Searched defs:shaderBody (Results 1 – 5 of 5) sorted by relevance
121 …ComputeShader(NegativeTestContext &ctx, const string &shaderDeclarations, const string &shaderBody) in generateComputeShader()186 std::ostringstream shaderBody; in exceed_uniform_block_limit() local205 std::ostringstream shaderBody; in exceed_shader_storage_block_limit() local225 std::ostringstream shaderBody; in exceed_texture_image_units_limit() local266 std::ostringstream shaderBody; in exceed_image_uniforms_limit() local293 std::ostringstream shaderBody; in exceed_shared_memory_size_limit() local316 std::ostringstream shaderBody; in exceed_uniform_components_limit() local340 std::ostringstream shaderBody; in exceed_atomic_counter_buffer_limit() local372 std::ostringstream shaderBody; in exceed_atomic_counters_limit() local
89 const std::string &shaderBody) in generateVertexShader()132 const std::string &shaderBody) in generateFragmentShader()191 const std::string &shaderBody) in generateTessControlShader()237 const std::string &shaderBody) in generateTessEvaluationShader()1148 std::ostringstream shaderBody; in generateShaders() local1279 std::ostringstream shaderBody; in generateShaders() local1518 std::ostringstream shaderBody; in generateShaders() local1614 std::ostringstream shaderBody; in generateShaders() local1817 std::ostringstream shaderBody; in generateShaders() local1892 std::ostringstream shaderBody; in generateShaders() local[all …]
825 …d::string ShadersOOB::genVertexShader(const std::string &shaderDecl, const std::string &shaderBody) in genVertexShader()864 …:string ShadersOOB::genFragmentShader(const std::string &shaderDecl, const std::string &shaderBody) in genFragmentShader()917 …::string ShadersOOB::genComputeShader(const std::string &shaderDecl, const std::string &shaderBody) in genComputeShader()938 std::ostringstream shaderBody; in genNonComputeSource() local971 std::ostringstream shaderBody; in genComputeSource() local
78 … bool isVertexCase, ShaderEvalFunc evalFunc, LineStream &shaderBody) in createExpressionCase()
2928 std::string shaderBody = "\tgl_SampleMask[0] = int(pushConstants.sampleMask);\n"; in init() local