTYPE *StartSessionKeyRefresh)( 2439 ID3D11VideoContext1 *This, 2440 ID3D11CryptoSession *session, 2441 UINT random_number_size, 2442 void *random_number); 2443 2444 void (STDMETHODCALLTYPE *FinishSessionKeyRefresh)( 2445 ID3D11VideoContext1 *This, 2446 ID3D11CryptoSession *session); 2447 2448 HRESULT (STDMETHODCALLTYPE *GetEncryptionBltKey)( 2449 ID3D11VideoContext1 *This, 2450 ID3D11CryptoSession *session, 2451 UINT key_size, 2452 void *key); 2453 2454 HRESULT (STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange)( 2455 ID3D11VideoContext1 *This, 2456 ID3D11AuthenticatedChannel *channel, 2457 UINT data_size, 2458 void *data); 2459 2460 HRESULT (STDMETHODCALLTYPE *QueryAuthenticatedChannel)( 2461 ID3D11VideoContext1 *This, 2462 ID3D11AuthenticatedChannel *channel, 2463 UINT input_size, 2464 const void *input, 2465 UINT output_size, 2466 void *output); 2467 2468 HRESULT (STDMETHODCALLTYPE *ConfigureAuthenticatedChannel)( 2469 ID3D11VideoContext1 *This, 2470 ID3D11AuthenticatedChannel *channel, 2471 UINT input_size, 2472 const void *input, 2473 D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output); 2474 2475 void (STDMETHODCALLTYPE *VideoProcessorSetStreamRotation)( 2476 ID3D11VideoContext1 *This, 2477 ID3D11VideoProcessor *processor, 2478 UINT stream_idx, 2479 WINBOOL enable, 2480 D3D11_VIDEO_PROCESSOR_ROTATION rotation); 2481 2482 void (STDMETHODCALLTYPE *VideoProcessorGetStreamRotation)( 2483 ID3D11VideoContext1 *This, 2484 ID3D11VideoProcessor *processor, 2485 UINT stream_idx, 2486 WINBOOL *enable, 2487 D3D11_VIDEO_PROCESSOR_ROTATION *rotation); 2488 2489 /*** ID3D11VideoContext1 methods ***/ 2490 HRESULT (STDMETHODCALLTYPE *SubmitDecoderBuffers1)( 2491 ID3D11VideoContext1 *This, 2492 ID3D11VideoDecoder *decoder, 2493 UINT buffer_count, 2494 const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc); 2495 2496 HRESULT (STDMETHODCALLTYPE *GetDataForNewHardwareKey)( 2497 ID3D11VideoContext1 *This, 2498 ID3D11CryptoSession *session, 2499 UINT input_size, 2500 const void *input_data, 2501 UINT64 *output_data); 2502 2503 HRESULT (STDMETHODCALLTYPE *CheckCryptoSessionStatus)( 2504 ID3D11VideoContext1 *This, 2505 ID3D11CryptoSession *session, 2506 D3D11_CRYPTO_SESSION_STATUS *status); 2507 2508 HRESULT (STDMETHODCALLTYPE *DecoderEnableDownsampling)( 2509 ID3D11VideoContext1 *This, 2510 ID3D11VideoDecoder *decoder, 2511 DXGI_COLOR_SPACE_TYPE colour_space, 2512 const D3D11_VIDEO_SAMPLE_DESC *output_desc, 2513 UINT reference_frame_count); 2514 2515 HRESULT (STDMETHODCALLTYPE *DecoderUpdateDownsampling)( 2516 ID3D11VideoContext1 *This, 2517 ID3D11VideoDecoder *decoder, 2518 const D3D11_VIDEO_SAMPLE_DESC *output_desc); 2519 2520 void (STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace1)( 2521 ID3D11VideoContext1 *This, 2522 ID3D11VideoProcessor *processor, 2523 DXGI_COLOR_SPACE_TYPE colour_space); 2524 2525 void (STDMETHODCALLTYPE *VideoProcessorSetOutputShaderUsage)( 2526 ID3D11VideoContext1 *This, 2527 ID3D11VideoProcessor *processor, 2528 WINBOOL shader_usage); 2529 2530 void (STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace1)( 2531 ID3D11VideoContext1 *This, 2532 ID3D11VideoProcessor *processor, 2533 DXGI_COLOR_SPACE_TYPE *colour_space); 2534 2535 void (STDMETHODCALLTYPE *VideoProcessorGetOutputShaderUsage)( 2536 ID3D11VideoContext1 *This, 2537 ID3D11VideoProcessor *processor, 2538 WINBOOL *shader_usage); 2539 2540 void (STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace1)( 2541 ID3D11VideoContext1 *This, 2542 ID3D11VideoProcessor *processor, 2543 UINT stream_index, 2544 DXGI_COLOR_SPACE_TYPE colour_space); 2545 2546 void (STDMETHODCALLTYPE *VideoProcessorSetStreamMirror)( 2547 ID3D11VideoContext1 *This, 2548 ID3D11VideoProcessor *processor, 2549 UINT stream_index, 2550 WINBOOL enable, 2551 WINBOOL flip_horizontal, 2552 WINBOOL flip_vertical); 2553 2554 void (STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace1)( 2555 ID3D11VideoContext1 *This, 2556 ID3D11VideoProcessor *processor, 2557 UINT stream_index, 2558 DXGI_COLOR_SPACE_TYPE *colour_space); 2559 2560 void (STDMETHODCALLTYPE *VideoProcessorGetStreamMirror)( 2561 ID3D11VideoContext1 *This, 2562 ID3D11VideoProcessor *processor, 2563 UINT stream_index, 2564 WINBOOL *enable, 2565 WINBOOL *flip_horizontal, 2566 WINBOOL *flip_vertical); 2567 2568 HRESULT (STDMETHODCALLTYPE *VideoProcessorGetBehaviorHints)( 2569 ID3D11VideoContext1 *This, 2570 ID3D11VideoProcessor *processor, 2571 UINT output_width, 2572 UINT output_height, 2573 DXGI_FORMAT output_format, 2574 UINT stream_count, 2575 const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams, 2576 UINT *behaviour_hints); 2577 2578 END_INTERFACE 2579 } ID3D11VideoContext1Vtbl; 2580 2581 interface ID3D11VideoContext1 { 2582 CONST_VTBL ID3D11VideoContext1Vtbl* lpVtbl; 2583 }; 2584 2585 #ifdef COBJMACROS 2586 #ifndef WIDL_C_INLINE_WRAPPERS 2587 /*** IUnknown methods ***/ 2588 #define ID3D11VideoContext1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2589 #define ID3D11VideoContext1_AddRef(This) (This)->lpVtbl->AddRef(This) 2590 #define ID3D11VideoContext1_Release(This) (This)->lpVtbl->Release(This) 2591 /*** ID3D11DeviceChild methods ***/ 2592 #define ID3D11VideoContext1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2593 #define ID3D11VideoContext1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2594 #define ID3D11VideoContext1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2595 #define ID3D11VideoContext1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2596 /*** ID3D11VideoContext methods ***/ 2597 #define ID3D11VideoContext1_GetDecoderBuffer(This,decoder,type,buffer_size,buffer) (This)->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer) 2598 #define ID3D11VideoContext1_ReleaseDecoderBuffer(This,decoder,type) (This)->lpVtbl->ReleaseDecoderBuffer(This,decoder,type) 2599 #define ID3D11VideoContext1_DecoderBeginFrame(This,decoder,view,key_size,key) (This)->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key) 2600 #define ID3D11VideoContext1_DecoderEndFrame(This,decoder) (This)->lpVtbl->DecoderEndFrame(This,decoder) 2601 #define ID3D11VideoContext1_SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc) (This)->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc) 2602 #define ID3D11VideoContext1_DecoderExtension(This,decoder,extension) (This)->lpVtbl->DecoderExtension(This,decoder,extension) 2603 #define ID3D11VideoContext1_VideoProcessorSetOutputTargetRect(This,processor,enable,rect) (This)->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect) 2604 #define ID3D11VideoContext1_VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color) 2605 #define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space) 2606 #define ID3D11VideoContext1_VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) 2607 #define ID3D11VideoContext1_VideoProcessorSetOutputConstriction(This,processor,enable,size) (This)->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size) 2608 #define ID3D11VideoContext1_VideoProcessorSetOutputStereoMode(This,processor,enable) (This)->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable) 2609 #define ID3D11VideoContext1_VideoProcessorSetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data) 2610 #define ID3D11VideoContext1_VideoProcessorGetOutputTargetRect(This,processor,enabled,rect) (This)->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect) 2611 #define ID3D11VideoContext1_VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color) 2612 #define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space) 2613 #define ID3D11VideoContext1_VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) 2614 #define ID3D11VideoContext1_VideoProcessorGetOutputConstriction(This,processor,enabled,size) (This)->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size) 2615 #define ID3D11VideoContext1_VideoProcessorGetOutputStereoMode(This,processor,enabled) (This)->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled) 2616 #define ID3D11VideoContext1_VideoProcessorGetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data) 2617 #define ID3D11VideoContext1_VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format) 2618 #define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space) 2619 #define ID3D11VideoContext1_VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) 2620 #define ID3D11VideoContext1_VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect) 2621 #define ID3D11VideoContext1_VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect) 2622 #define ID3D11VideoContext1_VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha) (This)->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha) 2623 #define ID3D11VideoContext1_VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries) 2624 #define ID3D11VideoContext1_VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio) 2625 #define ID3D11VideoContext1_VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper) (This)->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper) 2626 #define ID3D11VideoContext1_VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) 2627 #define ID3D11VideoContext1_VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable) (This)->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable) 2628 #define ID3D11VideoContext1_VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level) (This)->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level) 2629 #define ID3D11VideoContext1_VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data) 2630 #define ID3D11VideoContext1_VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format) 2631 #define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space) 2632 #define ID3D11VideoContext1_VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) 2633 #define ID3D11VideoContext1_VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect) 2634 #define ID3D11VideoContext1_VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect) 2635 #define ID3D11VideoContext1_VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha) (This)->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha) 2636 #define ID3D11VideoContext1_VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries) 2637 #define ID3D11VideoContext1_VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio) 2638 #define ID3D11VideoContext1_VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper) (This)->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper) 2639 #define ID3D11VideoContext1_VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) 2640 #define ID3D11VideoContext1_VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled) (This)->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled) 2641 #define ID3D11VideoContext1_VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level) (This)->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level) 2642 #define ID3D11VideoContext1_VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data) 2643 #define ID3D11VideoContext1_VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams) (This)->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams) 2644 #define ID3D11VideoContext1_NegotiateCryptoSessionKeyExchange(This,session,data_size,data) (This)->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data) 2645 #define ID3D11VideoContext1_EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv) (This)->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv) 2646 #define ID3D11VideoContext1_DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv) (This)->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv) 2647 #define ID3D11VideoContext1_StartSessionKeyRefresh(This,session,random_number_size,random_number) (This)->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number) 2648 #define ID3D11VideoContext1_FinishSessionKeyRefresh(This,session) (This)->lpVtbl->FinishSessionKeyRefresh(This,session) 2649 #define ID3D11VideoContext1_GetEncryptionBltKey(This,session,key_size,key) (This)->lpVtbl->GetEncryptionBltKey(This,session,key_size,key) 2650 #define ID3D11VideoContext1_NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data) (This)->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data) 2651 #define ID3D11VideoContext1_QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output) (This)->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output) 2652 #define ID3D11VideoContext1_ConfigureAuthenticatedChannel(This,channel,input_size,input,output) (This)->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output) 2653 #define ID3D11VideoContext1_VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation) 2654 #define ID3D11VideoContext1_VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation) 2655 /*** ID3D11VideoContext1 methods ***/ 2656 #define ID3D11VideoContext1_SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc) (This)->lpVtbl->SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc) 2657 #define ID3D11VideoContext1_GetDataForNewHardwareKey(This,session,input_size,input_data,output_data) (This)->lpVtbl->GetDataForNewHardwareKey(This,session,input_size,input_data,output_data) 2658 #define ID3D11VideoContext1_CheckCryptoSessionStatus(This,session,status) (This)->lpVtbl->CheckCryptoSessionStatus(This,session,status) 2659 #define ID3D11VideoContext1_DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count) (This)->lpVtbl->DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count) 2660 #define ID3D11VideoContext1_DecoderUpdateDownsampling(This,decoder,output_desc) (This)->lpVtbl->DecoderUpdateDownsampling(This,decoder,output_desc) 2661 #define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1(This,processor,colour_space) (This)->lpVtbl->VideoProcessorSetOutputColorSpace1(This,processor,colour_space) 2662 #define ID3D11VideoContext1_VideoProcessorSetOutputShaderUsage(This,processor,shader_usage) (This)->lpVtbl->VideoProcessorSetOutputShaderUsage(This,processor,shader_usage) 2663 #define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace1(This,processor,colour_space) (This)->lpVtbl->VideoProcessorGetOutputColorSpace1(This,processor,colour_space) 2664 #define ID3D11VideoContext1_VideoProcessorGetOutputShaderUsage(This,processor,shader_usage) (This)->lpVtbl->VideoProcessorGetOutputShaderUsage(This,processor,shader_usage) 2665 #define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space) (This)->lpVtbl->VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space) 2666 #define ID3D11VideoContext1_VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) (This)->lpVtbl->VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) 2667 #define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space) (This)->lpVtbl->VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space) 2668 #define ID3D11VideoContext1_VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) (This)->lpVtbl->VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) 2669 #define ID3D11VideoContext1_VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints) (This)->lpVtbl->VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints) 2670 #else 2671 /*** IUnknown methods ***/ 2672 static FORCEINLINE HRESULT ID3D11VideoContext1_QueryInterface(ID3D11VideoContext1* This,REFIID riid,void **ppvObject) { 2673 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2674 } 2675 static FORCEINLINE ULONG ID3D11VideoContext1_AddRef(ID3D11VideoContext1* This) { 2676 return This->lpVtbl->AddRef(This); 2677 } 2678 static FORCEINLINE ULONG ID3D11VideoContext1_Release(ID3D11VideoContext1* This) { 2679 return This->lpVtbl->Release(This); 2680 } 2681 /*** ID3D11DeviceChild methods ***/ 2682 static FORCEINLINE void ID3D11VideoContext1_GetDevice(ID3D11VideoContext1* This,ID3D11Device **ppDevice) { 2683 This->lpVtbl->GetDevice(This,ppDevice); 2684 } 2685 static FORCEINLINE HRESULT ID3D11VideoContext1_GetPrivateData(ID3D11VideoContext1* This,REFGUID guid,UINT *pDataSize,void *pData) { 2686 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2687 } 2688 static FORCEINLINE HRESULT ID3D11VideoContext1_SetPrivateData(ID3D11VideoContext1* This,REFGUID guid,UINT DataSize,const void *pData) { 2689 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2690 } 2691 static FORCEINLINE HRESULT ID3D11VideoContext1_SetPrivateDataInterface(ID3D11VideoContext1* This,REFGUID guid,const IUnknown *pData) { 2692 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2693 } 2694 /*** ID3D11VideoContext methods ***/ 2695 static FORCEINLINE HRESULT ID3D11VideoContext1_GetDecoderBuffer(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type,UINT *buffer_size,void **buffer) { 2696 return This->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer); 2697 } 2698 static FORCEINLINE HRESULT ID3D11VideoContext1_ReleaseDecoderBuffer(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type) { 2699 return This->lpVtbl->ReleaseDecoderBuffer(This,decoder,type); 2700 } 2701 static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderBeginFrame(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,ID3D11VideoDecoderOutputView *view,UINT key_size,const void *key) { 2702 return This->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key); 2703 } 2704 static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderEndFrame(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder) { 2705 return This->lpVtbl->DecoderEndFrame(This,decoder); 2706 } 2707 static FORCEINLINE HRESULT ID3D11VideoContext1_SubmitDecoderBuffers(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,UINT buffers_count,const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc) { 2708 return This->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc); 2709 } 2710 static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderExtension(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,const D3D11_VIDEO_DECODER_EXTENSION *extension) { 2711 return This->lpVtbl->DecoderExtension(This,decoder,extension); 2712 } 2713 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputTargetRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL enable,const RECT *rect) { 2714 This->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect); 2715 } 2716 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputBackgroundColor(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL y_cb_cr,const D3D11_VIDEO_COLOR *color) { 2717 This->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color); 2718 } 2719 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { 2720 This->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space); 2721 } 2722 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputAlphaFillMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,UINT stream_idx) { 2723 This->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx); 2724 } 2725 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputConstriction(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL enable,SIZE size) { 2726 This->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size); 2727 } 2728 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputStereoMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL enable) { 2729 This->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable); 2730 } 2731 static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorSetOutputExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) { 2732 return This->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data); 2733 } 2734 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputTargetRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,RECT *rect) { 2735 This->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect); 2736 } 2737 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputBackgroundColor(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *y_cb_cr,D3D11_VIDEO_COLOR *color) { 2738 This->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color); 2739 } 2740 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { 2741 This->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space); 2742 } 2743 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputAlphaFillMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,UINT *stream_idx) { 2744 This->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx); 2745 } 2746 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputConstriction(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,SIZE *size) { 2747 This->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size); 2748 } 2749 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputStereoMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *enabled) { 2750 This->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled); 2751 } 2752 static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorGetOutputExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) { 2753 return This->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data); 2754 } 2755 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamFrameFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT format) { 2756 This->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format); 2757 } 2758 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { 2759 This->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space); 2760 } 2761 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamOutputRate(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,WINBOOL repeat,const DXGI_RATIONAL *custom_rate) { 2762 This->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate); 2763 } 2764 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamSourceRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) { 2765 This->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect); 2766 } 2767 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamDestRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) { 2768 This->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect); 2769 } 2770 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamAlpha(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float alpha) { 2771 This->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha); 2772 } 2773 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamPalette(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,const UINT *entries) { 2774 This->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries); 2775 } 2776 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamPixelAspectRatio(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const DXGI_RATIONAL *src_aspect_ratio,const DXGI_RATIONAL *dst_aspect_ratio) { 2777 This->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio); 2778 } 2779 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamLumaKey(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float lower,float upper) { 2780 This->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper); 2781 } 2782 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamStereoFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,WINBOOL left_view_frame0,WINBOOL base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,int mono_offset) { 2783 This->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset); 2784 } 2785 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamAutoProcessingMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable) { 2786 This->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable); 2787 } 2788 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamFilter(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL enable,int level) { 2789 This->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level); 2790 } 2791 static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorSetStreamExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) { 2792 return This->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data); 2793 } 2794 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamFrameFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT *format) { 2795 This->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format); 2796 } 2797 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { 2798 This->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space); 2799 } 2800 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamOutputRate(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,WINBOOL *repeat,DXGI_RATIONAL *custom_rate) { 2801 This->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate); 2802 } 2803 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamSourceRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) { 2804 This->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect); 2805 } 2806 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamDestRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) { 2807 This->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect); 2808 } 2809 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamAlpha(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *alpha) { 2810 This->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha); 2811 } 2812 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamPalette(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,UINT *entries) { 2813 This->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries); 2814 } 2815 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamPixelAspectRatio(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,DXGI_RATIONAL *src_aspect_ratio,DXGI_RATIONAL *dst_aspect_ratio) { 2816 This->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio); 2817 } 2818 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamLumaKey(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *lower,float *upper) { 2819 This->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper); 2820 } 2821 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamStereoFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,WINBOOL *left_view_frame0,WINBOOL *base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,int *mono_offset) { 2822 This->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset); 2823 } 2824 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamAutoProcessingMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled) { 2825 This->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled); 2826 } 2827 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamFilter(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL *enabled,int *level) { 2828 This->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level); 2829 } 2830 static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorGetStreamExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) { 2831 return This->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data); 2832 } 2833 static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorBlt(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,ID3D11VideoProcessorOutputView *view,UINT frame_idx,UINT stream_count,const D3D11_VIDEO_PROCESSOR_STREAM *streams) { 2834 return This->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams); 2835 } 2836 static FORCEINLINE HRESULT ID3D11VideoContext1_NegotiateCryptoSessionKeyExchange(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT data_size,void *data) { 2837 return This->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data); 2838 } 2839 static FORCEINLINE void ID3D11VideoContext1_EncryptionBlt(ID3D11VideoContext1* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,UINT iv_size,void *iv) { 2840 This->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv); 2841 } 2842 static FORCEINLINE void ID3D11VideoContext1_DecryptionBlt(ID3D11VideoContext1* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,D3D11_ENCRYPTED_BLOCK_INFO *block_info,UINT key_size,const void *key,UINT iv_size,void *iv) { 2843 This->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv); 2844 } 2845 static FORCEINLINE void ID3D11VideoContext1_StartSessionKeyRefresh(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT random_number_size,void *random_number) { 2846 This->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number); 2847 } 2848 static FORCEINLINE void ID3D11VideoContext1_FinishSessionKeyRefresh(ID3D11VideoContext1* This,ID3D11CryptoSession *session) { 2849 This->lpVtbl->FinishSessionKeyRefresh(This,session); 2850 } 2851 static FORCEINLINE HRESULT ID3D11VideoContext1_GetEncryptionBltKey(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT key_size,void *key) { 2852 return This->lpVtbl->GetEncryptionBltKey(This,session,key_size,key); 2853 } 2854 static FORCEINLINE HRESULT ID3D11VideoContext1_NegotiateAuthenticatedChannelKeyExchange(ID3D11VideoContext1* This,ID3D11AuthenticatedChannel *channel,UINT data_size,void *data) { 2855 return This->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data); 2856 } 2857 static FORCEINLINE HRESULT ID3D11VideoContext1_QueryAuthenticatedChannel(ID3D11VideoContext1* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,UINT output_size,void *output) { 2858 return This->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output); 2859 } 2860 static FORCEINLINE HRESULT ID3D11VideoContext1_ConfigureAuthenticatedChannel(ID3D11VideoContext1* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output) { 2861 return This->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output); 2862 } 2863 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamRotation(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_ROTATION rotation) { 2864 This->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation); 2865 } 2866 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamRotation(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enable,D3D11_VIDEO_PROCESSOR_ROTATION *rotation) { 2867 This->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation); 2868 } 2869 /*** ID3D11VideoContext1 methods ***/ 2870 static FORCEINLINE HRESULT ID3D11VideoContext1_SubmitDecoderBuffers1(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,UINT buffer_count,const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc) { 2871 return This->lpVtbl->SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc); 2872 } 2873 static FORCEINLINE HRESULT ID3D11VideoContext1_GetDataForNewHardwareKey(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT input_size,const void *input_data,UINT64 *output_data) { 2874 return This->lpVtbl->GetDataForNewHardwareKey(This,session,input_size,input_data,output_data); 2875 } 2876 static FORCEINLINE HRESULT ID3D11VideoContext1_CheckCryptoSessionStatus(ID3D11VideoContext1* This,ID3D11CryptoSession *session,D3D11_CRYPTO_SESSION_STATUS *status) { 2877 return This->lpVtbl->CheckCryptoSessionStatus(This,session,status); 2878 } 2879 static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderEnableDownsampling(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,DXGI_COLOR_SPACE_TYPE colour_space,const D3D11_VIDEO_SAMPLE_DESC *output_desc,UINT reference_frame_count) { 2880 return This->lpVtbl->DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count); 2881 } 2882 static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderUpdateDownsampling(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,const D3D11_VIDEO_SAMPLE_DESC *output_desc) { 2883 return This->lpVtbl->DecoderUpdateDownsampling(This,decoder,output_desc); 2884 } 2885 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,DXGI_COLOR_SPACE_TYPE colour_space) { 2886 This->lpVtbl->VideoProcessorSetOutputColorSpace1(This,processor,colour_space); 2887 } 2888 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputShaderUsage(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL shader_usage) { 2889 This->lpVtbl->VideoProcessorSetOutputShaderUsage(This,processor,shader_usage); 2890 } 2891 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,DXGI_COLOR_SPACE_TYPE *colour_space) { 2892 This->lpVtbl->VideoProcessorGetOutputColorSpace1(This,processor,colour_space); 2893 } 2894 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputShaderUsage(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *shader_usage) { 2895 This->lpVtbl->VideoProcessorGetOutputShaderUsage(This,processor,shader_usage); 2896 } 2897 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_COLOR_SPACE_TYPE colour_space) { 2898 This->lpVtbl->VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space); 2899 } 2900 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamMirror(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,WINBOOL enable,WINBOOL flip_horizontal,WINBOOL flip_vertical) { 2901 This->lpVtbl->VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical); 2902 } 2903 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_COLOR_SPACE_TYPE *colour_space) { 2904 This->lpVtbl->VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space); 2905 } 2906 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamMirror(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,WINBOOL *enable,WINBOOL *flip_horizontal,WINBOOL *flip_vertical) { 2907 This->lpVtbl->VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical); 2908 } 2909 static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorGetBehaviorHints(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT output_width,UINT output_height,DXGI_FORMAT output_format,UINT stream_count,const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams,UINT *behaviour_hints) { 2910 return This->lpVtbl->VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints); 2911 } 2912 #endif 2913 #endif 2914 2915 #endif 2916 2917 2918 #endif /* __ID3D11VideoContext1_INTERFACE_DEFINED__ */ 2919 2920 /***************************************************************************** 2921 * ID3D11VideoDevice1 interface 2922 */ 2923 #ifndef __ID3D11VideoDevice1_INTERFACE_DEFINED__ 2924 #define __ID3D11VideoDevice1_INTERFACE_DEFINED__ 2925 2926 DEFINE_GUID(IID_ID3D11VideoDevice1, 0x29da1d51, 0x1321, 0x4454, 0x80,0x4b, 0xf5,0xfc,0x9f,0x86,0x1f,0x0f); 2927 #if defined(__cplusplus) && !defined(CINTERFACE) 2928 MIDL_INTERFACE("29da1d51-1321-4454-804b-f5fc9f861f0f") 2929 ID3D11VideoDevice1 : public ID3D11VideoDevice 2930 { 2931 virtual HRESULT STDMETHODCALLTYPE GetCryptoSessionPrivateDataSize( 2932 const GUID *crypto_type, 2933 const GUID *decoder_profile, 2934 const GUID *key_exchange_type, 2935 UINT *input_size, 2936 UINT *output_size) = 0; 2937 2938 virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderCaps( 2939 const GUID *decoder_profile, 2940 UINT sample_width, 2941 UINT sample_height, 2942 const DXGI_RATIONAL *framerate, 2943 UINT bitrate, 2944 const GUID *crypto_type, 2945 UINT *decoder_caps) = 0; 2946 2947 virtual HRESULT STDMETHODCALLTYPE CheckVideoDecoderDownsampling( 2948 const D3D11_VIDEO_DECODER_DESC *input_desc, 2949 DXGI_COLOR_SPACE_TYPE input_colour_space, 2950 const D3D11_VIDEO_DECODER_CONFIG *input_config, 2951 const DXGI_RATIONAL *framerate, 2952 const D3D11_VIDEO_SAMPLE_DESC *output_desc, 2953 WINBOOL *supported, 2954 WINBOOL *real_time_hint) = 0; 2955 2956 virtual HRESULT STDMETHODCALLTYPE RecommendVideoDecoderDownsampleParameters( 2957 const D3D11_VIDEO_DECODER_DESC *input_desc, 2958 DXGI_COLOR_SPACE_TYPE input_colour_space, 2959 const D3D11_VIDEO_DECODER_CONFIG *input_config, 2960 const DXGI_RATIONAL *framerate, 2961 D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc) = 0; 2962 2963 }; 2964 #ifdef __CRT_UUID_DECL 2965 __CRT_UUID_DECL(ID3D11VideoDevice1, 0x29da1d51, 0x1321, 0x4454, 0x80,0x4b, 0xf5,0xfc,0x9f,0x86,0x1f,0x0f) 2966 #endif 2967 #else 2968 typedef struct ID3D11VideoDevice1Vtbl { 2969 BEGIN_INTERFACE 2970 2971 /*** IUnknown methods ***/ 2972 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2973 ID3D11VideoDevice1 *This, 2974 REFIID riid, 2975 void **ppvObject); 2976 2977 ULONG (STDMETHODCALLTYPE *AddRef)( 2978 ID3D11VideoDevice1 *This); 2979 2980 ULONG (STDMETHODCALLTYPE *Release)( 2981 ID3D11VideoDevice1 *This); 2982 2983 /*** ID3D11VideoDevice methods ***/ 2984 HRESULT (STDMETHODCALLTYPE *CreateVideoDecoder)( 2985 ID3D11VideoDevice1 *This, 2986 const D3D11_VIDEO_DECODER_DESC *pVideoDesc, 2987 const D3D11_VIDEO_DECODER_CONFIG *pConfig, 2988 ID3D11VideoDecoder **ppDecoder); 2989 2990 HRESULT (STDMETHODCALLTYPE *CreateVideoProcessor)( 2991 ID3D11VideoDevice1 *This, 2992 ID3D11VideoProcessorEnumerator *pEnum, 2993 UINT RateConversionIndex, 2994 ID3D11VideoProcessor **ppVideoProcessor); 2995 2996 HRESULT (STDMETHODCALLTYPE *CreateAuthenticatedChannel)( 2997 ID3D11VideoDevice1 *This, 2998 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType, 2999 ID3D11AuthenticatedChannel **ppAuthenticatedChannel); 3000 3001 HRESULT (STDMETHODCALLTYPE *CreateCryptoSession)( 3002 ID3D11VideoDevice1 *This, 3003 const GUID *pCryptoType, 3004 const GUID *pDecoderProfile, 3005 const GUID *pKeyExchangeType, 3006 ID3D11CryptoSession **ppCryptoSession); 3007 3008 HRESULT (STDMETHODCALLTYPE *CreateVideoDecoderOutputView)( 3009 ID3D11VideoDevice1 *This, 3010 ID3D11Resource *pResource, 3011 const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc, 3012 ID3D11VideoDecoderOutputView **ppVDOVView); 3013 3014 HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorInputView)( 3015 ID3D11VideoDevice1 *This, 3016 ID3D11Resource *pResource, 3017 ID3D11VideoProcessorEnumerator *pEnum, 3018 const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc, 3019 ID3D11VideoProcessorInputView **ppVPIView); 3020 3021 HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorOutputView)( 3022 ID3D11VideoDevice1 *This, 3023 ID3D11Resource *pResource, 3024 ID3D11VideoProcessorEnumerator *pEnum, 3025 const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc, 3026 ID3D11VideoProcessorOutputView **ppVPOView); 3027 3028 HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorEnumerator)( 3029 ID3D11VideoDevice1 *This, 3030 const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc, 3031 ID3D11VideoProcessorEnumerator **ppEnum); 3032 3033 UINT (STDMETHODCALLTYPE *GetVideoDecoderProfileCount)( 3034 ID3D11VideoDevice1 *This); 3035 3036 HRESULT (STDMETHODCALLTYPE *GetVideoDecoderProfile)( 3037 ID3D11VideoDevice1 *This, 3038 UINT Index, 3039 GUID *pDecoderProfile); 3040 3041 HRESULT (STDMETHODCALLTYPE *CheckVideoDecoderFormat)( 3042 ID3D11VideoDevice1 *This, 3043 const GUID *pDecoderProfile, 3044 DXGI_FORMAT Format, 3045 WINBOOL *pSupported); 3046 3047 HRESULT (STDMETHODCALLTYPE *GetVideoDecoderConfigCount)( 3048 ID3D11VideoDevice1 *This, 3049 const D3D11_VIDEO_DECODER_DESC *pDesc, 3050 UINT *pCount); 3051 3052 HRESULT (STDMETHODCALLTYPE *GetVideoDecoderConfig)( 3053 ID3D11VideoDevice1 *This, 3054 const D3D11_VIDEO_DECODER_DESC *pDesc, 3055 UINT Index, 3056 D3D11_VIDEO_DECODER_CONFIG *pConfig); 3057 3058 HRESULT (STDMETHODCALLTYPE *GetContentProtectionCaps)( 3059 ID3D11VideoDevice1 *This, 3060 const GUID *pCryptoType, 3061 const GUID *pDecoderProfile, 3062 D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps); 3063 3064 HRESULT (STDMETHODCALLTYPE *CheckCryptoKeyExchange)( 3065 ID3D11VideoDevice1 *This, 3066 const GUID *pCryptoType, 3067 const GUID *pDecoderProfile, 3068 UINT Index, 3069 GUID *pKeyExchangeType); 3070 3071 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3072 ID3D11VideoDevice1 *This, 3073 REFGUID guid, 3074 UINT DataSize, 3075 const void *pData); 3076 3077 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3078 ID3D11VideoDevice1 *This, 3079 REFGUID guid, 3080 const IUnknown *pData); 3081 3082 /*** ID3D11VideoDevice1 methods ***/ 3083 HRESULT (STDMETHODCALLTYPE *GetCryptoSessionPrivateDataSize)( 3084 ID3D11VideoDevice1 *This, 3085 const GUID *crypto_type, 3086 const GUID *decoder_profile, 3087 const GUID *key_exchange_type, 3088 UINT *input_size, 3089 UINT *output_size); 3090 3091 HRESULT (STDMETHODCALLTYPE *GetVideoDecoderCaps)( 3092 ID3D11VideoDevice1 *This, 3093 const GUID *decoder_profile, 3094 UINT sample_width, 3095 UINT sample_height, 3096 const DXGI_RATIONAL *framerate, 3097 UINT bitrate, 3098 const GUID *crypto_type, 3099 UINT *decoder_caps); 3100 3101 HRESULT (STDMETHODCALLTYPE *CheckVideoDecoderDownsampling)( 3102 ID3D11VideoDevice1 *This, 3103 const D3D11_VIDEO_DECODER_DESC *input_desc, 3104 DXGI_COLOR_SPACE_TYPE input_colour_space, 3105 const D3D11_VIDEO_DECODER_CONFIG *input_config, 3106 const DXGI_RATIONAL *framerate, 3107 const D3D11_VIDEO_SAMPLE_DESC *output_desc, 3108 WINBOOL *supported, 3109 WINBOOL *real_time_hint); 3110 3111 HRESULT (STDMETHODCALLTYPE *RecommendVideoDecoderDownsampleParameters)( 3112 ID3D11VideoDevice1 *This, 3113 const D3D11_VIDEO_DECODER_DESC *input_desc, 3114 DXGI_COLOR_SPACE_TYPE input_colour_space, 3115 const D3D11_VIDEO_DECODER_CONFIG *input_config, 3116 const DXGI_RATIONAL *framerate, 3117 D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc); 3118 3119 END_INTERFACE 3120 } ID3D11VideoDevice1Vtbl; 3121 3122 interface ID3D11VideoDevice1 { 3123 CONST_VTBL ID3D11VideoDevice1Vtbl* lpVtbl; 3124 }; 3125 3126 #ifdef COBJMACROS 3127 #ifndef WIDL_C_INLINE_WRAPPERS 3128 /*** IUnknown methods ***/ 3129 #define ID3D11VideoDevice1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3130 #define ID3D11VideoDevice1_AddRef(This) (This)->lpVtbl->AddRef(This) 3131 #define ID3D11VideoDevice1_Release(This) (This)->lpVtbl->Release(This) 3132 /*** ID3D11VideoDevice methods ***/ 3133 #define ID3D11VideoDevice1_CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) (This)->lpVtbl->CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) 3134 #define ID3D11VideoDevice1_CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) (This)->lpVtbl->CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) 3135 #define ID3D11VideoDevice1_CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) (This)->lpVtbl->CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) 3136 #define ID3D11VideoDevice1_CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) (This)->lpVtbl->CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) 3137 #define ID3D11VideoDevice1_CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) (This)->lpVtbl->CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) 3138 #define ID3D11VideoDevice1_CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) (This)->lpVtbl->CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) 3139 #define ID3D11VideoDevice1_CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) (This)->lpVtbl->CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) 3140 #define ID3D11VideoDevice1_CreateVideoProcessorEnumerator(This,pDesc,ppEnum) (This)->lpVtbl->CreateVideoProcessorEnumerator(This,pDesc,ppEnum) 3141 #define ID3D11VideoDevice1_GetVideoDecoderProfileCount(This) (This)->lpVtbl->GetVideoDecoderProfileCount(This) 3142 #define ID3D11VideoDevice1_GetVideoDecoderProfile(This,Index,pDecoderProfile) (This)->lpVtbl->GetVideoDecoderProfile(This,Index,pDecoderProfile) 3143 #define ID3D11VideoDevice1_CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) (This)->lpVtbl->CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) 3144 #define ID3D11VideoDevice1_GetVideoDecoderConfigCount(This,pDesc,pCount) (This)->lpVtbl->GetVideoDecoderConfigCount(This,pDesc,pCount) 3145 #define ID3D11VideoDevice1_GetVideoDecoderConfig(This,pDesc,Index,pConfig) (This)->lpVtbl->GetVideoDecoderConfig(This,pDesc,Index,pConfig) 3146 #define ID3D11VideoDevice1_GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) (This)->lpVtbl->GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) 3147 #define ID3D11VideoDevice1_CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) (This)->lpVtbl->CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) 3148 #define ID3D11VideoDevice1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3149 #define ID3D11VideoDevice1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3150 /*** ID3D11VideoDevice1 methods ***/ 3151 #define ID3D11VideoDevice1_GetCryptoSessionPrivateDataSize(This,crypto_type,decoder_profile,key_exchange_type,input_size,output_size) (This)->lpVtbl->GetCryptoSessionPrivateDataSize(This,crypto_type,decoder_profile,key_exchange_type,input_size,output_size) 3152 #define ID3D11VideoDevice1_GetVideoDecoderCaps(This,decoder_profile,sample_width,sample_height,framerate,bitrate,crypto_type,decoder_caps) (This)->lpVtbl->GetVideoDecoderCaps(This,decoder_profile,sample_width,sample_height,framerate,bitrate,crypto_type,decoder_caps) 3153 #define ID3D11VideoDevice1_CheckVideoDecoderDownsampling(This,input_desc,input_colour_space,input_config,framerate,output_desc,supported,real_time_hint) (This)->lpVtbl->CheckVideoDecoderDownsampling(This,input_desc,input_colour_space,input_config,framerate,output_desc,supported,real_time_hint) 3154 #define ID3D11VideoDevice1_RecommendVideoDecoderDownsampleParameters(This,input_desc,input_colour_space,input_config,framerate,recommended_output_desc) (This)->lpVtbl->RecommendVideoDecoderDownsampleParameters(This,input_desc,input_colour_space,input_config,framerate,recommended_output_desc) 3155 #else 3156 /*** IUnknown methods ***/ 3157 static FORCEINLINE HRESULT ID3D11VideoDevice1_QueryInterface(ID3D11VideoDevice1* This,REFIID riid,void **ppvObject) { 3158 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3159 } 3160 static FORCEINLINE ULONG ID3D11VideoDevice1_AddRef(ID3D11VideoDevice1* This) { 3161 return This->lpVtbl->AddRef(This); 3162 } 3163 static FORCEINLINE ULONG ID3D11VideoDevice1_Release(ID3D11VideoDevice1* This) { 3164 return This->lpVtbl->Release(This); 3165 } 3166 /*** ID3D11VideoDevice methods ***/ 3167 static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoDecoder(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *pVideoDesc,const D3D11_VIDEO_DECODER_CONFIG *pConfig,ID3D11VideoDecoder **ppDecoder) { 3168 return This->lpVtbl->CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder); 3169 } 3170 static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessor(ID3D11VideoDevice1* This,ID3D11VideoProcessorEnumerator *pEnum,UINT RateConversionIndex,ID3D11VideoProcessor **ppVideoProcessor) { 3171 return This->lpVtbl->CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor); 3172 } 3173 static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateAuthenticatedChannel(ID3D11VideoDevice1* This,D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,ID3D11AuthenticatedChannel **ppAuthenticatedChannel) { 3174 return This->lpVtbl->CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel); 3175 } 3176 static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateCryptoSession(ID3D11VideoDevice1* This,const GUID *pCryptoType,const GUID *pDecoderProfile,const GUID *pKeyExchangeType,ID3D11CryptoSession **ppCryptoSession) { 3177 return This->lpVtbl->CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession); 3178 } 3179 static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoDecoderOutputView(ID3D11VideoDevice1* This,ID3D11Resource *pResource,const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,ID3D11VideoDecoderOutputView **ppVDOVView) { 3180 return This->lpVtbl->CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView); 3181 } 3182 static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessorInputView(ID3D11VideoDevice1* This,ID3D11Resource *pResource,ID3D11VideoProcessorEnumerator *pEnum,const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,ID3D11VideoProcessorInputView **ppVPIView) { 3183 return This->lpVtbl->CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView); 3184 } 3185 static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessorOutputView(ID3D11VideoDevice1* This,ID3D11Resource *pResource,ID3D11VideoProcessorEnumerator *pEnum,const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,ID3D11VideoProcessorOutputView **ppVPOView) { 3186 return This->lpVtbl->CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView); 3187 } 3188 static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessorEnumerator(ID3D11VideoDevice1* This,const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,ID3D11VideoProcessorEnumerator **ppEnum) { 3189 return This->lpVtbl->CreateVideoProcessorEnumerator(This,pDesc,ppEnum); 3190 } 3191 static FORCEINLINE UINT ID3D11VideoDevice1_GetVideoDecoderProfileCount(ID3D11VideoDevice1* This) { 3192 return This->lpVtbl->GetVideoDecoderProfileCount(This); 3193 } 3194 static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderProfile(ID3D11VideoDevice1* This,UINT Index,GUID *pDecoderProfile) { 3195 return This->lpVtbl->GetVideoDecoderProfile(This,Index,pDecoderProfile); 3196 } 3197 static FORCEINLINE HRESULT ID3D11VideoDevice1_CheckVideoDecoderFormat(ID3D11VideoDevice1* This,const GUID *pDecoderProfile,DXGI_FORMAT Format,WINBOOL *pSupported) { 3198 return This->lpVtbl->CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported); 3199 } 3200 static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderConfigCount(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *pDesc,UINT *pCount) { 3201 return This->lpVtbl->GetVideoDecoderConfigCount(This,pDesc,pCount); 3202 } 3203 static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderConfig(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *pDesc,UINT Index,D3D11_VIDEO_DECODER_CONFIG *pConfig) { 3204 return This->lpVtbl->GetVideoDecoderConfig(This,pDesc,Index,pConfig); 3205 } 3206 static FORCEINLINE HRESULT ID3D11VideoDevice1_GetContentProtectionCaps(ID3D11VideoDevice1* This,const GUID *pCryptoType,const GUID *pDecoderProfile,D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps) { 3207 return This->lpVtbl->GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps); 3208 } 3209 static FORCEINLINE HRESULT ID3D11VideoDevice1_CheckCryptoKeyExchange(ID3D11VideoDevice1* This,const GUID *pCryptoType,const GUID *pDecoderProfile,UINT Index,GUID *pKeyExchangeType) { 3210 return This->lpVtbl->CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType); 3211 } 3212 static FORCEINLINE HRESULT ID3D11VideoDevice1_SetPrivateData(ID3D11VideoDevice1* This,REFGUID guid,UINT DataSize,const void *pData) { 3213 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3214 } 3215 static FORCEINLINE HRESULT ID3D11VideoDevice1_SetPrivateDataInterface(ID3D11VideoDevice1* This,REFGUID guid,const IUnknown *pData) { 3216 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3217 } 3218 /*** ID3D11VideoDevice1 methods ***/ 3219 static FORCEINLINE HRESULT ID3D11VideoDevice1_GetCryptoSessionPrivateDataSize(ID3D11VideoDevice1* This,const GUID *crypto_type,const GUID *decoder_profile,const GUID *key_exchange_type,UINT *input_size,UINT *output_size) { 3220 return This->lpVtbl->GetCryptoSessionPrivateDataSize(This,crypto_type,decoder_profile,key_exchange_type,input_size,output_size); 3221 } 3222 static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderCaps(ID3D11VideoDevice1* This,const GUID *decoder_profile,UINT sample_width,UINT sample_height,const DXGI_RATIONAL *framerate,UINT bitrate,const GUID *crypto_type,UINT *decoder_caps) { 3223 return This->lpVtbl->GetVideoDecoderCaps(This,decoder_profile,sample_width,sample_height,framerate,bitrate,crypto_type,decoder_caps); 3224 } 3225 static FORCEINLINE HRESULT ID3D11VideoDevice1_CheckVideoDecoderDownsampling(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *input_desc,DXGI_COLOR_SPACE_TYPE input_colour_space,const D3D11_VIDEO_DECODER_CONFIG *input_config,const DXGI_RATIONAL *framerate,const D3D11_VIDEO_SAMPLE_DESC *output_desc,WINBOOL *supported,WINBOOL *real_time_hint) { 3226 return This->lpVtbl->CheckVideoDecoderDownsampling(This,input_desc,input_colour_space,input_config,framerate,output_desc,supported,real_time_hint); 3227 } 3228 static FORCEINLINE HRESULT ID3D11VideoDevice1_RecommendVideoDecoderDownsampleParameters(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *input_desc,DXGI_COLOR_SPACE_TYPE input_colour_space,const D3D11_VIDEO_DECODER_CONFIG *input_config,const DXGI_RATIONAL *framerate,D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc) { 3229 return This->lpVtbl->RecommendVideoDecoderDownsampleParameters(This,input_desc,input_colour_space,input_config,framerate,recommended_output_desc); 3230 } 3231 #endif 3232 #endif 3233 3234 #endif 3235 3236 3237 #endif /* __ID3D11VideoDevice1_INTERFACE_DEFINED__ */ 3238 3239 /***************************************************************************** 3240 * ID3D11VideoProcessorEnumerator1 interface 3241 */ 3242 #ifndef __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ 3243 #define __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ 3244 3245 DEFINE_GUID(IID_ID3D11VideoProcessorEnumerator1, 0x465217f2, 0x5568, 0x43cf, 0xb5,0xb9, 0xf6,0x1d,0x54,0x53,0x1c,0xa1); 3246 #if defined(__cplusplus) && !defined(CINTERFACE) 3247 MIDL_INTERFACE("465217f2-5568-43cf-b5b9-f61d54531ca1") 3248 ID3D11VideoProcessorEnumerator1 : public ID3D11VideoProcessorEnumerator 3249 { 3250 virtual HRESULT STDMETHODCALLTYPE CheckVideoProcessorFormatConversion( 3251 DXGI_FORMAT input_format, 3252 DXGI_COLOR_SPACE_TYPE input_colour_space, 3253 DXGI_FORMAT output_format, 3254 DXGI_COLOR_SPACE_TYPE output_colour_space, 3255 WINBOOL *supported) = 0; 3256 3257 }; 3258 #ifdef __CRT_UUID_DECL 3259 __CRT_UUID_DECL(ID3D11VideoProcessorEnumerator1, 0x465217f2, 0x5568, 0x43cf, 0xb5,0xb9, 0xf6,0x1d,0x54,0x53,0x1c,0xa1) 3260 #endif 3261 #else 3262 typedef struct ID3D11VideoProcessorEnumerator1Vtbl { 3263 BEGIN_INTERFACE 3264 3265 /*** IUnknown methods ***/ 3266 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3267 ID3D11VideoProcessorEnumerator1 *This, 3268 REFIID riid, 3269 void **ppvObject); 3270 3271 ULONG (STDMETHODCALLTYPE *AddRef)( 3272 ID3D11VideoProcessorEnumerator1 *This); 3273 3274 ULONG (STDMETHODCALLTYPE *Release)( 3275 ID3D11VideoProcessorEnumerator1 *This); 3276 3277 /*** ID3D11DeviceChild methods ***/ 3278 void (STDMETHODCALLTYPE *GetDevice)( 3279 ID3D11VideoProcessorEnumerator1 *This, 3280 ID3D11Device **ppDevice); 3281 3282 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3283 ID3D11VideoProcessorEnumerator1 *This, 3284 REFGUID guid, 3285 UINT *pDataSize, 3286 void *pData); 3287 3288 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3289 ID3D11VideoProcessorEnumerator1 *This, 3290 REFGUID guid, 3291 UINT DataSize, 3292 const void *pData); 3293 3294 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3295 ID3D11VideoProcessorEnumerator1 *This, 3296 REFGUID guid, 3297 const IUnknown *pData); 3298 3299 /*** ID3D11VideoProcessorEnumerator methods ***/ 3300 HRESULT (STDMETHODCALLTYPE *GetVideoProcessorContentDesc)( 3301 ID3D11VideoProcessorEnumerator1 *This, 3302 D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc); 3303 3304 HRESULT (STDMETHODCALLTYPE *CheckVideoProcessorFormat)( 3305 ID3D11VideoProcessorEnumerator1 *This, 3306 DXGI_FORMAT Format, 3307 UINT *pFlags); 3308 3309 HRESULT (STDMETHODCALLTYPE *GetVideoProcessorCaps)( 3310 ID3D11VideoProcessorEnumerator1 *This, 3311 D3D11_VIDEO_PROCESSOR_CAPS *pCaps); 3312 3313 HRESULT (STDMETHODCALLTYPE *GetVideoProcessorRateConversionCaps)( 3314 ID3D11VideoProcessorEnumerator1 *This, 3315 UINT TypeIndex, 3316 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps); 3317 3318 HRESULT (STDMETHODCALLTYPE *GetVideoProcessorCustomRate)( 3319 ID3D11VideoProcessorEnumerator1 *This, 3320 UINT TypeIndex, 3321 UINT CustomRateIndex, 3322 D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate); 3323 3324 HRESULT (STDMETHODCALLTYPE *GetVideoProcessorFilterRange)( 3325 ID3D11VideoProcessorEnumerator1 *This, 3326 D3D11_VIDEO_PROCESSOR_FILTER Filter, 3327 D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange); 3328 3329 /*** ID3D11VideoProcessorEnumerator1 methods ***/ 3330 HRESULT (STDMETHODCALLTYPE *CheckVideoProcessorFormatConversion)( 3331 ID3D11VideoProcessorEnumerator1 *This, 3332 DXGI_FORMAT input_format, 3333 DXGI_COLOR_SPACE_TYPE input_colour_space, 3334 DXGI_FORMAT output_format, 3335 DXGI_COLOR_SPACE_TYPE output_colour_space, 3336 WINBOOL *supported); 3337 3338 END_INTERFACE 3339 } ID3D11VideoProcessorEnumerator1Vtbl; 3340 3341 interface ID3D11VideoProcessorEnumerator1 { 3342 CONST_VTBL ID3D11VideoProcessorEnumerator1Vtbl* lpVtbl; 3343 }; 3344 3345 #ifdef COBJMACROS 3346 #ifndef WIDL_C_INLINE_WRAPPERS 3347 /*** IUnknown methods ***/ 3348 #define ID3D11VideoProcessorEnumerator1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3349 #define ID3D11VideoProcessorEnumerator1_AddRef(This) (This)->lpVtbl->AddRef(This) 3350 #define ID3D11VideoProcessorEnumerator1_Release(This) (This)->lpVtbl->Release(This) 3351 /*** ID3D11DeviceChild methods ***/ 3352 #define ID3D11VideoProcessorEnumerator1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3353 #define ID3D11VideoProcessorEnumerator1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3354 #define ID3D11VideoProcessorEnumerator1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3355 #define ID3D11VideoProcessorEnumerator1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3356 /*** ID3D11VideoProcessorEnumerator methods ***/ 3357 #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorContentDesc(This,pContentDesc) (This)->lpVtbl->GetVideoProcessorContentDesc(This,pContentDesc) 3358 #define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormat(This,Format,pFlags) (This)->lpVtbl->CheckVideoProcessorFormat(This,Format,pFlags) 3359 #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCaps(This,pCaps) (This)->lpVtbl->GetVideoProcessorCaps(This,pCaps) 3360 #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) (This)->lpVtbl->GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) 3361 #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) (This)->lpVtbl->GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) 3362 #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorFilterRange(This,Filter,pRange) (This)->lpVtbl->GetVideoProcessorFilterRange(This,Filter,pRange) 3363 /*** ID3D11VideoProcessorEnumerator1 methods ***/ 3364 #define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormatConversion(This,input_format,input_colour_space,output_format,output_colour_space,supported) (This)->lpVtbl->CheckVideoProcessorFormatConversion(This,input_format,input_colour_space,output_format,output_colour_space,supported) 3365 #else 3366 /*** IUnknown methods ***/ 3367 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_QueryInterface(ID3D11VideoProcessorEnumerator1* This,REFIID riid,void **ppvObject) { 3368 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3369 } 3370 static FORCEINLINE ULONG ID3D11VideoProcessorEnumerator1_AddRef(ID3D11VideoProcessorEnumerator1* This) { 3371 return This->lpVtbl->AddRef(This); 3372 } 3373 static FORCEINLINE ULONG ID3D11VideoProcessorEnumerator1_Release(ID3D11VideoProcessorEnumerator1* This) { 3374 return This->lpVtbl->Release(This); 3375 } 3376 /*** ID3D11DeviceChild methods ***/ 3377 static FORCEINLINE void ID3D11VideoProcessorEnumerator1_GetDevice(ID3D11VideoProcessorEnumerator1* This,ID3D11Device **ppDevice) { 3378 This->lpVtbl->GetDevice(This,ppDevice); 3379 } 3380 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetPrivateData(ID3D11VideoProcessorEnumerator1* This,REFGUID guid,UINT *pDataSize,void *pData) { 3381 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3382 } 3383 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_SetPrivateData(ID3D11VideoProcessorEnumerator1* This,REFGUID guid,UINT DataSize,const void *pData) { 3384 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3385 } 3386 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_SetPrivateDataInterface(ID3D11VideoProcessorEnumerator1* This,REFGUID guid,const IUnknown *pData) { 3387 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3388 } 3389 /*** ID3D11VideoProcessorEnumerator methods ***/ 3390 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorContentDesc(ID3D11VideoProcessorEnumerator1* This,D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc) { 3391 return This->lpVtbl->GetVideoProcessorContentDesc(This,pContentDesc); 3392 } 3393 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormat(ID3D11VideoProcessorEnumerator1* This,DXGI_FORMAT Format,UINT *pFlags) { 3394 return This->lpVtbl->CheckVideoProcessorFormat(This,Format,pFlags); 3395 } 3396 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorCaps(ID3D11VideoProcessorEnumerator1* This,D3D11_VIDEO_PROCESSOR_CAPS *pCaps) { 3397 return This->lpVtbl->GetVideoProcessorCaps(This,pCaps); 3398 } 3399 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorRateConversionCaps(ID3D11VideoProcessorEnumerator1* This,UINT TypeIndex,D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) { 3400 return This->lpVtbl->GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps); 3401 } 3402 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorCustomRate(ID3D11VideoProcessorEnumerator1* This,UINT TypeIndex,UINT CustomRateIndex,D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate) { 3403 return This->lpVtbl->GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate); 3404 } 3405 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorFilterRange(ID3D11VideoProcessorEnumerator1* This,D3D11_VIDEO_PROCESSOR_FILTER Filter,D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange) { 3406 return This->lpVtbl->GetVideoProcessorFilterRange(This,Filter,pRange); 3407 } 3408 /*** ID3D11VideoProcessorEnumerator1 methods ***/ 3409 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormatConversion(ID3D11VideoProcessorEnumerator1* This,DXGI_FORMAT input_format,DXGI_COLOR_SPACE_TYPE input_colour_space,DXGI_FORMAT output_format,DXGI_COLOR_SPACE_TYPE output_colour_space,WINBOOL *supported) { 3410 return This->lpVtbl->CheckVideoProcessorFormatConversion(This,input_format,input_colour_space,output_format,output_colour_space,supported); 3411 } 3412 #endif 3413 #endif 3414 3415 #endif 3416 3417 3418 #endif /* __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ */ 3419 3420 /***************************************************************************** 3421 * ID3DUserDefinedAnnotation interface 3422 */ 3423 #ifndef __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ 3424 #define __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ 3425 3426 DEFINE_GUID(IID_ID3DUserDefinedAnnotation, 0xb2daad8b, 0x03d4, 0x4dbf, 0x95,0xeb, 0x32,0xab,0x4b,0x63,0xd0,0xab); 3427 #if defined(__cplusplus) && !defined(CINTERFACE) 3428 MIDL_INTERFACE("b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab") 3429 ID3DUserDefinedAnnotation : public IUnknown 3430 { 3431 virtual INT STDMETHODCALLTYPE BeginEvent( 3432 LPCWSTR Name) = 0; 3433 3434 virtual INT STDMETHODCALLTYPE EndEvent( 3435 ) = 0; 3436 3437 virtual void STDMETHODCALLTYPE SetMarker( 3438 LPCWSTR Name) = 0; 3439 3440 virtual WINBOOL STDMETHODCALLTYPE GetStatus( 3441 ) = 0; 3442 3443 }; 3444 #ifdef __CRT_UUID_DECL 3445 __CRT_UUID_DECL(ID3DUserDefinedAnnotation, 0xb2daad8b, 0x03d4, 0x4dbf, 0x95,0xeb, 0x32,0xab,0x4b,0x63,0xd0,0xab) 3446 #endif 3447 #else 3448 typedef struct ID3DUserDefinedAnnotationVtbl { 3449 BEGIN_INTERFACE 3450 3451 /*** IUnknown methods ***/ 3452 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3453 ID3DUserDefinedAnnotation *This, 3454 REFIID riid, 3455 void **ppvObject); 3456 3457 ULONG (STDMETHODCALLTYPE *AddRef)( 3458 ID3DUserDefinedAnnotation *This); 3459 3460 ULONG (STDMETHODCALLTYPE *Release)( 3461 ID3DUserDefinedAnnotation *This); 3462 3463 /*** ID3DUserDefinedAnnotation methods ***/ 3464 INT (STDMETHODCALLTYPE *BeginEvent)( 3465 ID3DUserDefinedAnnotation *This, 3466 LPCWSTR Name); 3467 3468 INT (STDMETHODCALLTYPE *EndEvent)( 3469 ID3DUserDefinedAnnotation *This); 3470 3471 void (STDMETHODCALLTYPE *SetMarker)( 3472 ID3DUserDefinedAnnotation *This, 3473 LPCWSTR Name); 3474 3475 WINBOOL (STDMETHODCALLTYPE *GetStatus)( 3476 ID3DUserDefinedAnnotation *This); 3477 3478 END_INTERFACE 3479 } ID3DUserDefinedAnnotationVtbl; 3480 3481 interface ID3DUserDefinedAnnotation { 3482 CONST_VTBL ID3DUserDefinedAnnotationVtbl* lpVtbl; 3483 }; 3484 3485 #ifdef COBJMACROS 3486 #ifndef WIDL_C_INLINE_WRAPPERS 3487 /*** IUnknown methods ***/ 3488 #define ID3DUserDefinedAnnotation_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3489 #define ID3DUserDefinedAnnotation_AddRef(This) (This)->lpVtbl->AddRef(This) 3490 #define ID3DUserDefinedAnnotation_Release(This) (This)->lpVtbl->Release(This) 3491 /*** ID3DUserDefinedAnnotation methods ***/ 3492 #define ID3DUserDefinedAnnotation_BeginEvent(This,Name) (This)->lpVtbl->BeginEvent(This,Name) 3493 #define ID3DUserDefinedAnnotation_EndEvent(This) (This)->lpVtbl->EndEvent(This) 3494 #define ID3DUserDefinedAnnotation_SetMarker(This,Name) (This)->lpVtbl->SetMarker(This,Name) 3495 #define ID3DUserDefinedAnnotation_GetStatus(This) (This)->lpVtbl->GetStatus(This) 3496 #else 3497 /*** IUnknown methods ***/ 3498 static FORCEINLINE HRESULT ID3DUserDefinedAnnotation_QueryInterface(ID3DUserDefinedAnnotation* This,REFIID riid,void **ppvObject) { 3499 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3500 } 3501 static FORCEINLINE ULONG ID3DUserDefinedAnnotation_AddRef(ID3DUserDefinedAnnotation* This) { 3502 return This->lpVtbl->AddRef(This); 3503 } 3504 static FORCEINLINE ULONG ID3DUserDefinedAnnotation_Release(ID3DUserDefinedAnnotation* This) { 3505 return This->lpVtbl->Release(This); 3506 } 3507 /*** ID3DUserDefinedAnnotation methods ***/ 3508 static FORCEINLINE INT ID3DUserDefinedAnnotation_BeginEvent(ID3DUserDefinedAnnotation* This,LPCWSTR Name) { 3509 return This->lpVtbl->BeginEvent(This,Name); 3510 } 3511 static FORCEINLINE INT ID3DUserDefinedAnnotation_EndEvent(ID3DUserDefinedAnnotation* This) { 3512 return This->lpVtbl->EndEvent(This); 3513 } 3514 static FORCEINLINE void ID3DUserDefinedAnnotation_SetMarker(ID3DUserDefinedAnnotation* This,LPCWSTR Name) { 3515 This->lpVtbl->SetMarker(This,Name); 3516 } 3517 static FORCEINLINE WINBOOL ID3DUserDefinedAnnotation_GetStatus(ID3DUserDefinedAnnotation* This) { 3518 return This->lpVtbl->GetStatus(This); 3519 } 3520 #endif 3521 #endif 3522 3523 #endif 3524 3525 3526 #endif /* __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ */ 3527 3528 /***************************************************************************** 3529 * ID3D11RasterizerState1 interface 3530 */ 3531 #ifndef __ID3D11RasterizerState1_INTERFACE_DEFINED__ 3532 #define __ID3D11RasterizerState1_INTERFACE_DEFINED__ 3533 3534 DEFINE_GUID(IID_ID3D11RasterizerState1, 0x1217d7a6, 0x5039, 0x418c, 0xb0,0x42, 0x9c,0xbe,0x25,0x6a,0xfd,0x6e); 3535 #if defined(__cplusplus) && !defined(CINTERFACE) 3536 MIDL_INTERFACE("1217d7a6-5039-418c-b042-9cbe256afd6e") 3537 ID3D11RasterizerState1 : public ID3D11RasterizerState 3538 { 3539 virtual void STDMETHODCALLTYPE GetDesc1( 3540 D3D11_RASTERIZER_DESC1 *pDesc) = 0; 3541 3542 }; 3543 #ifdef __CRT_UUID_DECL 3544 __CRT_UUID_DECL(ID3D11RasterizerState1, 0x1217d7a6, 0x5039, 0x418c, 0xb0,0x42, 0x9c,0xbe,0x25,0x6a,0xfd,0x6e) 3545 #endif 3546 #else 3547 typedef struct ID3D11RasterizerState1Vtbl { 3548 BEGIN_INTERFACE 3549 3550 /*** IUnknown methods ***/ 3551 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3552 ID3D11RasterizerState1 *This, 3553 REFIID riid, 3554 void **ppvObject); 3555 3556 ULONG (STDMETHODCALLTYPE *AddRef)( 3557 ID3D11RasterizerState1 *This); 3558 3559 ULONG (STDMETHODCALLTYPE *Release)( 3560 ID3D11RasterizerState1 *This); 3561 3562 /*** ID3D11DeviceChild methods ***/ 3563 void (STDMETHODCALLTYPE *GetDevice)( 3564 ID3D11RasterizerState1 *This, 3565 ID3D11Device **ppDevice); 3566 3567 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3568 ID3D11RasterizerState1 *This, 3569 REFGUID guid, 3570 UINT *pDataSize, 3571 void *pData); 3572 3573 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3574 ID3D11RasterizerState1 *This, 3575 REFGUID guid, 3576 UINT DataSize, 3577 const void *pData); 3578 3579 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3580 ID3D11RasterizerState1 *This, 3581 REFGUID guid, 3582 const IUnknown *pData); 3583 3584 /*** ID3D11RasterizerState methods ***/ 3585 void (STDMETHODCALLTYPE *GetDesc)( 3586 ID3D11RasterizerState1 *This, 3587 D3D11_RASTERIZER_DESC *pDesc); 3588 3589 /*** ID3D11RasterizerState1 methods ***/ 3590 void (STDMETHODCALLTYPE *GetDesc1)( 3591 ID3D11RasterizerState1 *This, 3592 D3D11_RASTERIZER_DESC1 *pDesc); 3593 3594 END_INTERFACE 3595 } ID3D11RasterizerState1Vtbl; 3596 3597 interface ID3D11RasterizerState1 { 3598 CONST_VTBL ID3D11RasterizerState1Vtbl* lpVtbl; 3599 }; 3600 3601 #ifdef COBJMACROS 3602 #ifndef WIDL_C_INLINE_WRAPPERS 3603 /*** IUnknown methods ***/ 3604 #define ID3D11RasterizerState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3605 #define ID3D11RasterizerState1_AddRef(This) (This)->lpVtbl->AddRef(This) 3606 #define ID3D11RasterizerState1_Release(This) (This)->lpVtbl->Release(This) 3607 /*** ID3D11DeviceChild methods ***/ 3608 #define ID3D11RasterizerState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3609 #define ID3D11RasterizerState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3610 #define ID3D11RasterizerState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3611 #define ID3D11RasterizerState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3612 /*** ID3D11RasterizerState methods ***/ 3613 #define ID3D11RasterizerState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 3614 /*** ID3D11RasterizerState1 methods ***/ 3615 #define ID3D11RasterizerState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) 3616 #else 3617 /*** IUnknown methods ***/ 3618 static FORCEINLINE HRESULT ID3D11RasterizerState1_QueryInterface(ID3D11RasterizerState1* This,REFIID riid,void **ppvObject) { 3619 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3620 } 3621 static FORCEINLINE ULONG ID3D11RasterizerState1_AddRef(ID3D11RasterizerState1* This) { 3622 return This->lpVtbl->AddRef(This); 3623 } 3624 static FORCEINLINE ULONG ID3D11RasterizerState1_Release(ID3D11RasterizerState1* This) { 3625 return This->lpVtbl->Release(This); 3626 } 3627 /*** ID3D11DeviceChild methods ***/ 3628 static FORCEINLINE void ID3D11RasterizerState1_GetDevice(ID3D11RasterizerState1* This,ID3D11Device **ppDevice) { 3629 This->lpVtbl->GetDevice(This,ppDevice); 3630 } 3631 static FORCEINLINE HRESULT ID3D11RasterizerState1_GetPrivateData(ID3D11RasterizerState1* This,REFGUID guid,UINT *pDataSize,void *pData) { 3632 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3633 } 3634 static FORCEINLINE HRESULT ID3D11RasterizerState1_SetPrivateData(ID3D11RasterizerState1* This,REFGUID guid,UINT DataSize,const void *pData) { 3635 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3636 } 3637 static FORCEINLINE HRESULT ID3D11RasterizerState1_SetPrivateDataInterface(ID3D11RasterizerState1* This,REFGUID guid,const IUnknown *pData) { 3638 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3639 } 3640 /*** ID3D11RasterizerState methods ***/ 3641 static FORCEINLINE void ID3D11RasterizerState1_GetDesc(ID3D11RasterizerState1* This,D3D11_RASTERIZER_DESC *pDesc) { 3642 This->lpVtbl->GetDesc(This,pDesc); 3643 } 3644 /*** ID3D11RasterizerState1 methods ***/ 3645 static FORCEINLINE void ID3D11RasterizerState1_GetDesc1(ID3D11RasterizerState1* This,D3D11_RASTERIZER_DESC1 *pDesc) { 3646 This->lpVtbl->GetDesc1(This,pDesc); 3647 } 3648 #endif 3649 #endif 3650 3651 #endif 3652 3653 3654 #endif /* __ID3D11RasterizerState1_INTERFACE_DEFINED__ */ 3655 3656 /***************************************************************************** 3657 * ID3D11Device1 interface 3658 */ 3659 #ifndef __ID3D11Device1_INTERFACE_DEFINED__ 3660 #define __ID3D11Device1_INTERFACE_DEFINED__ 3661 3662 DEFINE_GUID(IID_ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86); 3663 #if defined(__cplusplus) && !defined(CINTERFACE) 3664 MIDL_INTERFACE("a04bfb29-08ef-43d6-a49c-a9bdbdcbe686") 3665 ID3D11Device1 : public ID3D11Device 3666 { 3667 virtual void STDMETHODCALLTYPE GetImmediateContext1( 3668 ID3D11DeviceContext1 **ppImmediateContext) = 0; 3669 3670 virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext1( 3671 UINT ContextFlags, 3672 ID3D11DeviceContext1 **ppDeferredContext) = 0; 3673 3674 virtual HRESULT STDMETHODCALLTYPE CreateBlendState1( 3675 const D3D11_BLEND_DESC1 *pBlendStateDesc, 3676 ID3D11BlendState1 **ppBlendState) = 0; 3677 3678 virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState1( 3679 const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, 3680 ID3D11RasterizerState1 **ppRasterizerState) = 0; 3681 3682 virtual HRESULT STDMETHODCALLTYPE CreateDeviceContextState( 3683 UINT Flags, 3684 const D3D_FEATURE_LEVEL *pFeatureLevels, 3685 UINT FeatureLevels, 3686 UINT SDKVersion, 3687 REFIID EmulatedInterface, 3688 D3D_FEATURE_LEVEL *pChosenFeatureLevel, 3689 ID3DDeviceContextState **ppContextState) = 0; 3690 3691 virtual HRESULT STDMETHODCALLTYPE OpenSharedResource1( 3692 HANDLE hResource, 3693 REFIID returnedInterface, 3694 void **ppResource) = 0; 3695 3696 virtual HRESULT STDMETHODCALLTYPE OpenSharedResourceByName( 3697 LPCWSTR lpName, 3698 DWORD dwDesiredAccess, 3699 REFIID returnedInterface, 3700 void **ppResource) = 0; 3701 3702 }; 3703 #ifdef __CRT_UUID_DECL 3704 __CRT_UUID_DECL(ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86) 3705 #endif 3706 #else 3707 typedef struct ID3D11Device1Vtbl { 3708 BEGIN_INTERFACE 3709 3710 /*** IUnknown methods ***/ 3711 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3712 ID3D11Device1 *This, 3713 REFIID riid, 3714 void **ppvObject); 3715 3716 ULONG (STDMETHODCALLTYPE *AddRef)( 3717 ID3D11Device1 *This); 3718 3719 ULONG (STDMETHODCALLTYPE *Release)( 3720 ID3D11Device1 *This); 3721 3722 /*** ID3D11Device methods ***/ 3723 HRESULT (STDMETHODCALLTYPE *CreateBuffer)( 3724 ID3D11Device1 *This, 3725 const D3D11_BUFFER_DESC *pDesc, 3726 const D3D11_SUBRESOURCE_DATA *pInitialData, 3727 ID3D11Buffer **ppBuffer); 3728 3729 HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( 3730 ID3D11Device1 *This, 3731 const D3D11_TEXTURE1D_DESC *pDesc, 3732 const D3D11_SUBRESOURCE_DATA *pInitialData, 3733 ID3D11Texture1D **ppTexture1D); 3734 3735 HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( 3736 ID3D11Device1 *This, 3737 const D3D11_TEXTURE2D_DESC *pDesc, 3738 const D3D11_SUBRESOURCE_DATA *pInitialData, 3739 ID3D11Texture2D **ppTexture2D); 3740 3741 HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( 3742 ID3D11Device1 *This, 3743 const D3D11_TEXTURE3D_DESC *pDesc, 3744 const D3D11_SUBRESOURCE_DATA *pInitialData, 3745 ID3D11Texture3D **ppTexture3D); 3746 3747 HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( 3748 ID3D11Device1 *This, 3749 ID3D11Resource *pResource, 3750 const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, 3751 ID3D11ShaderResourceView **ppSRView); 3752 3753 HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)( 3754 ID3D11Device1 *This, 3755 ID3D11Resource *pResource, 3756 const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, 3757 ID3D11UnorderedAccessView **ppUAView); 3758 3759 HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( 3760 ID3D11Device1 *This, 3761 ID3D11Resource *pResource, 3762 const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, 3763 ID3D11RenderTargetView **ppRTView); 3764 3765 HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( 3766 ID3D11Device1 *This, 3767 ID3D11Resource *pResource, 3768 const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, 3769 ID3D11DepthStencilView **ppDepthStencilView); 3770 3771 HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( 3772 ID3D11Device1 *This, 3773 const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, 3774 UINT NumElements, 3775 const void *pShaderBytecodeWithInputSignature, 3776 SIZE_T BytecodeLength, 3777 ID3D11InputLayout **ppInputLayout); 3778 3779 HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( 3780 ID3D11Device1 *This, 3781 const void *pShaderBytecode, 3782 SIZE_T BytecodeLength, 3783 ID3D11ClassLinkage *pClassLinkage, 3784 ID3D11VertexShader **ppVertexShader); 3785 3786 HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( 3787 ID3D11Device1 *This, 3788 const void *pShaderBytecode, 3789 SIZE_T BytecodeLength, 3790 ID3D11ClassLinkage *pClassLinkage, 3791 ID3D11GeometryShader **ppGeometryShader); 3792 3793 HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( 3794 ID3D11Device1 *This, 3795 const void *pShaderBytecode, 3796 SIZE_T BytecodeLength, 3797 const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, 3798 UINT NumEntries, 3799 const UINT *pBufferStrides, 3800 UINT NumStrides, 3801 UINT RasterizedStream, 3802 ID3D11ClassLinkage *pClassLinkage, 3803 ID3D11GeometryShader **ppGeometryShader); 3804 3805 HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( 3806 ID3D11Device1 *This, 3807 const void *pShaderBytecode, 3808 SIZE_T BytecodeLength, 3809 ID3D11ClassLinkage *pClassLinkage, 3810 ID3D11PixelShader **ppPixelShader); 3811 3812 HRESULT (STDMETHODCALLTYPE *CreateHullShader)( 3813 ID3D11Device1 *This, 3814 const void *pShaderBytecode, 3815 SIZE_T BytecodeLength, 3816 ID3D11ClassLinkage *pClassLinkage, 3817 ID3D11HullShader **ppHullShader); 3818 3819 HRESULT (STDMETHODCALLTYPE *CreateDomainShader)( 3820 ID3D11Device1 *This, 3821 const void *pShaderBytecode, 3822 SIZE_T BytecodeLength, 3823 ID3D11ClassLinkage *pClassLinkage, 3824 ID3D11DomainShader **ppDomainShader); 3825 3826 HRESULT (STDMETHODCALLTYPE *CreateComputeShader)( 3827 ID3D11Device1 *This, 3828 const void *pShaderBytecode, 3829 SIZE_T BytecodeLength, 3830 ID3D11ClassLinkage *pClassLinkage, 3831 ID3D11ComputeShader **ppComputeShader); 3832 3833 HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)( 3834 ID3D11Device1 *This, 3835 ID3D11ClassLinkage **ppLinkage); 3836 3837 HRESULT (STDMETHODCALLTYPE *CreateBlendState)( 3838 ID3D11Device1 *This, 3839 const D3D11_BLEND_DESC *pBlendStateDesc, 3840 ID3D11BlendState **ppBlendState); 3841 3842 HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( 3843 ID3D11Device1 *This, 3844 const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, 3845 ID3D11DepthStencilState **ppDepthStencilState); 3846 3847 HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( 3848 ID3D11Device1 *This, 3849 const D3D11_RASTERIZER_DESC *pRasterizerDesc, 3850 ID3D11RasterizerState **ppRasterizerState); 3851 3852 HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( 3853 ID3D11Device1 *This, 3854 const D3D11_SAMPLER_DESC *pSamplerDesc, 3855 ID3D11SamplerState **ppSamplerState); 3856 3857 HRESULT (STDMETHODCALLTYPE *CreateQuery)( 3858 ID3D11Device1 *This, 3859 const D3D11_QUERY_DESC *pQueryDesc, 3860 ID3D11Query **ppQuery); 3861 3862 HRESULT (STDMETHODCALLTYPE *CreatePredicate)( 3863 ID3D11Device1 *This, 3864 const D3D11_QUERY_DESC *pPredicateDesc, 3865 ID3D11Predicate **ppPredicate); 3866 3867 HRESULT (STDMETHODCALLTYPE *CreateCounter)( 3868 ID3D11Device1 *This, 3869 const D3D11_COUNTER_DESC *pCounterDesc, 3870 ID3D11Counter **ppCounter); 3871 3872 HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)( 3873 ID3D11Device1 *This, 3874 UINT ContextFlags, 3875 ID3D11DeviceContext **ppDeferredContext); 3876 3877 HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( 3878 ID3D11Device1 *This, 3879 HANDLE hResource, 3880 REFIID ReturnedInterface, 3881 void **ppResource); 3882 3883 HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( 3884 ID3D11Device1 *This, 3885 DXGI_FORMAT Format, 3886 UINT *pFormatSupport); 3887 3888 HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( 3889 ID3D11Device1 *This, 3890 DXGI_FORMAT Format, 3891 UINT SampleCount, 3892 UINT *pNumQualityLevels); 3893 3894 void (STDMETHODCALLTYPE *CheckCounterInfo)( 3895 ID3D11Device1 *This, 3896 D3D11_COUNTER_INFO *pCounterInfo); 3897 3898 HRESULT (STDMETHODCALLTYPE *CheckCounter)( 3899 ID3D11Device1 *This, 3900 const D3D11_COUNTER_DESC *pDesc, 3901 D3D11_COUNTER_TYPE *pType, 3902 UINT *pActiveCounters, 3903 LPSTR szName, 3904 UINT *pNameLength, 3905 LPSTR szUnits, 3906 UINT *pUnitsLength, 3907 LPSTR szDescription, 3908 UINT *pDescriptionLength); 3909 3910 HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( 3911 ID3D11Device1 *This, 3912 D3D11_FEATURE Feature, 3913 void *pFeatureSupportData, 3914 UINT FeatureSupportDataSize); 3915 3916 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3917 ID3D11Device1 *This, 3918 REFGUID guid, 3919 UINT *pDataSize, 3920 void *pData); 3921 3922 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3923 ID3D11Device1 *This, 3924 REFGUID guid, 3925 UINT DataSize, 3926 const void *pData); 3927 3928 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3929 ID3D11Device1 *This, 3930 REFGUID guid, 3931 const IUnknown *pData); 3932 3933 D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)( 3934 ID3D11Device1 *This); 3935 3936 UINT (STDMETHODCALLTYPE *GetCreationFlags)( 3937 ID3D11Device1 *This); 3938 3939 HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( 3940 ID3D11Device1 *This); 3941 3942 void (STDMETHODCALLTYPE *GetImmediateContext)( 3943 ID3D11Device1 *This, 3944 ID3D11DeviceContext **ppImmediateContext); 3945 3946 HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( 3947 ID3D11Device1 *This, 3948 UINT RaiseFlags); 3949 3950 UINT (STDMETHODCALLTYPE *GetExceptionMode)( 3951 ID3D11Device1 *This); 3952 3953 /*** ID3D11Device1 methods ***/ 3954 void (STDMETHODCALLTYPE *GetImmediateContext1)( 3955 ID3D11Device1 *This, 3956 ID3D11DeviceContext1 **ppImmediateContext); 3957 3958 HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)( 3959 ID3D11Device1 *This, 3960 UINT ContextFlags, 3961 ID3D11DeviceContext1 **ppDeferredContext); 3962 3963 HRESULT (STDMETHODCALLTYPE *CreateBlendState1)( 3964 ID3D11Device1 *This, 3965 const D3D11_BLEND_DESC1 *pBlendStateDesc, 3966 ID3D11BlendState1 **ppBlendState); 3967 3968 HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)( 3969 ID3D11Device1 *This, 3970 const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, 3971 ID3D11RasterizerState1 **ppRasterizerState); 3972 3973 HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)( 3974 ID3D11Device1 *This, 3975 UINT Flags, 3976 const D3D_FEATURE_LEVEL *pFeatureLevels, 3977 UINT FeatureLevels, 3978 UINT SDKVersion, 3979 REFIID EmulatedInterface, 3980 D3D_FEATURE_LEVEL *pChosenFeatureLevel, 3981 ID3DDeviceContextState **ppContextState); 3982 3983 HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)( 3984 ID3D11Device1 *This, 3985 HANDLE hResource, 3986 REFIID returnedInterface, 3987 void **ppResource); 3988 3989 HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)( 3990 ID3D11Device1 *This, 3991 LPCWSTR lpName, 3992 DWORD dwDesiredAccess, 3993 REFIID returnedInterface, 3994 void **ppResource); 3995 3996 END_INTERFACE 3997 } ID3D11Device1Vtbl; 3998 3999 interface ID3D11Device1 { 4000 CONST_VTBL ID3D11Device1Vtbl* lpVtbl; 4001 }; 4002 4003 #ifdef COBJMACROS 4004 #ifndef WIDL_C_INLINE_WRAPPERS 4005 /*** IUnknown methods ***/ 4006 #define ID3D11Device1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 4007 #define ID3D11Device1_AddRef(This) (This)->lpVtbl->AddRef(This) 4008 #define ID3D11Device1_Release(This) (This)->lpVtbl->Release(This) 4009 /*** ID3D11Device methods ***/ 4010 #define ID3D11Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) 4011 #define ID3D11Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) 4012 #define ID3D11Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) 4013 #define ID3D11Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) 4014 #define ID3D11Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) 4015 #define ID3D11Device1_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) 4016 #define ID3D11Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) 4017 #define ID3D11Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) 4018 #define ID3D11Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) 4019 #define ID3D11Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) 4020 #define ID3D11Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) 4021 #define ID3D11Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) 4022 #define ID3D11Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) 4023 #define ID3D11Device1_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) 4024 #define ID3D11Device1_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) 4025 #define ID3D11Device1_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) 4026 #define ID3D11Device1_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage) 4027 #define ID3D11Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) 4028 #define ID3D11Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) 4029 #define ID3D11Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) 4030 #define ID3D11Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) 4031 #define ID3D11Device1_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) 4032 #define ID3D11Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) 4033 #define ID3D11Device1_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) 4034 #define ID3D11Device1_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext) 4035 #define ID3D11Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) 4036 #define ID3D11Device1_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) 4037 #define ID3D11Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) 4038 #define ID3D11Device1_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) 4039 #define ID3D11Device1_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) 4040 #define ID3D11Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) 4041 #define ID3D11Device1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 4042 #define ID3D11Device1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 4043 #define ID3D11Device1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 4044 #define ID3D11Device1_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) 4045 #define ID3D11Device1_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) 4046 #define ID3D11Device1_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) 4047 #define ID3D11Device1_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext) 4048 #define ID3D11Device1_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) 4049 #define ID3D11Device1_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) 4050 /*** ID3D11Device1 methods ***/ 4051 #define ID3D11Device1_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext) 4052 #define ID3D11Device1_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext) 4053 #define ID3D11Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState) 4054 #define ID3D11Device1_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) 4055 #define ID3D11Device1_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) 4056 #define ID3D11Device1_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource) 4057 #define ID3D11Device1_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) 4058 #else 4059 /*** IUnknown methods ***/ 4060 static FORCEINLINE HRESULT ID3D11Device1_QueryInterface(ID3D11Device1* This,REFIID riid,void **ppvObject) { 4061 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 4062 } 4063 static FORCEINLINE ULONG ID3D11Device1_AddRef(ID3D11Device1* This) { 4064 return This->lpVtbl->AddRef(This); 4065 } 4066 static FORCEINLINE ULONG ID3D11Device1_Release(ID3D11Device1* This) { 4067 return This->lpVtbl->Release(This); 4068 } 4069 /*** ID3D11Device methods ***/ 4070 static FORCEINLINE HRESULT ID3D11Device1_CreateBuffer(ID3D11Device1* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) { 4071 return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); 4072 } 4073 static FORCEINLINE HRESULT ID3D11Device1_CreateTexture1D(ID3D11Device1* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) { 4074 return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); 4075 } 4076 static FORCEINLINE HRESULT ID3D11Device1_CreateTexture2D(ID3D11Device1* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) { 4077 return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); 4078 } 4079 static FORCEINLINE HRESULT ID3D11Device1_CreateTexture3D(ID3D11Device1* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) { 4080 return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); 4081 } 4082 static FORCEINLINE HRESULT ID3D11Device1_CreateShaderResourceView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) { 4083 return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); 4084 } 4085 static FORCEINLINE HRESULT ID3D11Device1_CreateUnorderedAccessView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) { 4086 return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView); 4087 } 4088 static FORCEINLINE HRESULT ID3D11Device1_CreateRenderTargetView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) { 4089 return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); 4090 } 4091 static FORCEINLINE HRESULT ID3D11Device1_CreateDepthStencilView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) { 4092 return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); 4093 } 4094 static FORCEINLINE HRESULT ID3D11Device1_CreateInputLayout(ID3D11Device1* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) { 4095 return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); 4096 } 4097 static FORCEINLINE HRESULT ID3D11Device1_CreateVertexShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) { 4098 return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader); 4099 } 4100 static FORCEINLINE HRESULT ID3D11Device1_CreateGeometryShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { 4101 return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader); 4102 } 4103 static FORCEINLINE HRESULT ID3D11Device1_CreateGeometryShaderWithStreamOutput(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { 4104 return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader); 4105 } 4106 static FORCEINLINE HRESULT ID3D11Device1_CreatePixelShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) { 4107 return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader); 4108 } 4109 static FORCEINLINE HRESULT ID3D11Device1_CreateHullShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) { 4110 return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader); 4111 } 4112 static FORCEINLINE HRESULT ID3D11Device1_CreateDomainShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) { 4113 return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader); 4114 } 4115 static FORCEINLINE HRESULT ID3D11Device1_CreateComputeShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) { 4116 return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader); 4117 } 4118 static FORCEINLINE HRESULT ID3D11Device1_CreateClassLinkage(ID3D11Device1* This,ID3D11ClassLinkage **ppLinkage) { 4119 return This->lpVtbl->CreateClassLinkage(This,ppLinkage); 4120 } 4121 static FORCEINLINE HRESULT ID3D11Device1_CreateBlendState(ID3D11Device1* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) { 4122 return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); 4123 } 4124 static FORCEINLINE HRESULT ID3D11Device1_CreateDepthStencilState(ID3D11Device1* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) { 4125 return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); 4126 } 4127 static FORCEINLINE HRESULT ID3D11Device1_CreateRasterizerState(ID3D11Device1* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) { 4128 return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); 4129 } 4130 static FORCEINLINE HRESULT ID3D11Device1_CreateSamplerState(ID3D11Device1* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) { 4131 return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); 4132 } 4133 static FORCEINLINE HRESULT ID3D11Device1_CreateQuery(ID3D11Device1* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) { 4134 return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); 4135 } 4136 static FORCEINLINE HRESULT ID3D11Device1_CreatePredicate(ID3D11Device1* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) { 4137 return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); 4138 } 4139 static FORCEINLINE HRESULT ID3D11Device1_CreateCounter(ID3D11Device1* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) { 4140 return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); 4141 } 4142 static FORCEINLINE HRESULT ID3D11Device1_CreateDeferredContext(ID3D11Device1* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) { 4143 return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext); 4144 } 4145 static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResource(ID3D11Device1* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { 4146 return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); 4147 } 4148 static FORCEINLINE HRESULT ID3D11Device1_CheckFormatSupport(ID3D11Device1* This,DXGI_FORMAT Format,UINT *pFormatSupport) { 4149 return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); 4150 } 4151 static FORCEINLINE HRESULT ID3D11Device1_CheckMultisampleQualityLevels(ID3D11Device1* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { 4152 return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); 4153 } 4154 static FORCEINLINE void ID3D11Device1_CheckCounterInfo(ID3D11Device1* This,D3D11_COUNTER_INFO *pCounterInfo) { 4155 This->lpVtbl->CheckCounterInfo(This,pCounterInfo); 4156 } 4157 static FORCEINLINE HRESULT ID3D11Device1_CheckCounter(ID3D11Device1* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) { 4158 return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength); 4159 } 4160 static FORCEINLINE HRESULT ID3D11Device1_CheckFeatureSupport(ID3D11Device1* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) { 4161 return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize); 4162 } 4163 static FORCEINLINE HRESULT ID3D11Device1_GetPrivateData(ID3D11Device1* This,REFGUID guid,UINT *pDataSize,void *pData) { 4164 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 4165 } 4166 static FORCEINLINE HRESULT ID3D11Device1_SetPrivateData(ID3D11Device1* This,REFGUID guid,UINT DataSize,const void *pData) { 4167 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 4168 } 4169 static FORCEINLINE HRESULT ID3D11Device1_SetPrivateDataInterface(ID3D11Device1* This,REFGUID guid,const IUnknown *pData) { 4170 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 4171 } 4172 static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device1_GetFeatureLevel(ID3D11Device1* This) { 4173 return This->lpVtbl->GetFeatureLevel(This); 4174 } 4175 static FORCEINLINE UINT ID3D11Device1_GetCreationFlags(ID3D11Device1* This) { 4176 return This->lpVtbl->GetCreationFlags(This); 4177 } 4178 static FORCEINLINE HRESULT ID3D11Device1_GetDeviceRemovedReason(ID3D11Device1* This) { 4179 return This->lpVtbl->GetDeviceRemovedReason(This); 4180 } 4181 static FORCEINLINE void ID3D11Device1_GetImmediateContext(ID3D11Device1* This,ID3D11DeviceContext **ppImmediateContext) { 4182 This->lpVtbl->GetImmediateContext(This,ppImmediateContext); 4183 } 4184 static FORCEINLINE HRESULT ID3D11Device1_SetExceptionMode(ID3D11Device1* This,UINT RaiseFlags) { 4185 return This->lpVtbl->SetExceptionMode(This,RaiseFlags); 4186 } 4187 static FORCEINLINE UINT ID3D11Device1_GetExceptionMode(ID3D11Device1* This) { 4188 return This->lpVtbl->GetExceptionMode(This); 4189 } 4190 /*** ID3D11Device1 methods ***/ 4191 static FORCEINLINE void ID3D11Device1_GetImmediateContext1(ID3D11Device1* This,ID3D11DeviceContext1 **ppImmediateContext) { 4192 This->lpVtbl->GetImmediateContext1(This,ppImmediateContext); 4193 } 4194 static FORCEINLINE HRESULT ID3D11Device1_CreateDeferredContext1(ID3D11Device1* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) { 4195 return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext); 4196 } 4197 static FORCEINLINE HRESULT ID3D11Device1_CreateBlendState1(ID3D11Device1* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) { 4198 return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState); 4199 } 4200 static FORCEINLINE HRESULT ID3D11Device1_CreateRasterizerState1(ID3D11Device1* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) { 4201 return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState); 4202 } 4203 static FORCEINLINE HRESULT ID3D11Device1_CreateDeviceContextState(ID3D11Device1* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) { 4204 return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState); 4205 } 4206 static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResource1(ID3D11Device1* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) { 4207 return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource); 4208 } 4209 static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResourceByName(ID3D11Device1* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) { 4210 return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource); 4211 } 4212 #endif 4213 #endif 4214 4215 #endif 4216 4217 4218 #endif /* __ID3D11Device1_INTERFACE_DEFINED__ */ 4219 4220 /* Begin additional prototypes for all interfaces */ 4221 4222 4223 /* End additional prototypes */ 4224 4225 #ifdef __cplusplus 4226 } 4227 #endif 4228 4229 #endif /* __d3d11_1_h__ */ 4230