Searched defs:stateTarget (Results 1 – 3 of 3) sorted by relevance
61 var state = 'none', svgRoot = null, stateTarget, stateOrigin, stateTf; variable
2851 GLenum stateTarget = target; in s_glTexImage2D() local2981 GLenum stateTarget = target; in s_glCopyTexImage2D() local3557 GLenum stateTarget = target; in s_glCompressedTexImage2D() local3597 GLenum stateTarget = target; in s_glCompressedTexSubImage2D() local4609 GLenum stateTarget = target; in s_glCompressedTexSubImage3D() local5408 GLenum stateTarget = target; in s_glGenerateMipmap() local
1639 void GLClientState::addTextureCubeMapImage(GLenum stateTarget, GLenum cubeTarget) { in addTextureCubeMapImage()