xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/radeonsi/si_compute.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright 2013 Advanced Micro Devices, Inc.
3  *
4  * SPDX-License-Identifier: MIT
5  */
6 
7 #include "ac_rtld.h"
8 #include "amd_kernel_code_t.h"
9 #include "nir/tgsi_to_nir.h"
10 #include "si_build_pm4.h"
11 #include "si_shader_internal.h"
12 #include "util/u_async_debug.h"
13 #include "util/u_memory.h"
14 #include "util/u_upload_mgr.h"
15 #include "si_tracepoints.h"
16 
17 #define COMPUTE_DBG(sscreen, fmt, args...)                                                         \
18    do {                                                                                            \
19       if ((sscreen->debug_flags & DBG(COMPUTE)))                                                   \
20          fprintf(stderr, fmt, ##args);                                                             \
21    } while (0);
22 
23 struct dispatch_packet {
24    uint16_t header;
25    uint16_t setup;
26    uint16_t workgroup_size_x;
27    uint16_t workgroup_size_y;
28    uint16_t workgroup_size_z;
29    uint16_t reserved0;
30    uint32_t grid_size_x;
31    uint32_t grid_size_y;
32    uint32_t grid_size_z;
33    uint32_t group_segment_size;
34    uint64_t kernel_object;
35    uint64_t kernarg_address;
36    uint64_t reserved2;
37 };
38 
si_compute_get_code_object(const struct si_compute * program,uint64_t symbol_offset)39 static const amd_kernel_code_t *si_compute_get_code_object(const struct si_compute *program,
40                                                            uint64_t symbol_offset)
41 {
42    const struct si_shader_selector *sel = &program->sel;
43 
44    if (program->ir_type != PIPE_SHADER_IR_NATIVE)
45       return NULL;
46 
47    struct ac_rtld_binary rtld;
48    if (!ac_rtld_open(&rtld,
49                      (struct ac_rtld_open_info){.info = &sel->screen->info,
50                                                 .shader_type = MESA_SHADER_COMPUTE,
51                                                 .num_parts = 1,
52                                                 .elf_ptrs = &program->shader.binary.code_buffer,
53                                                 .elf_sizes = &program->shader.binary.code_size}))
54       return NULL;
55 
56    const amd_kernel_code_t *result = NULL;
57    const char *text;
58    size_t size;
59    if (!ac_rtld_get_section_by_name(&rtld, ".text", &text, &size))
60       goto out;
61 
62    if (symbol_offset + sizeof(amd_kernel_code_t) > size)
63       goto out;
64 
65    result = (const amd_kernel_code_t *)(text + symbol_offset);
66 
67 out:
68    ac_rtld_close(&rtld);
69    return result;
70 }
71 
code_object_to_config(const amd_kernel_code_t * code_object,struct ac_shader_config * out_config)72 static void code_object_to_config(const amd_kernel_code_t *code_object,
73                                   struct ac_shader_config *out_config)
74 {
75 
76    uint32_t rsrc1 = code_object->compute_pgm_resource_registers;
77    uint32_t rsrc2 = code_object->compute_pgm_resource_registers >> 32;
78    out_config->num_sgprs = code_object->wavefront_sgpr_count;
79    out_config->num_vgprs = code_object->workitem_vgpr_count;
80    out_config->float_mode = G_00B028_FLOAT_MODE(rsrc1);
81    out_config->rsrc1 = rsrc1;
82    out_config->lds_size = MAX2(out_config->lds_size, G_00B84C_LDS_SIZE(rsrc2));
83    out_config->rsrc2 = rsrc2;
84    out_config->scratch_bytes_per_wave =
85       align(code_object->workitem_private_segment_byte_size * 64, 1024);
86 }
87 
88 /* Asynchronous compute shader compilation. */
si_create_compute_state_async(void * job,void * gdata,int thread_index)89 static void si_create_compute_state_async(void *job, void *gdata, int thread_index)
90 {
91    struct si_compute *program = (struct si_compute *)job;
92    struct si_shader_selector *sel = &program->sel;
93    struct si_shader *shader = &program->shader;
94    struct ac_llvm_compiler **compiler;
95    struct util_debug_callback *debug = &sel->compiler_ctx_state.debug;
96    struct si_screen *sscreen = sel->screen;
97 
98    assert(!debug->debug_message || debug->async);
99    assert(thread_index >= 0);
100    assert(thread_index < ARRAY_SIZE(sscreen->compiler));
101    compiler = &sscreen->compiler[thread_index];
102 
103    assert(program->ir_type == PIPE_SHADER_IR_NIR);
104    si_nir_scan_shader(sscreen, sel->nir, &sel->info);
105 
106    if (!sel->info.base.use_aco_amd && !*compiler)
107       *compiler = si_create_llvm_compiler(sscreen);
108 
109    si_get_active_slot_masks(sscreen, &sel->info, &sel->active_const_and_shader_buffers,
110                             &sel->active_samplers_and_images);
111 
112    program->shader.is_monolithic = true;
113    program->shader.wave_size = si_determine_wave_size(sscreen, &program->shader);
114 
115    /* Variable block sizes need 10 bits (1 + log2(SI_MAX_VARIABLE_THREADS_PER_BLOCK)) per dim.
116     * We pack them into a single user SGPR.
117     */
118    unsigned user_sgprs = SI_NUM_RESOURCE_SGPRS + (sel->info.uses_grid_size ? 3 : 0) +
119                          (sel->info.uses_variable_block_size ? 1 : 0) +
120                          sel->info.base.cs.user_data_components_amd;
121 
122    /* Fast path for compute shaders - some descriptors passed via user SGPRs. */
123    /* Shader buffers in user SGPRs. */
124    for (unsigned i = 0; i < MIN2(3, sel->info.base.num_ssbos) && user_sgprs <= 12; i++) {
125       user_sgprs = align(user_sgprs, 4);
126       if (i == 0)
127          sel->cs_shaderbufs_sgpr_index = user_sgprs;
128       user_sgprs += 4;
129       sel->cs_num_shaderbufs_in_user_sgprs++;
130    }
131 
132    /* Images in user SGPRs. */
133    unsigned non_fmask_images = u_bit_consecutive(0, sel->info.base.num_images);
134 
135    /* Remove images with FMASK from the bitmask.  We only care about the first
136     * 3 anyway, so we can take msaa_images[0] and ignore the rest.
137     */
138    if (sscreen->info.gfx_level < GFX11)
139       non_fmask_images &= ~sel->info.base.msaa_images[0];
140 
141    for (unsigned i = 0; i < 3 && non_fmask_images & (1 << i); i++) {
142       unsigned num_sgprs = BITSET_TEST(sel->info.base.image_buffers, i) ? 4 : 8;
143 
144       if (align(user_sgprs, num_sgprs) + num_sgprs > 16)
145          break;
146 
147       user_sgprs = align(user_sgprs, num_sgprs);
148       if (i == 0)
149          sel->cs_images_sgpr_index = user_sgprs;
150       user_sgprs += num_sgprs;
151       sel->cs_num_images_in_user_sgprs++;
152    }
153    sel->cs_images_num_sgprs = user_sgprs - sel->cs_images_sgpr_index;
154    assert(user_sgprs <= 16);
155 
156    unsigned char ir_sha1_cache_key[20];
157    si_get_ir_cache_key(sel, false, false, shader->wave_size, ir_sha1_cache_key);
158 
159    /* Try to load the shader from the shader cache. */
160    simple_mtx_lock(&sscreen->shader_cache_mutex);
161 
162    if (si_shader_cache_load_shader(sscreen, ir_sha1_cache_key, shader)) {
163       simple_mtx_unlock(&sscreen->shader_cache_mutex);
164 
165       shader->complete_shader_binary_size = si_get_shader_binary_size(sscreen, shader);
166 
167       if (!si_shader_binary_upload(sscreen, shader, 0))
168          program->shader.compilation_failed = true;
169 
170       si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
171       si_shader_dump(sscreen, shader, debug, stderr, true);
172    } else {
173       simple_mtx_unlock(&sscreen->shader_cache_mutex);
174 
175       if (!si_create_shader_variant(sscreen, *compiler, &program->shader, debug)) {
176          program->shader.compilation_failed = true;
177          return;
178       }
179 
180       shader->config.rsrc1 = S_00B848_VGPRS((shader->config.num_vgprs - 1) /
181                                             ((shader->wave_size == 32 ||
182                                               sscreen->info.wave64_vgpr_alloc_granularity == 8) ? 8 : 4)) |
183                              S_00B848_DX10_CLAMP(sscreen->info.gfx_level < GFX12) |
184                              S_00B848_MEM_ORDERED(si_shader_mem_ordered(shader)) |
185                              S_00B848_FLOAT_MODE(shader->config.float_mode) |
186                              /* This is needed for CWSR, but it causes halts to work differently. */
187                              S_00B848_PRIV(sscreen->info.gfx_level == GFX11);
188 
189       if (sscreen->info.gfx_level < GFX10) {
190          shader->config.rsrc1 |= S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8);
191       }
192 
193       shader->config.rsrc2 = S_00B84C_USER_SGPR(user_sgprs) |
194                              S_00B84C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0) |
195                              S_00B84C_TGID_X_EN(sel->info.uses_block_id[0]) |
196                              S_00B84C_TGID_Y_EN(sel->info.uses_block_id[1]) |
197                              S_00B84C_TGID_Z_EN(sel->info.uses_block_id[2]) |
198                              S_00B84C_TG_SIZE_EN(sel->info.uses_tg_size) |
199                              S_00B84C_TIDIG_COMP_CNT(sel->info.uses_thread_id[2]
200                                                         ? 2
201                                                         : sel->info.uses_thread_id[1] ? 1 : 0) |
202                              S_00B84C_LDS_SIZE(shader->config.lds_size);
203 
204       simple_mtx_lock(&sscreen->shader_cache_mutex);
205       si_shader_cache_insert_shader(sscreen, ir_sha1_cache_key, shader, true);
206       simple_mtx_unlock(&sscreen->shader_cache_mutex);
207    }
208 
209    ralloc_free(sel->nir);
210    sel->nir = NULL;
211 }
212 
si_create_compute_state(struct pipe_context * ctx,const struct pipe_compute_state * cso)213 static void *si_create_compute_state(struct pipe_context *ctx, const struct pipe_compute_state *cso)
214 {
215    struct si_context *sctx = (struct si_context *)ctx;
216    struct si_screen *sscreen = (struct si_screen *)ctx->screen;
217    struct si_compute *program = CALLOC_STRUCT(si_compute);
218    struct si_shader_selector *sel = &program->sel;
219 
220    pipe_reference_init(&sel->base.reference, 1);
221    sel->stage = MESA_SHADER_COMPUTE;
222    sel->screen = sscreen;
223    simple_mtx_init(&sel->mutex, mtx_plain);
224    sel->const_and_shader_buf_descriptors_index =
225       si_const_and_shader_buffer_descriptors_idx(PIPE_SHADER_COMPUTE);
226    sel->sampler_and_images_descriptors_index =
227       si_sampler_and_image_descriptors_idx(PIPE_SHADER_COMPUTE);
228    sel->info.base.shared_size = cso->static_shared_mem;
229    program->shader.selector = &program->sel;
230    program->ir_type = cso->ir_type;
231    program->input_size = cso->req_input_mem;
232 
233    if (cso->ir_type != PIPE_SHADER_IR_NATIVE) {
234       if (cso->ir_type == PIPE_SHADER_IR_TGSI) {
235          program->ir_type = PIPE_SHADER_IR_NIR;
236          sel->nir = tgsi_to_nir(cso->prog, ctx->screen, true);
237       } else {
238          assert(cso->ir_type == PIPE_SHADER_IR_NIR);
239          sel->nir = (struct nir_shader *)cso->prog;
240       }
241 
242       if (si_can_dump_shader(sscreen, sel->stage, SI_DUMP_INIT_NIR))
243          nir_print_shader(sel->nir, stderr);
244 
245       sel->compiler_ctx_state.debug = sctx->debug;
246       sel->compiler_ctx_state.is_debug_context = sctx->is_debug;
247       p_atomic_inc(&sscreen->num_shaders_created);
248 
249       si_schedule_initial_compile(sctx, MESA_SHADER_COMPUTE, &sel->ready, &sel->compiler_ctx_state,
250                                   program, si_create_compute_state_async);
251    } else {
252       const struct pipe_binary_program_header *header;
253       header = cso->prog;
254 
255       program->shader.binary.type = SI_SHADER_BINARY_ELF;
256       program->shader.binary.code_size = header->num_bytes;
257       program->shader.binary.code_buffer = malloc(header->num_bytes);
258       if (!program->shader.binary.code_buffer) {
259          FREE(program);
260          return NULL;
261       }
262       memcpy((void *)program->shader.binary.code_buffer, header->blob, header->num_bytes);
263 
264       const amd_kernel_code_t *code_object = si_compute_get_code_object(program, 0);
265       code_object_to_config(code_object, &program->shader.config);
266 
267       if (AMD_HSA_BITS_GET(code_object->code_properties, AMD_CODE_PROPERTY_ENABLE_WAVEFRONT_SIZE32))
268          program->shader.wave_size = 32;
269       else
270          program->shader.wave_size = 64;
271 
272       bool ok = si_shader_binary_upload(sctx->screen, &program->shader, 0);
273       si_shader_dump(sctx->screen, &program->shader, &sctx->debug, stderr, true);
274 
275       if (!ok) {
276          fprintf(stderr, "LLVM failed to upload shader\n");
277          free((void *)program->shader.binary.code_buffer);
278          FREE(program);
279          return NULL;
280       }
281    }
282 
283    return program;
284 }
285 
si_get_compute_state_info(struct pipe_context * ctx,void * state,struct pipe_compute_state_object_info * info)286 static void si_get_compute_state_info(struct pipe_context *ctx, void *state,
287                                       struct pipe_compute_state_object_info *info)
288 {
289    struct si_compute *program = (struct si_compute *)state;
290    struct si_shader_selector *sel = &program->sel;
291 
292    assert(program->ir_type != PIPE_SHADER_IR_NATIVE);
293 
294    /* Wait because we need the compilation to finish first */
295    util_queue_fence_wait(&sel->ready);
296 
297    uint8_t wave_size = program->shader.wave_size;
298    info->private_memory = DIV_ROUND_UP(program->shader.config.scratch_bytes_per_wave, wave_size);
299    info->preferred_simd_size = wave_size;
300    info->simd_sizes = wave_size;
301    info->max_threads = si_get_max_workgroup_size(&program->shader);
302 }
303 
si_bind_compute_state(struct pipe_context * ctx,void * state)304 static void si_bind_compute_state(struct pipe_context *ctx, void *state)
305 {
306    struct si_context *sctx = (struct si_context *)ctx;
307    struct si_compute *program = (struct si_compute *)state;
308    struct si_shader_selector *sel = &program->sel;
309 
310    sctx->cs_shader_state.program = program;
311    if (!program)
312       return;
313 
314    /* Wait because we need active slot usage masks. */
315    if (program->ir_type != PIPE_SHADER_IR_NATIVE)
316       util_queue_fence_wait(&sel->ready);
317 
318    si_set_active_descriptors(sctx,
319                              SI_DESCS_FIRST_COMPUTE + SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
320                              sel->active_const_and_shader_buffers);
321    si_set_active_descriptors(sctx, SI_DESCS_FIRST_COMPUTE + SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
322                              sel->active_samplers_and_images);
323 
324    sctx->compute_shaderbuf_sgprs_dirty = true;
325    sctx->compute_image_sgprs_dirty = true;
326 
327    if (unlikely((sctx->screen->debug_flags & DBG(SQTT)) && sctx->sqtt)) {
328       uint32_t pipeline_code_hash = _mesa_hash_data_with_seed(
329          program->shader.binary.code_buffer,
330          program->shader.binary.code_size,
331          0);
332 
333       if (!si_sqtt_pipeline_is_registered(sctx->sqtt, pipeline_code_hash)) {
334          /* Short lived fake pipeline: we don't need to reupload the compute shaders,
335           * as we do for the gfx ones so just create a temp pipeline to be able to
336           * call si_sqtt_register_pipeline, and then drop it.
337           */
338          struct si_sqtt_fake_pipeline pipeline = { 0 };
339          pipeline.code_hash = pipeline_code_hash;
340          pipeline.bo = program->shader.bo;
341 
342          si_sqtt_register_pipeline(sctx, &pipeline, NULL);
343       }
344 
345       si_sqtt_describe_pipeline_bind(sctx, pipeline_code_hash, 1);
346    }
347 }
348 
si_set_global_binding(struct pipe_context * ctx,unsigned first,unsigned n,struct pipe_resource ** resources,uint32_t ** handles)349 static void si_set_global_binding(struct pipe_context *ctx, unsigned first, unsigned n,
350                                   struct pipe_resource **resources, uint32_t **handles)
351 {
352    unsigned i;
353    struct si_context *sctx = (struct si_context *)ctx;
354    struct si_compute *program = sctx->cs_shader_state.program;
355 
356    if (first + n > program->max_global_buffers) {
357       unsigned old_max = program->max_global_buffers;
358       program->max_global_buffers = first + n;
359       program->global_buffers = realloc(
360          program->global_buffers, program->max_global_buffers * sizeof(program->global_buffers[0]));
361       if (!program->global_buffers) {
362          fprintf(stderr, "radeonsi: failed to allocate compute global_buffers\n");
363          return;
364       }
365 
366       memset(&program->global_buffers[old_max], 0,
367              (program->max_global_buffers - old_max) * sizeof(program->global_buffers[0]));
368    }
369 
370    if (!resources) {
371       for (i = 0; i < n; i++) {
372          pipe_resource_reference(&program->global_buffers[first + i], NULL);
373       }
374       return;
375    }
376 
377    for (i = 0; i < n; i++) {
378       uint64_t va;
379       uint32_t offset;
380       pipe_resource_reference(&program->global_buffers[first + i], resources[i]);
381       va = si_resource(resources[i])->gpu_address;
382       offset = util_le32_to_cpu(*handles[i]);
383       va += offset;
384       va = util_cpu_to_le64(va);
385       memcpy(handles[i], &va, sizeof(va));
386    }
387 }
388 
si_setup_compute_scratch_buffer(struct si_context * sctx,struct si_shader * shader)389 static bool si_setup_compute_scratch_buffer(struct si_context *sctx, struct si_shader *shader)
390 {
391    uint64_t scratch_bo_size =
392       sctx->compute_scratch_buffer ? sctx->compute_scratch_buffer->b.b.width0 : 0;
393    uint64_t scratch_needed = sctx->max_seen_compute_scratch_bytes_per_wave *
394                              sctx->screen->info.max_scratch_waves;
395    assert(scratch_needed);
396 
397    if (scratch_bo_size < scratch_needed) {
398       si_resource_reference(&sctx->compute_scratch_buffer, NULL);
399 
400       sctx->compute_scratch_buffer =
401          si_aligned_buffer_create(&sctx->screen->b,
402                                   PIPE_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_DRIVER_INTERNAL |
403                                   SI_RESOURCE_FLAG_DISCARDABLE,
404                                   PIPE_USAGE_DEFAULT,
405                                   scratch_needed, sctx->screen->info.pte_fragment_size);
406 
407       if (!sctx->compute_scratch_buffer)
408          return false;
409    }
410 
411    /* Set the scratch address in the shader binary. */
412    if (!sctx->screen->info.has_scratch_base_registers) {
413       uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
414 
415       if (shader->scratch_va != scratch_va) {
416          if (!si_shader_binary_upload(sctx->screen, shader, scratch_va))
417             return false;
418 
419          shader->scratch_va = scratch_va;
420       }
421    }
422 
423    return true;
424 }
425 
si_switch_compute_shader(struct si_context * sctx,struct si_compute * program,struct si_shader * shader,const amd_kernel_code_t * code_object,unsigned offset,bool * prefetch,unsigned variable_shared_size)426 static bool si_switch_compute_shader(struct si_context *sctx, struct si_compute *program,
427                                      struct si_shader *shader, const amd_kernel_code_t *code_object,
428                                      unsigned offset, bool *prefetch, unsigned variable_shared_size)
429 {
430    struct radeon_cmdbuf *cs = &sctx->gfx_cs;
431    struct ac_shader_config inline_config = {0};
432    const struct ac_shader_config *config;
433    unsigned rsrc2;
434    uint64_t shader_va;
435    unsigned stage = shader->selector->info.base.stage;
436 
437    *prefetch = false;
438 
439    assert(variable_shared_size == 0 || stage == MESA_SHADER_KERNEL || program->ir_type == PIPE_SHADER_IR_NATIVE);
440    if (sctx->cs_shader_state.emitted_program == program && sctx->cs_shader_state.offset == offset &&
441        sctx->cs_shader_state.variable_shared_size == variable_shared_size)
442       return true;
443 
444    if (program->ir_type != PIPE_SHADER_IR_NATIVE) {
445       config = &shader->config;
446    } else {
447       code_object_to_config(code_object, &inline_config);
448       config = &inline_config;
449    }
450    /* copy rsrc2 so we don't have to change it inside the si_shader object */
451    rsrc2 = config->rsrc2;
452 
453    /* only do this for OpenCL */
454    if (program->ir_type == PIPE_SHADER_IR_NATIVE || stage == MESA_SHADER_KERNEL) {
455       unsigned shared_size = program->sel.info.base.shared_size + variable_shared_size;
456       unsigned lds_blocks;
457 
458       /* Clover uses the compute API differently than other frontends and expects drivers to parse
459        * the shared_size out of the shader headers.
460        */
461       if (program->ir_type == PIPE_SHADER_IR_NATIVE) {
462          lds_blocks = config->lds_size;
463       } else {
464          lds_blocks = 0;
465       }
466 
467       /* XXX: We are over allocating LDS.  For GFX6, the shader reports
468        * LDS in blocks of 256 bytes, so if there are 4 bytes lds
469        * allocated in the shader and 4 bytes allocated by the state
470        * tracker, then we will set LDS_SIZE to 512 bytes rather than 256.
471        */
472       if (sctx->gfx_level <= GFX6) {
473          lds_blocks += align(shared_size, 256) >> 8;
474       } else {
475          lds_blocks += align(shared_size, 512) >> 9;
476       }
477 
478       /* TODO: use si_multiwave_lds_size_workaround */
479       assert(lds_blocks <= 0xFF);
480 
481       rsrc2 &= C_00B84C_LDS_SIZE;
482       rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
483    }
484 
485    if (config->scratch_bytes_per_wave) {
486       /* Prevent race conditions for accesses to shader->scratch_va and shader->bo, which
487        * can change when scratch_va is updated. Any accesses to shader->bo must also be inside
488        * the lock.
489        *
490        * TODO: This lock could be removed if the scratch address was passed via user SGPRs instead
491        *       of the shader binary.
492        */
493       if (!sctx->screen->info.has_scratch_base_registers)
494          simple_mtx_lock(&shader->selector->mutex);
495 
496       /* Update max_seen_compute_scratch_bytes_per_wave and compute_tmpring_size. */
497       ac_get_scratch_tmpring_size(&sctx->screen->info,
498                                   config->scratch_bytes_per_wave,
499                                   &sctx->max_seen_compute_scratch_bytes_per_wave,
500                                   &sctx->compute_tmpring_size);
501 
502       if (!si_setup_compute_scratch_buffer(sctx, shader))
503          return false;
504 
505       radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, sctx->compute_scratch_buffer,
506                                 RADEON_USAGE_READWRITE | RADEON_PRIO_SCRATCH_BUFFER);
507    }
508 
509    shader_va = shader->bo->gpu_address + offset;
510    if (program->ir_type == PIPE_SHADER_IR_NATIVE) {
511       /* Shader code is placed after the amd_kernel_code_t
512        * struct. */
513       shader_va += sizeof(amd_kernel_code_t);
514    }
515 
516    radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, shader->bo,
517                              RADEON_USAGE_READ | RADEON_PRIO_SHADER_BINARY);
518 
519    /* shader->bo can't be used after this if the scratch address is inserted into the shader
520     * binary.
521     */
522    if (config->scratch_bytes_per_wave && !sctx->screen->info.has_scratch_base_registers)
523       simple_mtx_unlock(&shader->selector->mutex);
524 
525    if (sctx->gfx_level >= GFX12) {
526       unsigned rsrc3 = S_00B8A0_INST_PREF_SIZE_GFX12(si_get_shader_prefetch_size(shader));
527 
528       gfx12_push_compute_sh_reg(R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
529       gfx12_opt_push_compute_sh_reg(R_00B848_COMPUTE_PGM_RSRC1,
530                                     SI_TRACKED_COMPUTE_PGM_RSRC1, config->rsrc1);
531       gfx12_opt_push_compute_sh_reg(R_00B84C_COMPUTE_PGM_RSRC2,
532                                     SI_TRACKED_COMPUTE_PGM_RSRC2, rsrc2);
533       gfx12_opt_push_compute_sh_reg(R_00B8A0_COMPUTE_PGM_RSRC3,
534                                     SI_TRACKED_COMPUTE_PGM_RSRC3, rsrc3);
535       gfx12_opt_push_compute_sh_reg(R_00B860_COMPUTE_TMPRING_SIZE,
536                                     SI_TRACKED_COMPUTE_TMPRING_SIZE, sctx->compute_tmpring_size);
537       if (config->scratch_bytes_per_wave) {
538          gfx12_opt_push_compute_sh_reg(R_00B840_COMPUTE_DISPATCH_SCRATCH_BASE_LO,
539                                        SI_TRACKED_COMPUTE_DISPATCH_SCRATCH_BASE_LO,
540                                        sctx->compute_scratch_buffer->gpu_address >> 8);
541          gfx12_opt_push_compute_sh_reg(R_00B844_COMPUTE_DISPATCH_SCRATCH_BASE_HI,
542                                        SI_TRACKED_COMPUTE_DISPATCH_SCRATCH_BASE_HI,
543                                        sctx->compute_scratch_buffer->gpu_address >> 40);
544       }
545    } else if (sctx->screen->info.has_set_sh_pairs_packed) {
546       unsigned rsrc3 = S_00B8A0_INST_PREF_SIZE_GFX11(si_get_shader_prefetch_size(shader));
547 
548       gfx11_push_compute_sh_reg(R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
549       gfx11_opt_push_compute_sh_reg(R_00B848_COMPUTE_PGM_RSRC1,
550                                     SI_TRACKED_COMPUTE_PGM_RSRC1, config->rsrc1);
551       gfx11_opt_push_compute_sh_reg(R_00B84C_COMPUTE_PGM_RSRC2,
552                                     SI_TRACKED_COMPUTE_PGM_RSRC2, rsrc2);
553       gfx11_opt_push_compute_sh_reg(R_00B8A0_COMPUTE_PGM_RSRC3,
554                                     SI_TRACKED_COMPUTE_PGM_RSRC3, rsrc3);
555       gfx11_opt_push_compute_sh_reg(R_00B860_COMPUTE_TMPRING_SIZE,
556                                     SI_TRACKED_COMPUTE_TMPRING_SIZE, sctx->compute_tmpring_size);
557       if (config->scratch_bytes_per_wave) {
558          gfx11_opt_push_compute_sh_reg(R_00B840_COMPUTE_DISPATCH_SCRATCH_BASE_LO,
559                                        SI_TRACKED_COMPUTE_DISPATCH_SCRATCH_BASE_LO,
560                                        sctx->compute_scratch_buffer->gpu_address >> 8);
561          gfx11_opt_push_compute_sh_reg(R_00B844_COMPUTE_DISPATCH_SCRATCH_BASE_HI,
562                                        SI_TRACKED_COMPUTE_DISPATCH_SCRATCH_BASE_HI,
563                                        sctx->compute_scratch_buffer->gpu_address >> 40);
564       }
565    } else {
566       radeon_begin(cs);
567       radeon_set_sh_reg(R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
568       radeon_opt_set_sh_reg2(R_00B848_COMPUTE_PGM_RSRC1,
569                              SI_TRACKED_COMPUTE_PGM_RSRC1,
570                              config->rsrc1, rsrc2);
571       radeon_opt_set_sh_reg(R_00B860_COMPUTE_TMPRING_SIZE,
572                             SI_TRACKED_COMPUTE_TMPRING_SIZE, sctx->compute_tmpring_size);
573 
574       if (config->scratch_bytes_per_wave && sctx->screen->info.has_scratch_base_registers) {
575          radeon_opt_set_sh_reg2(R_00B840_COMPUTE_DISPATCH_SCRATCH_BASE_LO,
576                                 SI_TRACKED_COMPUTE_DISPATCH_SCRATCH_BASE_LO,
577                                 sctx->compute_scratch_buffer->gpu_address >> 8,
578                                 sctx->compute_scratch_buffer->gpu_address >> 40);
579       }
580 
581       if (sctx->gfx_level >= GFX11) {
582          radeon_opt_set_sh_reg(R_00B8A0_COMPUTE_PGM_RSRC3,
583                                SI_TRACKED_COMPUTE_PGM_RSRC3,
584                                S_00B8A0_INST_PREF_SIZE_GFX11(si_get_shader_prefetch_size(shader)));
585       }
586       radeon_end();
587    }
588 
589    COMPUTE_DBG(sctx->screen,
590                "COMPUTE_PGM_RSRC1: 0x%08x "
591                "COMPUTE_PGM_RSRC2: 0x%08x\n",
592                config->rsrc1, config->rsrc2);
593 
594    sctx->cs_shader_state.emitted_program = program;
595    sctx->cs_shader_state.offset = offset;
596    sctx->cs_shader_state.variable_shared_size = variable_shared_size;
597 
598    *prefetch = true;
599    return true;
600 }
601 
setup_scratch_rsrc_user_sgprs(struct si_context * sctx,const amd_kernel_code_t * code_object,unsigned user_sgpr)602 static void setup_scratch_rsrc_user_sgprs(struct si_context *sctx,
603                                           const amd_kernel_code_t *code_object, unsigned user_sgpr)
604 {
605    struct radeon_cmdbuf *cs = &sctx->gfx_cs;
606    uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
607 
608    unsigned max_private_element_size =
609       AMD_HSA_BITS_GET(code_object->code_properties, AMD_CODE_PROPERTY_PRIVATE_ELEMENT_SIZE);
610 
611    uint32_t scratch_dword0 = scratch_va & 0xffffffff;
612    uint32_t scratch_dword1 = S_008F04_BASE_ADDRESS_HI(scratch_va >> 32);
613 
614    if (sctx->gfx_level >= GFX11)
615       scratch_dword1 |= S_008F04_SWIZZLE_ENABLE_GFX11(1);
616    else
617       scratch_dword1 |= S_008F04_SWIZZLE_ENABLE_GFX6(1);
618 
619    /* Disable address clamping */
620    uint32_t scratch_dword2 = 0xffffffff;
621    uint32_t index_stride = sctx->cs_shader_state.program->shader.wave_size == 32 ? 2 : 3;
622    uint32_t scratch_dword3 = S_008F0C_INDEX_STRIDE(index_stride) | S_008F0C_ADD_TID_ENABLE(1);
623 
624    if (sctx->gfx_level >= GFX9) {
625       assert(max_private_element_size == 1); /* only 4 bytes on GFX9 */
626    } else {
627       scratch_dword3 |= S_008F0C_ELEMENT_SIZE(max_private_element_size);
628 
629       if (sctx->gfx_level < GFX8) {
630          /* BUF_DATA_FORMAT is ignored, but it cannot be
631           * BUF_DATA_FORMAT_INVALID. */
632          scratch_dword3 |= S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_8);
633       }
634    }
635 
636    radeon_begin(cs);
637    radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 + (user_sgpr * 4), 4);
638    radeon_emit(scratch_dword0);
639    radeon_emit(scratch_dword1);
640    radeon_emit(scratch_dword2);
641    radeon_emit(scratch_dword3);
642    radeon_end();
643 }
644 
si_setup_user_sgprs_co_v2(struct si_context * sctx,const amd_kernel_code_t * code_object,const struct pipe_grid_info * info,uint64_t kernel_args_va)645 static void si_setup_user_sgprs_co_v2(struct si_context *sctx, const amd_kernel_code_t *code_object,
646                                       const struct pipe_grid_info *info, uint64_t kernel_args_va)
647 {
648    struct si_compute *program = sctx->cs_shader_state.program;
649    struct radeon_cmdbuf *cs = &sctx->gfx_cs;
650 
651    static const enum amd_code_property_mask_t workgroup_count_masks[] = {
652       AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_X,
653       AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_Y,
654       AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_Z};
655 
656    unsigned i, user_sgpr = 0;
657    if (AMD_HSA_BITS_GET(code_object->code_properties,
658                         AMD_CODE_PROPERTY_ENABLE_SGPR_PRIVATE_SEGMENT_BUFFER)) {
659       if (code_object->workitem_private_segment_byte_size > 0) {
660          setup_scratch_rsrc_user_sgprs(sctx, code_object, user_sgpr);
661       }
662       user_sgpr += 4;
663    }
664 
665    radeon_begin(cs);
666 
667    if (AMD_HSA_BITS_GET(code_object->code_properties, AMD_CODE_PROPERTY_ENABLE_SGPR_DISPATCH_PTR)) {
668       struct dispatch_packet dispatch;
669       unsigned dispatch_offset;
670       struct si_resource *dispatch_buf = NULL;
671       uint64_t dispatch_va;
672 
673       /* Upload dispatch ptr */
674       memset(&dispatch, 0, sizeof(dispatch));
675 
676       dispatch.workgroup_size_x = util_cpu_to_le16(info->block[0]);
677       dispatch.workgroup_size_y = util_cpu_to_le16(info->block[1]);
678       dispatch.workgroup_size_z = util_cpu_to_le16(info->block[2]);
679 
680       dispatch.grid_size_x = util_cpu_to_le32(info->grid[0] * info->block[0]);
681       dispatch.grid_size_y = util_cpu_to_le32(info->grid[1] * info->block[1]);
682       dispatch.grid_size_z = util_cpu_to_le32(info->grid[2] * info->block[2]);
683 
684       dispatch.group_segment_size =
685          util_cpu_to_le32(program->sel.info.base.shared_size + info->variable_shared_mem);
686 
687       dispatch.kernarg_address = util_cpu_to_le64(kernel_args_va);
688 
689       u_upload_data(sctx->b.const_uploader, 0, sizeof(dispatch), 256, &dispatch, &dispatch_offset,
690                     (struct pipe_resource **)&dispatch_buf);
691 
692       if (!dispatch_buf) {
693          fprintf(stderr, "Error: Failed to allocate dispatch "
694                          "packet.");
695       }
696       radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, dispatch_buf,
697                                 RADEON_USAGE_READ | RADEON_PRIO_CONST_BUFFER);
698 
699       dispatch_va = dispatch_buf->gpu_address + dispatch_offset;
700 
701       radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 + (user_sgpr * 4), 2);
702       radeon_emit(dispatch_va);
703       radeon_emit(S_008F04_BASE_ADDRESS_HI(dispatch_va >> 32) | S_008F04_STRIDE(0));
704 
705       si_resource_reference(&dispatch_buf, NULL);
706       user_sgpr += 2;
707    }
708 
709    if (AMD_HSA_BITS_GET(code_object->code_properties,
710                         AMD_CODE_PROPERTY_ENABLE_SGPR_KERNARG_SEGMENT_PTR)) {
711       radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 + (user_sgpr * 4), 2);
712       radeon_emit(kernel_args_va);
713       radeon_emit(S_008F04_BASE_ADDRESS_HI(kernel_args_va >> 32) | S_008F04_STRIDE(0));
714       user_sgpr += 2;
715    }
716 
717    for (i = 0; i < 3 && user_sgpr < 16; i++) {
718       if (code_object->code_properties & workgroup_count_masks[i]) {
719          radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 + (user_sgpr * 4), 1);
720          radeon_emit(info->grid[i]);
721          user_sgpr += 1;
722       }
723    }
724    radeon_end();
725 }
726 
si_upload_compute_input(struct si_context * sctx,const amd_kernel_code_t * code_object,const struct pipe_grid_info * info)727 static bool si_upload_compute_input(struct si_context *sctx, const amd_kernel_code_t *code_object,
728                                     const struct pipe_grid_info *info)
729 {
730    struct si_compute *program = sctx->cs_shader_state.program;
731    struct si_resource *input_buffer = NULL;
732    uint32_t kernel_args_offset = 0;
733    uint32_t *kernel_args;
734    void *kernel_args_ptr;
735    uint64_t kernel_args_va;
736 
737    u_upload_alloc(sctx->b.const_uploader, 0, program->input_size,
738                   sctx->screen->info.tcc_cache_line_size, &kernel_args_offset,
739                   (struct pipe_resource **)&input_buffer, &kernel_args_ptr);
740 
741    if (unlikely(!kernel_args_ptr))
742       return false;
743 
744    kernel_args = (uint32_t *)kernel_args_ptr;
745    kernel_args_va = input_buffer->gpu_address + kernel_args_offset;
746 
747    memcpy(kernel_args, info->input, program->input_size);
748 
749    for (unsigned i = 0; i < program->input_size / 4; i++) {
750       COMPUTE_DBG(sctx->screen, "input %u : %u\n", i, kernel_args[i]);
751    }
752 
753    radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, input_buffer,
754                              RADEON_USAGE_READ | RADEON_PRIO_CONST_BUFFER);
755 
756    si_setup_user_sgprs_co_v2(sctx, code_object, info, kernel_args_va);
757    si_resource_reference(&input_buffer, NULL);
758    return true;
759 }
760 
si_setup_nir_user_data(struct si_context * sctx,const struct pipe_grid_info * info)761 static void si_setup_nir_user_data(struct si_context *sctx, const struct pipe_grid_info *info)
762 {
763    struct si_compute *program = sctx->cs_shader_state.program;
764    struct si_shader_selector *sel = &program->sel;
765    struct radeon_cmdbuf *cs = &sctx->gfx_cs;
766    unsigned grid_size_reg = R_00B900_COMPUTE_USER_DATA_0 + 4 * SI_NUM_RESOURCE_SGPRS;
767    unsigned block_size_reg = grid_size_reg +
768                              /* 12 bytes = 3 dwords. */
769                              12 * sel->info.uses_grid_size;
770    unsigned cs_user_data_reg = block_size_reg + 4 * program->sel.info.uses_variable_block_size;
771 
772    if (sel->info.uses_grid_size && info->indirect) {
773       for (unsigned i = 0; i < 3; ++i) {
774          si_cp_copy_data(sctx, &sctx->gfx_cs, COPY_DATA_REG, NULL, (grid_size_reg >> 2) + i,
775                          COPY_DATA_SRC_MEM, si_resource(info->indirect),
776                          info->indirect_offset + 4 * i);
777       }
778    }
779 
780    if (sctx->gfx_level >= GFX12) {
781       if (sel->info.uses_grid_size && !info->indirect) {
782          gfx12_push_compute_sh_reg(grid_size_reg, info->grid[0]);
783          gfx12_push_compute_sh_reg(grid_size_reg + 4, info->grid[1]);
784          gfx12_push_compute_sh_reg(grid_size_reg + 8, info->grid[2]);
785       }
786 
787       if (sel->info.uses_variable_block_size) {
788          uint32_t value = info->block[0] | (info->block[1] << 10) | (info->block[2] << 20);
789          gfx12_push_compute_sh_reg(block_size_reg, value);
790       }
791 
792       if (sel->info.base.cs.user_data_components_amd) {
793          unsigned num = sel->info.base.cs.user_data_components_amd;
794          for (unsigned i = 0; i < num; i++)
795             gfx12_push_compute_sh_reg(cs_user_data_reg + i * 4, sctx->cs_user_data[i]);
796       }
797    } else if (sctx->screen->info.has_set_sh_pairs_packed) {
798       if (sel->info.uses_grid_size && !info->indirect) {
799          gfx11_push_compute_sh_reg(grid_size_reg, info->grid[0]);
800          gfx11_push_compute_sh_reg(grid_size_reg + 4, info->grid[1]);
801          gfx11_push_compute_sh_reg(grid_size_reg + 8, info->grid[2]);
802       }
803 
804       if (sel->info.uses_variable_block_size) {
805          uint32_t value = info->block[0] | (info->block[1] << 10) | (info->block[2] << 20);
806          gfx11_push_compute_sh_reg(block_size_reg, value);
807       }
808 
809       if (sel->info.base.cs.user_data_components_amd) {
810          unsigned num = sel->info.base.cs.user_data_components_amd;
811          for (unsigned i = 0; i < num; i++)
812             gfx11_push_compute_sh_reg(cs_user_data_reg + i * 4, sctx->cs_user_data[i]);
813       }
814    } else {
815       radeon_begin(cs);
816 
817       if (sel->info.uses_grid_size && !info->indirect) {
818          radeon_set_sh_reg_seq(grid_size_reg, 3);
819          radeon_emit(info->grid[0]);
820          radeon_emit(info->grid[1]);
821          radeon_emit(info->grid[2]);
822       }
823 
824       if (sel->info.uses_variable_block_size) {
825          uint32_t value = info->block[0] | (info->block[1] << 10) | (info->block[2] << 20);
826          radeon_set_sh_reg(block_size_reg, value);
827       }
828 
829       if (sel->info.base.cs.user_data_components_amd) {
830          unsigned num = sel->info.base.cs.user_data_components_amd;
831          radeon_set_sh_reg_seq(cs_user_data_reg, num);
832          radeon_emit_array(sctx->cs_user_data, num);
833       }
834       radeon_end();
835    }
836 }
837 
si_get_2d_interleave_size(const struct pipe_grid_info * info,unsigned * log_x,unsigned * log_y)838 static bool si_get_2d_interleave_size(const struct pipe_grid_info *info,
839                                       unsigned *log_x, unsigned *log_y)
840 {
841    /* The following code produces this behavior:
842     *
843     *     WG size     |   WG block/SE  | Thread block/SE
844     *  ( 1, 32) =  32 |  (16,  1) = 16 | ( 16, 32) = 512
845     *  ( 2, 16) =  32 |  ( 8,  2) = 16 | ( 16, 32) = 512
846     *  ( 2, 32) =  64 |  (16,  1) = 16 | ( 32, 32) = 1024
847     *  ( 4,  8) =  32 |  ( 4,  4) = 16 | ( 16, 32) = 512
848     *  ( 4, 16) =  64 |  ( 8,  2) = 16 | ( 32, 32) = 1024
849     *  ( 4, 32) = 128 |  ( 8,  1) =  8 | ( 32, 32) = 1024
850     *  ( 8,  4) =  32 |  ( 2,  8) = 16 | ( 16, 32) = 512
851     *  ( 8,  8) =  64 |  ( 4,  4) = 16 | ( 32, 32) = 1024
852     *  ( 8, 16) = 128 |  ( 4,  2) =  8 | ( 32, 32) = 1024
853     *  ( 8, 32) = 256 |  ( 4,  1) =  4 | ( 32, 32) = 1024
854     *  (16,  2) =  32 |  ( 1, 16) = 16 | ( 16, 32) = 512
855     *  (16,  4) =  64 |  ( 2,  8) = 16 | ( 32, 32) = 1024
856     *  (16,  8) = 128 |  ( 2,  4) =  8 | ( 32, 32) = 1024
857     *  (16, 16) = 256 |  ( 2,  2) =  4 | ( 32, 32) = 1024
858     *  (16, 32) = 512 |  ( 2,  1) =  2 | ( 32, 32) = 1024
859     *  (32,  1) =  32 |  ( 1, 16) = 16 | ( 32, 16) = 512
860     *  (32,  2) =  64 |  ( 1, 16) = 16 | ( 32, 32) = 1024
861     *  (32,  4) = 128 |  ( 1,  8) =  8 | ( 32, 32) = 1024
862     *  (32,  8) = 256 |  ( 1,  4) =  4 | ( 32, 32) = 1024
863     *  (32, 16) = 512 |  ( 1,  2) =  2 | ( 32, 32) = 1024
864     *
865     * For 3D workgroups, the total 2D thread count is divided by Z.
866     * Example with Z=8, showing only a 2D slice of the grid:
867     *
868     *     WG size     |   WG block/SE  | Thread block/SE
869     *  ( 1, 32) =  32 |  ( 4,  1) =  4 | (  4, 32) = 128
870     *  ( 2, 16) =  32 |  ( 4,  1) =  4 | (  8, 16) = 128
871     *  ( 2, 32) =  64 |  ( 2,  1) =  2 | (  4, 32) = 128
872     *  ( 4,  8) =  32 |  ( 2,  2) =  4 | (  8, 16) = 128
873     *  ( 4, 16) =  64 |  ( 2,  1) =  2 | (  8, 16) = 128
874     *  ( 8,  4) =  32 |  ( 1,  4) =  4 | (  8, 16) = 128
875     *  ( 8,  8) =  64 |  ( 1,  2) =  2 | (  8, 16) = 128
876     *  (16,  2) =  32 |  ( 1,  4) =  4 | ( 16,  8) = 128
877     *  (16,  4) =  64 |  ( 1,  2) =  2 | ( 16,  8) = 128
878     *  (32,  1) =  32 |  ( 1,  4) =  4 | ( 32,  4) = 128
879     *  (32,  2) =  64 |  ( 1,  2) =  2 | ( 32,  4) = 128
880     *
881     * It tries to find a WG block size that corresponds to (N, N) or (N, 2*N) threads,
882     * but it's limited by the maximum WGs/SE, which is 16, and the number of threads/SE,
883     * which we set to 1024.
884     */
885    unsigned max_threads_per_se = 1024;
886    unsigned threads_per_threadgroup = info->block[0] * info->block[1] * info->block[2];
887    unsigned workgroups_per_se = MIN2(max_threads_per_se / threads_per_threadgroup, 16);
888    unsigned log_workgroups_per_se = util_logbase2(workgroups_per_se);
889 
890    if (!log_workgroups_per_se)
891       return false;
892 
893    assert(log_workgroups_per_se <= 4);
894 
895    *log_x = MIN2(log_workgroups_per_se, 4);
896    *log_y = log_workgroups_per_se - *log_x;
897 
898    while (*log_x > 0 && *log_y < 4 &&
899           info->block[0] * (1 << *log_x) > info->block[1] * (1 << *log_y)) {
900       (*log_x)--;
901       (*log_y)++;
902    }
903 
904    assert(*log_x + *log_y <= 4);
905    return true;
906 }
907 
si_emit_dispatch_packets(struct si_context * sctx,const struct pipe_grid_info * info)908 static void si_emit_dispatch_packets(struct si_context *sctx, const struct pipe_grid_info *info)
909 {
910    struct si_screen *sscreen = sctx->screen;
911    struct radeon_cmdbuf *cs = &sctx->gfx_cs;
912    bool render_cond_bit = sctx->render_cond_enabled;
913    unsigned threads_per_threadgroup = info->block[0] * info->block[1] * info->block[2];
914    unsigned waves_per_threadgroup =
915       DIV_ROUND_UP(threads_per_threadgroup, sctx->cs_shader_state.program->shader.wave_size);
916    unsigned threadgroups_per_cu = 1;
917 
918    if (sctx->gfx_level >= GFX10 && waves_per_threadgroup == 1)
919       threadgroups_per_cu = 2;
920 
921    if (unlikely(sctx->sqtt_enabled)) {
922       if (info->indirect) {
923          si_sqtt_write_event_marker(sctx, &sctx->gfx_cs,
924                                     EventCmdDispatchIndirect,
925                                     UINT_MAX, UINT_MAX, UINT_MAX);
926       } else {
927          si_write_event_with_dims_marker(sctx, &sctx->gfx_cs,
928                                          EventCmdDispatch,
929                                          info->grid[0], info->grid[1], info->grid[2]);
930       }
931    }
932 
933    radeon_begin(cs);
934    unsigned compute_resource_limits =
935       ac_get_compute_resource_limits(&sscreen->info, waves_per_threadgroup,
936                                      sctx->cs_max_waves_per_sh,
937                                      threadgroups_per_cu);
938 
939    if (sctx->gfx_level >= GFX12) {
940       gfx12_opt_push_compute_sh_reg(R_00B854_COMPUTE_RESOURCE_LIMITS,
941                                     SI_TRACKED_COMPUTE_RESOURCE_LIMITS,
942                                     compute_resource_limits);
943    } else if (sctx->screen->info.has_set_sh_pairs_packed) {
944       gfx11_opt_push_compute_sh_reg(R_00B854_COMPUTE_RESOURCE_LIMITS,
945                                     SI_TRACKED_COMPUTE_RESOURCE_LIMITS,
946                                     compute_resource_limits);
947    } else {
948       radeon_opt_set_sh_reg(R_00B854_COMPUTE_RESOURCE_LIMITS,
949                             SI_TRACKED_COMPUTE_RESOURCE_LIMITS,
950                             compute_resource_limits);
951    }
952 
953    unsigned dispatch_initiator = S_00B800_COMPUTE_SHADER_EN(1) | S_00B800_FORCE_START_AT_000(1) |
954                                  /* If the KMD allows it (there is a KMD hw register for it),
955                                   * allow launching waves out-of-order. (same as Vulkan)
956                                   * Not available in gfx940.
957                                   */
958                                  S_00B800_ORDER_MODE(!sctx->cs_shader_state.program->sel.info.uses_atomic_ordered_add &&
959                                                      sctx->gfx_level >= GFX7 &&
960                                                      (sctx->family < CHIP_GFX940 || sctx->screen->info.has_graphics)) |
961                                  S_00B800_CS_W32_EN(sctx->cs_shader_state.program->shader.wave_size == 32);
962 
963    const uint *last_block = info->last_block;
964    bool partial_block_en = last_block[0] || last_block[1] || last_block[2];
965    uint32_t num_threads[3];
966 
967    if (sctx->gfx_level >= GFX12) {
968       num_threads[0] = S_00B81C_NUM_THREAD_FULL_GFX12(info->block[0]);
969       num_threads[1] = S_00B820_NUM_THREAD_FULL_GFX12(info->block[1]);
970    } else {
971       num_threads[0] = S_00B81C_NUM_THREAD_FULL_GFX6(info->block[0]);
972       num_threads[1] = S_00B820_NUM_THREAD_FULL_GFX6(info->block[1]);
973    }
974    num_threads[2] = S_00B824_NUM_THREAD_FULL(info->block[2]);
975 
976    if (partial_block_en) {
977       unsigned partial[3];
978 
979       /* If no partial_block, these should be an entire block size, not 0. */
980       partial[0] = last_block[0] ? last_block[0] : info->block[0];
981       partial[1] = last_block[1] ? last_block[1] : info->block[1];
982       partial[2] = last_block[2] ? last_block[2] : info->block[2];
983 
984       num_threads[0] |= S_00B81C_NUM_THREAD_PARTIAL(partial[0]);
985       num_threads[1] |= S_00B820_NUM_THREAD_PARTIAL(partial[1]);
986       num_threads[2] |= S_00B824_NUM_THREAD_PARTIAL(partial[2]);
987 
988       dispatch_initiator |= S_00B800_PARTIAL_TG_EN(1);
989    }
990 
991    if (sctx->gfx_level >= GFX12) {
992       /* Set PING_PONG_EN for every other dispatch.
993        * Only allowed on a gfx queue, and PARTIAL_TG_EN and USE_THREAD_DIMENSIONS must be 0.
994        */
995       if (sctx->has_graphics && !partial_block_en &&
996           !sctx->cs_shader_state.program->sel.info.uses_atomic_ordered_add) {
997          dispatch_initiator |= S_00B800_PING_PONG_EN(sctx->compute_ping_pong_launch);
998          sctx->compute_ping_pong_launch ^= 1;
999       }
1000 
1001       /* Thread tiling within a workgroup. */
1002       switch (sctx->cs_shader_state.program->shader.selector->info.base.derivative_group) {
1003       case DERIVATIVE_GROUP_LINEAR:
1004          break;
1005       case DERIVATIVE_GROUP_QUADS:
1006          num_threads[0] |= S_00B81C_INTERLEAVE_BITS_X(1); /* 2x2 */
1007          num_threads[1] |= S_00B820_INTERLEAVE_BITS_Y(1);
1008          break;
1009       case DERIVATIVE_GROUP_NONE:
1010          /* These are the only legal combinations. */
1011          if (info->block[0] % 8 == 0 && info->block[1] % 8 == 0) {
1012             num_threads[0] |= S_00B81C_INTERLEAVE_BITS_X(3); /* 8x8 */
1013             num_threads[1] |= S_00B820_INTERLEAVE_BITS_Y(3);
1014          } else if (info->block[0] % 4 == 0 && info->block[1] % 8 == 0) {
1015             num_threads[0] |= S_00B81C_INTERLEAVE_BITS_X(2); /* 4x8 */
1016             num_threads[1] |= S_00B820_INTERLEAVE_BITS_Y(3);
1017          } else if (info->block[0] % 4 == 0 && info->block[1] % 4 == 0) {
1018             num_threads[0] |= S_00B81C_INTERLEAVE_BITS_X(2); /* 4x4 */
1019             num_threads[1] |= S_00B820_INTERLEAVE_BITS_Y(2);
1020          } else if (info->block[0] % 2 == 0 && info->block[1] % 2 == 0) {
1021             num_threads[0] |= S_00B81C_INTERLEAVE_BITS_X(1); /* 2x2 */
1022             num_threads[1] |= S_00B820_INTERLEAVE_BITS_Y(1);
1023          }
1024          break;
1025       }
1026 
1027       /* How many threads should go to 1 SE before moving onto the next if INTERLEAVE_2D_EN == 0.
1028        * Only these values are valid: 0 (disabled), 64, 128, 256, 512
1029        * 64 = RT, 256 = non-RT (run benchmarks to be sure)
1030        */
1031       unsigned dispatch_interleave = S_00B8BC_INTERLEAVE_1D(256);
1032       unsigned log_x, log_y;
1033 
1034       /* Launch a 2D subgrid on each SE instead of a 1D subgrid. If enabled, INTERLEAVE_1D is
1035        * ignored and each SE gets 1 subgrid up to a certain number of threads.
1036        *
1037        * Constraints:
1038        * - Only supported by the gfx queue.
1039        * - Max 16 workgroups per SE can be launched, max 4 in each dimension.
1040        * - PARTIAL_TG_EN, USE_THREAD_DIMENSIONS, and ORDERED_APPEND_ENBL must be 0.
1041        * - COMPUTE_START_X/Y are in units of 2D subgrids, not workgroups
1042        *   (program COMPUTE_START_X to start_x >> log_x, COMPUTE_START_Y to start_y >> log_y).
1043        */
1044       if (sctx->has_graphics && !partial_block_en &&
1045           (info->indirect || info->grid[1] >= 4) && MIN2(info->block[0], info->block[1]) >= 4 &&
1046           si_get_2d_interleave_size(info, &log_x, &log_y)) {
1047          dispatch_interleave = S_00B8BC_INTERLEAVE_1D(1) || /* 1D is disabled */
1048                                S_00B8BC_INTERLEAVE_2D_X_SIZE(log_x) |
1049                                S_00B8BC_INTERLEAVE_2D_Y_SIZE(log_y);
1050          dispatch_initiator |= S_00B800_INTERLEAVE_2D_EN(1);
1051       }
1052 
1053       if (sctx->has_graphics) {
1054          radeon_opt_set_sh_reg_idx(R_00B8BC_COMPUTE_DISPATCH_INTERLEAVE,
1055                                    SI_TRACKED_COMPUTE_DISPATCH_INTERLEAVE, 2, dispatch_interleave);
1056       } else {
1057          gfx12_opt_push_compute_sh_reg(R_00B8BC_COMPUTE_DISPATCH_INTERLEAVE,
1058                                        SI_TRACKED_COMPUTE_DISPATCH_INTERLEAVE, dispatch_interleave);
1059       }
1060    }
1061 
1062    if (sctx->gfx_level >= GFX12) {
1063       gfx12_opt_push_compute_sh_reg(R_00B81C_COMPUTE_NUM_THREAD_X,
1064                                     SI_TRACKED_COMPUTE_NUM_THREAD_X, num_threads[0]);
1065       gfx12_opt_push_compute_sh_reg(R_00B820_COMPUTE_NUM_THREAD_Y,
1066                                     SI_TRACKED_COMPUTE_NUM_THREAD_Y, num_threads[1]);
1067       gfx12_opt_push_compute_sh_reg(R_00B824_COMPUTE_NUM_THREAD_Z,
1068                                     SI_TRACKED_COMPUTE_NUM_THREAD_Z, num_threads[2]);
1069    } else if (sctx->screen->info.has_set_sh_pairs_packed) {
1070       gfx11_opt_push_compute_sh_reg(R_00B81C_COMPUTE_NUM_THREAD_X,
1071                                     SI_TRACKED_COMPUTE_NUM_THREAD_X, num_threads[0]);
1072       gfx11_opt_push_compute_sh_reg(R_00B820_COMPUTE_NUM_THREAD_Y,
1073                                     SI_TRACKED_COMPUTE_NUM_THREAD_Y, num_threads[1]);
1074       gfx11_opt_push_compute_sh_reg(R_00B824_COMPUTE_NUM_THREAD_Z,
1075                                     SI_TRACKED_COMPUTE_NUM_THREAD_Z, num_threads[2]);
1076    } else {
1077       radeon_opt_set_sh_reg3(R_00B81C_COMPUTE_NUM_THREAD_X,
1078                              SI_TRACKED_COMPUTE_NUM_THREAD_X,
1079                              num_threads[0], num_threads[1], num_threads[2]);
1080    }
1081 
1082    if (sctx->gfx_level >= GFX12 || sctx->screen->info.has_set_sh_pairs_packed) {
1083       radeon_end();
1084       si_emit_buffered_compute_sh_regs(sctx);
1085       radeon_begin_again(cs);
1086    }
1087 
1088    if (info->indirect) {
1089       uint64_t base_va = si_resource(info->indirect)->gpu_address;
1090 
1091       radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, si_resource(info->indirect),
1092                                 RADEON_USAGE_READ | RADEON_PRIO_DRAW_INDIRECT);
1093 
1094       radeon_emit(PKT3(PKT3_SET_BASE, 2, 0) | PKT3_SHADER_TYPE_S(1));
1095       radeon_emit(1);
1096       radeon_emit(base_va);
1097       radeon_emit(base_va >> 32);
1098 
1099       unsigned pkt = PKT3_DISPATCH_INDIRECT;
1100 
1101       if (sctx->gfx_level >= GFX12 && G_00B800_INTERLEAVE_2D_EN(dispatch_initiator))
1102           pkt = PKT3_DISPATCH_INDIRECT_INTERLEAVED;
1103 
1104       radeon_emit(PKT3(pkt, 1, render_cond_bit) | PKT3_SHADER_TYPE_S(1));
1105       radeon_emit(info->indirect_offset);
1106       radeon_emit(dispatch_initiator);
1107    } else {
1108       unsigned pkt = PKT3_DISPATCH_DIRECT;
1109 
1110       if (sctx->gfx_level >= GFX12 && G_00B800_INTERLEAVE_2D_EN(dispatch_initiator))
1111          pkt = PKT3_DISPATCH_DIRECT_INTERLEAVED;
1112 
1113       radeon_emit(PKT3(pkt, 3, render_cond_bit) | PKT3_SHADER_TYPE_S(1));
1114       radeon_emit(info->grid[0]);
1115       radeon_emit(info->grid[1]);
1116       radeon_emit(info->grid[2]);
1117       radeon_emit(dispatch_initiator);
1118    }
1119 
1120    if (unlikely(sctx->sqtt_enabled && sctx->gfx_level >= GFX9))
1121       radeon_event_write(V_028A90_THREAD_TRACE_MARKER);
1122 
1123    radeon_end();
1124 }
1125 
si_check_needs_implicit_sync(struct si_context * sctx,uint32_t usage)1126 static bool si_check_needs_implicit_sync(struct si_context *sctx, uint32_t usage)
1127 {
1128    /* If the compute shader is going to read from a texture/image written by a
1129     * previous draw, we must wait for its completion before continuing.
1130     * Buffers and image stores (from the draw) are not taken into consideration
1131     * because that's the app responsibility.
1132     *
1133     * The OpenGL 4.6 spec says:
1134     *
1135     *    buffer object and texture stores performed by shaders are not
1136     *    automatically synchronized
1137     *
1138     * TODO: Bindless textures are not handled, and thus are not synchronized.
1139     */
1140    struct si_shader_info *info = &sctx->cs_shader_state.program->sel.info;
1141    struct si_samplers *samplers = &sctx->samplers[PIPE_SHADER_COMPUTE];
1142    unsigned mask = samplers->enabled_mask & info->base.textures_used[0];
1143 
1144    while (mask) {
1145       int i = u_bit_scan(&mask);
1146       struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
1147 
1148       struct si_resource *res = si_resource(sview->base.texture);
1149       if (sctx->ws->cs_is_buffer_referenced(&sctx->gfx_cs, res->buf, usage))
1150          return true;
1151    }
1152 
1153    struct si_images *images = &sctx->images[PIPE_SHADER_COMPUTE];
1154    mask = u_bit_consecutive(0, info->base.num_images) & images->enabled_mask;
1155 
1156    while (mask) {
1157       int i = u_bit_scan(&mask);
1158       struct pipe_image_view *sview = &images->views[i];
1159 
1160       struct si_resource *res = si_resource(sview->resource);
1161       if (sctx->ws->cs_is_buffer_referenced(&sctx->gfx_cs, res->buf, usage))
1162          return true;
1163    }
1164    return false;
1165 }
1166 
si_launch_grid(struct pipe_context * ctx,const struct pipe_grid_info * info)1167 static void si_launch_grid(struct pipe_context *ctx, const struct pipe_grid_info *info)
1168 {
1169    struct si_context *sctx = (struct si_context *)ctx;
1170    struct si_screen *sscreen = sctx->screen;
1171    struct si_compute *program = sctx->cs_shader_state.program;
1172    const amd_kernel_code_t *code_object = si_compute_get_code_object(program, info->pc);
1173    int i;
1174    bool cs_regalloc_hang = sscreen->info.has_cs_regalloc_hang_bug &&
1175                            info->block[0] * info->block[1] * info->block[2] > 256;
1176 
1177    if (cs_regalloc_hang) {
1178       sctx->barrier_flags |= SI_BARRIER_SYNC_PS | SI_BARRIER_SYNC_CS;
1179       si_mark_atom_dirty(sctx, &sctx->atoms.s.barrier);
1180    }
1181 
1182    if (program->ir_type != PIPE_SHADER_IR_NATIVE && program->shader.compilation_failed)
1183       return;
1184 
1185    si_check_dirty_buffers_textures(sctx);
1186 
1187    if (sctx->has_graphics) {
1188       if (sctx->num_draw_calls_sh_coherent.with_cb != sctx->num_draw_calls ||
1189           sctx->num_draw_calls_sh_coherent.with_db != sctx->num_draw_calls) {
1190          bool sync_cb = sctx->force_shader_coherency.with_cb ||
1191                         si_check_needs_implicit_sync(sctx, RADEON_USAGE_CB_NEEDS_IMPLICIT_SYNC);
1192          bool sync_db = sctx->gfx_level == GFX12 &&
1193                         (sctx->force_shader_coherency.with_db ||
1194                          si_check_needs_implicit_sync(sctx, RADEON_USAGE_DB_NEEDS_IMPLICIT_SYNC));
1195 
1196          si_fb_barrier_after_rendering(sctx,
1197                                        (sync_cb ? SI_FB_BARRIER_SYNC_CB : 0) |
1198                                        (sync_db ? SI_FB_BARRIER_SYNC_DB : 0));
1199 
1200          if (sync_cb)
1201             sctx->num_draw_calls_sh_coherent.with_cb = sctx->num_draw_calls;
1202 
1203          if (sync_db)
1204             sctx->num_draw_calls_sh_coherent.with_db = sctx->num_draw_calls;
1205       }
1206 
1207       if (sctx->gfx_level < GFX11)
1208          gfx6_decompress_textures(sctx, 1 << PIPE_SHADER_COMPUTE);
1209       else if (sctx->gfx_level < GFX12)
1210          gfx11_decompress_textures(sctx, 1 << PIPE_SHADER_COMPUTE);
1211    }
1212 
1213    if (info->indirect) {
1214       /* Indirect buffers are read through L2 on GFX9-GFX11, but not other hw. */
1215       if ((sctx->gfx_level <= GFX8 || sctx->gfx_level == GFX12) &&
1216           si_resource(info->indirect)->L2_cache_dirty) {
1217          sctx->barrier_flags |= SI_BARRIER_WB_L2 | SI_BARRIER_PFP_SYNC_ME;
1218          si_mark_atom_dirty(sctx, &sctx->atoms.s.barrier);
1219          si_resource(info->indirect)->L2_cache_dirty = false;
1220       }
1221    }
1222 
1223    si_need_gfx_cs_space(sctx, 0);
1224 
1225    /* If we're using a secure context, determine if cs must be secure or not */
1226    if (unlikely(radeon_uses_secure_bos(sctx->ws))) {
1227       bool secure = si_compute_resources_check_encrypted(sctx);
1228       if (secure != sctx->ws->cs_is_secure(&sctx->gfx_cs)) {
1229          si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW |
1230                                RADEON_FLUSH_TOGGLE_SECURE_SUBMISSION,
1231                          NULL);
1232       }
1233    }
1234 
1235    if (u_trace_perfetto_active(&sctx->ds.trace_context))
1236       trace_si_begin_compute(&sctx->trace);
1237 
1238    if (sctx->bo_list_add_all_compute_resources)
1239       si_compute_resources_add_all_to_bo_list(sctx);
1240 
1241    /* Skipping setting redundant registers on compute queues breaks compute. */
1242    if (!sctx->has_graphics) {
1243       BITSET_CLEAR_RANGE(sctx->tracked_regs.reg_saved_mask,
1244                          SI_FIRST_TRACKED_OTHER_REG, SI_NUM_ALL_TRACKED_REGS - 1);
1245    }
1246 
1247    /* First emit registers. */
1248    bool prefetch;
1249    if (!si_switch_compute_shader(sctx, program, &program->shader, code_object, info->pc, &prefetch,
1250                                  info->variable_shared_mem))
1251       return;
1252 
1253    si_emit_compute_shader_pointers(sctx);
1254 
1255    if (program->ir_type == PIPE_SHADER_IR_NATIVE &&
1256        unlikely(!si_upload_compute_input(sctx, code_object, info)))
1257       return;
1258 
1259    /* Global buffers */
1260    for (i = 0; i < program->max_global_buffers; i++) {
1261       struct si_resource *buffer = si_resource(program->global_buffers[i]);
1262       if (!buffer) {
1263          continue;
1264       }
1265       radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, buffer,
1266                                 RADEON_USAGE_READWRITE | RADEON_PRIO_SHADER_RW_BUFFER);
1267    }
1268 
1269    /* Registers that are not read from memory should be set before this: */
1270    si_emit_barrier_direct(sctx);
1271 
1272    if (sctx->has_graphics && si_is_atom_dirty(sctx, &sctx->atoms.s.render_cond)) {
1273       sctx->atoms.s.render_cond.emit(sctx, -1);
1274       si_set_atom_dirty(sctx, &sctx->atoms.s.render_cond, false);
1275    }
1276 
1277    /* Prefetch the compute shader to L2. */
1278    if (sctx->gfx_level >= GFX7 && sctx->screen->info.has_cp_dma && prefetch)
1279       si_cp_dma_prefetch(sctx, &program->shader.bo->b.b, 0, program->shader.bo->b.b.width0);
1280 
1281    if (program->ir_type != PIPE_SHADER_IR_NATIVE)
1282       si_setup_nir_user_data(sctx, info);
1283 
1284    si_emit_dispatch_packets(sctx, info);
1285 
1286    if (unlikely(sctx->current_saved_cs)) {
1287       si_trace_emit(sctx);
1288       si_log_compute_state(sctx, sctx->log);
1289    }
1290 
1291    if (sctx->gfx_level < GFX12) {
1292       /* Mark displayable DCC as dirty for bound images. */
1293       unsigned display_dcc_store_mask = sctx->images[PIPE_SHADER_COMPUTE].display_dcc_store_mask &
1294                                   BITFIELD_MASK(program->sel.info.base.num_images);
1295       while (display_dcc_store_mask) {
1296          struct si_texture *tex = (struct si_texture *)
1297             sctx->images[PIPE_SHADER_COMPUTE].views[u_bit_scan(&display_dcc_store_mask)].resource;
1298 
1299          si_mark_display_dcc_dirty(sctx, tex);
1300       }
1301 
1302       /* TODO: Bindless images don't set displayable_dcc_dirty after image stores. */
1303    }
1304 
1305    sctx->compute_is_busy = true;
1306    sctx->num_compute_calls++;
1307 
1308    if (u_trace_perfetto_active(&sctx->ds.trace_context))
1309       trace_si_end_compute(&sctx->trace, info->grid[0], info->grid[1], info->grid[2]);
1310 
1311    if (cs_regalloc_hang) {
1312       sctx->barrier_flags |= SI_BARRIER_SYNC_CS;
1313       si_mark_atom_dirty(sctx, &sctx->atoms.s.barrier);
1314    }
1315 }
1316 
si_destroy_compute(struct si_compute * program)1317 void si_destroy_compute(struct si_compute *program)
1318 {
1319    struct si_shader_selector *sel = &program->sel;
1320 
1321    if (program->ir_type != PIPE_SHADER_IR_NATIVE) {
1322       util_queue_drop_job(&sel->screen->shader_compiler_queue, &sel->ready);
1323       util_queue_fence_destroy(&sel->ready);
1324    }
1325 
1326    for (unsigned i = 0; i < program->max_global_buffers; i++)
1327       pipe_resource_reference(&program->global_buffers[i], NULL);
1328    FREE(program->global_buffers);
1329 
1330    si_shader_destroy(&program->shader);
1331    ralloc_free(program->sel.nir);
1332    simple_mtx_destroy(&sel->mutex);
1333    FREE(program);
1334 }
1335 
si_delete_compute_state(struct pipe_context * ctx,void * state)1336 static void si_delete_compute_state(struct pipe_context *ctx, void *state)
1337 {
1338    struct si_compute *program = (struct si_compute *)state;
1339    struct si_context *sctx = (struct si_context *)ctx;
1340 
1341    if (!state)
1342       return;
1343 
1344    if (program == sctx->cs_shader_state.program)
1345       sctx->cs_shader_state.program = NULL;
1346 
1347    if (program == sctx->cs_shader_state.emitted_program)
1348       sctx->cs_shader_state.emitted_program = NULL;
1349 
1350    si_compute_reference(&program, NULL);
1351 }
1352 
si_set_compute_resources(struct pipe_context * ctx_,unsigned start,unsigned count,struct pipe_surface ** surfaces)1353 static void si_set_compute_resources(struct pipe_context *ctx_, unsigned start, unsigned count,
1354                                      struct pipe_surface **surfaces)
1355 {
1356 }
1357 
si_init_compute_functions(struct si_context * sctx)1358 void si_init_compute_functions(struct si_context *sctx)
1359 {
1360    sctx->b.create_compute_state = si_create_compute_state;
1361    sctx->b.delete_compute_state = si_delete_compute_state;
1362    sctx->b.bind_compute_state = si_bind_compute_state;
1363    sctx->b.get_compute_state_info = si_get_compute_state_info;
1364    sctx->b.set_compute_resources = si_set_compute_resources;
1365    sctx->b.set_global_binding = si_set_global_binding;
1366    sctx->b.launch_grid = si_launch_grid;
1367 
1368 #if 0 /* test for si_get_2d_interleave_size */
1369    static bool visited = false;
1370    if (visited)
1371       return;
1372 
1373    visited = true;
1374    struct pipe_grid_info info = {};
1375    info.grid[0] = info.grid[1] = info.grid[2] = 1024;
1376    info.block[2] = 1;
1377 
1378    for (unsigned block_3d = 0; block_3d < 2; block_3d++) {
1379       printf("    WG size     |   WG block/SE  | Thread block/SE\n");
1380 
1381       for (unsigned x = 1; x <= 32; x *= 2) {
1382          for (unsigned y = 1; y <= 32; y *= 2) {
1383             info.block[0] = x;
1384             info.block[1] = y;
1385             info.block[2] = block_3d ? 8 : 1;
1386 
1387             if ((x * y) % 32)
1388                continue;
1389 
1390             unsigned log_x, log_y;
1391             if (!si_get_2d_interleave_size(&info, &log_x, &log_y))
1392                continue;
1393 
1394             printf(" (%2u, %2u) = %3u |  (%2u, %2u) = %2u | (%3u,%3u) = %u\n",
1395                    info.block[0], info.block[1], info.block[0] * info.block[1],
1396                    1 << log_x, 1 << log_y, (1 << log_x) * (1 << log_y),
1397                    info.block[0] * (1 << log_x), info.block[1] * (1 << log_y),
1398                    info.block[0] * (1 << log_x) * info.block[1] * (1 << log_y));
1399          }
1400       }
1401    }
1402 #endif
1403 }
1404