Searched defs:shaderBindingTable (Results 1 – 10 of 10) sorted by relevance
1093 const std::vector<ShaderRecordEntry> &shaderBindingTable, in travelRay()1212 const std::vector<ShaderRecordEntry> shaderBindingTable = prepareShaderBindingTable(); in verifyResult() local
473 …const de::MovePtr<BufferWithMemory> shaderBindingTable = rayTracingPipeline->createShaderBindingTa… in prepareBuffer() local
554 de::MovePtr<BufferWithMemory> shaderBindingTable; in createShaderBindingTable() local
403 de::MovePtr<BufferWithMemory> shaderBindingTable; in createShaderBindingTable() local
2533 de::MovePtr<BufferWithMemory> &shaderBindingTable, in createSBTWithShaderRecord()
1713 de::MovePtr<BufferWithMemory> shaderBindingTable; in createShaderBindingTable() local
1823 de::MovePtr<BufferWithMemory> shaderBindingTable; in createShaderBindingTable() local2259 de::MovePtr<BufferWithMemory> shaderBindingTable; in createShaderBindingTable() local
3627 de::MovePtr<BufferWithMemory> shaderBindingTable; in createShaderBindingTable() local
1343 de::MovePtr<BufferWithMemory> shaderBindingTable; in createShaderBindingTable() local
1428 de::MovePtr<BufferWithMemory> shaderBindingTable; in createShaderBindingTable() local