Searched defs:primitiveID (Results 1 – 9 of 9) sorted by relevance
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/reconvergence/ |
H A D | vktReconvergenceTests.cpp | 2056 const uint32_t primitiveID = (~0u)) 2461 …void simulateBallot(const bool countOnly, add_cref<Ballots> activeMask, const uint32_t primitiveID, in simulateBallot() 2480 … void simulateStore(const bool countOnly, add_cref<Ballots> activeMask, const uint32_t primitiveID, in simulateStore() 2878 for (uint32_t primitiveID = 0u; primitiveID < primitiveStride; ++primitiveID) in execute() local 2888 … void simulateStore(const bool countOnly, add_cref<Ballots> activeMask, const uint32_t primitiveID, in simulateStore() 2919 …void simulateBallot(const bool countOnly, add_cref<Ballots> activeMask, const uint32_t primitiveID, in simulateBallot() 3019 for (uint32_t primitiveID = 0u; primitiveID < primitiveStride; ++primitiveID) in makeInitialBallots() local 3037 for (uint32_t primitiveID = 0u; primitiveID < primitiveStride; ++primitiveID) in makePrimitiveSubgroups() local 3160 for (uint32_t primitiveID = 0u; primitiveID < a.m_primitiveStride; ++primitiveID) in simulateBallot() local 3188 for (uint32_t primitiveID = 0u; primitiveID < a.m_primitiveStride; ++primitiveID) in simulateStore() local [all …]
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/aosp_15_r20/external/deqp/framework/referencerenderer/ |
H A D | rrPrimitivePacket.cpp | 39 int primitiveID) in EmitVertex()
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H A D | rrVertexPacket.hpp | 62 int primitiveID; //!< Geometry shader output member
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H A D | rrShadingContext.hpp | 47 const int primitiveID; //!< Geometry shader output member
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H A D | rrRenderer.cpp | 95 int primitiveID; member
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderPrimitiveCounter.cpp | 1342 glw::GLuint primitiveID = column + (row * (m_texture_width / m_squareEdgeSize)); in iterate() local
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/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/tessellation/ |
H A D | vktTessellationInvarianceTests.cpp | 148 int32_t primitiveID; //!< ID of an output primitive in geometry shader (user-defined) member
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/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fGeometryShaderTests.cpp | 1135 const int primitiveID = (int)deFloatFloor(vertex->outputs[0].get<float>().x()) + 3; in shadePrimitives() local
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/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/ |
H A D | vktRayTracingMiscTests.cpp | 3536 … const auto primitiveID = rayProps[2 /* nHits, nMissesRegistered */ + 3 * nPrimitive + 1]; in verifyResultBuffer() local
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