xref: /aosp_15_r20/external/mesa3d/src/amd/vulkan/nir/radv_nir_lower_poly_line_smooth.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2023 Valve Corporation
3  *
4  * SPDX-License-Identifier: MIT
5  */
6 
7 #include "nir.h"
8 #include "nir_builder.h"
9 #include "radv_nir.h"
10 #include "radv_pipeline_graphics.h"
11 
12 static bool
radv_should_lower_poly_line_smooth(nir_shader * nir,const struct radv_graphics_state_key * gfx_state)13 radv_should_lower_poly_line_smooth(nir_shader *nir, const struct radv_graphics_state_key *gfx_state)
14 {
15    nir_function_impl *impl = nir_shader_get_entrypoint(nir);
16 
17    if (!gfx_state->dynamic_line_rast_mode)
18       return false;
19 
20    nir_foreach_block (block, impl) {
21       nir_foreach_instr (instr, block) {
22          if (instr->type != nir_instr_type_intrinsic)
23             continue;
24 
25          nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
26          if (intr->intrinsic != nir_intrinsic_store_output)
27             continue;
28 
29          /* Line smooth lowering is only valid for vec4. */
30          if (intr->num_components != 4)
31             return false;
32       }
33    }
34 
35    return true;
36 }
37 
38 void
radv_nir_lower_poly_line_smooth(nir_shader * nir,const struct radv_graphics_state_key * gfx_state)39 radv_nir_lower_poly_line_smooth(nir_shader *nir, const struct radv_graphics_state_key *gfx_state)
40 {
41    bool progress = false;
42 
43    if (!radv_should_lower_poly_line_smooth(nir, gfx_state))
44       return;
45 
46    NIR_PASS(progress, nir, nir_lower_poly_line_smooth, RADV_NUM_SMOOTH_AA_SAMPLES);
47    if (progress)
48       nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
49 }
50