Searched defs:render_pass_state (Results 1 – 7 of 7) sorted by relevance
481 let render_pass_state = self.builder_state.render_pass.as_ref().unwrap(); in begin_render_pass_unchecked() localVariable521 let render_pass_state = self in validate_next_subpass() localVariable597 let render_pass_state = self.builder_state.render_pass.as_ref().unwrap(); in next_subpass_unchecked() localVariable614 let render_pass_state = self.builder_state.render_pass.as_mut().unwrap(); in next_subpass_unchecked() localVariable640 let render_pass_state = self.builder_state.render_pass.as_ref().unwrap(); in next_subpass_unchecked() localVariable671 let render_pass_state = self in validate_end_render_pass() localVariable747 let render_pass_state = self.builder_state.render_pass.as_ref().unwrap(); in end_render_pass_unchecked() localVariable1572 let render_pass_state = self in validate_end_rendering() localVariable1616 let render_pass_state = self.builder_state.render_pass.as_ref().unwrap(); in end_rendering_unchecked() localVariable1677 let render_pass_state = self in validate_clear_attachments() localVariable
289 let render_pass_state = self in validate_draw() localVariable417 let render_pass_state = self in validate_draw_indirect() localVariable598 let render_pass_state = self in validate_draw_indexed() localVariable741 let render_pass_state = self in validate_draw_indexed_indirect() localVariable
73 let render_pass_state = RenderPassState { in begin_render_pass() localVariable420 let render_pass_state = self.render_pass_state.as_mut().unwrap(); in next_subpass() localVariable449 let render_pass_state = self in validate_next_subpass() localVariable501 let render_pass_state = self in validate_end_render_pass() localVariable571 let render_pass_state = RenderPassState { in begin_rendering() localVariable1177 let render_pass_state = self in validate_end_rendering() localVariable1240 let render_pass_state = self in validate_clear_attachments() localVariable
211 let render_pass_state = self in validate_draw() localVariable279 let render_pass_state = self in validate_draw_indirect() localVariable390 let render_pass_state = self in validate_draw_indexed() localVariable465 let render_pass_state = self in validate_draw_indexed_indirect() localVariable
65 pub(super) render_pass_state: Option<RenderPassState>, field208 let mut render_pass_state = None; in begin() localVariable
613 …Checks::TransitionSubpassLayouts(CMD_BUFFER_STATE *pCB, const RENDER_PASS_STATE *render_pass_state, in TransitionSubpassLayouts()634 …itionBeginRenderPassLayouts(CMD_BUFFER_STATE *cb_state, const RENDER_PASS_STATE *render_pass_state, in TransitionBeginRenderPassLayouts()
10746 auto render_pass_state = std::make_shared<RENDER_PASS_STATE>(pCreateInfo); in PostCallRecordCreateRenderPass() local10754 auto render_pass_state = std::make_shared<RENDER_PASS_STATE>(pCreateInfo); in PostCallRecordCreateRenderPass2KHR() local11118 …auto render_pass_state = pRenderPassBegin ? GetRenderPassState(pRenderPassBegin->renderPass) : nul… in ValidateCmdBeginRenderPass() local11240 …auto render_pass_state = pRenderPassBegin ? GetRenderPassState(pRenderPassBegin->renderPass) : nul… in RecordCmdBeginRenderPassState() local11269 …auto render_pass_state = pRenderPassBegin ? GetRenderPassState(pRenderPassBegin->renderPass) : nul… in RecordCmdBeginRenderPassLayouts() local