Searched defs:samplerBinding (Results 1 – 9 of 9) sorted by relevance
91 ShaderSpec createShaderSpec(uint32_t samplerBinding, const std::vector<vk::VkSamplerYcbcrModelConve… in createShaderSpec()206 uint32_t samplerBinding; member211 const std::vector<de::SharedPtr<vk::Unique<vk::VkSampler>>> &samplers, uint32_t samplerBinding) in createDescriptorSetLayout()249 …const std::vector<de::SharedPtr<vk::Unique<vk::VkImageView>>> &imageViews, uint32_t samplerBinding) in createDescriptorSet()404 uint32_t samplerBinding, vector<vector<Vec4>> &results) in evalShader()1434 const uint32_t samplerBinding(samplerBindings[bindingNdx].value); in buildTests() local1488 … const uint32_t samplerBinding(samplerBindings[bindingNdx].value); in buildTests() local1563 … const uint32_t samplerBinding(samplerBindings[bindingNdx].value); in buildTests() local1609 … const uint32_t samplerBinding(samplerBindings[bindingNdx].value); in buildTests() local1867 … const uint32_t samplerBinding(samplerBindings[bindingNdx].value); in buildTests() local[all …]
32 uint32_t samplerBinding = 0; member
1123 const SamplerBinding &samplerBinding, in setActive()1162 const SamplerBinding &samplerBinding = samplerBindings[samplerIndex]; in updateActiveSamplers() local2601 const SamplerBinding &samplerBinding = mSamplerBindings[samplerIndex]; in getSamplerUniformBinding() local3012 const SamplerBinding &samplerBinding = mSamplerBindings[samplerIndex]; in updateSamplerUniform() local
52 void addSamplerBinding(const std::string &name, size_t samplerBinding) in addSamplerBinding()
705 gl::SamplerBinding &samplerBinding = (*samplerBindings)[samplerIndex]; in markUnusedUniformLocations() local
304 const gl::SamplerBinding &samplerBinding = samplerBindings[samplerIndex]; in UpdateFullTexturesDescriptorSet() local1336 const gl::SamplerBinding &samplerBinding = samplerBindings[samplerIndex]; in addTextureDescriptorSetDesc() local
6051 const gl::SamplerBinding &samplerBinding = samplerBindings[samplerIndex]; in updateExecutableActiveTextures() local6365 const gl::SamplerBinding &samplerBinding = samplerBindings[samplerIndex]; in updatePreCacheActiveTextures() local
3842 const gl::SamplerBinding *samplerBinding, in getBufferView()
1358 … const auto &samplerBinding = simpleBindings[samplerIndices[index % samplerIndices.size()]]; in glslOutputVerification() local1410 const auto &samplerBinding = simpleBindings[imageIndex - firstImageIndex]; in glslOutputVerification() local