Searched defs:shaderGroupIndex (Results 1 – 1 of 1) sorted by relevance
960 const uint32_t shaderGroupIndex = instanceShaderBindingTableRecordOffset + in prepareShaderBindingTable() local994 const uint32_t shaderGroupIndex = instanceShaderBindingTableRecordOffset + in prepareShaderBindingTable() local1107 uint32_t shaderGroupIndex(~0u); in travelRay() local