Searched defs:shaderRecord (Results 1 – 2 of 2) sorted by relevance
522 tcu::UVec4 shaderRecord(uint32_t(idx), 0, 0, 0); in initShaderBindingTables() local571 tcu::UVec4 shaderRecord(uint32_t(idx), 0, 0, 0); in initShaderBindingTables() local628 tcu::UVec4 shaderRecord(uint32_t(idx), 0, 0, 0); in initShaderBindingTables() local
1151 const ShaderRecordEXT &shaderRecord = std::get<2>(shaderBindingTable[shaderGroupIndex]); in travelRay() local