xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/svga/svga_pipe_rasterizer.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright (c) 2008-2024 Broadcom. All Rights Reserved.
3  * The term “Broadcom” refers to Broadcom Inc.
4  * and/or its subsidiaries.
5  * SPDX-License-Identifier: MIT
6  */
7 
8 #include "pipe/p_defines.h"
9 #include "draw/draw_context.h"
10 #include "util/u_bitmask.h"
11 #include "util/u_inlines.h"
12 #include "util/u_math.h"
13 #include "util/u_memory.h"
14 
15 #include "svga_cmd.h"
16 #include "svga_context.h"
17 #include "svga_hw_reg.h"
18 #include "svga_screen.h"
19 
20 
21 /* Hardware frontwinding is always set up as SVGA3D_FRONTWINDING_CW.
22  */
23 static SVGA3dFace
svga_translate_cullmode(unsigned mode,unsigned front_ccw)24 svga_translate_cullmode(unsigned mode, unsigned front_ccw)
25 {
26    const int hw_front_ccw = 0;  /* hardware is always CW */
27    switch (mode) {
28    case PIPE_FACE_NONE:
29       return SVGA3D_FACE_NONE;
30    case PIPE_FACE_FRONT:
31       return front_ccw == hw_front_ccw ? SVGA3D_FACE_FRONT : SVGA3D_FACE_BACK;
32    case PIPE_FACE_BACK:
33       return front_ccw == hw_front_ccw ? SVGA3D_FACE_BACK : SVGA3D_FACE_FRONT;
34    case PIPE_FACE_FRONT_AND_BACK:
35       return SVGA3D_FACE_FRONT_BACK;
36    default:
37       assert(0);
38       return SVGA3D_FACE_NONE;
39    }
40 }
41 
42 static SVGA3dShadeMode
svga_translate_flatshade(unsigned mode)43 svga_translate_flatshade(unsigned mode)
44 {
45    return mode ? SVGA3D_SHADEMODE_FLAT : SVGA3D_SHADEMODE_SMOOTH;
46 }
47 
48 
49 static unsigned
translate_fill_mode(unsigned fill)50 translate_fill_mode(unsigned fill)
51 {
52    switch (fill) {
53    case PIPE_POLYGON_MODE_POINT:
54       return SVGA3D_FILLMODE_POINT;
55    case PIPE_POLYGON_MODE_LINE:
56       return SVGA3D_FILLMODE_LINE;
57    case PIPE_POLYGON_MODE_FILL:
58       return SVGA3D_FILLMODE_FILL;
59    default:
60       assert(!"Bad fill mode");
61       return SVGA3D_FILLMODE_FILL;
62    }
63 }
64 
65 
66 static unsigned
translate_cull_mode(unsigned cull)67 translate_cull_mode(unsigned cull)
68 {
69    switch (cull) {
70    case PIPE_FACE_NONE:
71       return SVGA3D_CULL_NONE;
72    case PIPE_FACE_FRONT:
73       return SVGA3D_CULL_FRONT;
74    case PIPE_FACE_BACK:
75       return SVGA3D_CULL_BACK;
76    case PIPE_FACE_FRONT_AND_BACK:
77       /* NOTE: we simply no-op polygon drawing in svga_draw_vbo() */
78       return SVGA3D_CULL_NONE;
79    default:
80       assert(!"Bad cull mode");
81       return SVGA3D_CULL_NONE;
82    }
83 }
84 
85 
86 int
svga_define_rasterizer_object(struct svga_context * svga,struct svga_rasterizer_state * rast,unsigned samples)87 svga_define_rasterizer_object(struct svga_context *svga,
88                               struct svga_rasterizer_state *rast,
89                               unsigned samples)
90 {
91    struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
92    unsigned fill_mode = translate_fill_mode(rast->templ.fill_front);
93    const unsigned cull_mode = translate_cull_mode(rast->templ.cull_face);
94    const int depth_bias = rast->templ.offset_units;
95    const float slope_scaled_depth_bias = rast->templ.offset_scale;
96    /* PIPE_CAP_POLYGON_OFFSET_CLAMP not supported: */
97    const float depth_bias_clamp = 0.0;
98    const float line_width = rast->templ.line_width > 0.0f ?
99       rast->templ.line_width : 1.0f;
100    const uint8 line_factor = rast->templ.line_stipple_enable ?
101       rast->templ.line_stipple_factor : 0;
102    const uint16 line_pattern = rast->templ.line_stipple_enable ?
103       rast->templ.line_stipple_pattern : 0;
104    const uint8 pv_last = !rast->templ.flatshade_first &&
105       svgascreen->haveProvokingVertex;
106    int rastId;
107    enum pipe_error ret;
108 
109    rastId = util_bitmask_add(svga->rast_object_id_bm);
110 
111    if (rast->templ.fill_front != rast->templ.fill_back) {
112       /* The VGPU10 device can't handle different front/back fill modes.
113        * We'll handle that with a swtnl/draw fallback.  But we need to
114        * make sure we always fill triangles in that case.
115        */
116       fill_mode = SVGA3D_FILLMODE_FILL;
117    }
118 
119    if (samples > 1 && svga_have_gl43(svga) &&
120        svgascreen->sws->have_rasterizer_state_v2_cmd) {
121 
122       ret = SVGA3D_sm5_DefineRasterizerState_v2(svga->swc,
123                   rastId,
124                   fill_mode,
125                   cull_mode,
126                   rast->templ.front_ccw,
127                   depth_bias,
128                   depth_bias_clamp,
129                   slope_scaled_depth_bias,
130                   rast->templ.depth_clip_near,
131                   rast->templ.scissor,
132                   rast->templ.multisample,
133                   rast->templ.line_smooth,
134                   line_width,
135                   rast->templ.line_stipple_enable,
136                   line_factor,
137                   line_pattern,
138                   pv_last,
139                   samples);
140    } else {
141       ret = SVGA3D_vgpu10_DefineRasterizerState(svga->swc,
142                   rastId,
143                   fill_mode,
144                   cull_mode,
145                   rast->templ.front_ccw,
146                   depth_bias,
147                   depth_bias_clamp,
148                   slope_scaled_depth_bias,
149                   rast->templ.depth_clip_near,
150                   rast->templ.scissor,
151                   rast->templ.multisample,
152                   rast->templ.line_smooth,
153                   line_width,
154                   rast->templ.line_stipple_enable,
155                   line_factor,
156                   line_pattern,
157                   pv_last);
158    }
159 
160    if (ret != PIPE_OK) {
161       util_bitmask_clear(svga->rast_object_id_bm, rastId);
162       return SVGA3D_INVALID_ID;
163    }
164 
165    return rastId;
166 }
167 
168 
169 static void *
svga_create_rasterizer_state(struct pipe_context * pipe,const struct pipe_rasterizer_state * templ)170 svga_create_rasterizer_state(struct pipe_context *pipe,
171                              const struct pipe_rasterizer_state *templ)
172 {
173    struct svga_context *svga = svga_context(pipe);
174    struct svga_rasterizer_state *rast = CALLOC_STRUCT(svga_rasterizer_state);
175    struct svga_screen *screen = svga_screen(pipe->screen);
176 
177    if (!rast)
178       return NULL;
179 
180    /* need this for draw module. */
181    rast->templ = *templ;
182 
183    rast->shademode = svga_translate_flatshade(templ->flatshade);
184    rast->cullmode = svga_translate_cullmode(templ->cull_face, templ->front_ccw);
185    rast->scissortestenable = templ->scissor;
186    rast->multisampleantialias = templ->multisample;
187    rast->antialiasedlineenable = templ->line_smooth;
188    rast->lastpixel = templ->line_last_pixel;
189    rast->pointsprite = templ->point_quad_rasterization;
190 
191    if (rast->templ.multisample) {
192       /* The OpenGL 3.0 spec says points are always drawn as circles when
193        * MSAA is enabled.  Note that our implementation isn't 100% correct,
194        * though.  Our smooth point implementation involves drawing a square,
195        * computing fragment distance from point center, then attenuating
196        * the fragment alpha value.  We should not attenuate alpha if msaa
197        * is enabled.  We should discard fragments entirely outside the circle
198        * and let the GPU compute per-fragment coverage.
199        * But as-is, our implementation gives acceptable results and passes
200        * Piglit's MSAA point smooth test.
201        */
202       rast->templ.point_smooth = true;
203    }
204 
205    if (rast->templ.point_smooth &&
206        rast->templ.point_size_per_vertex == 0 &&
207        rast->templ.point_size <= screen->pointSmoothThreshold) {
208       /* If the point size is less than the threshold, deactivate smoothing.
209        * Note that this only effects point rendering when we use the
210        * pipe_rasterizer_state::point_size value, not when the point size
211        * is set in the VS.
212        */
213       rast->templ.point_smooth = false;
214    }
215 
216    if (rast->templ.point_smooth) {
217       /* For smooth points we need to generate fragments for at least
218        * a 2x2 region.  Otherwise the quad we draw may be too small and
219        * we may generate no fragments at all.
220        */
221       rast->pointsize = MAX2(2.0f, templ->point_size);
222    }
223    else {
224       rast->pointsize = templ->point_size;
225    }
226 
227    rast->hw_fillmode = PIPE_POLYGON_MODE_FILL;
228 
229    /* Use swtnl + decomposition implement these:
230     */
231 
232    if (templ->line_width <= screen->maxLineWidth) {
233       /* pass line width to device */
234       rast->linewidth = MAX2(1.0F, templ->line_width);
235    }
236    else if (svga->debug.no_line_width) {
237       /* nothing */
238    }
239    else {
240       /* use 'draw' pipeline for wide line */
241       rast->need_pipeline |= SVGA_PIPELINE_FLAG_LINES;
242       rast->need_pipeline_lines_str = "line width";
243    }
244 
245    if (templ->line_stipple_enable) {
246       if (screen->haveLineStipple || svga->debug.force_hw_line_stipple) {
247          SVGA3dLinePattern lp;
248          lp.repeat = templ->line_stipple_factor + 1;
249          lp.pattern = templ->line_stipple_pattern;
250          rast->linepattern = lp.uintValue;
251       }
252       else {
253          /* use 'draw' module to decompose into short line segments */
254          rast->need_pipeline |= SVGA_PIPELINE_FLAG_LINES;
255          rast->need_pipeline_lines_str = "line stipple";
256       }
257    }
258 
259    if (!svga_have_vgpu10(svga) && rast->templ.point_smooth) {
260       rast->need_pipeline |= SVGA_PIPELINE_FLAG_POINTS;
261       rast->need_pipeline_points_str = "smooth points";
262    }
263 
264    if (templ->line_smooth && !screen->haveLineSmooth) {
265       /*
266        * XXX: Enabling the pipeline slows down performance immensely, so ignore
267        * line smooth state, where there is very little visual improvement.
268        * Smooth lines will still be drawn for wide lines.
269        */
270 #if 0
271       rast->need_pipeline |= SVGA_PIPELINE_FLAG_LINES;
272       rast->need_pipeline_lines_str = "smooth lines";
273 #endif
274    }
275 
276    {
277       int fill_front = templ->fill_front;
278       int fill_back = templ->fill_back;
279       int fill = PIPE_POLYGON_MODE_FILL;
280       bool offset_front = util_get_offset(templ, fill_front);
281       bool offset_back = util_get_offset(templ, fill_back);
282       bool offset = false;
283 
284       switch (templ->cull_face) {
285       case PIPE_FACE_FRONT_AND_BACK:
286          offset = false;
287          fill = PIPE_POLYGON_MODE_FILL;
288          break;
289 
290       case PIPE_FACE_FRONT:
291          offset = offset_back;
292          fill = fill_back;
293          break;
294 
295       case PIPE_FACE_BACK:
296          offset = offset_front;
297          fill = fill_front;
298          break;
299 
300       case PIPE_FACE_NONE:
301          if (fill_front != fill_back || offset_front != offset_back) {
302             /* Always need the draw module to work out different
303              * front/back fill modes:
304              */
305             rast->need_pipeline |= SVGA_PIPELINE_FLAG_TRIS;
306             rast->need_pipeline_tris_str = "different front/back fillmodes";
307             fill = PIPE_POLYGON_MODE_FILL;
308          }
309          else {
310             offset = offset_front;
311             fill = fill_front;
312          }
313          break;
314 
315       default:
316          assert(0);
317          break;
318       }
319 
320       /* Unfilled primitive modes aren't implemented on all virtual
321        * hardware.  We can do some unfilled processing with index
322        * translation, but otherwise need the draw module:
323        */
324       if (fill != PIPE_POLYGON_MODE_FILL &&
325           (templ->flatshade ||
326            templ->light_twoside ||
327            offset)) {
328          fill = PIPE_POLYGON_MODE_FILL;
329          rast->need_pipeline |= SVGA_PIPELINE_FLAG_TRIS;
330          rast->need_pipeline_tris_str = "unfilled primitives with no index manipulation";
331       }
332 
333       /* If we are decomposing to lines, and lines need the pipeline,
334        * then we also need the pipeline for tris.
335        */
336       if (fill == PIPE_POLYGON_MODE_LINE &&
337           (rast->need_pipeline & SVGA_PIPELINE_FLAG_LINES)) {
338          fill = PIPE_POLYGON_MODE_FILL;
339          rast->need_pipeline |= SVGA_PIPELINE_FLAG_TRIS;
340          rast->need_pipeline_tris_str = "decomposing lines";
341       }
342 
343       /* Similarly for points:
344        */
345       if (fill == PIPE_POLYGON_MODE_POINT &&
346           (rast->need_pipeline & SVGA_PIPELINE_FLAG_POINTS)) {
347          fill = PIPE_POLYGON_MODE_FILL;
348          rast->need_pipeline |= SVGA_PIPELINE_FLAG_TRIS;
349          rast->need_pipeline_tris_str = "decomposing points";
350       }
351 
352       if (offset) {
353          rast->slopescaledepthbias = templ->offset_scale;
354          rast->depthbias = templ->offset_units;
355       }
356 
357       rast->hw_fillmode = fill;
358    }
359 
360    if (rast->need_pipeline & SVGA_PIPELINE_FLAG_TRIS) {
361       /* Turn off stuff which will get done in the draw module:
362        */
363       rast->hw_fillmode = PIPE_POLYGON_MODE_FILL;
364       rast->slopescaledepthbias = 0;
365       rast->depthbias = 0;
366    }
367 
368    if (0 && rast->need_pipeline) {
369       debug_printf("svga: rast need_pipeline = 0x%x\n", rast->need_pipeline);
370       debug_printf(" pnts: %s \n", rast->need_pipeline_points_str);
371       debug_printf(" lins: %s \n", rast->need_pipeline_lines_str);
372       debug_printf(" tris: %s \n", rast->need_pipeline_tris_str);
373    }
374 
375    if (svga_have_vgpu10(svga)) {
376       rast->id = svga_define_rasterizer_object(svga, rast, 0);
377       if (rast->id == SVGA3D_INVALID_ID) {
378          svga_context_flush(svga, NULL);
379          rast->id = svga_define_rasterizer_object(svga, rast, 0);
380          assert(rast->id != SVGA3D_INVALID_ID);
381       }
382    }
383 
384    if (svga_have_gl43(svga)) {
385       /* initialize the alternate rasterizer state ids.
386        * For 0 and 1 sample count, we can use the same rasterizer object.
387        */
388       rast->altRastIds[0] = rast->altRastIds[1] = rast->id;
389 
390       for (unsigned i = 2; i < ARRAY_SIZE(rast->altRastIds); i++) {
391          rast->altRastIds[i] = SVGA3D_INVALID_ID;
392       }
393    }
394 
395    if (templ->poly_smooth) {
396       util_debug_message(&svga->debug.callback, CONFORMANCE,
397                          "GL_POLYGON_SMOOTH not supported");
398    }
399 
400    svga->hud.num_rasterizer_objects++;
401    SVGA_STATS_COUNT_INC(svga_screen(svga->pipe.screen)->sws,
402                         SVGA_STATS_COUNT_RASTERIZERSTATE);
403 
404    return rast;
405 }
406 
407 
408 static void
svga_bind_rasterizer_state(struct pipe_context * pipe,void * state)409 svga_bind_rasterizer_state(struct pipe_context *pipe, void *state)
410 {
411    struct svga_context *svga = svga_context(pipe);
412    struct svga_rasterizer_state *raster = (struct svga_rasterizer_state *)state;
413 
414    if (!raster || !svga->curr.rast) {
415       svga->dirty |= SVGA_NEW_STIPPLE | SVGA_NEW_DEPTH_STENCIL_ALPHA;
416    }
417    else {
418       if (raster->templ.poly_stipple_enable !=
419           svga->curr.rast->templ.poly_stipple_enable) {
420          svga->dirty |= SVGA_NEW_STIPPLE;
421       }
422       if (raster->templ.rasterizer_discard !=
423           svga->curr.rast->templ.rasterizer_discard) {
424          svga->dirty |= SVGA_NEW_DEPTH_STENCIL_ALPHA;
425       }
426    }
427 
428    svga->curr.rast = raster;
429 
430    svga->dirty |= SVGA_NEW_RAST;
431 }
432 
433 
434 static void
svga_delete_rasterizer_state(struct pipe_context * pipe,void * state)435 svga_delete_rasterizer_state(struct pipe_context *pipe, void *state)
436 {
437    struct svga_context *svga = svga_context(pipe);
438    struct svga_rasterizer_state *raster =
439       (struct svga_rasterizer_state *) state;
440 
441    /* free any alternate rasterizer state used for point sprite */
442    if (raster->no_cull_rasterizer)
443       svga_delete_rasterizer_state(pipe, (void *)(raster->no_cull_rasterizer));
444 
445    if (svga_have_vgpu10(svga)) {
446       SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyRasterizerState(svga->swc,
447                                                             raster->id));
448 
449       if (raster->id == svga->state.hw_draw.rasterizer_id)
450          svga->state.hw_draw.rasterizer_id = SVGA3D_INVALID_ID;
451 
452       util_bitmask_clear(svga->rast_object_id_bm, raster->id);
453    }
454 
455    FREE(state);
456    svga->hud.num_rasterizer_objects--;
457 }
458 
459 
460 void
svga_init_rasterizer_functions(struct svga_context * svga)461 svga_init_rasterizer_functions(struct svga_context *svga)
462 {
463    svga->pipe.create_rasterizer_state = svga_create_rasterizer_state;
464    svga->pipe.bind_rasterizer_state = svga_bind_rasterizer_state;
465    svga->pipe.delete_rasterizer_state = svga_delete_rasterizer_state;
466 }
467