xref: /aosp_15_r20/external/skia/modules/svg/src/SkSVGMask.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2021 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "modules/svg/include/SkSVGMask.h"
9 
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkColorFilter.h"
12 #include "include/core/SkM44.h"
13 #include "include/core/SkPaint.h"
14 #include "include/effects/SkLumaColorFilter.h"
15 #include "include/private/base/SkTArray.h"
16 #include "modules/svg/include/SkSVGAttribute.h"
17 #include "modules/svg/include/SkSVGAttributeParser.h"
18 #include "modules/svg/include/SkSVGRenderContext.h"
19 
20 #include <utility>
21 
parseAndSetAttribute(const char * n,const char * v)22 bool SkSVGMask::parseAndSetAttribute(const char* n, const char* v) {
23     return INHERITED::parseAndSetAttribute(n, v) ||
24            this->setX(SkSVGAttributeParser::parse<SkSVGLength>("x", n, v)) ||
25            this->setY(SkSVGAttributeParser::parse<SkSVGLength>("y", n, v)) ||
26            this->setWidth(SkSVGAttributeParser::parse<SkSVGLength>("width", n, v)) ||
27            this->setHeight(SkSVGAttributeParser::parse<SkSVGLength>("height", n, v)) ||
28            this->setMaskUnits(
29                 SkSVGAttributeParser::parse<SkSVGObjectBoundingBoxUnits>("maskUnits", n, v)) ||
30            this->setMaskContentUnits(
31                 SkSVGAttributeParser::parse<SkSVGObjectBoundingBoxUnits>("maskContentUnits", n, v));
32 }
33 
bounds(const SkSVGRenderContext & ctx) const34 SkRect SkSVGMask::bounds(const SkSVGRenderContext& ctx) const {
35     return ctx.resolveOBBRect(fX, fY, fWidth, fHeight, fMaskUnits);
36 }
37 
renderMask(const SkSVGRenderContext & ctx) const38 void SkSVGMask::renderMask(const SkSVGRenderContext& ctx) const {
39     // https://www.w3.org/TR/SVG11/masking.html#Masking
40 
41     // Propagate any inherited properties that may impact mask effect behavior (e.g.
42     // color-interpolation). We call this explicitly here because the SkSVGMask
43     // nodes do not participate in the normal onRender path, which is when property
44     // propagation currently occurs.
45     // The local context also restores the filter layer created below on scope exit.
46     SkSVGRenderContext lctx(ctx);
47     this->onPrepareToRender(&lctx);
48 
49     const auto ci = *lctx.presentationContext().fInherited.fColorInterpolation;
50     auto ci_filter = (ci == SkSVGColorspace::kLinearRGB)
51             ? SkColorFilters::SRGBToLinearGamma()
52             : nullptr;
53 
54     SkPaint mask_filter;
55     mask_filter.setColorFilter(
56                 SkColorFilters::Compose(SkLumaColorFilter::Make(), std::move(ci_filter)));
57 
58     // Mask color filter layer.
59     // Note: We could avoid this extra layer if we invert the stacking order
60     // (mask/content -> content/mask, kSrcIn -> kDstIn) and apply the filter
61     // via the top (mask) layer paint.  That requires deferring mask rendering
62     // until after node content, which introduces extra state/complexity.
63     // Something to consider if masking performance ever becomes an issue.
64     lctx.canvas()->saveLayer(nullptr, &mask_filter);
65 
66     const auto obbt = ctx.transformForCurrentOBB(fMaskContentUnits);
67     lctx.canvas()->translate(obbt.offset.x, obbt.offset.y);
68     lctx.canvas()->scale(obbt.scale.x, obbt.scale.y);
69 
70     for (const auto& child : fChildren) {
71         child->render(lctx);
72     }
73 }
74