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Searched defs:shaderBuilder (Results 1 – 6 of 6) sorted by relevance

/aosp_15_r20/external/robolectric/shadows/framework/src/main/java/org/robolectric/shadows/
H A DShadowNativeRuntimeShader.java164 protected static long nativeCreateShader(long shaderBuilder, long matrix, boolean isOpaque) { in nativeCreateShader()
169 protected static long nativeCreateShader(long shaderBuilder, long matrix) { in nativeCreateShader()
175 long shaderBuilder, String uniformName, float[] uniforms) { in nativeUpdateUniforms()
181 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor) { in nativeUpdateUniforms()
187 long shaderBuilder, in nativeUpdateUniforms()
199 long shaderBuilder, String uniformName, int[] uniforms) { in nativeUpdateUniforms()
205 long shaderBuilder, in nativeUpdateUniforms()
216 protected static void nativeUpdateShader(long shaderBuilder, String shaderName, long shader) { in nativeUpdateShader()
/aosp_15_r20/frameworks/base/graphics/java/android/graphics/
H A DRuntimeShader.java591 private static native long nativeCreateShader(long shaderBuilder, long matrix); in nativeCreateShader()
593 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor); in nativeUpdateUniforms()
595 long shaderBuilder, String uniformName, float value1, float value2, float value3, in nativeUpdateUniforms()
598 long shaderBuilder, String uniformName, int[] uniforms); in nativeUpdateUniforms()
600 long shaderBuilder, String uniformName, int value1, int value2, int value3, in nativeUpdateUniforms()
603 long shaderBuilder, String shaderName, long shader); in nativeUpdateShader()
605 long shaderBuilder, String colorFilterName, long colorFilter); in nativeUpdateColorFilter()
607 long shaderBuilder, String childName, long child); in nativeUpdateChild()
H A DRenderEffect.java338 long shaderBuilder, String inputShaderName); in nativeCreateRuntimeShaderEffect()
/aosp_15_r20/frameworks/base/libs/hwui/jni/
H A DShader.cpp269 static jlong RuntimeShader_create(JNIEnv* env, jobject, jlong shaderBuilder, jlong matrixPtr) { in RuntimeShader_create()
285 static void RuntimeShader_updateFloatUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateFloatUniforms()
294 static void RuntimeShader_updateFloatArrayUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateFloatArrayUniforms()
303 static void RuntimeShader_updateIntUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateIntUniforms()
312 static void RuntimeShader_updateIntArrayUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateIntArrayUniforms()
320 static void RuntimeShader_updateShader(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateShader()
335 static void RuntimeShader_updateColorFilter(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateColorFilter()
344 static void RuntimeShader_updateChild(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateChild()
/aosp_15_r20/external/robolectric/nativeruntime/src/main/java/org/robolectric/nativeruntime/
H A DRuntimeShaderNatives.java15 public static native long nativeCreateShader(long shaderBuilder, long matrix, boolean isOpaque); in nativeCreateShader()
18 long shaderBuilder, String uniformName, float[] uniforms); in nativeUpdateUniforms()
20 public static native void nativeUpdateShader(long shaderBuilder, String shaderName, long shader); in nativeUpdateShader()
/aosp_15_r20/frameworks/native/libs/renderengine/skia/filters/
H A DGainmapFactory.cpp63 SkRuntimeShaderBuilder shaderBuilder(mEffect); in createSkShader() local