Searched defs:shaderBuilder (Results 1 – 6 of 6) sorted by relevance
/aosp_15_r20/external/robolectric/shadows/framework/src/main/java/org/robolectric/shadows/ |
H A D | ShadowNativeRuntimeShader.java | 164 protected static long nativeCreateShader(long shaderBuilder, long matrix, boolean isOpaque) { in nativeCreateShader() 169 protected static long nativeCreateShader(long shaderBuilder, long matrix) { in nativeCreateShader() 175 long shaderBuilder, String uniformName, float[] uniforms) { in nativeUpdateUniforms() 181 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor) { in nativeUpdateUniforms() 187 long shaderBuilder, in nativeUpdateUniforms() 199 long shaderBuilder, String uniformName, int[] uniforms) { in nativeUpdateUniforms() 205 long shaderBuilder, in nativeUpdateUniforms() 216 protected static void nativeUpdateShader(long shaderBuilder, String shaderName, long shader) { in nativeUpdateShader()
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/aosp_15_r20/frameworks/base/graphics/java/android/graphics/ |
H A D | RuntimeShader.java | 591 private static native long nativeCreateShader(long shaderBuilder, long matrix); in nativeCreateShader() 593 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor); in nativeUpdateUniforms() 595 long shaderBuilder, String uniformName, float value1, float value2, float value3, in nativeUpdateUniforms() 598 long shaderBuilder, String uniformName, int[] uniforms); in nativeUpdateUniforms() 600 long shaderBuilder, String uniformName, int value1, int value2, int value3, in nativeUpdateUniforms() 603 long shaderBuilder, String shaderName, long shader); in nativeUpdateShader() 605 long shaderBuilder, String colorFilterName, long colorFilter); in nativeUpdateColorFilter() 607 long shaderBuilder, String childName, long child); in nativeUpdateChild()
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H A D | RenderEffect.java | 338 long shaderBuilder, String inputShaderName); in nativeCreateRuntimeShaderEffect()
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/aosp_15_r20/frameworks/base/libs/hwui/jni/ |
H A D | Shader.cpp | 269 static jlong RuntimeShader_create(JNIEnv* env, jobject, jlong shaderBuilder, jlong matrixPtr) { in RuntimeShader_create() 285 static void RuntimeShader_updateFloatUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateFloatUniforms() 294 static void RuntimeShader_updateFloatArrayUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateFloatArrayUniforms() 303 static void RuntimeShader_updateIntUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateIntUniforms() 312 static void RuntimeShader_updateIntArrayUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateIntArrayUniforms() 320 static void RuntimeShader_updateShader(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateShader() 335 static void RuntimeShader_updateColorFilter(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateColorFilter() 344 static void RuntimeShader_updateChild(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateChild()
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/aosp_15_r20/external/robolectric/nativeruntime/src/main/java/org/robolectric/nativeruntime/ |
H A D | RuntimeShaderNatives.java | 15 public static native long nativeCreateShader(long shaderBuilder, long matrix, boolean isOpaque); in nativeCreateShader() 18 long shaderBuilder, String uniformName, float[] uniforms); in nativeUpdateUniforms() 20 public static native void nativeUpdateShader(long shaderBuilder, String shaderName, long shader); in nativeUpdateShader()
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/aosp_15_r20/frameworks/native/libs/renderengine/skia/filters/ |
H A D | GainmapFactory.cpp | 63 SkRuntimeShaderBuilder shaderBuilder(mEffect); in createSkShader() local
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