1 /* 2 * Copyright 2011 Joakim Sindholt <[email protected]> 3 * SPDX-License-Identifier: MIT 4 */ 5 6 #ifndef _NINE_STATE_H_ 7 #define _NINE_STATE_H_ 8 9 #include "d3d9.h" 10 #include "iunknown.h" 11 #include "nine_defines.h" 12 #include "pipe/p_state.h" 13 #include "util/list.h" 14 15 #define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1) 16 #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2) 17 #define NINED3DSAMP_CUBETEX (D3DSAMP_DMAPOFFSET + 3) 18 19 #define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1) 20 #define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2) 21 /* ALPHACOVERAGE: 22 * bit 0: enable alpha coverage 23 * bit 1: ATOC is on 24 */ 25 #define NINED3DRS_ALPHACOVERAGE (D3DRS_BLENDOPALPHA + 3) 26 #define NINED3DRS_MULTISAMPLE (D3DRS_BLENDOPALPHA + 4) 27 #define NINED3DRS_FETCH4 (D3DRS_BLENDOPALPHA + 5) 28 #define NINED3DRS_EMULATED_ALPHATEST (D3DRS_BLENDOPALPHA + 6) 29 #define NINED3DRS_POSITIONT (D3DRS_BLENDOPALPHA + 7) 30 31 #define D3DRS_LAST D3DRS_BLENDOPALPHA 32 #define D3DSAMP_LAST D3DSAMP_DMAPOFFSET 33 #define NINED3DRS_LAST NINED3DRS_POSITIONT /* 217 */ 34 #define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */ 35 #define NINED3DTSS_LAST D3DTSS_CONSTANT 36 #define NINED3DTS_LAST D3DTS_WORLDMATRIX(255) 37 38 #define D3DRS_COUNT (D3DRS_LAST + 1) 39 #define D3DSAMP_COUNT (D3DSAMP_LAST + 1) 40 #define NINED3DRS_COUNT (NINED3DRS_LAST + 1) 41 #define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1) 42 #define NINED3DTSS_COUNT (NINED3DTSS_LAST + 1) 43 #define NINED3DTS_COUNT (NINED3DTS_LAST + 1) 44 45 #define NINE_STATE_FB (1 << 0) 46 #define NINE_STATE_VIEWPORT (1 << 1) 47 #define NINE_STATE_SCISSOR (1 << 2) 48 #define NINE_STATE_RASTERIZER (1 << 3) 49 #define NINE_STATE_BLEND (1 << 4) 50 #define NINE_STATE_DSA (1 << 5) 51 #define NINE_STATE_VS (1 << 6) 52 #define NINE_STATE_VS_CONST (1 << 7) 53 #define NINE_STATE_PS (1 << 8) 54 #define NINE_STATE_PS_CONST (1 << 9) 55 #define NINE_STATE_TEXTURE (1 << 10) 56 #define NINE_STATE_SAMPLER (1 << 11) 57 #define NINE_STATE_VDECL (1 << 12) 58 #define NINE_STATE_IDXBUF (1 << 13) 59 #define NINE_STATE_STREAMFREQ (1 << 14) 60 #define NINE_STATE_BLEND_COLOR (1 << 17) 61 #define NINE_STATE_STENCIL_REF (1 << 18) 62 #define NINE_STATE_SAMPLE_MASK (1 << 19) 63 #define NINE_STATE_FF (0x1f << 20) 64 #define NINE_STATE_FF_VS (0x17 << 20) 65 #define NINE_STATE_FF_PS (0x08 << 20) 66 #define NINE_STATE_FF_LIGHTING (1 << 20) 67 #define NINE_STATE_FF_MATERIAL (1 << 21) 68 #define NINE_STATE_FF_VSTRANSF (1 << 22) 69 #define NINE_STATE_FF_PS_CONSTS (1 << 23) 70 #define NINE_STATE_FF_VS_OTHER (1 << 24) 71 #define NINE_STATE_VS_PARAMS_MISC (1 << 25) 72 #define NINE_STATE_PS_PARAMS_MISC (1 << 26) 73 #define NINE_STATE_MULTISAMPLE (1 << 27) 74 #define NINE_STATE_SWVP (1 << 28) 75 #define NINE_STATE_ALL 0x1fffffff 76 #define NINE_STATE_UNHANDLED (1 << 29) 77 78 /* These states affect the ff shader key, 79 * which we recompute every time. */ 80 #define NINE_STATE_FF_SHADER 0 81 82 #define NINE_STATE_COMMIT_DSA (1 << 0) 83 #define NINE_STATE_COMMIT_RASTERIZER (1 << 1) 84 #define NINE_STATE_COMMIT_BLEND (1 << 2) 85 #define NINE_STATE_COMMIT_CONST_VS (1 << 3) 86 #define NINE_STATE_COMMIT_CONST_PS (1 << 4) 87 #define NINE_STATE_COMMIT_VS (1 << 5) 88 #define NINE_STATE_COMMIT_PS (1 << 6) 89 90 91 #define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4 92 #define NINE_MAX_CONST_F_PS3 224 93 #define NINE_MAX_CONST_F 256 94 #define NINE_MAX_CONST_I 16 95 #define NINE_MAX_CONST_B 16 96 #define NINE_MAX_CONST_F_SWVP 8192 97 #define NINE_MAX_CONST_I_SWVP 2048 98 #define NINE_MAX_CONST_B_SWVP 2048 99 #define NINE_MAX_CONST_VS_SPE_OFFSET (NINE_MAX_CONST_F + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4)) /* B consts count only 1/4 th */ 100 #define NINE_MAX_CONST_SWVP_SPE_OFFSET 3564 /* No app will read that far */ 101 #define NINE_MAX_CONST_VS_SPE 9 102 #define NINE_MAX_CONST_ALL_VS (NINE_MAX_CONST_VS_SPE_OFFSET + NINE_MAX_CONST_VS_SPE) 103 #define NINE_MAX_CONST_PS_SPE_OFFSET (NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4)) 104 /* bumpmap_vars (12), fog (2), D3DRS_ALPHAREF (1) */ 105 #define NINE_MAX_CONST_PS_SPE 15 106 #define NINE_MAX_CONST_ALL_PS (NINE_MAX_CONST_PS_SPE_OFFSET + NINE_MAX_CONST_PS_SPE) 107 108 #define NINE_CONST_I_BASE(nconstf) \ 109 ((nconstf) * 4 * sizeof(float)) 110 #define NINE_CONST_B_BASE(nconstf) \ 111 ((nconstf) * 4 * sizeof(float) + \ 112 NINE_MAX_CONST_I * 4 * sizeof(int)) 113 114 #define VS_CONST_F_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_F_SWVP * sizeof(float[4])) : (NINE_MAX_CONST_F * sizeof(float[4]))) 115 #define VS_CONST_I_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_I_SWVP * sizeof(int[4])) : (NINE_MAX_CONST_I * sizeof(int[4]))) 116 #define VS_CONST_B_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_B_SWVP * sizeof(BOOL)) : (NINE_MAX_CONST_B * sizeof(BOOL))) 117 118 119 #define NINE_MAX_TEXTURE_STAGES 8 120 121 #define NINE_MAX_LIGHTS 65536 122 #define NINE_MAX_LIGHTS_ACTIVE 8 123 124 #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1) 125 126 #define NINE_MAX_SAMPLERS_PS 16 127 #define NINE_MAX_SAMPLERS_VS 4 128 #define NINE_MAX_SAMPLERS 21 /* PS + DMAP + VS */ 129 #define NINE_SAMPLER_PS(s) ( 0 + (s)) 130 #define NINE_SAMPLER_DMAP 16 131 #define NINE_SAMPLER_VS(s) (17 + (s)) 132 #define NINE_PS_SAMPLERS_MASK 0x00ffff 133 #define NINE_VS_SAMPLERS_MASK 0x1e0000 134 135 struct nine_ff_state { 136 struct { 137 uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32]; /* stateblocks only */ 138 uint32_t transform[(NINED3DTS_COUNT + 31) / 32]; 139 } changed; 140 141 D3DMATRIX *transform; /* access only via nine_state_access_transform */ 142 unsigned num_transforms; 143 144 /* XXX: Do state blocks just change the set of active lights or do we 145 * have to store which lights have been disabled, too ? 146 */ 147 D3DLIGHT9 *light; 148 uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */ 149 unsigned num_lights; 150 unsigned num_lights_active; 151 152 D3DMATERIAL9 material; 153 154 DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT]; 155 }; 156 157 struct nine_state 158 { 159 struct { 160 uint32_t group; 161 uint32_t rs[(NINED3DRS_COUNT + 31) / 32]; 162 uint32_t vtxbuf; 163 uint32_t stream_freq; 164 uint32_t texture; 165 uint16_t sampler[NINE_MAX_SAMPLERS]; 166 struct nine_range *vs_const_f; 167 struct nine_range *ps_const_f; 168 struct nine_range *vs_const_i; 169 uint16_t ps_const_i; /* NINE_MAX_CONST_I == 16 */ 170 struct nine_range *vs_const_b; 171 uint16_t ps_const_b; /* NINE_MAX_CONST_B == 16 */ 172 uint8_t ucp; 173 } changed; /* stateblocks only */ 174 175 struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS]; 176 struct NineSurface9 *ds; 177 178 D3DVIEWPORT9 viewport; 179 180 struct pipe_scissor_state scissor; 181 182 /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead 183 * (XXX: or is it better to reference FF shaders here, too ?) 184 * NOTE: const_f contains extra space for const_i,b to use as user constbuf 185 */ 186 struct NineVertexShader9 *vs; 187 float *vs_const_f; 188 int *vs_const_i; 189 BOOL *vs_const_b; 190 float *vs_lconstf_temp; /* ProcessVertices */ 191 192 struct NinePixelShader9 *ps; 193 float *ps_const_f; 194 int ps_const_i[NINE_MAX_CONST_I][4]; 195 BOOL ps_const_b[NINE_MAX_CONST_B]; 196 197 struct NineVertexDeclaration9 *vdecl; 198 199 struct NineIndexBuffer9 *idxbuf; 200 struct NineVertexBuffer9 *stream[PIPE_MAX_ATTRIBS]; 201 uint32_t stream_mask; /* i bit set for *stream[i] not NULL */ 202 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; /* vtxbuf.buffer unused */ 203 unsigned last_vtxbuf_count; 204 uint16_t vtxstride[PIPE_MAX_ATTRIBS]; 205 UINT stream_freq[PIPE_MAX_ATTRIBS]; 206 207 struct pipe_clip_state clip; 208 209 DWORD rs_advertised[NINED3DRS_COUNT]; /* the ones apps get with GetRenderState */ 210 211 struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */ 212 213 DWORD samp_advertised[NINE_MAX_SAMPLERS][D3DSAMP_COUNT]; 214 215 struct nine_ff_state ff; 216 }; 217 218 struct nine_context { 219 struct { 220 uint32_t group; 221 uint16_t sampler[NINE_MAX_SAMPLERS]; 222 uint32_t vtxbuf; 223 BOOL vs_const_f; 224 BOOL vs_const_i; 225 BOOL vs_const_b; 226 BOOL ps_const_f; 227 BOOL ps_const_i; 228 BOOL ps_const_b; 229 BOOL ucp; 230 } changed; 231 232 uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES]; 233 234 struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS]; 235 struct NineSurface9 *ds; 236 237 struct { 238 void *vs; 239 unsigned *vs_const_ranges; 240 unsigned vs_const_used_size; 241 void *ps; 242 unsigned *ps_const_ranges; 243 unsigned ps_const_used_size; 244 } cso_shader; 245 246 struct pipe_context *pipe; 247 struct cso_context *cso; 248 249 uint8_t rt_mask; 250 251 D3DVIEWPORT9 viewport; 252 253 struct pipe_scissor_state scissor; 254 255 struct NineVertexShader9 *vs; 256 BOOL programmable_vs; 257 float *vs_const_f; 258 float *vs_const_f_swvp; 259 int *vs_const_i; 260 BOOL *vs_const_b; 261 float *vs_lconstf_temp; 262 263 struct NinePixelShader9 *ps; 264 float *ps_const_f; 265 int ps_const_i[NINE_MAX_CONST_I][4]; 266 BOOL ps_const_b[NINE_MAX_CONST_B]; 267 BOOL zfog; 268 269 struct NineVertexDeclaration9 *vdecl; 270 271 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; 272 uint32_t vtxbuf_mask; /* i bit set for context->vtxbuf[i].buffer.resource not NULL */ 273 uint32_t last_vtxbuf_count; 274 uint16_t vtxstride[PIPE_MAX_ATTRIBS]; 275 UINT stream_freq[PIPE_MAX_ATTRIBS]; 276 uint32_t stream_instancedata_mask; /* derived from stream_freq */ 277 uint32_t stream_usage_mask; /* derived from VS and vdecl */ 278 279 struct pipe_resource *idxbuf; 280 unsigned index_offset; 281 unsigned index_size; 282 283 struct pipe_clip_state clip; 284 285 DWORD rs[NINED3DRS_COUNT]; 286 287 struct { 288 BOOL enabled; 289 BOOL shadow; 290 DWORD lod; 291 D3DRESOURCETYPE type; 292 struct pipe_resource *resource; 293 struct pipe_sampler_view *view[2]; 294 uint8_t pstype; 295 } texture[NINE_MAX_SAMPLERS]; 296 297 DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT]; 298 299 uint32_t samplers_shadow; 300 uint32_t samplers_fetch4; 301 302 uint8_t bound_samplers_mask_vs; 303 uint8_t enabled_samplers_mask_vs; 304 uint8_t enabled_sampler_count_vs; 305 uint8_t enabled_sampler_count_ps; 306 uint16_t bound_samplers_mask_ps; 307 uint16_t enabled_samplers_mask_ps; 308 309 int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */ 310 311 bool inline_constants; 312 313 struct nine_ff_state ff; 314 315 /* software vertex processing */ 316 bool swvp; 317 318 uint32_t commit; 319 struct { 320 struct pipe_framebuffer_state fb; 321 struct pipe_depth_stencil_alpha_state dsa; 322 struct pipe_rasterizer_state rast; 323 struct pipe_blend_state blend; 324 struct pipe_constant_buffer cb_vs; 325 struct pipe_constant_buffer cb0_swvp; 326 struct pipe_constant_buffer cb1_swvp; 327 struct pipe_constant_buffer cb2_swvp; 328 struct pipe_constant_buffer cb3_swvp; 329 struct pipe_constant_buffer cb_ps; 330 struct pipe_constant_buffer cb_vs_ff; 331 struct pipe_constant_buffer cb_ps_ff; 332 } pipe_data; 333 }; 334 335 struct nine_state_sw_internal { 336 struct pipe_transfer *transfers_so[4]; 337 }; 338 339 struct nine_clipplane { 340 float plane[4]; 341 }; 342 /* map D3DRS -> NINE_STATE_x 343 */ 344 extern const uint32_t nine_render_state_group[NINED3DRS_COUNT]; 345 346 /* for D3DSBT_PIXEL/VERTEX: 347 */ 348 extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32]; 349 extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32]; 350 351 struct NineDevice9; 352 353 /* Internal multithreading: When enabled, the nine_context functions 354 * will append work to a worker thread when possible. Only the worker 355 * thread can access struct nine_context. */ 356 357 void 358 nine_context_set_stream_source_apply(struct NineDevice9 *device, 359 UINT StreamNumber, 360 struct pipe_resource *res, 361 UINT OffsetInBytes, 362 UINT Stride); 363 364 void 365 nine_context_set_indices_apply(struct NineDevice9 *device, 366 struct pipe_resource *res, 367 UINT IndexSize, 368 UINT OffsetInBytes); 369 370 void 371 nine_context_set_render_state(struct NineDevice9 *device, 372 D3DRENDERSTATETYPE State, 373 DWORD Value); 374 375 void 376 nine_context_set_texture(struct NineDevice9 *device, 377 DWORD Stage, 378 struct NineBaseTexture9 *tex); 379 380 void 381 nine_context_set_sampler_state(struct NineDevice9 *device, 382 DWORD Sampler, 383 D3DSAMPLERSTATETYPE Type, 384 DWORD Value); 385 386 void 387 nine_context_set_stream_source(struct NineDevice9 *device, 388 UINT StreamNumber, 389 struct NineVertexBuffer9 *pVBuf9, 390 UINT OffsetInBytes, 391 UINT Stride); 392 393 void 394 nine_context_set_stream_source_freq(struct NineDevice9 *device, 395 UINT StreamNumber, 396 UINT Setting); 397 398 void 399 nine_context_set_indices(struct NineDevice9 *device, 400 struct NineIndexBuffer9 *idxbuf); 401 402 void 403 nine_context_set_vertex_declaration(struct NineDevice9 *device, 404 struct NineVertexDeclaration9 *vdecl); 405 406 void 407 nine_context_set_vertex_shader(struct NineDevice9 *device, 408 struct NineVertexShader9 *pShader); 409 410 void 411 nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device, 412 UINT StartRegister, 413 const float *pConstantData, 414 const unsigned pConstantData_size, 415 UINT Vector4fCount); 416 417 void 418 nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device, 419 UINT StartRegister, 420 const int *pConstantData, 421 const unsigned pConstantData_size, 422 UINT Vector4iCount); 423 424 void 425 nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device, 426 UINT StartRegister, 427 const BOOL *pConstantData, 428 const unsigned pConstantData_size, 429 UINT BoolCount); 430 431 void 432 nine_context_set_pixel_shader(struct NineDevice9 *device, 433 struct NinePixelShader9* ps); 434 435 void 436 nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device, 437 UINT StartRegister, 438 const float *pConstantData, 439 const unsigned pConstantData_size, 440 UINT Vector4fCount); 441 442 void 443 nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device, 444 UINT StartRegister, 445 const int *pConstantData, 446 const unsigned pConstantData_size, 447 UINT Vector4iCount); 448 449 void 450 nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device, 451 UINT StartRegister, 452 const BOOL *pConstantData, 453 const unsigned pConstantData_size, 454 UINT BoolCount); 455 456 void 457 nine_context_set_viewport(struct NineDevice9 *device, 458 const D3DVIEWPORT9 *viewport); 459 460 void 461 nine_context_set_scissor(struct NineDevice9 *device, 462 const struct pipe_scissor_state *scissor); 463 464 void 465 nine_context_set_transform(struct NineDevice9 *device, 466 D3DTRANSFORMSTATETYPE State, 467 const D3DMATRIX *pMatrix); 468 469 void 470 nine_context_set_material(struct NineDevice9 *device, 471 const D3DMATERIAL9 *pMaterial); 472 473 void 474 nine_context_set_light(struct NineDevice9 *device, 475 DWORD Index, 476 const D3DLIGHT9 *pLight); 477 478 void 479 nine_context_light_enable(struct NineDevice9 *device, 480 DWORD Index, 481 BOOL Enable); 482 483 void 484 nine_context_set_texture_stage_state(struct NineDevice9 *device, 485 DWORD Stage, 486 D3DTEXTURESTAGESTATETYPE Type, 487 DWORD Value); 488 489 void 490 nine_context_set_render_target(struct NineDevice9 *device, 491 DWORD RenderTargetIndex, 492 struct NineSurface9 *rt); 493 494 void 495 nine_context_set_depth_stencil(struct NineDevice9 *device, 496 struct NineSurface9 *ds); 497 498 void 499 nine_context_set_clip_plane(struct NineDevice9 *device, 500 DWORD Index, 501 const struct nine_clipplane *pPlane); 502 503 void 504 nine_context_set_swvp(struct NineDevice9 *device, 505 bool swvp); 506 507 void 508 nine_context_apply_stateblock(struct NineDevice9 *device, 509 const struct nine_state *src); 510 511 void 512 nine_context_clear_fb(struct NineDevice9 *device, DWORD Count, 513 const D3DRECT *pRects, DWORD Flags, 514 D3DCOLOR Color, float Z, DWORD Stencil); 515 516 void 517 nine_context_draw_primitive(struct NineDevice9 *device, 518 D3DPRIMITIVETYPE PrimitiveType, 519 UINT StartVertex, 520 UINT PrimitiveCount); 521 522 void 523 nine_context_draw_indexed_primitive(struct NineDevice9 *device, 524 D3DPRIMITIVETYPE PrimitiveType, 525 INT BaseVertexIndex, 526 UINT MinVertexIndex, 527 UINT NumVertices, 528 UINT StartIndex, 529 UINT PrimitiveCount); 530 531 void 532 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9 *device, 533 D3DPRIMITIVETYPE PrimitiveType, 534 UINT MinVertexIndex, 535 UINT NumVertices, 536 UINT PrimitiveCount, 537 unsigned vbuf_stride, 538 struct pipe_vertex_buffer *vbuf, 539 struct pipe_resource *ibuf, 540 void *user_ibuf, 541 unsigned index_offset, 542 unsigned index_size); 543 544 void 545 nine_context_resource_copy_region(struct NineDevice9 *device, 546 struct NineUnknown *dst, 547 struct NineUnknown *src, 548 struct pipe_resource* dst_res, 549 unsigned dst_level, 550 const struct pipe_box *dst_box, 551 struct pipe_resource* src_res, 552 unsigned src_level, 553 const struct pipe_box *src_box); 554 555 void 556 nine_context_blit(struct NineDevice9 *device, 557 struct NineUnknown *dst, 558 struct NineUnknown *src, 559 struct pipe_blit_info *blit); 560 561 void 562 nine_context_clear_render_target(struct NineDevice9 *device, 563 struct NineSurface9 *surface, 564 D3DCOLOR color, 565 UINT x, 566 UINT y, 567 UINT width, 568 UINT height); 569 570 void 571 nine_context_gen_mipmap(struct NineDevice9 *device, 572 struct NineUnknown *dst, 573 struct pipe_resource *res, 574 UINT base_level, UINT last_level, 575 UINT first_layer, UINT last_layer, 576 UINT filter); 577 578 void 579 nine_context_range_upload(struct NineDevice9 *device, 580 unsigned *counter, 581 struct NineUnknown *src_ref, 582 struct pipe_resource *res, 583 unsigned offset, 584 unsigned size, 585 unsigned usage, 586 const void *data); 587 588 void 589 nine_context_box_upload(struct NineDevice9 *device, 590 unsigned *counter, 591 struct NineUnknown *src_ref, 592 struct pipe_resource *res, 593 unsigned level, 594 const struct pipe_box *dst_box, 595 enum pipe_format src_format, 596 const void *src, unsigned src_stride, 597 unsigned src_layer_stride, 598 const struct pipe_box *src_box); 599 600 struct pipe_query * 601 nine_context_create_query(struct NineDevice9 *device, unsigned query_type); 602 603 void 604 nine_context_destroy_query(struct NineDevice9 *device, struct pipe_query *query); 605 606 void 607 nine_context_begin_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query); 608 609 void 610 nine_context_end_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query); 611 612 bool 613 nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query, 614 unsigned *counter, bool flush, bool wait, 615 union pipe_query_result *result); 616 617 void 618 nine_context_pipe_flush(struct NineDevice9 *device); 619 620 void nine_state_restore_non_cso(struct NineDevice9 *device); 621 void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *, 622 bool is_reset); 623 void nine_device_state_clear(struct NineDevice9 *); 624 void nine_context_clear(struct NineDevice9 *); 625 void nine_context_update_state(struct NineDevice9 *); 626 627 void nine_state_init_sw(struct NineDevice9 *device); 628 void nine_state_prepare_draw_sw(struct NineDevice9 *device, 629 struct NineVertexDeclaration9 *vdecl_out, 630 int start_vertice, 631 int num_vertices, 632 struct pipe_stream_output_info *so); 633 void nine_state_after_draw_sw(struct NineDevice9 *device); 634 void nine_state_destroy_sw(struct NineDevice9 *device); 635 636 void 637 nine_state_resize_transform(struct nine_ff_state *ff_state, unsigned N); 638 639 /* If @alloc is FALSE, the return value may be a const identity matrix. 640 * Therefore, do not modify if you set alloc to FALSE ! 641 */ 642 D3DMATRIX * 643 nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE, 644 bool alloc); 645 646 HRESULT 647 nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *); 648 649 HRESULT 650 nine_state_light_enable(struct nine_ff_state *, 651 DWORD, BOOL); 652 653 const char *nine_d3drs_to_string(DWORD State); 654 655 /* CSMT functions */ 656 struct csmt_context; 657 658 struct csmt_context * 659 nine_csmt_create( struct NineDevice9 *This ); 660 661 void 662 nine_csmt_destroy( struct NineDevice9 *This, struct csmt_context *ctx ); 663 664 /* Flushes and waits everything is executed */ 665 void 666 nine_csmt_process( struct NineDevice9 *This ); 667 668 /* Flushes and doesn't wait */ 669 void 670 nine_csmt_flush( struct NineDevice9 *This ); 671 672 /* Get the pipe_context (should not be called from the worker thread). 673 * All the work in the worker thread is finished before returning. */ 674 struct pipe_context * 675 nine_context_get_pipe( struct NineDevice9 *device ); 676 677 /* Can be called from all threads */ 678 struct pipe_context * 679 nine_context_get_pipe_multithread( struct NineDevice9 *device ); 680 681 682 /* Get the pipe_context (should not be called from the worker thread). 683 * All the work in the worker thread is paused before returning. 684 * It is necessary to release in order to restart the thread. 685 * This is intended for use of the nine_context pipe_context that don't 686 * need the worker thread to finish all queued job. */ 687 struct pipe_context * 688 nine_context_get_pipe_acquire( struct NineDevice9 *device ); 689 690 void 691 nine_context_get_pipe_release( struct NineDevice9 *device ); 692 693 bool 694 nine_context_is_worker( struct NineDevice9 *device ); 695 696 #endif /* _NINE_STATE_H_ */ 697