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Searched defs:samplerLocation (Results 1 – 11 of 11) sorted by relevance

/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fMultisampleShaderRenderCase.cpp582 …const int32_t samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sa… in drawOneIteration() local
639 …const int32_t samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sa… in drawOneIteration() local
H A Des31fShaderFramebufferFetchTests.cpp966 const GLuint samplerLocation = m_gl.getUniformLocation(m_program->getProgram(), "u_sampler"); in genSamplerTexture() local
H A Des31fTextureMultisampleTests.cpp1622 …const int samplerLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_sampler"… in sampleTexture() local
/aosp_15_r20/external/angle/src/tests/perf_tests/
H A DTextureSampling.cpp228 GLint samplerLocation = glGetUniformLocation(mProgram, samplerstrstr.str().c_str()); in initTextures() local
/aosp_15_r20/external/angle/src/tests/gl_tests/
H A DBindUniformLocationTest.cpp100 GLint samplerLocation = 1; in TEST_P() local
H A DGLSLTest.cpp12763 GLint samplerLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
12872 GLint samplerLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
13023 GLint samplerLocation = glGetUniformLocation(program, uniformName.str().c_str()); in testArrayOfArrayOfSamplerDynamicIndex() local
13216 GLint samplerLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
13344 GLint samplerLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampSamplingTexture.cpp446 glw::GLint samplerLocation = gl.getUniformLocation(m_po_id, "test_sampler"); in iterate() local
/aosp_15_r20/external/deqp/modules/egl/
H A DteglGLES2SharingTests.cpp588 GLuint samplerLocation = m_gl.getUniformLocation(program.getProgram(), "u_sampler"); in renderResource() local
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcTextureRepeatModeTests.cpp1664 GLint samplerLocation = gl.getUniformLocation(programId, "texture0"); in iterate() local
/aosp_15_r20/external/skia/src/sksl/codegen/
H A DSkSLWGSLCodeGenerator.cpp4156 int samplerLocation = var.layout().fSampler >= 0 ? var.layout().fSampler in writeGlobalVarDeclaration() local
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/binding_model/
H A DvktBindingShaderAccessTests.cpp5948 …const uint32_t samplerLocation = shaderInterface == SHADER_INPUT_MULTIPLE_DISCONTIGUOUS_DESCRIPTOR… in writeSamplerDescriptorSet() local
6107 …const uint32_t samplerLocation = shaderInterface == SHADER_INPUT_MULTIPLE_DISCONTIGUOUS_DESCRIPTOR… in writeSamplerDescriptorSetWithTemplate() local