Searched defs:successLoc (Results 1 – 3 of 3) sorted by relevance
1331 GLint successLoc = glGetUniformLocation(verifyUbo, "successOutput"); in TEST_P() local
5771 GLint successLoc = glGetUniformLocation(verifyUbo, "successOutput"); in mappingGpuReadOnlyBufferGhostsBuffer() local5890 GLint successLoc = glGetUniformLocation(program, "successColor"); in partialBufferUpdateShouldNotBreakRenderPass() local
7622 const GLint successLoc = glGetUniformLocation(program, "successColor"); in TEST_P() local