xref: /aosp_15_r20/external/mesa3d/src/mesa/state_tracker/st_cb_flush.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
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3  * Copyright 2007 VMware, Inc.
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14  * The above copyright notice and this permission notice (including the
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16  * of the Software.
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18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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27 
28  /*
29   * Authors:
30   *   Keith Whitwell <[email protected]>
31   *   Brian Paul
32   */
33 
34 #include "util/glheader.h"
35 #include "main/macros.h"
36 #include "main/context.h"
37 #include "st_context.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_flush.h"
40 #include "st_cb_clear.h"
41 #include "st_context.h"
42 #include "st_manager.h"
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "pipe/p_screen.h"
46 #include "util/u_gen_mipmap.h"
47 #include "util/perf/cpu_trace.h"
48 
49 
50 void
st_flush(struct st_context * st,struct pipe_fence_handle ** fence,unsigned flags)51 st_flush(struct st_context *st,
52          struct pipe_fence_handle **fence,
53          unsigned flags)
54 {
55    MESA_TRACE_FUNC();
56 
57    /* We want to call this function periodically.
58     * Typically, it has nothing to do so it shouldn't be expensive.
59     */
60    st_context_free_zombie_objects(st);
61 
62    st_flush_bitmap_cache(st);
63    st->pipe->flush(st->pipe, fence, flags);
64 }
65 
66 
67 /**
68  * Flush, and wait for completion.
69  */
70 void
st_finish(struct st_context * st)71 st_finish(struct st_context *st)
72 {
73    struct pipe_fence_handle *fence = NULL;
74 
75    MESA_TRACE_FUNC();
76 
77    st_flush(st, &fence, PIPE_FLUSH_ASYNC | PIPE_FLUSH_HINT_FINISH);
78 
79    if (fence) {
80       st->screen->fence_finish(st->screen, NULL, fence,
81                                OS_TIMEOUT_INFINITE);
82       st->screen->fence_reference(st->screen, &fence, NULL);
83    }
84 
85    st_manager_flush_swapbuffers();
86 }
87 
88 
89 void
st_glFlush(struct gl_context * ctx,unsigned gallium_flush_flags)90 st_glFlush(struct gl_context *ctx, unsigned gallium_flush_flags)
91 {
92    struct st_context *st = st_context(ctx);
93 
94    /* Don't call st_finish() here.  It is not the state tracker's
95     * responsibilty to inject sleeps in the hope of avoiding buffer
96     * synchronization issues.  Calling finish() here will just hide
97     * problems that need to be fixed elsewhere.
98     */
99    st_flush(st, NULL, gallium_flush_flags);
100 
101    st_manager_flush_frontbuffer(st);
102 }
103 
104 void
st_glFinish(struct gl_context * ctx)105 st_glFinish(struct gl_context *ctx)
106 {
107    struct st_context *st = st_context(ctx);
108 
109    st_finish(st);
110 
111    st_manager_flush_frontbuffer(st);
112 }
113 
114 
115 static GLenum
gl_reset_status_from_pipe_reset_status(enum pipe_reset_status status)116 gl_reset_status_from_pipe_reset_status(enum pipe_reset_status status)
117 {
118    switch (status) {
119    case PIPE_NO_RESET:
120       return GL_NO_ERROR;
121    case PIPE_GUILTY_CONTEXT_RESET:
122       return GL_GUILTY_CONTEXT_RESET_ARB;
123    case PIPE_INNOCENT_CONTEXT_RESET:
124       return GL_INNOCENT_CONTEXT_RESET_ARB;
125    case PIPE_UNKNOWN_CONTEXT_RESET:
126       return GL_UNKNOWN_CONTEXT_RESET_ARB;
127    default:
128       assert(0);
129       return GL_NO_ERROR;
130    }
131 }
132 
133 
134 static void
st_device_reset_callback(void * data,enum pipe_reset_status status)135 st_device_reset_callback(void *data, enum pipe_reset_status status)
136 {
137    struct st_context *st = data;
138 
139    assert(status != PIPE_NO_RESET);
140 
141    st->reset_status = status;
142    _mesa_set_context_lost_dispatch(st->ctx);
143 }
144 
145 
146 /**
147  * Query information about GPU resets observed by this context
148  *
149  * Called via \c dd_function_table::GetGraphicsResetStatus.
150  */
151 static GLenum
st_get_graphics_reset_status(struct gl_context * ctx)152 st_get_graphics_reset_status(struct gl_context *ctx)
153 {
154    struct st_context *st = st_context(ctx);
155    enum pipe_reset_status status;
156 
157    if (st->reset_status != PIPE_NO_RESET) {
158       status = st->reset_status;
159       st->reset_status = PIPE_NO_RESET;
160    } else {
161       status = st->pipe->get_device_reset_status(st->pipe);
162       if (status != PIPE_NO_RESET)
163          st_device_reset_callback(st, status);
164    }
165 
166    return gl_reset_status_from_pipe_reset_status(status);
167 }
168 
169 
170 void
st_install_device_reset_callback(struct st_context * st)171 st_install_device_reset_callback(struct st_context *st)
172 {
173    if (st->pipe->set_device_reset_callback) {
174       struct pipe_device_reset_callback cb;
175       cb.reset = st_device_reset_callback;
176       cb.data = st;
177       st->pipe->set_device_reset_callback(st->pipe, &cb);
178    }
179 }
180 
181 
182 void
st_init_flush_functions(struct pipe_screen * screen,struct dd_function_table * functions)183 st_init_flush_functions(struct pipe_screen *screen,
184                         struct dd_function_table *functions)
185 {
186    if (screen->get_param(screen, PIPE_CAP_DEVICE_RESET_STATUS_QUERY))
187       functions->GetGraphicsResetStatus = st_get_graphics_reset_status;
188 }
189