Searched defs:samplerName (Results 1 – 12 of 12) sorted by relevance
118 string samplerName = "u_sampler" + ndxStr; in generateMultiTexFragmentShader() local157 string samplerName = "u_sampler" + de::toString(ndx); in generateShaderProgramDeclaration() local
116 final String samplerName = shaderType == ShaderType.OES ? "samplerExternalOES" : "sampler2D"; in createFragmentShaderString() local
148 string samplerName = "u_sampler" + ndxStr; in generateMultiTexFragmentShader() local196 string samplerName = "u_sampler" + de::toString(ndx); in generateShaderProgramDeclaration() local
375 string samplerName = string("u_sampler") + de::toString(texNdx); in setUniforms() local
2927 const char *samplerName; in init() member
569 const string samplerName = string("sampler[") + de::toString(samplerNdx) + "]"; in iterate() local1354 const char *samplerName = getDataTypeName(samplerType); in init() local
208 string samplerName = string("u_sampler") + de::toString(texNdx); in setUniforms() local
412 char samplerName[20]; in ptn_tex() local
181 std::string samplerName; in RewriteModifiedStructFieldSelectionExpression() local
431 GLchar samplerName[] = "texInput[0]"; in iterate() local
1970 const char *samplerName = getDataTypeName(samplerType); in init() local
7076 const char *samplerName; in init() member