Searched defs:pipeline_state (Results 1 – 7 of 7) sorted by relevance
268 ComPtr<ID3D12PipelineState> pipeline_state; in create_pipeline_state() local611 auto pipeline_state = create_pipeline_state(root_sig, *dxil); in run_shader_with_raw_args() local
602 auto pipeline_state = ValidationStateTracker::GetPipelineState(pPipelines[pipeline]); in GpuPostCallRecordPipelineCreations() local1492 auto pipeline_state = iter->second.pipeline_state; in GpuAllocateValidationResources() local
4638 PIPELINE_STATE *pipeline_state = GetPipelineState(pipeline); in PreCallValidateDestroyPipeline() local4650 PIPELINE_STATE *pipeline_state = GetPipelineState(pipeline); in PreCallRecordDestroyPipeline() local5364 const PIPELINE_STATE *pipeline_state = GetPipelineState(pExecutableInfo->pipeline); in PreCallValidateGetPipelineExecutableStatisticsKHR() local5380 const PIPELINE_STATE *pipeline_state = GetPipelineState(pExecutableInfo->pipeline); in PreCallValidateGetPipelineExecutableInternalRepresentationsKHR() local6517 const auto *pipeline_state = GetPipelineState(pipeline); in PreCallValidateCmdBindPipeline() local
2828 struct vk_graphics_pipeline_state *pipeline_state, in pipeline_init_dynamic_state()2897 struct vk_graphics_pipeline_state pipeline_state = { }; in pipeline_init() local
93 ID3D12PipelineState *pipeline_state; member147 ID3D12PipelineState *pipeline_state; member171 ID3D12PipelineState *pipeline_state; member
435 struct anv_cmd_pipeline_state *pipeline_state, in anv_cmd_buffer_set_ray_query_buffer()
1207 unsigned pipeline_state; member