Searched defs:renderTargets (Results 1 – 10 of 10) sorted by relevance
2331 for (auto &renderTargets : mSingleLayerRenderTargets) in setImageHelper() local3223 RenderTargetVector &renderTargets = allLevelsRenderTargets[requestedLevel]; in initSingleLayerRenderTargets() local4171 for (auto &renderTargets : mSingleLayerRenderTargets) in releaseImageViews() local4193 for (auto &renderTargets : mSingleLayerRenderTargets) in releaseImageViews() local4502 for (auto &renderTargets : mSingleLayerRenderTargets) in refreshImageViews() local
55 VASurfaceID *renderTargets, in CreateContext()
568 VASurfaceID *renderTargets, in DdiDecode_CreateContext()
109 VASurfaceID *renderTargets, in CreateContext()
250 } renderTargets[] = { in iterate() local567 } renderTargets[] = { in iterate() local
134 VASurfaceID *renderTargets, in CreateContext()
651 std::vector<RenderTargetWgpu> &renderTargets = allLevelsRenderTargets[levelIndex.get()]; in initSingleLayerRenderTargets() local
2536 } renderTargets[] = { in init() local
116 VASurfaceID *renderTargets, in CreateContext()
1492 SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX]; member