Searched defs:rp_state (Results 1 – 6 of 6) sorted by relevance
827 uint32_t rp_state = ctx->gfx_pipeline_state.rp_state; in zink_begin_render_pass() local
871 uint32_t rp_state : 16; member1049 uint32_t rp_state : 16; member
2961 unsigned rp_state = zink_update_rendering_info(ctx); in begin_rendering() local
2290 const struct vk_render_pass_state rp_state = in pvr_graphics_pipeline_init() local
4946 const RENDER_PASS_STATE *rp_state = GetRenderPassState(renderPass); in PreCallValidateDestroyRenderPass() local4958 RENDER_PASS_STATE *rp_state = GetRenderPassState(renderPass); in PreCallRecordDestroyRenderPass() local8196 const auto rp_state = cb_state->activeRenderPass; in ValidateRenderPassPipelineBarriers() local9469 auto rp_state = GetRenderPassState(pCreateInfo->renderPass); in ValidateFramebufferCreateInfo() local11379 RENDER_PASS_STATE *rp_state = cb_state->activeRenderPass; in ValidateCmdEndRenderPass() local
4059 struct vk_render_pass_state rp_state = {}; in tu_pipeline_builder_init_graphics() local