Searched defs:srLayer (Results 1 – 1 of 1) sorted by relevance
239 for (uint32_t srLayer = 0; srLayer < srLayerCount; srLayer++) in setupTest() local472 uint32_t srLayer = m_tcParam.multiShadingRate ? layer : 0; in iterate() local532 glw::GLenum FragmentShadingRateAttachment::translateCoordsToShadingRate(uint32_t srLayer, uint32_t … in translateCoordsToShadingRate()