xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/r600/r600_texture.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright 2010 Jerome Glisse <[email protected]>
3  * Authors:
4  *      Jerome Glisse
5  *      Corbin Simpson
6  * SPDX-License-Identifier: MIT
7  */
8 
9 #include "r600_pipe_common.h"
10 #include "r600_cs.h"
11 #include "r600_query.h"
12 #include "util/format/u_format.h"
13 #include "util/u_log.h"
14 #include "util/u_memory.h"
15 #include "util/u_pack_color.h"
16 #include "util/u_surface.h"
17 #include "util/os_time.h"
18 #include "frontend/winsys_handle.h"
19 #include <errno.h>
20 #include <inttypes.h>
21 
22 static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
23 				       struct r600_texture *rtex);
24 static enum radeon_surf_mode
25 r600_choose_tiling(struct r600_common_screen *rscreen,
26 		   const struct pipe_resource *templ);
27 
28 
r600_prepare_for_dma_blit(struct r600_common_context * rctx,struct r600_texture * rdst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct r600_texture * rsrc,unsigned src_level,const struct pipe_box * src_box)29 bool r600_prepare_for_dma_blit(struct r600_common_context *rctx,
30 			       struct r600_texture *rdst,
31 			       unsigned dst_level, unsigned dstx,
32 			       unsigned dsty, unsigned dstz,
33 			       struct r600_texture *rsrc,
34 			       unsigned src_level,
35 			       const struct pipe_box *src_box)
36 {
37 	if (!rctx->dma.cs.priv)
38 		return false;
39 
40 	if (rdst->surface.bpe != rsrc->surface.bpe)
41 		return false;
42 
43 	/* MSAA: Blits don't exist in the real world. */
44 	if (rsrc->resource.b.b.nr_samples > 1 ||
45 	    rdst->resource.b.b.nr_samples > 1)
46 		return false;
47 
48 	/* Depth-stencil surfaces:
49 	 *   When dst is linear, the DB->CB copy preserves HTILE.
50 	 *   When dst is tiled, the 3D path must be used to update HTILE.
51 	 */
52 	if (rsrc->is_depth || rdst->is_depth)
53 		return false;
54 
55 	/* CMASK as:
56 	 *   src: Both texture and SDMA paths need decompression. Use SDMA.
57 	 *   dst: If overwriting the whole texture, discard CMASK and use
58 	 *        SDMA. Otherwise, use the 3D path.
59 	 */
60 	if (rdst->cmask.size && rdst->dirty_level_mask & (1 << dst_level)) {
61 		/* The CMASK clear is only enabled for the first level. */
62 		assert(dst_level == 0);
63 		if (!util_texrange_covers_whole_level(&rdst->resource.b.b, dst_level,
64 						      dstx, dsty, dstz, src_box->width,
65 						      src_box->height, src_box->depth))
66 			return false;
67 
68 		r600_texture_discard_cmask(rctx->screen, rdst);
69 	}
70 
71 	/* All requirements are met. Prepare textures for SDMA. */
72 	if (rsrc->cmask.size && rsrc->dirty_level_mask & (1 << src_level))
73 		rctx->b.flush_resource(&rctx->b, &rsrc->resource.b.b);
74 
75 	assert(!(rsrc->dirty_level_mask & (1 << src_level)));
76 	assert(!(rdst->dirty_level_mask & (1 << dst_level)));
77 
78 	return true;
79 }
80 
81 /* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
r600_copy_region_with_blit(struct pipe_context * pipe,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)82 static void r600_copy_region_with_blit(struct pipe_context *pipe,
83 				       struct pipe_resource *dst,
84                                        unsigned dst_level,
85                                        unsigned dstx, unsigned dsty, unsigned dstz,
86                                        struct pipe_resource *src,
87                                        unsigned src_level,
88                                        const struct pipe_box *src_box)
89 {
90 	struct pipe_blit_info blit;
91 
92 	memset(&blit, 0, sizeof(blit));
93 	blit.src.resource = src;
94 	blit.src.format = src->format;
95 	blit.src.level = src_level;
96 	blit.src.box = *src_box;
97 	blit.dst.resource = dst;
98 	blit.dst.format = dst->format;
99 	blit.dst.level = dst_level;
100 	blit.dst.box.x = dstx;
101 	blit.dst.box.y = dsty;
102 	blit.dst.box.z = dstz;
103 	blit.dst.box.width = src_box->width;
104 	blit.dst.box.height = src_box->height;
105 	blit.dst.box.depth = src_box->depth;
106 	blit.mask = util_format_get_mask(src->format) &
107 		    util_format_get_mask(dst->format);
108 	blit.filter = PIPE_TEX_FILTER_NEAREST;
109 
110 	if (blit.mask) {
111 		pipe->blit(pipe, &blit);
112 	}
113 }
114 
115 /* Copy from a full GPU texture to a transfer's staging one. */
r600_copy_to_staging_texture(struct pipe_context * ctx,struct r600_transfer * rtransfer)116 static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
117 {
118 	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
119 	struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
120 	struct pipe_resource *dst = &rtransfer->staging->b.b;
121 	struct pipe_resource *src = transfer->resource;
122 
123 	if (src->nr_samples > 1) {
124 		r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
125 					   src, transfer->level, &transfer->box);
126 		return;
127 	}
128 
129 	rctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
130 		       &transfer->box);
131 }
132 
133 /* Copy from a transfer's staging texture to a full GPU one. */
r600_copy_from_staging_texture(struct pipe_context * ctx,struct r600_transfer * rtransfer)134 static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
135 {
136 	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
137 	struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
138 	struct pipe_resource *dst = transfer->resource;
139 	struct pipe_resource *src = &rtransfer->staging->b.b;
140 	struct pipe_box sbox;
141 
142 	u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
143 
144 	if (dst->nr_samples > 1) {
145 		r600_copy_region_with_blit(ctx, dst, transfer->level,
146 					   transfer->box.x, transfer->box.y, transfer->box.z,
147 					   src, 0, &sbox);
148 		return;
149 	}
150 
151 	rctx->dma_copy(ctx, dst, transfer->level,
152 		       transfer->box.x, transfer->box.y, transfer->box.z,
153 		       src, 0, &sbox);
154 }
155 
r600_texture_get_offset(struct r600_common_screen * rscreen,struct r600_texture * rtex,unsigned level,const struct pipe_box * box,unsigned * stride,uintptr_t * layer_stride)156 static unsigned r600_texture_get_offset(struct r600_common_screen *rscreen,
157 					struct r600_texture *rtex, unsigned level,
158 					const struct pipe_box *box,
159 					unsigned *stride,
160 					uintptr_t *layer_stride)
161 {
162 	*stride = rtex->surface.u.legacy.level[level].nblk_x *
163 		rtex->surface.bpe;
164 	assert((uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 <= UINT_MAX);
165 	*layer_stride = (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4;
166 
167 	if (!box)
168 		return (uint64_t)rtex->surface.u.legacy.level[level].offset_256B * 256;
169 
170 	/* Each texture is an array of mipmap levels. Each level is
171 	 * an array of slices. */
172 	return (uint64_t)rtex->surface.u.legacy.level[level].offset_256B * 256 +
173 		box->z * (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 +
174 		(box->y / rtex->surface.blk_h *
175 		 rtex->surface.u.legacy.level[level].nblk_x +
176 		 box->x / rtex->surface.blk_w) * rtex->surface.bpe;
177 }
178 
r600_init_surface(struct r600_common_screen * rscreen,struct radeon_surf * surface,const struct pipe_resource * ptex,enum radeon_surf_mode array_mode,unsigned pitch_in_bytes_override,unsigned offset,bool is_imported,bool is_scanout,bool is_flushed_depth)179 static int r600_init_surface(struct r600_common_screen *rscreen,
180 			     struct radeon_surf *surface,
181 			     const struct pipe_resource *ptex,
182 			     enum radeon_surf_mode array_mode,
183 			     unsigned pitch_in_bytes_override,
184 			     unsigned offset,
185 			     bool is_imported,
186 			     bool is_scanout,
187 			     bool is_flushed_depth)
188 {
189 	const struct util_format_description *desc =
190 		util_format_description(ptex->format);
191 	bool is_depth, is_stencil;
192 	int r;
193 	unsigned i, bpe, flags = 0;
194 
195 	is_depth = util_format_has_depth(desc);
196 	is_stencil = util_format_has_stencil(desc);
197 
198 	if (rscreen->gfx_level >= EVERGREEN && !is_flushed_depth &&
199 	    ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
200 		bpe = 4; /* stencil is allocated separately on evergreen */
201 	} else {
202 		bpe = util_format_get_blocksize(ptex->format);
203 		assert(util_is_power_of_two_or_zero(bpe));
204 	}
205 
206 	if (!is_flushed_depth && is_depth) {
207 		flags |= RADEON_SURF_ZBUFFER;
208 
209 		if (is_stencil)
210 			flags |= RADEON_SURF_SBUFFER;
211 	}
212 
213 	if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
214 		/* This should catch bugs in gallium users setting incorrect flags. */
215 		assert(ptex->nr_samples <= 1 &&
216 		       ptex->array_size == 1 &&
217 		       ptex->depth0 == 1 &&
218 		       ptex->last_level == 0 &&
219 		       !(flags & RADEON_SURF_Z_OR_SBUFFER));
220 
221 		flags |= RADEON_SURF_SCANOUT;
222 	}
223 
224 	if (ptex->bind & PIPE_BIND_SHARED)
225 		flags |= RADEON_SURF_SHAREABLE;
226 	if (is_imported)
227 		flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
228 
229 	r = rscreen->ws->surface_init(rscreen->ws, &rscreen->info, ptex,
230 				      flags, bpe, array_mode, surface);
231 	if (r) {
232 		return r;
233 	}
234 
235 	if (pitch_in_bytes_override &&
236 	    pitch_in_bytes_override != surface->u.legacy.level[0].nblk_x * bpe) {
237 		/* old ddx on evergreen over estimate alignment for 1d, only 1 level
238 		 * for those
239 		 */
240 		surface->u.legacy.level[0].nblk_x = pitch_in_bytes_override / bpe;
241 		surface->u.legacy.level[0].slice_size_dw =
242 			((uint64_t)pitch_in_bytes_override * surface->u.legacy.level[0].nblk_y) / 4;
243 	}
244 
245 	if (offset) {
246 		for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
247 			surface->u.legacy.level[i].offset_256B += offset / 256;
248 	}
249 
250 	return 0;
251 }
252 
r600_texture_init_metadata(struct r600_common_screen * rscreen,struct r600_texture * rtex,struct radeon_bo_metadata * metadata)253 static void r600_texture_init_metadata(struct r600_common_screen *rscreen,
254 				       struct r600_texture *rtex,
255 				       struct radeon_bo_metadata *metadata)
256 {
257 	struct radeon_surf *surface = &rtex->surface;
258 
259 	memset(metadata, 0, sizeof(*metadata));
260 
261 	metadata->u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ?
262 		RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
263 	metadata->u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ?
264 		RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
265 	metadata->u.legacy.pipe_config = surface->u.legacy.pipe_config;
266 	metadata->u.legacy.bankw = surface->u.legacy.bankw;
267 	metadata->u.legacy.bankh = surface->u.legacy.bankh;
268 	metadata->u.legacy.tile_split = surface->u.legacy.tile_split;
269 	metadata->u.legacy.mtilea = surface->u.legacy.mtilea;
270 	metadata->u.legacy.num_banks = surface->u.legacy.num_banks;
271 	metadata->u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
272 	metadata->u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
273 }
274 
r600_surface_import_metadata(struct r600_common_screen * rscreen,struct radeon_surf * surf,struct radeon_bo_metadata * metadata,enum radeon_surf_mode * array_mode,bool * is_scanout)275 static void r600_surface_import_metadata(struct r600_common_screen *rscreen,
276 					 struct radeon_surf *surf,
277 					 struct radeon_bo_metadata *metadata,
278 					 enum radeon_surf_mode *array_mode,
279 					 bool *is_scanout)
280 {
281 	surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config;
282 	surf->u.legacy.bankw = metadata->u.legacy.bankw;
283 	surf->u.legacy.bankh = metadata->u.legacy.bankh;
284 	surf->u.legacy.tile_split = metadata->u.legacy.tile_split;
285 	surf->u.legacy.mtilea = metadata->u.legacy.mtilea;
286 	surf->u.legacy.num_banks = metadata->u.legacy.num_banks;
287 
288 	if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED)
289 		*array_mode = RADEON_SURF_MODE_2D;
290 	else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED)
291 		*array_mode = RADEON_SURF_MODE_1D;
292 	else
293 		*array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
294 
295 	*is_scanout = metadata->u.legacy.scanout;
296 }
297 
r600_eliminate_fast_color_clear(struct r600_common_context * rctx,struct r600_texture * rtex)298 static void r600_eliminate_fast_color_clear(struct r600_common_context *rctx,
299 					    struct r600_texture *rtex)
300 {
301 	struct r600_common_screen *rscreen = rctx->screen;
302 	struct pipe_context *ctx = &rctx->b;
303 
304 	if (ctx == rscreen->aux_context)
305 		mtx_lock(&rscreen->aux_context_lock);
306 
307 	ctx->flush_resource(ctx, &rtex->resource.b.b);
308 	ctx->flush(ctx, NULL, 0);
309 
310 	if (ctx == rscreen->aux_context)
311 		mtx_unlock(&rscreen->aux_context_lock);
312 }
313 
r600_texture_discard_cmask(struct r600_common_screen * rscreen,struct r600_texture * rtex)314 static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
315 				       struct r600_texture *rtex)
316 {
317 	if (!rtex->cmask.size)
318 		return;
319 
320 	assert(rtex->resource.b.b.nr_samples <= 1);
321 
322 	/* Disable CMASK. */
323 	memset(&rtex->cmask, 0, sizeof(rtex->cmask));
324 	rtex->cmask.base_address_reg = rtex->resource.gpu_address >> 8;
325 	rtex->dirty_level_mask = 0;
326 
327 	rtex->cb_color_info &= ~EG_S_028C70_FAST_CLEAR(1);
328 
329 	if (rtex->cmask_buffer != &rtex->resource)
330 	    r600_resource_reference(&rtex->cmask_buffer, NULL);
331 
332 	/* Notify all contexts about the change. */
333 	p_atomic_inc(&rscreen->dirty_tex_counter);
334 	p_atomic_inc(&rscreen->compressed_colortex_counter);
335 }
336 
r600_reallocate_texture_inplace(struct r600_common_context * rctx,struct r600_texture * rtex,unsigned new_bind_flag,bool invalidate_storage)337 static void r600_reallocate_texture_inplace(struct r600_common_context *rctx,
338 					    struct r600_texture *rtex,
339 					    unsigned new_bind_flag,
340 					    bool invalidate_storage)
341 {
342 	struct pipe_screen *screen = rctx->b.screen;
343 	struct r600_texture *new_tex;
344 	struct pipe_resource templ = rtex->resource.b.b;
345 	unsigned i;
346 
347 	templ.bind |= new_bind_flag;
348 
349 	/* r600g doesn't react to dirty_tex_descriptor_counter */
350 	if (rctx->gfx_level < GFX6)
351 		return;
352 
353 	if (rtex->resource.b.is_shared)
354 		return;
355 
356 	if (new_bind_flag == PIPE_BIND_LINEAR) {
357 		if (rtex->surface.is_linear)
358 			return;
359 
360 		/* This fails with MSAA, depth, and compressed textures. */
361 		if (r600_choose_tiling(rctx->screen, &templ) !=
362 		    RADEON_SURF_MODE_LINEAR_ALIGNED)
363 			return;
364 	}
365 
366 	new_tex = (struct r600_texture*)screen->resource_create(screen, &templ);
367 	if (!new_tex)
368 		return;
369 
370 	/* Copy the pixels to the new texture. */
371 	if (!invalidate_storage) {
372 		for (i = 0; i <= templ.last_level; i++) {
373 			struct pipe_box box;
374 
375 			u_box_3d(0, 0, 0,
376 				 u_minify(templ.width0, i), u_minify(templ.height0, i),
377 				 util_num_layers(&templ, i), &box);
378 
379 			rctx->dma_copy(&rctx->b, &new_tex->resource.b.b, i, 0, 0, 0,
380 				       &rtex->resource.b.b, i, &box);
381 		}
382 	}
383 
384 	if (new_bind_flag == PIPE_BIND_LINEAR) {
385 		r600_texture_discard_cmask(rctx->screen, rtex);
386 	}
387 
388 	/* Replace the structure fields of rtex. */
389 	rtex->resource.b.b.bind = templ.bind;
390 	radeon_bo_reference(rctx->ws, &rtex->resource.buf, new_tex->resource.buf);
391 	rtex->resource.gpu_address = new_tex->resource.gpu_address;
392 	rtex->resource.vram_usage = new_tex->resource.vram_usage;
393 	rtex->resource.gart_usage = new_tex->resource.gart_usage;
394 	rtex->resource.bo_size = new_tex->resource.bo_size;
395 	rtex->resource.bo_alignment = new_tex->resource.bo_alignment;
396 	rtex->resource.domains = new_tex->resource.domains;
397 	rtex->resource.flags = new_tex->resource.flags;
398 	rtex->size = new_tex->size;
399 	rtex->db_render_format = new_tex->db_render_format;
400 	rtex->db_compatible = new_tex->db_compatible;
401 	rtex->can_sample_z = new_tex->can_sample_z;
402 	rtex->can_sample_s = new_tex->can_sample_s;
403 	rtex->surface = new_tex->surface;
404 	rtex->fmask = new_tex->fmask;
405 	rtex->cmask = new_tex->cmask;
406 	rtex->cb_color_info = new_tex->cb_color_info;
407 	rtex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
408 	rtex->htile_offset = new_tex->htile_offset;
409 	rtex->depth_cleared = new_tex->depth_cleared;
410 	rtex->stencil_cleared = new_tex->stencil_cleared;
411 	rtex->non_disp_tiling = new_tex->non_disp_tiling;
412 	rtex->framebuffers_bound = new_tex->framebuffers_bound;
413 
414 	if (new_bind_flag == PIPE_BIND_LINEAR) {
415 		assert(!rtex->htile_offset);
416 		assert(!rtex->cmask.size);
417 		assert(!rtex->fmask.size);
418 		assert(!rtex->is_depth);
419 	}
420 
421 	r600_texture_reference(&new_tex, NULL);
422 
423 	p_atomic_inc(&rctx->screen->dirty_tex_counter);
424 }
425 
r600_texture_get_info(struct pipe_screen * screen,struct pipe_resource * resource,unsigned * pstride,unsigned * poffset)426 static void r600_texture_get_info(struct pipe_screen* screen,
427 				  struct pipe_resource *resource,
428 				  unsigned *pstride,
429 				  unsigned *poffset)
430 {
431 	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
432 	struct r600_texture *rtex = (struct r600_texture*)resource;
433 	unsigned stride = 0;
434 	unsigned offset = 0;
435 
436 	if (!rscreen || !rtex)
437 		return;
438 
439 	if (resource->target != PIPE_BUFFER) {
440 		offset = (uint64_t)rtex->surface.u.legacy.level[0].offset_256B * 256;
441 		stride = rtex->surface.u.legacy.level[0].nblk_x *
442 			 rtex->surface.bpe;
443 	}
444 
445 	if (pstride)
446 		*pstride = stride;
447 
448 	if (poffset)
449 		*poffset = offset;
450 }
451 
r600_texture_get_handle(struct pipe_screen * screen,struct pipe_context * ctx,struct pipe_resource * resource,struct winsys_handle * whandle,unsigned usage)452 static bool r600_texture_get_handle(struct pipe_screen* screen,
453 				    struct pipe_context *ctx,
454 				    struct pipe_resource *resource,
455 				    struct winsys_handle *whandle,
456 				    unsigned usage)
457 {
458 	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
459 	struct r600_common_context *rctx;
460 	struct r600_resource *res = (struct r600_resource*)resource;
461 	struct r600_texture *rtex = (struct r600_texture*)resource;
462 	struct radeon_bo_metadata metadata;
463 	bool update_metadata = false;
464 	unsigned stride, offset, slice_size;
465 
466 	ctx = threaded_context_unwrap_sync(ctx);
467 	rctx = (struct r600_common_context*)(ctx ? ctx : rscreen->aux_context);
468 
469 	if (resource->target != PIPE_BUFFER) {
470 		/* This is not supported now, but it might be required for OpenCL
471 		 * interop in the future.
472 		 */
473 		if (resource->nr_samples > 1 || rtex->is_depth)
474 			return false;
475 
476 		/* Move a suballocated texture into a non-suballocated allocation. */
477 		if (rscreen->ws->buffer_is_suballocated(res->buf) ||
478 		    rtex->surface.tile_swizzle) {
479 			assert(!res->b.is_shared);
480 			r600_reallocate_texture_inplace(rctx, rtex,
481 							PIPE_BIND_SHARED, false);
482 			rctx->b.flush(&rctx->b, NULL, 0);
483 			assert(res->b.b.bind & PIPE_BIND_SHARED);
484 			assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
485 			assert(rtex->surface.tile_swizzle == 0);
486 		}
487 
488 		if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
489 		    rtex->cmask.size) {
490 			/* Eliminate fast clear (CMASK) */
491 			r600_eliminate_fast_color_clear(rctx, rtex);
492 
493 			/* Disable CMASK if flush_resource isn't going
494 			 * to be called.
495 			 */
496 			if (rtex->cmask.size)
497 				r600_texture_discard_cmask(rscreen, rtex);
498 		}
499 
500 		/* Set metadata. */
501 		if (!res->b.is_shared || update_metadata) {
502 			r600_texture_init_metadata(rscreen, rtex, &metadata);
503 
504 			rscreen->ws->buffer_set_metadata(rscreen->ws, res->buf, &metadata, NULL);
505 		}
506 
507 		slice_size = (uint64_t)rtex->surface.u.legacy.level[0].slice_size_dw * 4;
508 	} else {
509 		/* Move a suballocated buffer into a non-suballocated allocation. */
510 		if (rscreen->ws->buffer_is_suballocated(res->buf)) {
511 			assert(!res->b.is_shared);
512 
513 			/* Allocate a new buffer with PIPE_BIND_SHARED. */
514 			struct pipe_resource templ = res->b.b;
515 			templ.bind |= PIPE_BIND_SHARED;
516 
517 			struct pipe_resource *newb =
518 				screen->resource_create(screen, &templ);
519 			if (!newb)
520 				return false;
521 
522 			/* Copy the old buffer contents to the new one. */
523 			struct pipe_box box;
524 			u_box_1d(0, newb->width0, &box);
525 			rctx->b.resource_copy_region(&rctx->b, newb, 0, 0, 0, 0,
526 						     &res->b.b, 0, &box);
527 			/* Move the new buffer storage to the old pipe_resource. */
528 			r600_replace_buffer_storage(&rctx->b, &res->b.b, newb);
529 			pipe_resource_reference(&newb, NULL);
530 
531 			assert(res->b.b.bind & PIPE_BIND_SHARED);
532 			assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
533 		}
534 
535 		/* Buffers */
536 		slice_size = 0;
537 	}
538 
539 	r600_texture_get_info(screen, resource, &stride, &offset);
540 
541 	if (res->b.is_shared) {
542 		/* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
543 		 * doesn't set it.
544 		 */
545 		res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
546 		if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
547 			res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
548 	} else {
549 		res->b.is_shared = true;
550 		res->external_usage = usage;
551 	}
552 
553 	whandle->stride = stride;
554 	whandle->offset = offset + slice_size * whandle->layer;
555 
556 	return rscreen->ws->buffer_get_handle(rscreen->ws, res->buf, whandle);
557 }
558 
r600_texture_destroy(struct pipe_screen * screen,struct pipe_resource * ptex)559 void r600_texture_destroy(struct pipe_screen *screen, struct pipe_resource *ptex)
560 {
561 	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
562 	struct r600_texture *rtex = (struct r600_texture*)ptex;
563 	struct r600_resource *resource = &rtex->resource;
564 
565 	r600_texture_reference(&rtex->flushed_depth_texture, NULL);
566 	pipe_resource_reference((struct pipe_resource**)&resource->immed_buffer, NULL);
567 
568 	if (rtex->cmask_buffer != &rtex->resource) {
569 	    r600_resource_reference(&rtex->cmask_buffer, NULL);
570 	}
571 	radeon_bo_reference(rscreen->ws, &resource->buf, NULL);
572 	FREE(rtex);
573 }
574 
575 /* The number of samples can be specified independently of the texture. */
r600_texture_get_fmask_info(struct r600_common_screen * rscreen,struct r600_texture * rtex,unsigned nr_samples,struct r600_fmask_info * out)576 void r600_texture_get_fmask_info(struct r600_common_screen *rscreen,
577 				 struct r600_texture *rtex,
578 				 unsigned nr_samples,
579 				 struct r600_fmask_info *out)
580 {
581 	/* FMASK is allocated like an ordinary texture. */
582 	struct pipe_resource templ = rtex->resource.b.b;
583 	struct radeon_surf fmask = {};
584 	unsigned flags, bpe;
585 
586 	memset(out, 0, sizeof(*out));
587 
588 	templ.nr_samples = 1;
589 	flags = rtex->surface.flags | RADEON_SURF_FMASK;
590 
591 	/* Use the same parameters and tile mode. */
592 	fmask.u.legacy.bankw = rtex->surface.u.legacy.bankw;
593 	fmask.u.legacy.bankh = rtex->surface.u.legacy.bankh;
594 	fmask.u.legacy.mtilea = rtex->surface.u.legacy.mtilea;
595 	fmask.u.legacy.tile_split = rtex->surface.u.legacy.tile_split;
596 
597 	if (nr_samples <= 4)
598 		fmask.u.legacy.bankh = 4;
599 
600 	switch (nr_samples) {
601 	case 2:
602 	case 4:
603 		bpe = 1;
604 		break;
605 	case 8:
606 		bpe = 4;
607 		break;
608 	default:
609 		R600_ERR("Invalid sample count for FMASK allocation.\n");
610 		return;
611 	}
612 
613 	/* Overallocate FMASK on R600-R700 to fix colorbuffer corruption.
614 	 * This can be fixed by writing a separate FMASK allocator specifically
615 	 * for R600-R700 asics. */
616 	if (rscreen->gfx_level <= R700) {
617 		bpe *= 2;
618 	}
619 
620 	if (rscreen->ws->surface_init(rscreen->ws, &rscreen->info, &templ,
621 				      flags, bpe, RADEON_SURF_MODE_2D, &fmask)) {
622 		R600_ERR("Got error in surface_init while allocating FMASK.\n");
623 		return;
624 	}
625 
626 	assert(fmask.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
627 
628 	out->slice_tile_max = (fmask.u.legacy.level[0].nblk_x * fmask.u.legacy.level[0].nblk_y) / 64;
629 	if (out->slice_tile_max)
630 		out->slice_tile_max -= 1;
631 
632 	out->tile_mode_index = fmask.u.legacy.tiling_index[0];
633 	out->pitch_in_pixels = fmask.u.legacy.level[0].nblk_x;
634 	out->bank_height = fmask.u.legacy.bankh;
635 	out->tile_swizzle = fmask.tile_swizzle;
636 	out->alignment = MAX2(256, 1 << fmask.surf_alignment_log2);
637 	out->size = fmask.surf_size;
638 }
639 
r600_texture_allocate_fmask(struct r600_common_screen * rscreen,struct r600_texture * rtex)640 static void r600_texture_allocate_fmask(struct r600_common_screen *rscreen,
641 					struct r600_texture *rtex)
642 {
643 	r600_texture_get_fmask_info(rscreen, rtex,
644 				    rtex->resource.b.b.nr_samples, &rtex->fmask);
645 
646 	rtex->fmask.offset = align64(rtex->size, rtex->fmask.alignment);
647 	rtex->size = rtex->fmask.offset + rtex->fmask.size;
648 }
649 
r600_texture_get_cmask_info(struct r600_common_screen * rscreen,struct r600_texture * rtex,struct r600_cmask_info * out)650 void r600_texture_get_cmask_info(struct r600_common_screen *rscreen,
651 				 struct r600_texture *rtex,
652 				 struct r600_cmask_info *out)
653 {
654 	unsigned cmask_tile_width = 8;
655 	unsigned cmask_tile_height = 8;
656 	unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
657 	unsigned element_bits = 4;
658 	unsigned cmask_cache_bits = 1024;
659 	unsigned num_pipes = rscreen->info.num_tile_pipes;
660 	unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
661 
662 	unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
663 	unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
664 	unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile);
665 	unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile);
666 	unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width;
667 
668 	unsigned pitch_elements = align(rtex->resource.b.b.width0, macro_tile_width);
669 	unsigned height = align(rtex->resource.b.b.height0, macro_tile_height);
670 
671 	unsigned base_align = num_pipes * pipe_interleave_bytes;
672 	unsigned slice_bytes =
673 		((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements;
674 
675 	assert(macro_tile_width % 128 == 0);
676 	assert(macro_tile_height % 128 == 0);
677 
678 	out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
679 	out->alignment = MAX2(256, base_align);
680 	out->size = util_num_layers(&rtex->resource.b.b, 0) *
681 		    align(slice_bytes, base_align);
682 }
683 
r600_texture_allocate_cmask(struct r600_common_screen * rscreen,struct r600_texture * rtex)684 static void r600_texture_allocate_cmask(struct r600_common_screen *rscreen,
685 					struct r600_texture *rtex)
686 {
687 	r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
688 
689 	rtex->cmask.offset = align64(rtex->size, rtex->cmask.alignment);
690 	rtex->size = rtex->cmask.offset + rtex->cmask.size;
691 
692 	rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
693 }
694 
r600_texture_alloc_cmask_separate(struct r600_common_screen * rscreen,struct r600_texture * rtex)695 static void r600_texture_alloc_cmask_separate(struct r600_common_screen *rscreen,
696 					      struct r600_texture *rtex)
697 {
698 	if (rtex->cmask_buffer)
699                 return;
700 
701 	assert(rtex->cmask.size == 0);
702 
703 	r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
704 
705 	rtex->cmask_buffer = (struct r600_resource *)
706 		r600_aligned_buffer_create(&rscreen->b,
707 					   R600_RESOURCE_FLAG_UNMAPPABLE,
708 					   PIPE_USAGE_DEFAULT,
709 					   rtex->cmask.size,
710 					   rtex->cmask.alignment);
711 	if (rtex->cmask_buffer == NULL) {
712 		rtex->cmask.size = 0;
713 		return;
714 	}
715 
716 	/* update colorbuffer state bits */
717 	rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8;
718 
719 	rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
720 
721 	p_atomic_inc(&rscreen->compressed_colortex_counter);
722 }
723 
eg_resource_alloc_immed(struct r600_common_screen * rscreen,struct r600_resource * res,unsigned immed_size)724 void eg_resource_alloc_immed(struct r600_common_screen *rscreen,
725 			     struct r600_resource *res,
726 			     unsigned immed_size)
727 {
728 	res->immed_buffer = (struct r600_resource *)
729 		pipe_buffer_create(&rscreen->b, PIPE_BIND_CUSTOM,
730 				   PIPE_USAGE_DEFAULT, immed_size);
731 }
732 
r600_texture_get_htile_size(struct r600_common_screen * rscreen,struct r600_texture * rtex)733 static void r600_texture_get_htile_size(struct r600_common_screen *rscreen,
734 					struct r600_texture *rtex)
735 {
736 	unsigned cl_width, cl_height, width, height;
737 	unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
738 	unsigned num_pipes = rscreen->info.num_tile_pipes;
739 
740 	rtex->surface.meta_size = 0;
741 
742 	/* HW bug on R6xx. */
743 	if (rscreen->gfx_level == R600 &&
744 	    (rtex->resource.b.b.width0 > 7680 ||
745 	     rtex->resource.b.b.height0 > 7680))
746 		return;
747 
748 	switch (num_pipes) {
749 	case 1:
750 		cl_width = 32;
751 		cl_height = 16;
752 		break;
753 	case 2:
754 		cl_width = 32;
755 		cl_height = 32;
756 		break;
757 	case 4:
758 		cl_width = 64;
759 		cl_height = 32;
760 		break;
761 	case 8:
762 		cl_width = 64;
763 		cl_height = 64;
764 		break;
765 	case 16:
766 		cl_width = 128;
767 		cl_height = 64;
768 		break;
769 	default:
770 		assert(0);
771 		return;
772 	}
773 
774 	width = align(rtex->surface.u.legacy.level[0].nblk_x, cl_width * 8);
775 	height = align(rtex->surface.u.legacy.level[0].nblk_y, cl_height * 8);
776 
777 	slice_elements = (width * height) / (8 * 8);
778 	slice_bytes = slice_elements * 4;
779 
780 	pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
781 	base_align = num_pipes * pipe_interleave_bytes;
782 
783 	rtex->surface.meta_alignment_log2 = util_logbase2(base_align);
784 	rtex->surface.meta_size =
785 		util_num_layers(&rtex->resource.b.b, 0) *
786 		align(slice_bytes, base_align);
787 }
788 
r600_texture_allocate_htile(struct r600_common_screen * rscreen,struct r600_texture * rtex)789 static void r600_texture_allocate_htile(struct r600_common_screen *rscreen,
790 					struct r600_texture *rtex)
791 {
792 	r600_texture_get_htile_size(rscreen, rtex);
793 
794 	if (!rtex->surface.meta_size)
795 		return;
796 
797 	rtex->htile_offset = align(rtex->size, 1 << rtex->surface.meta_alignment_log2);
798 	rtex->size = rtex->htile_offset + rtex->surface.meta_size;
799 }
800 
r600_print_texture_info(struct r600_common_screen * rscreen,struct r600_texture * rtex,struct u_log_context * log)801 void r600_print_texture_info(struct r600_common_screen *rscreen,
802 			     struct r600_texture *rtex, struct u_log_context *log)
803 {
804 	int i;
805 
806 	/* Common parameters. */
807 	u_log_printf(log, "  Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
808 		"blk_h=%u, array_size=%u, last_level=%u, "
809 		"bpe=%u, nsamples=%u, flags=0x%"PRIx64", %s\n",
810 		rtex->resource.b.b.width0, rtex->resource.b.b.height0,
811 		rtex->resource.b.b.depth0, rtex->surface.blk_w,
812 		rtex->surface.blk_h,
813 		rtex->resource.b.b.array_size, rtex->resource.b.b.last_level,
814 		rtex->surface.bpe, rtex->resource.b.b.nr_samples,
815 		rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
816 
817 	u_log_printf(log, "  Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
818 		"bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
819 		rtex->surface.surf_size, 1 << rtex->surface.surf_alignment_log2, rtex->surface.u.legacy.bankw,
820 		rtex->surface.u.legacy.bankh, rtex->surface.u.legacy.num_banks, rtex->surface.u.legacy.mtilea,
821 		rtex->surface.u.legacy.tile_split, rtex->surface.u.legacy.pipe_config,
822 		(rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
823 
824 	if (rtex->fmask.size)
825 		u_log_printf(log, "  FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
826 			"bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
827 			rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
828 			rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
829 			rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
830 
831 	if (rtex->cmask.size)
832 		u_log_printf(log, "  CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
833 			"slice_tile_max=%u\n",
834 			rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
835 			rtex->cmask.slice_tile_max);
836 
837 	if (rtex->htile_offset)
838 		u_log_printf(log, "  HTile: offset=%"PRIu64", size=%u "
839 			"alignment=%u\n",
840 			     rtex->htile_offset, rtex->surface.meta_size,
841 			     1 << rtex->surface.meta_alignment_log2);
842 
843 	for (i = 0; i <= rtex->resource.b.b.last_level; i++)
844 		u_log_printf(log, "  Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
845 			"npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
846 			"mode=%u, tiling_index = %u\n",
847 			i, (uint64_t)rtex->surface.u.legacy.level[i].offset_256B * 256,
848 			(uint64_t)rtex->surface.u.legacy.level[i].slice_size_dw * 4,
849 			u_minify(rtex->resource.b.b.width0, i),
850 			u_minify(rtex->resource.b.b.height0, i),
851 			u_minify(rtex->resource.b.b.depth0, i),
852 			rtex->surface.u.legacy.level[i].nblk_x,
853 			rtex->surface.u.legacy.level[i].nblk_y,
854 			rtex->surface.u.legacy.level[i].mode,
855 			rtex->surface.u.legacy.tiling_index[i]);
856 
857 	if (rtex->surface.has_stencil) {
858 		u_log_printf(log, "  StencilLayout: tilesplit=%u\n",
859 			rtex->surface.u.legacy.stencil_tile_split);
860 		for (i = 0; i <= rtex->resource.b.b.last_level; i++) {
861 			u_log_printf(log, "  StencilLevel[%i]: offset=%"PRIu64", "
862 				"slice_size=%"PRIu64", npix_x=%u, "
863 				"npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
864 				"mode=%u, tiling_index = %u\n",
865 				i, (uint64_t)rtex->surface.u.legacy.zs.stencil_level[i].offset_256B * 256,
866 				(uint64_t)rtex->surface.u.legacy.zs.stencil_level[i].slice_size_dw * 4,
867 				u_minify(rtex->resource.b.b.width0, i),
868 				u_minify(rtex->resource.b.b.height0, i),
869 				u_minify(rtex->resource.b.b.depth0, i),
870 				rtex->surface.u.legacy.zs.stencil_level[i].nblk_x,
871 				rtex->surface.u.legacy.zs.stencil_level[i].nblk_y,
872 				rtex->surface.u.legacy.zs.stencil_level[i].mode,
873 				rtex->surface.u.legacy.zs.stencil_tiling_index[i]);
874 		}
875 	}
876 }
877 
878 /* Common processing for r600_texture_create and r600_texture_from_handle */
879 static struct r600_texture *
r600_texture_create_object(struct pipe_screen * screen,const struct pipe_resource * base,struct pb_buffer_lean * buf,struct radeon_surf * surface)880 r600_texture_create_object(struct pipe_screen *screen,
881 			   const struct pipe_resource *base,
882 			   struct pb_buffer_lean *buf,
883 			   struct radeon_surf *surface)
884 {
885 	struct r600_texture *rtex;
886 	struct r600_resource *resource;
887 	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
888 
889 	rtex = CALLOC_STRUCT(r600_texture);
890 	if (!rtex)
891 		return NULL;
892 
893 	resource = &rtex->resource;
894 	resource->b.b = *base;
895 	pipe_reference_init(&resource->b.b.reference, 1);
896 	resource->b.b.screen = screen;
897 
898 	/* don't include stencil-only formats which we don't support for rendering */
899 	rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
900 
901 	rtex->surface = *surface;
902 	rtex->size = rtex->surface.surf_size;
903 	rtex->db_render_format = base->format;
904 
905 	/* Tiled depth textures utilize the non-displayable tile order.
906 	 * This must be done after r600_setup_surface.
907 	 * Applies to R600-Cayman. */
908 	rtex->non_disp_tiling = rtex->is_depth && rtex->surface.u.legacy.level[0].mode >= RADEON_SURF_MODE_1D;
909 	/* Applies to GCN. */
910 	rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode;
911 
912 	if (rtex->is_depth) {
913 		if (base->flags & (R600_RESOURCE_FLAG_TRANSFER |
914 				   R600_RESOURCE_FLAG_FLUSHED_DEPTH) ||
915 		    rscreen->gfx_level >= EVERGREEN) {
916 			rtex->can_sample_z = !rtex->surface.u.legacy.depth_adjusted;
917 			rtex->can_sample_s = !rtex->surface.u.legacy.stencil_adjusted;
918 		} else {
919 			if (rtex->resource.b.b.nr_samples <= 1 &&
920 			    (rtex->resource.b.b.format == PIPE_FORMAT_Z16_UNORM ||
921 			     rtex->resource.b.b.format == PIPE_FORMAT_Z32_FLOAT))
922 				rtex->can_sample_z = true;
923 		}
924 
925 		if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
926 				     R600_RESOURCE_FLAG_FLUSHED_DEPTH))) {
927 			rtex->db_compatible = true;
928 
929 			if (!(rscreen->debug_flags & DBG_NO_HYPERZ))
930 				r600_texture_allocate_htile(rscreen, rtex);
931 		}
932 	} else {
933 		if (base->nr_samples > 1) {
934 			if (!buf) {
935 				r600_texture_allocate_fmask(rscreen, rtex);
936 				r600_texture_allocate_cmask(rscreen, rtex);
937 				rtex->cmask_buffer = &rtex->resource;
938 			}
939 			if (!rtex->fmask.size || !rtex->cmask.size) {
940 				FREE(rtex);
941 				return NULL;
942 			}
943 		}
944 	}
945 
946 	/* Now create the backing buffer. */
947 	if (!buf) {
948 		r600_init_resource_fields(rscreen, resource, rtex->size,
949 					  1 << rtex->surface.surf_alignment_log2);
950 
951 		if (!r600_alloc_resource(rscreen, resource)) {
952 			FREE(rtex);
953 			return NULL;
954 		}
955 	} else {
956 		resource->buf = buf;
957 		resource->gpu_address = rscreen->ws->buffer_get_virtual_address(resource->buf);
958 		resource->bo_size = buf->size;
959 		resource->bo_alignment = 1 << buf->alignment_log2;
960 		resource->domains = rscreen->ws->buffer_get_initial_domain(resource->buf);
961 		if (resource->domains & RADEON_DOMAIN_VRAM)
962 			resource->vram_usage = buf->size;
963 		else if (resource->domains & RADEON_DOMAIN_GTT)
964 			resource->gart_usage = buf->size;
965 	}
966 
967 	if (rtex->cmask.size) {
968 		/* Initialize the cmask to 0xCC (= compressed state). */
969 		r600_screen_clear_buffer(rscreen, &rtex->cmask_buffer->b.b,
970 					 rtex->cmask.offset, rtex->cmask.size,
971 					 0xCCCCCCCC);
972 	}
973 	if (rtex->htile_offset) {
974 		uint32_t clear_value = 0;
975 
976 		r600_screen_clear_buffer(rscreen, &rtex->resource.b.b,
977 					 rtex->htile_offset,
978 					 rtex->surface.meta_size,
979 					 clear_value);
980 	}
981 
982 	/* Initialize the CMASK base register value. */
983 	rtex->cmask.base_address_reg =
984 		(rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
985 
986 	if (rscreen->debug_flags & DBG_VM) {
987 		fprintf(stderr, "VM start=0x%"PRIX64"  end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
988 			rtex->resource.gpu_address,
989 			rtex->resource.gpu_address + rtex->resource.buf->size,
990 			base->width0, base->height0, util_num_layers(base, 0), base->last_level+1,
991 			base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
992 	}
993 
994 	if (rscreen->debug_flags & DBG_TEX) {
995 		puts("Texture:");
996 		struct u_log_context log;
997 		u_log_context_init(&log);
998 		r600_print_texture_info(rscreen, rtex, &log);
999 		u_log_new_page_print(&log, stdout);
1000 		fflush(stdout);
1001 		u_log_context_destroy(&log);
1002 	}
1003 
1004 	return rtex;
1005 }
1006 
1007 static enum radeon_surf_mode
r600_choose_tiling(struct r600_common_screen * rscreen,const struct pipe_resource * templ)1008 r600_choose_tiling(struct r600_common_screen *rscreen,
1009 		   const struct pipe_resource *templ)
1010 {
1011 	const struct util_format_description *desc = util_format_description(templ->format);
1012 	bool force_tiling = templ->flags & R600_RESOURCE_FLAG_FORCE_TILING;
1013 	bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
1014 				!(templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
1015 
1016 	/* MSAA resources must be 2D tiled. */
1017 	if (templ->nr_samples > 1)
1018 		return RADEON_SURF_MODE_2D;
1019 
1020 	/* Transfer resources should be linear. */
1021 	if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
1022 		return RADEON_SURF_MODE_LINEAR_ALIGNED;
1023 
1024 	/* r600g: force tiling on TEXTURE_2D and TEXTURE_3D compute resources. */
1025 	if (rscreen->gfx_level >= R600 && rscreen->gfx_level <= CAYMAN &&
1026 	    (templ->bind & PIPE_BIND_COMPUTE_RESOURCE) &&
1027 	    (templ->target == PIPE_TEXTURE_2D ||
1028 	     templ->target == PIPE_TEXTURE_3D))
1029 		force_tiling = true;
1030 
1031 	/* Handle common candidates for the linear mode.
1032 	 * Compressed textures and DB surfaces must always be tiled.
1033 	 */
1034 	if (!force_tiling &&
1035 	    !is_depth_stencil &&
1036 	    !util_format_is_compressed(templ->format)) {
1037 		if (rscreen->debug_flags & DBG_NO_TILING)
1038 			return RADEON_SURF_MODE_LINEAR_ALIGNED;
1039 
1040 		/* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600+. */
1041 		if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
1042 			return RADEON_SURF_MODE_LINEAR_ALIGNED;
1043 
1044 		if (templ->bind & PIPE_BIND_LINEAR)
1045 			return RADEON_SURF_MODE_LINEAR_ALIGNED;
1046 
1047 		/* 1D textures should be linear - fixes image operations on 1d */
1048 		if (templ->target == PIPE_TEXTURE_1D ||
1049 		    templ->target == PIPE_TEXTURE_1D_ARRAY)
1050 			return RADEON_SURF_MODE_LINEAR_ALIGNED;
1051 
1052 		/* Textures likely to be mapped often. */
1053 		if (templ->usage == PIPE_USAGE_STAGING ||
1054 		    templ->usage == PIPE_USAGE_STREAM)
1055 			return RADEON_SURF_MODE_LINEAR_ALIGNED;
1056 	}
1057 
1058 	/* Make small textures 1D tiled. */
1059 	if (templ->width0 <= 16 || templ->height0 <= 16 ||
1060 	    (rscreen->debug_flags & DBG_NO_2D_TILING))
1061 		return RADEON_SURF_MODE_1D;
1062 
1063 	/* The allocator will switch to 1D if needed. */
1064 	return RADEON_SURF_MODE_2D;
1065 }
1066 
r600_texture_create(struct pipe_screen * screen,const struct pipe_resource * templ)1067 struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
1068 					  const struct pipe_resource *templ)
1069 {
1070 	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1071 	struct radeon_surf surface = {0};
1072 	bool is_flushed_depth = templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH;
1073 	int r;
1074 
1075 	r = r600_init_surface(rscreen, &surface, templ,
1076 			      r600_choose_tiling(rscreen, templ), 0, 0,
1077 			      false, false, is_flushed_depth);
1078 	if (r) {
1079 		return NULL;
1080 	}
1081 
1082 	return (struct pipe_resource *)
1083 	       r600_texture_create_object(screen, templ, NULL, &surface);
1084 }
1085 
r600_texture_from_handle(struct pipe_screen * screen,const struct pipe_resource * templ,struct winsys_handle * whandle,unsigned usage)1086 static struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
1087 						      const struct pipe_resource *templ,
1088 						      struct winsys_handle *whandle,
1089                                                       unsigned usage)
1090 {
1091 	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1092 	struct pb_buffer_lean *buf = NULL;
1093 	enum radeon_surf_mode array_mode;
1094 	struct radeon_surf surface = {};
1095 	int r;
1096 	struct radeon_bo_metadata metadata = {};
1097 	struct r600_texture *rtex;
1098 	bool is_scanout;
1099 
1100 	/* Support only 2D textures without mipmaps */
1101 	if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
1102 	      templ->depth0 != 1 || templ->last_level != 0)
1103 		return NULL;
1104 
1105 	buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle,
1106 					      rscreen->info.max_alignment, false);
1107 	if (!buf)
1108 		return NULL;
1109 
1110 	rscreen->ws->buffer_get_metadata(rscreen->ws, buf, &metadata, NULL);
1111 	r600_surface_import_metadata(rscreen, &surface, &metadata,
1112 				     &array_mode, &is_scanout);
1113 
1114 	r = r600_init_surface(rscreen, &surface, templ, array_mode,
1115 			      whandle->stride, whandle->offset,
1116 			      true, is_scanout, false);
1117 	if (r) {
1118 		return NULL;
1119 	}
1120 
1121 	rtex = r600_texture_create_object(screen, templ, buf, &surface);
1122 	if (!rtex)
1123 		return NULL;
1124 
1125 	rtex->resource.b.is_shared = true;
1126 	rtex->resource.external_usage = usage;
1127 
1128 	assert(rtex->surface.tile_swizzle == 0);
1129 	return &rtex->resource.b.b;
1130 }
1131 
r600_init_flushed_depth_texture(struct pipe_context * ctx,struct pipe_resource * texture,struct r600_texture ** staging)1132 bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
1133 				     struct pipe_resource *texture,
1134 				     struct r600_texture **staging)
1135 {
1136 	struct r600_texture *rtex = (struct r600_texture*)texture;
1137 	struct pipe_resource resource;
1138 	struct r600_texture **flushed_depth_texture = staging ?
1139 			staging : &rtex->flushed_depth_texture;
1140 	enum pipe_format pipe_format = texture->format;
1141 
1142 	if (!staging) {
1143 		if (rtex->flushed_depth_texture)
1144 			return true; /* it's ready */
1145 
1146 		if (!rtex->can_sample_z && rtex->can_sample_s) {
1147 			switch (pipe_format) {
1148 			case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1149 				/* Save memory by not allocating the S plane. */
1150 				pipe_format = PIPE_FORMAT_Z32_FLOAT;
1151 				break;
1152 			case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1153 			case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1154 				/* Save memory bandwidth by not copying the
1155 				 * stencil part during flush.
1156 				 *
1157 				 * This potentially increases memory bandwidth
1158 				 * if an application uses both Z and S texturing
1159 				 * simultaneously (a flushed Z24S8 texture
1160 				 * would be stored compactly), but how often
1161 				 * does that really happen?
1162 				 */
1163 				pipe_format = PIPE_FORMAT_Z24X8_UNORM;
1164 				break;
1165 			default:;
1166 			}
1167 		} else if (!rtex->can_sample_s && rtex->can_sample_z) {
1168 			assert(util_format_has_stencil(util_format_description(pipe_format)));
1169 
1170 			/* DB->CB copies to an 8bpp surface don't work. */
1171 			pipe_format = PIPE_FORMAT_X24S8_UINT;
1172 		}
1173 	}
1174 
1175 	memset(&resource, 0, sizeof(resource));
1176 	resource.target = texture->target;
1177 	resource.format = pipe_format;
1178 	resource.width0 = texture->width0;
1179 	resource.height0 = texture->height0;
1180 	resource.depth0 = texture->depth0;
1181 	resource.array_size = texture->array_size;
1182 	resource.last_level = texture->last_level;
1183 	resource.nr_samples = texture->nr_samples;
1184 	resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1185 	resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
1186 	resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
1187 
1188 	if (staging)
1189 		resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
1190 
1191 	*flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
1192 	if (*flushed_depth_texture == NULL) {
1193 		R600_ERR("failed to create temporary texture to hold flushed depth\n");
1194 		return false;
1195 	}
1196 
1197 	(*flushed_depth_texture)->non_disp_tiling = false;
1198 	return true;
1199 }
1200 
1201 /**
1202  * Initialize the pipe_resource descriptor to be of the same size as the box,
1203  * which is supposed to hold a subregion of the texture "orig" at the given
1204  * mipmap level.
1205  */
r600_init_temp_resource_from_box(struct pipe_resource * res,struct pipe_resource * orig,const struct pipe_box * box,unsigned level,unsigned flags)1206 static void r600_init_temp_resource_from_box(struct pipe_resource *res,
1207 					     struct pipe_resource *orig,
1208 					     const struct pipe_box *box,
1209 					     unsigned level, unsigned flags)
1210 {
1211 	memset(res, 0, sizeof(*res));
1212 	res->format = orig->format;
1213 	res->width0 = box->width;
1214 	res->height0 = box->height;
1215 	res->depth0 = 1;
1216 	res->array_size = 1;
1217 	res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1218 	res->flags = flags;
1219 
1220 	/* We must set the correct texture target and dimensions for a 3D box. */
1221 	if (box->depth > 1 && util_max_layer(orig, level) > 0) {
1222 		res->target = PIPE_TEXTURE_2D_ARRAY;
1223 		res->array_size = box->depth;
1224 	} else {
1225 		res->target = PIPE_TEXTURE_2D;
1226 	}
1227 }
1228 
r600_can_invalidate_texture(struct r600_common_screen * rscreen,struct r600_texture * rtex,unsigned transfer_usage,const struct pipe_box * box)1229 static bool r600_can_invalidate_texture(struct r600_common_screen *rscreen,
1230 					struct r600_texture *rtex,
1231 					unsigned transfer_usage,
1232 					const struct pipe_box *box)
1233 {
1234 	/* r600g doesn't react to dirty_tex_descriptor_counter */
1235 	return rscreen->gfx_level >= GFX6 &&
1236 		!rtex->resource.b.is_shared &&
1237 		!(transfer_usage & PIPE_MAP_READ) &&
1238 		rtex->resource.b.b.last_level == 0 &&
1239 		util_texrange_covers_whole_level(&rtex->resource.b.b, 0,
1240 						 box->x, box->y, box->z,
1241 						 box->width, box->height,
1242 						 box->depth);
1243 }
1244 
r600_texture_invalidate_storage(struct r600_common_context * rctx,struct r600_texture * rtex)1245 static void r600_texture_invalidate_storage(struct r600_common_context *rctx,
1246 					    struct r600_texture *rtex)
1247 {
1248 	struct r600_common_screen *rscreen = rctx->screen;
1249 
1250 	/* There is no point in discarding depth and tiled buffers. */
1251 	assert(!rtex->is_depth);
1252 	assert(rtex->surface.is_linear);
1253 
1254 	/* Reallocate the buffer in the same pipe_resource. */
1255 	r600_alloc_resource(rscreen, &rtex->resource);
1256 
1257 	/* Initialize the CMASK base address (needed even without CMASK). */
1258 	rtex->cmask.base_address_reg =
1259 		(rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
1260 
1261 	p_atomic_inc(&rscreen->dirty_tex_counter);
1262 
1263 	rctx->num_alloc_tex_transfer_bytes += rtex->size;
1264 }
1265 
r600_texture_transfer_map(struct pipe_context * ctx,struct pipe_resource * texture,unsigned level,unsigned usage,const struct pipe_box * box,struct pipe_transfer ** ptransfer)1266 void *r600_texture_transfer_map(struct pipe_context *ctx,
1267 			       struct pipe_resource *texture,
1268 			       unsigned level,
1269 			       unsigned usage,
1270 			       const struct pipe_box *box,
1271 			       struct pipe_transfer **ptransfer)
1272 {
1273 	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
1274 	struct r600_texture *rtex = (struct r600_texture*)texture;
1275 	struct r600_transfer *trans;
1276 	struct r600_resource *buf;
1277 	unsigned offset = 0;
1278 	char *map;
1279 	bool use_staging_texture = false;
1280 
1281 	assert(!(texture->flags & R600_RESOURCE_FLAG_TRANSFER));
1282 	assert(box->width && box->height && box->depth);
1283 
1284 	/* Depth textures use staging unconditionally. */
1285 	if (!rtex->is_depth) {
1286 		/* Degrade the tile mode if we get too many transfers on APUs.
1287 		 * On dGPUs, the staging texture is always faster.
1288 		 * Only count uploads that are at least 4x4 pixels large.
1289 		 */
1290 		if (!rctx->screen->info.has_dedicated_vram &&
1291 		    level == 0 &&
1292 		    box->width >= 4 && box->height >= 4 &&
1293 		    p_atomic_inc_return(&rtex->num_level0_transfers) == 10) {
1294 			bool can_invalidate =
1295 				r600_can_invalidate_texture(rctx->screen, rtex,
1296 							    usage, box);
1297 
1298 			r600_reallocate_texture_inplace(rctx, rtex,
1299 							PIPE_BIND_LINEAR,
1300 							can_invalidate);
1301 		}
1302 
1303 		/* Tiled textures need to be converted into a linear texture for CPU
1304 		 * access. The staging texture is always linear and is placed in GART.
1305 		 *
1306 		 * Reading from VRAM or GTT WC is slow, always use the staging
1307 		 * texture in this case.
1308 		 *
1309 		 * Use the staging texture for uploads if the underlying BO
1310 		 * is busy.
1311 		 */
1312 		if (!rtex->surface.is_linear)
1313 			use_staging_texture = true;
1314 		else if (usage & PIPE_MAP_READ)
1315 			use_staging_texture =
1316 				rtex->resource.domains & RADEON_DOMAIN_VRAM ||
1317 				rtex->resource.flags & RADEON_FLAG_GTT_WC;
1318 		/* Write & linear only: */
1319 		else if (r600_rings_is_buffer_referenced(rctx, rtex->resource.buf,
1320 							 RADEON_USAGE_READWRITE) ||
1321 			 !rctx->ws->buffer_wait(rctx->ws, rtex->resource.buf, 0,
1322 						RADEON_USAGE_READWRITE)) {
1323 			/* It's busy. */
1324 			if (r600_can_invalidate_texture(rctx->screen, rtex,
1325 							usage, box))
1326 				r600_texture_invalidate_storage(rctx, rtex);
1327 			else
1328 				use_staging_texture = true;
1329 		}
1330 	}
1331 
1332 	trans = CALLOC_STRUCT(r600_transfer);
1333 	if (!trans)
1334 		return NULL;
1335 	pipe_resource_reference(&trans->b.b.resource, texture);
1336 	trans->b.b.level = level;
1337 	trans->b.b.usage = usage;
1338 	trans->b.b.box = *box;
1339 
1340 	if (rtex->is_depth) {
1341 		struct r600_texture *staging_depth;
1342 
1343 		if (rtex->resource.b.b.nr_samples > 1) {
1344 			/* MSAA depth buffers need to be converted to single sample buffers.
1345 			 *
1346 			 * Mapping MSAA depth buffers can occur if ReadPixels is called
1347 			 * with a multisample GLX visual.
1348 			 *
1349 			 * First downsample the depth buffer to a temporary texture,
1350 			 * then decompress the temporary one to staging.
1351 			 *
1352 			 * Only the region being mapped is transferred.
1353 			 */
1354 			struct pipe_resource resource;
1355 
1356 			r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
1357 
1358 			if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
1359 				R600_ERR("failed to create temporary texture to hold untiled copy\n");
1360 				FREE(trans);
1361 				return NULL;
1362 			}
1363 
1364 			if (usage & PIPE_MAP_READ) {
1365 				struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
1366 				if (!temp) {
1367 					R600_ERR("failed to create a temporary depth texture\n");
1368 					FREE(trans);
1369 					return NULL;
1370 				}
1371 
1372 				r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
1373 				rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
1374 							    0, 0, 0, box->depth, 0, 0);
1375 				pipe_resource_reference(&temp, NULL);
1376 			}
1377 
1378 			/* Just get the strides. */
1379 			r600_texture_get_offset(rctx->screen, staging_depth, level, NULL,
1380 						&trans->b.b.stride,
1381 						&trans->b.b.layer_stride);
1382 		} else {
1383 			/* XXX: only readback the rectangle which is being mapped? */
1384 			/* XXX: when discard is true, no need to read back from depth texture */
1385 			if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
1386 				R600_ERR("failed to create temporary texture to hold untiled copy\n");
1387 				FREE(trans);
1388 				return NULL;
1389 			}
1390 
1391 			rctx->blit_decompress_depth(ctx, rtex, staging_depth,
1392 						    level, level,
1393 						    box->z, box->z + box->depth - 1,
1394 						    0, 0);
1395 
1396 			offset = r600_texture_get_offset(rctx->screen, staging_depth,
1397 							 level, box,
1398 							 &trans->b.b.stride,
1399 							 &trans->b.b.layer_stride);
1400 		}
1401 
1402 		trans->staging = (struct r600_resource*)staging_depth;
1403 		buf = trans->staging;
1404 	} else if (use_staging_texture) {
1405 		struct pipe_resource resource;
1406 		struct r600_texture *staging;
1407 
1408 		r600_init_temp_resource_from_box(&resource, texture, box, level,
1409 						 R600_RESOURCE_FLAG_TRANSFER);
1410 		resource.usage = (usage & PIPE_MAP_READ) ?
1411 			PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
1412 
1413 		/* Create the temporary texture. */
1414 		staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
1415 		if (!staging) {
1416 			R600_ERR("failed to create temporary texture to hold untiled copy\n");
1417 			FREE(trans);
1418 			return NULL;
1419 		}
1420 		trans->staging = &staging->resource;
1421 
1422 		/* Just get the strides. */
1423 		r600_texture_get_offset(rctx->screen, staging, 0, NULL,
1424 					&trans->b.b.stride,
1425 					&trans->b.b.layer_stride);
1426 
1427 		if (usage & PIPE_MAP_READ)
1428 			r600_copy_to_staging_texture(ctx, trans);
1429 		else
1430 			usage |= PIPE_MAP_UNSYNCHRONIZED;
1431 
1432 		buf = trans->staging;
1433 	} else {
1434 		/* the resource is mapped directly */
1435 		offset = r600_texture_get_offset(rctx->screen, rtex, level, box,
1436 						 &trans->b.b.stride,
1437 						 &trans->b.b.layer_stride);
1438 		buf = &rtex->resource;
1439 	}
1440 
1441 	if (!(map = r600_buffer_map_sync_with_rings(rctx, buf, usage))) {
1442 		r600_resource_reference(&trans->staging, NULL);
1443 		FREE(trans);
1444 		return NULL;
1445 	}
1446 
1447 	*ptransfer = &trans->b.b;
1448 	return map + offset;
1449 }
1450 
r600_texture_transfer_unmap(struct pipe_context * ctx,struct pipe_transfer * transfer)1451 void r600_texture_transfer_unmap(struct pipe_context *ctx,
1452 				struct pipe_transfer* transfer)
1453 {
1454 	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
1455 	struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
1456 	struct pipe_resource *texture = transfer->resource;
1457 	struct r600_texture *rtex = (struct r600_texture*)texture;
1458 
1459 	if ((transfer->usage & PIPE_MAP_WRITE) && rtransfer->staging) {
1460 		if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
1461 			ctx->resource_copy_region(ctx, texture, transfer->level,
1462 						  transfer->box.x, transfer->box.y, transfer->box.z,
1463 						  &rtransfer->staging->b.b, transfer->level,
1464 						  &transfer->box);
1465 		} else {
1466 			r600_copy_from_staging_texture(ctx, rtransfer);
1467 		}
1468 	}
1469 
1470 	if (rtransfer->staging) {
1471 		rctx->num_alloc_tex_transfer_bytes += rtransfer->staging->buf->size;
1472 		r600_resource_reference(&rtransfer->staging, NULL);
1473 	}
1474 
1475 	/* Heuristic for {upload, draw, upload, draw, ..}:
1476 	 *
1477 	 * Flush the gfx IB if we've allocated too much texture storage.
1478 	 *
1479 	 * The idea is that we don't want to build IBs that use too much
1480 	 * memory and put pressure on the kernel memory manager and we also
1481 	 * want to make temporary and invalidated buffers go idle ASAP to
1482 	 * decrease the total memory usage or make them reusable. The memory
1483 	 * usage will be slightly higher than given here because of the buffer
1484 	 * cache in the winsys.
1485 	 *
1486 	 * The result is that the kernel memory manager is never a bottleneck.
1487 	 */
1488 	if (rctx->num_alloc_tex_transfer_bytes > (uint64_t)rctx->screen->info.gart_size_kb * 1024 / 4) {
1489 		rctx->gfx.flush(rctx, PIPE_FLUSH_ASYNC, NULL);
1490 		rctx->num_alloc_tex_transfer_bytes = 0;
1491 	}
1492 
1493 	pipe_resource_reference(&transfer->resource, NULL);
1494 	FREE(transfer);
1495 }
1496 
r600_create_surface_custom(struct pipe_context * pipe,struct pipe_resource * texture,const struct pipe_surface * templ,unsigned width0,unsigned height0,unsigned width,unsigned height)1497 struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
1498 						struct pipe_resource *texture,
1499 						const struct pipe_surface *templ,
1500 						unsigned width0, unsigned height0,
1501 						unsigned width, unsigned height)
1502 {
1503 	struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
1504 
1505 	if (!surface)
1506 		return NULL;
1507 
1508 	assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
1509 	assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
1510 
1511 	pipe_reference_init(&surface->base.reference, 1);
1512 	pipe_resource_reference(&surface->base.texture, texture);
1513 	surface->base.context = pipe;
1514 	surface->base.format = templ->format;
1515 	surface->base.width = width;
1516 	surface->base.height = height;
1517 	surface->base.u = templ->u;
1518 
1519 	surface->width0 = width0;
1520 	surface->height0 = height0;
1521 
1522 	return &surface->base;
1523 }
1524 
r600_create_surface(struct pipe_context * pipe,struct pipe_resource * tex,const struct pipe_surface * templ)1525 static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
1526 						struct pipe_resource *tex,
1527 						const struct pipe_surface *templ)
1528 {
1529 	unsigned level = templ->u.tex.level;
1530 	unsigned width = u_minify(tex->width0, level);
1531 	unsigned height = u_minify(tex->height0, level);
1532 	unsigned width0 = tex->width0;
1533 	unsigned height0 = tex->height0;
1534 
1535 	if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
1536 		const struct util_format_description *tex_desc
1537 			= util_format_description(tex->format);
1538 		const struct util_format_description *templ_desc
1539 			= util_format_description(templ->format);
1540 
1541 		assert(tex_desc->block.bits == templ_desc->block.bits);
1542 
1543 		/* Adjust size of surface if and only if the block width or
1544 		 * height is changed. */
1545 		if (tex_desc->block.width != templ_desc->block.width ||
1546 		    tex_desc->block.height != templ_desc->block.height) {
1547 			unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
1548 			unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
1549 
1550 			width = nblks_x * templ_desc->block.width;
1551 			height = nblks_y * templ_desc->block.height;
1552 
1553 			width0 = util_format_get_nblocksx(tex->format, width0);
1554 			height0 = util_format_get_nblocksy(tex->format, height0);
1555 		}
1556 	}
1557 
1558 	return r600_create_surface_custom(pipe, tex, templ,
1559 					  width0, height0,
1560 					  width, height);
1561 }
1562 
r600_surface_destroy(struct pipe_context * pipe,struct pipe_surface * surface)1563 static void r600_surface_destroy(struct pipe_context *pipe,
1564 				 struct pipe_surface *surface)
1565 {
1566 	struct r600_surface *surf = (struct r600_surface*)surface;
1567 	r600_resource_reference(&surf->cb_buffer_fmask, NULL);
1568 	r600_resource_reference(&surf->cb_buffer_cmask, NULL);
1569 	pipe_resource_reference(&surface->texture, NULL);
1570 	FREE(surface);
1571 }
1572 
r600_translate_colorswap(enum pipe_format format,bool do_endian_swap)1573 unsigned r600_translate_colorswap(enum pipe_format format, bool do_endian_swap)
1574 {
1575 	const struct util_format_description *desc = util_format_description(format);
1576 
1577 #define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
1578 
1579 	if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
1580 		return V_0280A0_SWAP_STD;
1581 
1582 	if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1583 		return ~0U;
1584 
1585 	switch (desc->nr_channels) {
1586 	case 1:
1587 		if (HAS_SWIZZLE(0,X))
1588 			return V_0280A0_SWAP_STD; /* X___ */
1589 		else if (HAS_SWIZZLE(3,X))
1590 			return V_0280A0_SWAP_ALT_REV; /* ___X */
1591 		break;
1592 	case 2:
1593 		if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
1594 		    (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
1595 		    (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
1596 			return V_0280A0_SWAP_STD; /* XY__ */
1597 		else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
1598 			 (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
1599 		         (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
1600 			/* YX__ */
1601 			return (do_endian_swap ? V_0280A0_SWAP_STD : V_0280A0_SWAP_STD_REV);
1602 		else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
1603 			return V_0280A0_SWAP_ALT; /* X__Y */
1604 		else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
1605 			return V_0280A0_SWAP_ALT_REV; /* Y__X */
1606 		break;
1607 	case 3:
1608 		if (HAS_SWIZZLE(0,X))
1609 			return (do_endian_swap ? V_0280A0_SWAP_STD_REV : V_0280A0_SWAP_STD);
1610 		else if (HAS_SWIZZLE(0,Z))
1611 			return V_0280A0_SWAP_STD_REV; /* ZYX */
1612 		break;
1613 	case 4:
1614 		/* check the middle channels, the 1st and 4th channel can be NONE */
1615 		if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
1616 			return V_0280A0_SWAP_STD; /* XYZW */
1617 		} else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
1618 			return V_0280A0_SWAP_STD_REV; /* WZYX */
1619 		} else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
1620 			return V_0280A0_SWAP_ALT; /* ZYXW */
1621 		} else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
1622 			/* YZWX */
1623 			if (desc->is_array)
1624 				return V_0280A0_SWAP_ALT_REV;
1625 			else
1626 				return (do_endian_swap ? V_0280A0_SWAP_ALT : V_0280A0_SWAP_ALT_REV);
1627 		}
1628 		break;
1629 	}
1630 	return ~0U;
1631 }
1632 
1633 /* FAST COLOR CLEAR */
1634 
evergreen_set_clear_color(struct r600_texture * rtex,enum pipe_format surface_format,const union pipe_color_union * color)1635 static void evergreen_set_clear_color(struct r600_texture *rtex,
1636 				      enum pipe_format surface_format,
1637 				      const union pipe_color_union *color)
1638 {
1639 	union util_color uc;
1640 
1641 	memset(&uc, 0, sizeof(uc));
1642 
1643 	if (rtex->surface.bpe == 16) {
1644 		/* DCC fast clear only:
1645 		 *   CLEAR_WORD0 = R = G = B
1646 		 *   CLEAR_WORD1 = A
1647 		 */
1648 		assert(color->ui[0] == color->ui[1] &&
1649 		       color->ui[0] == color->ui[2]);
1650 		uc.ui[0] = color->ui[0];
1651 		uc.ui[1] = color->ui[3];
1652 	} else {
1653 		util_pack_color_union(surface_format, &uc, color);
1654 	}
1655 
1656 	memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t));
1657 }
1658 
evergreen_do_fast_color_clear(struct r600_common_context * rctx,struct pipe_framebuffer_state * fb,struct r600_atom * fb_state,unsigned * buffers,uint8_t * dirty_cbufs,const union pipe_color_union * color)1659 void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
1660 				   struct pipe_framebuffer_state *fb,
1661 				   struct r600_atom *fb_state,
1662 				   unsigned *buffers, uint8_t *dirty_cbufs,
1663 				   const union pipe_color_union *color)
1664 {
1665 	int i;
1666 
1667 	/* This function is broken in BE, so just disable this path for now */
1668 #if UTIL_ARCH_BIG_ENDIAN
1669 	return;
1670 #endif
1671 
1672 	if (rctx->render_cond)
1673 		return;
1674 
1675 	for (i = 0; i < fb->nr_cbufs; i++) {
1676 		struct r600_texture *tex;
1677 		unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
1678 
1679 		if (!fb->cbufs[i])
1680 			continue;
1681 
1682 		/* if this colorbuffer is not being cleared */
1683 		if (!(*buffers & clear_bit))
1684 			continue;
1685 
1686 		tex = (struct r600_texture *)fb->cbufs[i]->texture;
1687 
1688 		/* the clear is allowed if all layers are bound */
1689 		if (fb->cbufs[i]->u.tex.first_layer != 0 ||
1690 		    fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
1691 			continue;
1692 		}
1693 
1694 		/* cannot clear mipmapped textures */
1695 		if (fb->cbufs[i]->texture->last_level != 0) {
1696 			continue;
1697 		}
1698 
1699 		/* only supported on tiled surfaces */
1700 		if (tex->surface.is_linear) {
1701 			continue;
1702 		}
1703 
1704 		/* shared textures can't use fast clear without an explicit flush,
1705 		 * because there is no way to communicate the clear color among
1706 		 * all clients
1707 		 */
1708 		if (tex->resource.b.is_shared &&
1709 		    !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
1710 			continue;
1711 
1712 		/* Use a slow clear for small surfaces where the cost of
1713 		 * the eliminate pass can be higher than the benefit of fast
1714 		 * clear. AMDGPU-pro does this, but the numbers may differ.
1715 		 *
1716 		 * This helps on both dGPUs and APUs, even small ones.
1717 		 */
1718 		if (tex->resource.b.b.nr_samples <= 1 &&
1719 		    tex->resource.b.b.width0 * tex->resource.b.b.height0 <= 300 * 300)
1720 			continue;
1721 
1722 		{
1723 			/* 128-bit formats are unusupported */
1724 			if (tex->surface.bpe > 8) {
1725 				continue;
1726 			}
1727 
1728 			/* ensure CMASK is enabled */
1729 			r600_texture_alloc_cmask_separate(rctx->screen, tex);
1730 			if (tex->cmask.size == 0) {
1731 				continue;
1732 			}
1733 
1734 			/* Do the fast clear. */
1735 			rctx->clear_buffer(&rctx->b, &tex->cmask_buffer->b.b,
1736 					   tex->cmask.offset, tex->cmask.size, 0,
1737 					   R600_COHERENCY_CB_META);
1738 
1739 			bool need_compressed_update = !tex->dirty_level_mask;
1740 
1741 			tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
1742 
1743 			if (need_compressed_update)
1744 				p_atomic_inc(&rctx->screen->compressed_colortex_counter);
1745 		}
1746 
1747 		evergreen_set_clear_color(tex, fb->cbufs[i]->format, color);
1748 
1749 		if (dirty_cbufs)
1750 			*dirty_cbufs |= 1 << i;
1751 		rctx->set_atom_dirty(rctx, fb_state, true);
1752 		*buffers &= ~clear_bit;
1753 	}
1754 }
1755 
1756 static struct pipe_memory_object *
r600_memobj_from_handle(struct pipe_screen * screen,struct winsys_handle * whandle,bool dedicated)1757 r600_memobj_from_handle(struct pipe_screen *screen,
1758 			struct winsys_handle *whandle,
1759 			bool dedicated)
1760 {
1761 	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1762 	struct r600_memory_object *memobj = CALLOC_STRUCT(r600_memory_object);
1763 	struct pb_buffer_lean *buf = NULL;
1764 
1765 	if (!memobj)
1766 		return NULL;
1767 
1768 	buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle,
1769 					      rscreen->info.max_alignment, false);
1770 	if (!buf) {
1771 		free(memobj);
1772 		return NULL;
1773 	}
1774 
1775 	memobj->b.dedicated = dedicated;
1776 	memobj->buf = buf;
1777 	memobj->stride = whandle->stride;
1778 	memobj->offset = whandle->offset;
1779 
1780 	return (struct pipe_memory_object *)memobj;
1781 
1782 }
1783 
1784 static void
r600_memobj_destroy(struct pipe_screen * screen,struct pipe_memory_object * _memobj)1785 r600_memobj_destroy(struct pipe_screen *screen,
1786 		    struct pipe_memory_object *_memobj)
1787 {
1788 	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1789 	struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
1790 
1791 	radeon_bo_reference(rscreen->ws, &memobj->buf, NULL);
1792 	free(memobj);
1793 }
1794 
1795 static struct pipe_resource *
r600_texture_from_memobj(struct pipe_screen * screen,const struct pipe_resource * templ,struct pipe_memory_object * _memobj,uint64_t offset)1796 r600_texture_from_memobj(struct pipe_screen *screen,
1797 			 const struct pipe_resource *templ,
1798 			 struct pipe_memory_object *_memobj,
1799 			 uint64_t offset)
1800 {
1801 	int r;
1802 	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1803 	struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
1804 	struct r600_texture *rtex;
1805 	struct radeon_surf surface = {};
1806 	struct radeon_bo_metadata metadata = {};
1807 	enum radeon_surf_mode array_mode;
1808 	bool is_scanout;
1809 	struct pb_buffer_lean *buf = NULL;
1810 
1811 	if (memobj->b.dedicated) {
1812 		rscreen->ws->buffer_get_metadata(rscreen->ws, memobj->buf, &metadata, NULL);
1813 		r600_surface_import_metadata(rscreen, &surface, &metadata,
1814 				     &array_mode, &is_scanout);
1815 	} else {
1816 		/**
1817 		 * The bo metadata is unset for un-dedicated images. So we fall
1818 		 * back to linear. See answer to question 5 of the
1819 		 * VK_KHX_external_memory spec for some details.
1820 		 *
1821 		 * It is possible that this case isn't going to work if the
1822 		 * surface pitch isn't correctly aligned by default.
1823 		 *
1824 		 * In order to support it correctly we require multi-image
1825 		 * metadata to be synchronized between radv and radeonsi. The
1826 		 * semantics of associating multiple image metadata to a memory
1827 		 * object on the vulkan export side are not concretely defined
1828 		 * either.
1829 		 *
1830 		 * All the use cases we are aware of at the moment for memory
1831 		 * objects use dedicated allocations. So lets keep the initial
1832 		 * implementation simple.
1833 		 *
1834 		 * A possible alternative is to attempt to reconstruct the
1835 		 * tiling information when the TexParameter TEXTURE_TILING_EXT
1836 		 * is set.
1837 		 */
1838 		array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
1839 		is_scanout = false;
1840 
1841 	}
1842 
1843 	r = r600_init_surface(rscreen, &surface, templ,
1844 			      array_mode, memobj->stride,
1845 			      offset, true, is_scanout,
1846 			      false);
1847 	if (r)
1848 		return NULL;
1849 
1850 	rtex = r600_texture_create_object(screen, templ, memobj->buf, &surface);
1851 	if (!rtex)
1852 		return NULL;
1853 
1854 	/* r600_texture_create_object doesn't increment refcount of
1855 	 * memobj->buf, so increment it here.
1856 	 */
1857 	radeon_bo_reference(rscreen->ws, &buf, memobj->buf);
1858 
1859 	rtex->resource.b.is_shared = true;
1860 	rtex->resource.external_usage = PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE;
1861 
1862 	return &rtex->resource.b.b;
1863 }
1864 
r600_init_screen_texture_functions(struct r600_common_screen * rscreen)1865 void r600_init_screen_texture_functions(struct r600_common_screen *rscreen)
1866 {
1867 	rscreen->b.resource_from_handle = r600_texture_from_handle;
1868 	rscreen->b.resource_get_handle = r600_texture_get_handle;
1869 	rscreen->b.resource_get_info = r600_texture_get_info;
1870 	rscreen->b.resource_from_memobj = r600_texture_from_memobj;
1871 	rscreen->b.memobj_create_from_handle = r600_memobj_from_handle;
1872 	rscreen->b.memobj_destroy = r600_memobj_destroy;
1873 }
1874 
r600_init_context_texture_functions(struct r600_common_context * rctx)1875 void r600_init_context_texture_functions(struct r600_common_context *rctx)
1876 {
1877 	rctx->b.create_surface = r600_create_surface;
1878 	rctx->b.surface_destroy = r600_surface_destroy;
1879 	rctx->b.clear_texture = u_default_clear_texture;
1880 }
1881