xref: /aosp_15_r20/external/mesa3d/src/gallium/auxiliary/postprocess/pp_init.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /**************************************************************************
2  *
3  * Copyright 2011 Lauri Kasanen
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "util/compiler.h"
29 
30 #include "postprocess/filters.h"
31 #include "postprocess/pp_private.h"
32 
33 #include "pipe/p_screen.h"
34 #include "util/u_inlines.h"
35 #include "util/u_math.h"
36 #include "util/u_debug.h"
37 #include "util/u_memory.h"
38 #include "cso_cache/cso_context.h"
39 
40 const struct pp_filter_t pp_filters[PP_FILTERS] = {
41 /*    name			inner	shaders	verts	init			run                       free   */
42    { "pp_noblue",		0,	2,	1,	pp_noblue_init,		pp_nocolor,               pp_nocolor_free },
43    { "pp_nogreen",		0,	2,	1,	pp_nogreen_init,	pp_nocolor,               pp_nocolor_free },
44    { "pp_nored",		0,	2,	1,	pp_nored_init,		pp_nocolor,               pp_nocolor_free },
45    { "pp_celshade",		0,	2,	1,	pp_celshade_init,	pp_nocolor,               pp_celshade_free },
46    { "pp_jimenezmlaa",		2,	5,	2,	pp_jimenezmlaa_init,	pp_jimenezmlaa,           pp_jimenezmlaa_free },
47    { "pp_jimenezmlaa_color",	2,	5,	2,	pp_jimenezmlaa_init_color, pp_jimenezmlaa_color,  pp_jimenezmlaa_free },
48 };
49 
50 /** Initialize the post-processing queue. */
51 struct pp_queue_t *
pp_init(struct pipe_context * pipe,const unsigned int * enabled,struct cso_context * cso,struct st_context * st,pp_st_invalidate_state_func st_invalidate_state)52 pp_init(struct pipe_context *pipe, const unsigned int *enabled,
53         struct cso_context *cso, struct st_context *st,
54         pp_st_invalidate_state_func st_invalidate_state)
55 {
56    unsigned int num_filters = 0;
57    unsigned int curpos = 0, i, tmp_req = 0;
58    struct pp_queue_t *ppq;
59 
60    pp_debug("Initializing the post-processing queue.\n");
61 
62    /* How many filters were requested? */
63    for (i = 0; i < PP_FILTERS; i++) {
64       if (enabled[i])
65          num_filters++;
66    }
67    if (num_filters == 0)
68       return NULL;
69 
70    ppq = CALLOC(1, sizeof(struct pp_queue_t));
71 
72    if (!ppq) {
73       pp_debug("Unable to allocate memory for ppq.\n");
74       goto error;
75    }
76 
77    ppq->pp_queue = CALLOC(num_filters, sizeof(pp_func));
78    if (ppq->pp_queue == NULL) {
79       pp_debug("Unable to allocate memory for pp_queue.\n");
80       goto error;
81    }
82 
83    ppq->shaders = CALLOC(num_filters, sizeof(void *));
84    ppq->filters = CALLOC(num_filters, sizeof(unsigned int));
85 
86    if ((ppq->shaders == NULL) ||
87        (ppq->filters == NULL)) {
88       pp_debug("Unable to allocate memory for shaders and filter arrays.\n");
89       goto error;
90    }
91 
92    ppq->p = pp_init_prog(ppq, pipe, cso, st, st_invalidate_state);
93    if (ppq->p == NULL) {
94       pp_debug("pp_init_prog returned NULL.\n");
95       goto error;
96    }
97 
98    /* Add the enabled filters to the queue, in order */
99    curpos = 0;
100    for (i = 0; i < PP_FILTERS; i++) {
101       if (enabled[i]) {
102          ppq->pp_queue[curpos] = pp_filters[i].main;
103          tmp_req = MAX2(tmp_req, pp_filters[i].inner_tmps);
104          ppq->filters[curpos] = i;
105 
106          if (pp_filters[i].shaders) {
107             ppq->shaders[curpos] =
108                CALLOC(pp_filters[i].shaders + 1, sizeof(void *));
109             if (!ppq->shaders[curpos]) {
110                pp_debug("Unable to allocate memory for shader list.\n");
111                goto error;
112             }
113          }
114 
115          /* Call the initialization function for the filter. */
116          if (!pp_filters[i].init(ppq, curpos, enabled[i])) {
117             pp_debug("Initialization for filter %u failed.\n", i);
118             goto error;
119          }
120 
121          curpos++;
122       }
123    }
124 
125    ppq->n_filters = curpos;
126    ppq->n_tmp = (curpos > 2 ? 2 : 1);
127    ppq->n_inner_tmp = tmp_req;
128 
129    ppq->fbos_init = false;
130 
131    for (i = 0; i < curpos; i++)
132       ppq->shaders[i][0] = ppq->p->passvs;
133 
134    pp_debug("Queue successfully allocated. %u filter(s).\n", curpos);
135 
136    return ppq;
137 
138  error:
139 
140    if (ppq) {
141       /* Assign curpos, since we only need to destroy initialized filters. */
142       ppq->n_filters = curpos;
143 
144       /* Call the common free function which must handle partial initialization. */
145       pp_free(ppq);
146    }
147 
148    return NULL;
149 }
150 
151 /** Free any allocated FBOs (temp buffers). Called after resizing for example. */
152 void
pp_free_fbos(struct pp_queue_t * ppq)153 pp_free_fbos(struct pp_queue_t *ppq)
154 {
155 
156    unsigned int i;
157 
158    if (!ppq->fbos_init)
159       return;
160 
161    for (i = 0; i < ppq->n_tmp; i++) {
162       pipe_surface_reference(&ppq->tmps[i], NULL);
163       pipe_resource_reference(&ppq->tmp[i], NULL);
164    }
165    for (i = 0; i < ppq->n_inner_tmp; i++) {
166       pipe_surface_reference(&ppq->inner_tmps[i], NULL);
167       pipe_resource_reference(&ppq->inner_tmp[i], NULL);
168    }
169    pipe_surface_reference(&ppq->stencils, NULL);
170    pipe_resource_reference(&ppq->stencil, NULL);
171 
172    ppq->fbos_init = false;
173 }
174 
175 /**
176  * Free the pp queue. Called on context termination and failure in
177  * pp_init.
178  */
179 void
pp_free(struct pp_queue_t * ppq)180 pp_free(struct pp_queue_t *ppq)
181 {
182    unsigned int i, j;
183 
184    if (!ppq)
185       return;
186 
187    pp_free_fbos(ppq);
188 
189    if (ppq->p) {
190       if (ppq->p->pipe && ppq->filters && ppq->shaders) {
191          for (i = 0; i < ppq->n_filters; i++) {
192             unsigned int filter = ppq->filters[i];
193 
194             if (ppq->shaders[i] == NULL) {
195                continue;
196             }
197 
198             /*
199              * Common shader destruction code for all postprocessing
200              * filters.
201              */
202             for (j = 0; j < pp_filters[filter].shaders; j++) {
203                if (ppq->shaders[i][j] == NULL) {
204                   /* We reached the end of initialized shaders. */
205                   break;
206                }
207 
208                if (ppq->shaders[i][j] == ppq->p->passvs) {
209                   continue;
210                }
211 
212                assert(ppq);
213                assert(ppq->p);
214                assert(ppq->p->pipe);
215 
216                if (j >= pp_filters[filter].verts) {
217                   assert(ppq->p->pipe->delete_fs_state);
218                   ppq->p->pipe->delete_fs_state(ppq->p->pipe,
219                                                 ppq->shaders[i][j]);
220                   ppq->shaders[i][j] = NULL;
221                } else {
222                   assert(ppq->p->pipe->delete_vs_state);
223                   ppq->p->pipe->delete_vs_state(ppq->p->pipe,
224                                                 ppq->shaders[i][j]);
225                   ppq->shaders[i][j] = NULL;
226                }
227             }
228 
229             /* Finally call each filter type's free functionality. */
230             pp_filters[filter].free(ppq, i);
231          }
232       }
233 
234       FREE(ppq->p);
235    }
236 
237    /*
238     * Handle partial initialization for common resource destruction
239     * in the create path.
240     */
241    FREE(ppq->filters);
242    FREE(ppq->shaders);
243    FREE(ppq->pp_queue);
244 
245    FREE(ppq);
246 
247    pp_debug("Queue taken down.\n");
248 }
249 
250 /** Internal debug function. Should be available to final users. */
251 void
pp_debug(const char * fmt,...)252 pp_debug(const char *fmt, ...)
253 {
254    va_list ap;
255 
256    if (!debug_get_bool_option("PP_DEBUG", false))
257       return;
258 
259    va_start(ap, fmt);
260    _debug_vprintf(fmt, ap);
261    va_end(ap);
262 }
263 
264 /** Allocate the temp FBOs. Called on makecurrent and resize. */
265 void
pp_init_fbos(struct pp_queue_t * ppq,unsigned int w,unsigned int h)266 pp_init_fbos(struct pp_queue_t *ppq, unsigned int w,
267              unsigned int h)
268 {
269 
270    struct pp_program *p = ppq->p;  /* The lazy will inherit the earth */
271 
272    unsigned int i;
273    struct pipe_resource tmp_res;
274 
275    if (ppq->fbos_init)
276       return;
277 
278    pp_debug("Initializing FBOs, size %ux%u\n", w, h);
279    pp_debug("Requesting %u temps and %u inner temps\n", ppq->n_tmp,
280             ppq->n_inner_tmp);
281 
282    memset(&tmp_res, 0, sizeof(tmp_res));
283    tmp_res.target = PIPE_TEXTURE_2D;
284    tmp_res.format = p->surf.format = PIPE_FORMAT_B8G8R8A8_UNORM;
285    tmp_res.width0 = w;
286    tmp_res.height0 = h;
287    tmp_res.depth0 = 1;
288    tmp_res.array_size = 1;
289    tmp_res.last_level = 0;
290    tmp_res.bind = PIPE_BIND_RENDER_TARGET;
291 
292    if (!p->screen->is_format_supported(p->screen, tmp_res.format,
293                                        tmp_res.target, 1, 1, tmp_res.bind))
294       pp_debug("Temp buffers' format fail\n");
295 
296    for (i = 0; i < ppq->n_tmp; i++) {
297       ppq->tmp[i] = p->screen->resource_create(p->screen, &tmp_res);
298       ppq->tmps[i] = p->pipe->create_surface(p->pipe, ppq->tmp[i], &p->surf);
299 
300       if (!ppq->tmp[i] || !ppq->tmps[i])
301          goto error;
302    }
303 
304    for (i = 0; i < ppq->n_inner_tmp; i++) {
305       ppq->inner_tmp[i] = p->screen->resource_create(p->screen, &tmp_res);
306       ppq->inner_tmps[i] = p->pipe->create_surface(p->pipe,
307                                                    ppq->inner_tmp[i],
308                                                    &p->surf);
309 
310       if (!ppq->inner_tmp[i] || !ppq->inner_tmps[i])
311          goto error;
312    }
313 
314    tmp_res.bind = PIPE_BIND_DEPTH_STENCIL;
315 
316    tmp_res.format = p->surf.format = PIPE_FORMAT_S8_UINT_Z24_UNORM;
317 
318    if (!p->screen->is_format_supported(p->screen, tmp_res.format,
319                                        tmp_res.target, 1, 1, tmp_res.bind)) {
320 
321       tmp_res.format = p->surf.format = PIPE_FORMAT_Z24_UNORM_S8_UINT;
322 
323       if (!p->screen->is_format_supported(p->screen, tmp_res.format,
324                                           tmp_res.target, 1, 1, tmp_res.bind))
325          pp_debug("Temp Sbuffer format fail\n");
326    }
327 
328    ppq->stencil = p->screen->resource_create(p->screen, &tmp_res);
329    ppq->stencils = p->pipe->create_surface(p->pipe, ppq->stencil, &p->surf);
330    if (!ppq->stencil || !ppq->stencils)
331       goto error;
332 
333    p->framebuffer.width = w;
334    p->framebuffer.height = h;
335 
336    p->viewport.scale[0] = p->viewport.translate[0] = (float) w / 2.0f;
337    p->viewport.scale[1] = p->viewport.translate[1] = (float) h / 2.0f;
338    p->viewport.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X;
339    p->viewport.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y;
340    p->viewport.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z;
341    p->viewport.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W;
342 
343    ppq->fbos_init = true;
344 
345    return;
346 
347  error:
348    pp_debug("Failed to allocate temp buffers!\n");
349 }
350