1 /**************************************************************************
2 *
3 * Copyright 2008-2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "state_tracker/st_context.h"
29
30 #include <windows.h>
31
32 #include "pipe/p_screen.h"
33 #include "pipe/p_state.h"
34 #include "util/u_memory.h"
35 #include "hud/hud_context.h"
36 #include "util/os_time.h"
37 #include "frontend/api.h"
38
39 #include <GL/gl.h>
40 #include "stw_gdishim.h"
41 #include "gldrv.h"
42 #include "stw_framebuffer.h"
43 #include "stw_device.h"
44 #include "stw_winsys.h"
45 #include "stw_tls.h"
46 #include "stw_context.h"
47 #include "stw_st.h"
48
49
50 /**
51 * Search the framebuffer with the matching HWND while holding the
52 * stw_dev::fb_mutex global lock.
53 * If a stw_framebuffer is found, lock it and return the pointer.
54 * Else, return NULL.
55 */
56 static struct stw_framebuffer *
stw_framebuffer_from_hwnd_locked(HWND hwnd)57 stw_framebuffer_from_hwnd_locked(HWND hwnd)
58 {
59 struct stw_framebuffer *fb;
60
61 for (fb = stw_dev->fb_head; fb != NULL; fb = fb->next)
62 if (fb->hWnd == hwnd) {
63 stw_framebuffer_lock(fb);
64
65 /* When running with Zink, during the Vulkan surface creation
66 * it's possible that the underlying Vulkan driver will try to
67 * access the HWND/HDC we passed in (see stw_st_fill_private_loader_data()).
68 * Because we create the Vulkan surface while holding the framebuffer
69 * lock, when the driver starts to look up properties,
70 * we'd end up double locking when looking up the framebuffer.
71 */
72 assert(stw_dev->zink || fb->mutex.RecursionCount == 1);
73 return fb;
74 }
75
76 return NULL;
77 }
78
79
80 /**
81 * Decrement the reference count on the given stw_framebuffer object.
82 * If the reference count hits zero, destroy the object.
83 *
84 * Note: Both stw_dev::fb_mutex and stw_framebuffer::mutex must already be
85 * locked. After this function completes, the fb's mutex will be unlocked.
86 */
87 void
stw_framebuffer_release_locked(struct stw_framebuffer * fb,struct st_context * st)88 stw_framebuffer_release_locked(struct stw_framebuffer *fb,
89 struct st_context *st)
90 {
91 struct stw_framebuffer **link;
92
93 assert(fb);
94 assert(stw_own_mutex(&fb->mutex));
95 assert(stw_own_mutex(&stw_dev->fb_mutex) || fb->owner == STW_FRAMEBUFFER_EGL_WINDOW);
96
97 /* check the reference count */
98 fb->refcnt--;
99 if (fb->refcnt) {
100 stw_framebuffer_unlock(fb);
101 return;
102 }
103
104 if (fb->owner != STW_FRAMEBUFFER_EGL_WINDOW) {
105 /* remove this stw_framebuffer from the device's linked list */
106 link = &stw_dev->fb_head;
107 while (*link != fb)
108 link = &(*link)->next;
109 assert(*link);
110 *link = fb->next;
111 fb->next = NULL;
112 }
113
114 if (fb->shared_surface)
115 stw_dev->stw_winsys->shared_surface_close(stw_dev->screen,
116 fb->shared_surface);
117
118 if (fb->winsys_framebuffer)
119 fb->winsys_framebuffer->destroy(fb->winsys_framebuffer, st ? st->pipe : NULL);
120
121 stw_st_destroy_framebuffer_locked(fb->drawable);
122
123 stw_framebuffer_unlock(fb);
124
125 DeleteCriticalSection(&fb->mutex);
126
127 FREE( fb );
128 }
129
130
131 /**
132 * Query the size of the given framebuffer's on-screen window and update
133 * the stw_framebuffer's width/height.
134 */
135 static void
stw_framebuffer_get_size(struct stw_framebuffer * fb)136 stw_framebuffer_get_size(struct stw_framebuffer *fb)
137 {
138 LONG width, height;
139 RECT client_rect;
140 RECT window_rect;
141 POINT client_pos;
142
143 /*
144 * Sanity checking.
145 */
146 assert(fb->hWnd);
147 assert(fb->width && fb->height);
148 assert(fb->client_rect.right == fb->client_rect.left + fb->width);
149 assert(fb->client_rect.bottom == fb->client_rect.top + fb->height);
150
151 /*
152 * Get the client area size.
153 */
154 if (!GetClientRect(fb->hWnd, &client_rect)) {
155 return;
156 }
157
158 assert(client_rect.left == 0);
159 assert(client_rect.top == 0);
160 width = client_rect.right - client_rect.left;
161 height = client_rect.bottom - client_rect.top;
162
163 fb->minimized = width == 0 || height == 0;
164
165 if (width <= 0 || height <= 0) {
166 /*
167 * When the window is minimized GetClientRect will return zeros. Simply
168 * preserve the current window size, until the window is restored or
169 * maximized again.
170 */
171 return;
172 }
173
174 if (width != fb->width || height != fb->height) {
175 fb->must_resize = true;
176 fb->width = width;
177 fb->height = height;
178 }
179
180 client_pos.x = 0;
181 client_pos.y = 0;
182 #ifndef _GAMING_XBOX
183 if (ClientToScreen(fb->hWnd, &client_pos) &&
184 GetWindowRect(fb->hWnd, &window_rect)) {
185 fb->client_rect.left = client_pos.x - window_rect.left;
186 fb->client_rect.top = client_pos.y - window_rect.top;
187 }
188 #endif
189
190 fb->client_rect.right = fb->client_rect.left + fb->width;
191 fb->client_rect.bottom = fb->client_rect.top + fb->height;
192
193 #if 0
194 debug_printf("\n");
195 debug_printf("%s: hwnd = %p\n", __func__, fb->hWnd);
196 debug_printf("%s: client_position = (%li, %li)\n",
197 __func__, client_pos.x, client_pos.y);
198 debug_printf("%s: window_rect = (%li, %li) - (%li, %li)\n",
199 __func__,
200 window_rect.left, window_rect.top,
201 window_rect.right, window_rect.bottom);
202 debug_printf("%s: client_rect = (%li, %li) - (%li, %li)\n",
203 __func__,
204 fb->client_rect.left, fb->client_rect.top,
205 fb->client_rect.right, fb->client_rect.bottom);
206 #endif
207 }
208
209
210 #ifndef _GAMING_XBOX
211 /**
212 * @sa http://msdn.microsoft.com/en-us/library/ms644975(VS.85).aspx
213 * @sa http://msdn.microsoft.com/en-us/library/ms644960(VS.85).aspx
214 */
215 LRESULT CALLBACK
stw_call_window_proc(int nCode,WPARAM wParam,LPARAM lParam)216 stw_call_window_proc(int nCode, WPARAM wParam, LPARAM lParam)
217 {
218 struct stw_tls_data *tls_data;
219 PCWPSTRUCT pParams = (PCWPSTRUCT)lParam;
220 struct stw_framebuffer *fb;
221
222 tls_data = stw_tls_get_data();
223 if (!tls_data)
224 return 0;
225
226 if (nCode < 0 || !stw_dev)
227 return CallNextHookEx(tls_data->hCallWndProcHook, nCode, wParam, lParam);
228
229 /* We check that the stw_dev object is initialized before we try to do
230 * anything with it. Otherwise, in multi-threaded programs there's a
231 * chance of executing this code before the stw_dev object is fully
232 * initialized.
233 */
234 if (stw_dev && stw_dev->initialized) {
235 if (pParams->message == WM_WINDOWPOSCHANGED) {
236 /* We handle WM_WINDOWPOSCHANGED instead of WM_SIZE because according
237 * to http://blogs.msdn.com/oldnewthing/archive/2008/01/15/7113860.aspx
238 * WM_SIZE is generated from WM_WINDOWPOSCHANGED by DefWindowProc so it
239 * can be masked out by the application.
240 */
241 LPWINDOWPOS lpWindowPos = (LPWINDOWPOS)pParams->lParam;
242 if ((lpWindowPos->flags & SWP_SHOWWINDOW) ||
243 !(lpWindowPos->flags & SWP_NOMOVE) ||
244 !(lpWindowPos->flags & SWP_NOSIZE)) {
245 fb = stw_framebuffer_from_hwnd( pParams->hwnd );
246 if (fb) {
247 /* Size in WINDOWPOS includes the window frame, so get the size
248 * of the client area via GetClientRect.
249 */
250 stw_framebuffer_get_size(fb);
251 stw_framebuffer_unlock(fb);
252 }
253 }
254 }
255 else if (pParams->message == WM_DESTROY) {
256 stw_lock_framebuffers(stw_dev);
257 fb = stw_framebuffer_from_hwnd_locked( pParams->hwnd );
258 if (fb) {
259 struct stw_context *current_context = stw_current_context();
260 struct st_context *st = current_context &&
261 current_context->current_framebuffer == fb ? current_context->st : NULL;
262 stw_framebuffer_release_locked(fb, st);
263 }
264 stw_unlock_framebuffers(stw_dev);
265 }
266 }
267
268 return CallNextHookEx(tls_data->hCallWndProcHook, nCode, wParam, lParam);
269 }
270 #else
271 LRESULT CALLBACK
stw_call_window_proc_xbox(HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam)272 stw_call_window_proc_xbox(HWND hWnd, UINT message,
273 WPARAM wParam, LPARAM lParam)
274 {
275 WNDPROC prev_wndproc = NULL;
276
277 /* We check that the stw_dev object is initialized before we try to do
278 * anything with it. Otherwise, in multi-threaded programs there's a
279 * chance of executing this code before the stw_dev object is fully
280 * initialized.
281 */
282 if (stw_dev && stw_dev->initialized) {
283 if (message == WM_DESTROY) {
284 stw_lock_framebuffers(stw_dev);
285 struct stw_framebuffer *fb = stw_framebuffer_from_hwnd_locked(hWnd);
286 if (fb) {
287 struct stw_context *current_context = stw_current_context();
288 struct st_context *st = current_context &&
289 current_context->current_framebuffer == fb ? current_context->st : NULL;
290 prev_wndproc = fb->prev_wndproc;
291 stw_framebuffer_release_locked(fb, st);
292 }
293 stw_unlock_framebuffers(stw_dev);
294 }
295 }
296
297 /* Pass the parameters up the chain, if applicable */
298 if (prev_wndproc)
299 return prev_wndproc(hWnd, message, wParam, lParam);
300
301 return 0;
302 }
303 #endif /* _GAMING_XBOX */
304
305
306 /**
307 * Create a new stw_framebuffer object which corresponds to the given
308 * HDC/window. If successful, we return the new stw_framebuffer object
309 * with its mutex locked.
310 */
311 struct stw_framebuffer *
stw_framebuffer_create(HWND hWnd,const struct stw_pixelformat_info * pfi,enum stw_framebuffer_owner owner,struct pipe_frontend_screen * fscreen)312 stw_framebuffer_create(HWND hWnd, const struct stw_pixelformat_info *pfi, enum stw_framebuffer_owner owner,
313 struct pipe_frontend_screen *fscreen)
314 {
315 struct stw_framebuffer *fb;
316
317 fb = CALLOC_STRUCT( stw_framebuffer );
318 if (fb == NULL)
319 return NULL;
320
321 fb->hWnd = hWnd;
322
323 if (stw_dev->stw_winsys->create_framebuffer)
324 fb->winsys_framebuffer =
325 stw_dev->stw_winsys->create_framebuffer(stw_dev->screen, hWnd, pfi->iPixelFormat);
326
327 if (fb->winsys_framebuffer && fb->winsys_framebuffer->set_latency) {
328 int latency = driQueryOptioni(&stw_dev->option_cache, "wgl_frame_latency");
329 fb->winsys_framebuffer->set_latency(fb->winsys_framebuffer, latency);
330 }
331
332 #ifdef _GAMING_XBOX
333 fb->prev_wndproc = (WNDPROC)SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)&stw_call_window_proc_xbox);
334 #endif
335
336 /*
337 * We often need a displayable pixel format to make GDI happy. Set it
338 * here (always 1, i.e., out first pixel format) where appropriate.
339 */
340 fb->iDisplayablePixelFormat = pfi->iPixelFormat <= stw_dev->pixelformat_count
341 ? pfi->iPixelFormat : 1;
342 fb->owner = owner;
343
344 fb->pfi = pfi;
345 fb->drawable = stw_st_create_framebuffer( fb, fscreen );
346 if (!fb->drawable) {
347 FREE( fb );
348 return NULL;
349 }
350
351 fb->refcnt = 1;
352
353 /* A -1 means defer to the global stw_dev->swap_interval */
354 fb->swap_interval = -1;
355
356 /*
357 * Windows can be sometimes have zero width and or height, but we ensure
358 * a non-zero framebuffer size at all times.
359 */
360
361 fb->must_resize = true;
362 fb->width = 1;
363 fb->height = 1;
364 fb->client_rect.left = 0;
365 fb->client_rect.top = 0;
366 fb->client_rect.right = fb->client_rect.left + fb->width;
367 fb->client_rect.bottom = fb->client_rect.top + fb->height;
368
369 stw_framebuffer_get_size(fb);
370
371 InitializeCriticalSection(&fb->mutex);
372
373 /* This is the only case where we lock the stw_framebuffer::mutex before
374 * stw_dev::fb_mutex, since no other thread can know about this framebuffer
375 * and we must prevent any other thread from destroying it before we return.
376 */
377 stw_framebuffer_lock(fb);
378
379 if (owner != STW_FRAMEBUFFER_EGL_WINDOW) {
380 stw_lock_framebuffers(stw_dev);
381 fb->next = stw_dev->fb_head;
382 stw_dev->fb_head = fb;
383 stw_unlock_framebuffers(stw_dev);
384 }
385
386 return fb;
387 }
388
389 /**
390 * Increase fb reference count. The referenced framebuffer should be locked.
391 *
392 * It's not necessary to hold stw_dev::fb_mutex global lock.
393 */
394 void
stw_framebuffer_reference_locked(struct stw_framebuffer * fb)395 stw_framebuffer_reference_locked(struct stw_framebuffer *fb)
396 {
397 if (fb) {
398 assert(stw_own_mutex(&fb->mutex));
399 fb->refcnt++;
400 }
401 }
402
403 /**
404 * Release stw_framebuffer::mutex lock. This framebuffer must not be accessed
405 * after calling this function, as it may have been deleted by another thread
406 * in the meanwhile.
407 */
408 void
stw_framebuffer_unlock(struct stw_framebuffer * fb)409 stw_framebuffer_unlock(struct stw_framebuffer *fb)
410 {
411 assert(fb);
412 assert(stw_own_mutex(&fb->mutex));
413 LeaveCriticalSection(&fb->mutex);
414 }
415
416
417 /**
418 * Update the framebuffer's size if necessary.
419 */
420 void
stw_framebuffer_update(struct stw_framebuffer * fb)421 stw_framebuffer_update(struct stw_framebuffer *fb)
422 {
423 assert(fb->drawable);
424 assert(fb->height);
425 assert(fb->width);
426
427 /* XXX: It would be nice to avoid checking the size again -- in theory
428 * stw_call_window_proc would have cought the resize and stored the right
429 * size already, but unfortunately threads created before the DllMain is
430 * called don't get a DLL_THREAD_ATTACH notification, and there is no way
431 * to know of their existing without using the not very portable PSAPI.
432 */
433 stw_framebuffer_get_size(fb);
434 }
435
436
437 /**
438 * Try to free all stw_framebuffer objects associated with the device.
439 */
440 void
stw_framebuffer_cleanup(void)441 stw_framebuffer_cleanup(void)
442 {
443 struct stw_framebuffer *fb;
444 struct stw_framebuffer *next;
445
446 if (!stw_dev)
447 return;
448
449 stw_lock_framebuffers(stw_dev);
450
451 fb = stw_dev->fb_head;
452 while (fb) {
453 next = fb->next;
454
455 stw_framebuffer_lock(fb);
456 stw_framebuffer_release_locked(fb, NULL);
457
458 fb = next;
459 }
460 stw_dev->fb_head = NULL;
461
462 stw_unlock_framebuffers(stw_dev);
463 }
464
465
466 /**
467 * Given an hdc, return the corresponding stw_framebuffer.
468 * The returned stw_framebuffer will have its mutex locked.
469 */
470 static struct stw_framebuffer *
stw_framebuffer_from_hdc_locked(HDC hdc)471 stw_framebuffer_from_hdc_locked(HDC hdc)
472 {
473 HWND hwnd;
474
475 hwnd = WindowFromDC(hdc);
476 if (!hwnd) {
477 return NULL;
478 }
479
480 return stw_framebuffer_from_hwnd_locked(hwnd);
481 }
482
483
484 /**
485 * Given an HDC, return the corresponding stw_framebuffer.
486 * The returned stw_framebuffer will have its mutex locked.
487 */
488 struct stw_framebuffer *
stw_framebuffer_from_hdc(HDC hdc)489 stw_framebuffer_from_hdc(HDC hdc)
490 {
491 struct stw_framebuffer *fb;
492
493 if (!stw_dev)
494 return NULL;
495
496 stw_lock_framebuffers(stw_dev);
497 fb = stw_framebuffer_from_hdc_locked(hdc);
498 stw_unlock_framebuffers(stw_dev);
499
500 return fb;
501 }
502
503
504 /**
505 * Given an HWND, return the corresponding stw_framebuffer.
506 * The returned stw_framebuffer will have its mutex locked.
507 */
508 struct stw_framebuffer *
stw_framebuffer_from_hwnd(HWND hwnd)509 stw_framebuffer_from_hwnd(HWND hwnd)
510 {
511 struct stw_framebuffer *fb;
512
513 stw_lock_framebuffers(stw_dev);
514 fb = stw_framebuffer_from_hwnd_locked(hwnd);
515 stw_unlock_framebuffers(stw_dev);
516
517 return fb;
518 }
519
520
521 BOOL APIENTRY
DrvSetPixelFormat(HDC hdc,LONG iPixelFormat)522 DrvSetPixelFormat(HDC hdc, LONG iPixelFormat)
523 {
524 uint count;
525 uint index;
526 struct stw_framebuffer *fb;
527
528 if (!stw_dev)
529 return false;
530
531 index = (uint) iPixelFormat - 1;
532 count = stw_pixelformat_get_count(hdc);
533 if (index >= count)
534 return false;
535
536 fb = stw_framebuffer_from_hdc_locked(hdc);
537 if (fb) {
538 /*
539 * SetPixelFormat must be called only once. However ignore
540 * pbuffers, for which the framebuffer object is created first.
541 */
542 bool bPbuffer = fb->owner == STW_FRAMEBUFFER_PBUFFER;
543
544 stw_framebuffer_unlock( fb );
545
546 return bPbuffer;
547 }
548
549 const struct stw_pixelformat_info *pfi = stw_pixelformat_get_info(iPixelFormat);
550
551 fb = stw_framebuffer_create(WindowFromDC(hdc), pfi, STW_FRAMEBUFFER_WGL_WINDOW, stw_dev->fscreen);
552 if (!fb) {
553 return false;
554 }
555
556 stw_framebuffer_unlock( fb );
557
558 /* Some applications mistakenly use the undocumented wglSetPixelFormat
559 * function instead of SetPixelFormat, so we call SetPixelFormat here to
560 * avoid opengl32.dll's wglCreateContext to fail */
561 if (GetPixelFormat(hdc) == 0) {
562 BOOL bRet = SetPixelFormat(hdc, iPixelFormat, NULL);
563 if (!bRet) {
564 debug_printf("SetPixelFormat failed\n");
565 }
566 }
567
568 return true;
569 }
570
571
572 int
stw_pixelformat_get(HDC hdc)573 stw_pixelformat_get(HDC hdc)
574 {
575 int iPixelFormat = 0;
576 struct stw_framebuffer *fb;
577
578 fb = stw_framebuffer_from_hdc(hdc);
579 if (fb) {
580 iPixelFormat = fb->pfi->iPixelFormat;
581 stw_framebuffer_unlock(fb);
582 }
583
584 return iPixelFormat;
585 }
586
587
588 BOOL APIENTRY
DrvPresentBuffers(HDC hdc,LPPRESENTBUFFERS data)589 DrvPresentBuffers(HDC hdc, LPPRESENTBUFFERS data)
590 {
591 struct stw_framebuffer *fb;
592 struct stw_context *ctx;
593 struct pipe_screen *screen;
594 struct pipe_context *pipe;
595 struct pipe_resource *res;
596
597 if (!stw_dev)
598 return false;
599
600 fb = stw_framebuffer_from_hdc( hdc );
601 if (fb == NULL)
602 return false;
603
604 screen = stw_dev->screen;
605 ctx = stw_current_context();
606 pipe = ctx ? ctx->st->pipe : NULL;
607
608 res = (struct pipe_resource *)data->pPrivData;
609
610 if (data->hSurface != fb->hSharedSurface) {
611 if (fb->shared_surface) {
612 stw_dev->stw_winsys->shared_surface_close(screen, fb->shared_surface);
613 fb->shared_surface = NULL;
614 }
615
616 fb->hSharedSurface = data->hSurface;
617
618 if (data->hSurface &&
619 stw_dev->stw_winsys->shared_surface_open) {
620 fb->shared_surface =
621 stw_dev->stw_winsys->shared_surface_open(screen,
622 fb->hSharedSurface);
623 }
624 }
625
626 if (!fb->minimized) {
627 if (fb->shared_surface) {
628 stw_dev->stw_winsys->compose(screen,
629 res,
630 fb->shared_surface,
631 &fb->client_rect,
632 data->ullPresentToken);
633 }
634 else {
635 stw_dev->stw_winsys->present( screen, pipe, res, hdc );
636 }
637 }
638
639 stw_framebuffer_update(fb);
640 stw_notify_current_locked(fb);
641
642 stw_framebuffer_unlock(fb);
643
644 return true;
645 }
646
647
648 /**
649 * Queue a composition.
650 *
651 * The stw_framebuffer object must have its mutex locked. The mutex will
652 * be unlocked here before returning.
653 */
654 BOOL
stw_framebuffer_present_locked(HDC hdc,struct stw_framebuffer * fb,struct pipe_resource * res)655 stw_framebuffer_present_locked(HDC hdc,
656 struct stw_framebuffer *fb,
657 struct pipe_resource *res)
658 {
659 if (fb->winsys_framebuffer) {
660 int interval = fb->swap_interval == -1 ? stw_dev->swap_interval : fb->swap_interval;
661 BOOL result = fb->winsys_framebuffer->present(fb->winsys_framebuffer, interval);
662
663 stw_framebuffer_update(fb);
664 stw_notify_current_locked(fb);
665 stw_framebuffer_unlock(fb);
666
667 return result;
668 }
669 else if (stw_dev->callbacks.pfnPresentBuffers &&
670 stw_dev->stw_winsys->compose) {
671 PRESENTBUFFERSCB data;
672
673 memset(&data, 0, sizeof data);
674 data.nVersion = 2;
675 data.syncType = PRESCB_SYNCTYPE_NONE;
676 data.luidAdapter = stw_dev->AdapterLuid;
677 data.updateRect = fb->client_rect;
678 data.pPrivData = (void *)res;
679
680 stw_notify_current_locked(fb);
681 stw_framebuffer_unlock(fb);
682
683 return stw_dev->callbacks.pfnPresentBuffers(hdc, &data);
684 }
685 else {
686 struct pipe_screen *screen = stw_dev->screen;
687 struct stw_context *ctx = stw_current_context();
688 struct pipe_context *pipe = ctx ? ctx->st->pipe : NULL;
689
690 stw_dev->stw_winsys->present( screen, pipe, res, hdc );
691
692 stw_framebuffer_update(fb);
693 stw_notify_current_locked(fb);
694 stw_framebuffer_unlock(fb);
695
696 return true;
697 }
698 }
699
700
701 /**
702 * This is called just before issuing the buffer swap/present.
703 * We query the current time and determine if we should sleep before
704 * issuing the swap/present.
705 * This is a bit of a hack and is certainly not very accurate but it
706 * basically works.
707 * This is for the WGL_ARB_swap_interval extension.
708 */
709 static void
wait_swap_interval(struct stw_framebuffer * fb,int interval)710 wait_swap_interval(struct stw_framebuffer *fb, int interval)
711 {
712 /* Note: all time variables here are in units of microseconds */
713 int64_t cur_time = os_time_get_nano() / 1000;
714
715 if (fb->prev_swap_time != 0) {
716 /* Compute time since previous swap */
717 int64_t delta = cur_time - fb->prev_swap_time;
718 int64_t min_swap_period =
719 1.0e6 / stw_dev->refresh_rate * interval;
720
721 /* If time since last swap is less than wait period, wait.
722 * Note that it's possible for the delta to be negative because of
723 * rollover. See https://bugs.freedesktop.org/show_bug.cgi?id=102241
724 */
725 if ((delta >= 0) && (delta < min_swap_period)) {
726 float fudge = 1.75f; /* emperical fudge factor */
727 int64_t wait = (min_swap_period - delta) * fudge;
728 os_time_sleep(wait);
729 }
730 }
731
732 fb->prev_swap_time = cur_time;
733 }
734
735 BOOL
stw_framebuffer_swap_locked(HDC hdc,struct stw_framebuffer * fb)736 stw_framebuffer_swap_locked(HDC hdc, struct stw_framebuffer *fb)
737 {
738 struct stw_context *ctx = stw_current_context();
739 if (!(fb->pfi->pfd.dwFlags & PFD_DOUBLEBUFFER)) {
740 stw_framebuffer_unlock(fb);
741 if (ctx)
742 stw_st_flush(ctx->st, fb->drawable, ST_FLUSH_END_OF_FRAME | ST_FLUSH_FRONT);
743 return true;
744 }
745
746 if (ctx) {
747 if (ctx->hud) {
748 /* Display the HUD */
749 struct pipe_resource *back =
750 stw_get_framebuffer_resource(fb->drawable, ST_ATTACHMENT_BACK_LEFT);
751 if (back) {
752 hud_run(ctx->hud, NULL, back);
753 }
754 }
755
756 if (ctx->current_framebuffer == fb) {
757 /* flush current context */
758 stw_st_flush(ctx->st, fb->drawable, ST_FLUSH_END_OF_FRAME);
759 }
760 }
761
762 int interval = fb->swap_interval == -1 ? stw_dev->swap_interval : fb->swap_interval;
763 if (interval != 0 && !fb->winsys_framebuffer) {
764 wait_swap_interval(fb, interval);
765 }
766
767 return stw_st_swap_framebuffer_locked(hdc, fb->drawable);
768 }
769
770 BOOL APIENTRY
DrvSwapBuffers(HDC hdc)771 DrvSwapBuffers(HDC hdc)
772 {
773 struct stw_framebuffer *fb;
774
775 if (!stw_dev)
776 return false;
777
778 fb = stw_framebuffer_from_hdc( hdc );
779 if (fb == NULL)
780 return false;
781
782 return stw_framebuffer_swap_locked(hdc, fb);
783 }
784
785
786 BOOL APIENTRY
DrvSwapLayerBuffers(HDC hdc,UINT fuPlanes)787 DrvSwapLayerBuffers(HDC hdc, UINT fuPlanes)
788 {
789 if (fuPlanes & WGL_SWAP_MAIN_PLANE)
790 return DrvSwapBuffers(hdc);
791
792 return false;
793 }
794