xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/svga/svga_resource_buffer.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright (c) 2008-2024 Broadcom. All Rights Reserved.
3  * The term “Broadcom” refers to Broadcom Inc.
4  * and/or its subsidiaries.
5  * SPDX-License-Identifier: MIT
6  */
7 
8 #include "svga_cmd.h"
9 
10 #include "pipe/p_state.h"
11 #include "pipe/p_defines.h"
12 #include "util/u_inlines.h"
13 #include "util/u_thread.h"
14 #include "util/u_math.h"
15 #include "util/u_memory.h"
16 #include "util/u_resource.h"
17 
18 #include "svga_context.h"
19 #include "svga_screen.h"
20 #include "svga_resource_buffer.h"
21 #include "svga_resource_buffer_upload.h"
22 #include "svga_resource_texture.h"
23 #include "svga_sampler_view.h"
24 #include "svga_winsys.h"
25 #include "svga_debug.h"
26 
27 
28 /**
29  * Determine what buffers eventually need hardware backing.
30  *
31  * Vertex- and index buffers need hardware backing.  Constant buffers
32  * do on vgpu10. Staging texture-upload buffers do when they are
33  * supported.
34  */
35 static inline bool
svga_buffer_needs_hw_storage(const struct svga_screen * ss,const struct pipe_resource * template)36 svga_buffer_needs_hw_storage(const struct svga_screen *ss,
37                              const struct pipe_resource *template)
38 {
39    unsigned bind_mask = (PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
40                          PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_STREAM_OUTPUT |
41                          PIPE_BIND_SHADER_BUFFER | PIPE_BIND_COMMAND_ARGS_BUFFER);
42 
43    if (ss->sws->have_vgpu10) {
44       /*
45        * Driver-created upload const0- and staging texture upload buffers
46        * tagged with PIPE_BIND_CUSTOM
47        */
48       bind_mask |= PIPE_BIND_CUSTOM;
49       /**
50        * Uniform buffer objects.
51        * Don't create hardware storage for state-tracker constant buffers,
52        * because we frequently map them for reading and writing, and
53        * the length of those buffers are always small, so it is better
54        * to just use system memory.
55        */
56    }
57 
58    if (template->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)
59       return true;
60 
61    return !!(template->bind & bind_mask);
62 }
63 
64 
65 static inline bool
need_buf_readback(struct svga_context * svga,struct pipe_transfer * st)66 need_buf_readback(struct svga_context *svga,
67                   struct pipe_transfer *st)
68 {
69    struct svga_buffer *sbuf = svga_buffer(st->resource);
70 
71    if (st->usage != PIPE_MAP_READ)
72       return false;
73 
74    /* No buffer surface has been created */
75    if (!sbuf->bufsurf)
76       return false;
77 
78    return  ((sbuf->dirty ||
79              sbuf->bufsurf->surface_state == SVGA_SURFACE_STATE_RENDERED) &&
80             !sbuf->key.coherent && !svga->swc->force_coherent);
81 }
82 
83 
84 /**
85  * Create a buffer transfer.
86  *
87  * Unlike texture DMAs (which are written immediately to the command buffer and
88  * therefore inherently serialized with other context operations), for buffers
89  * we try to coalesce multiple range mappings (i.e, multiple calls to this
90  * function) into a single DMA command, for better efficiency in command
91  * processing.  This means we need to exercise extra care here to ensure that
92  * the end result is exactly the same as if one DMA was used for every mapped
93  * range.
94  */
95 void *
svga_buffer_transfer_map(struct pipe_context * pipe,struct pipe_resource * resource,unsigned level,unsigned usage,const struct pipe_box * box,struct pipe_transfer ** ptransfer)96 svga_buffer_transfer_map(struct pipe_context *pipe,
97                          struct pipe_resource *resource,
98                          unsigned level,
99                          unsigned usage,
100                          const struct pipe_box *box,
101                          struct pipe_transfer **ptransfer)
102 {
103    struct svga_context *svga = svga_context(pipe);
104    struct svga_screen *ss = svga_screen(pipe->screen);
105    struct svga_buffer *sbuf = svga_buffer(resource);
106    struct pipe_transfer *transfer;
107    uint8_t *map = NULL;
108    int64_t begin = svga_get_time(svga);
109 
110    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_BUFFERTRANSFERMAP);
111 
112    assert(box->y == 0);
113    assert(box->z == 0);
114    assert(box->height == 1);
115    assert(box->depth == 1);
116 
117    transfer = MALLOC_STRUCT(pipe_transfer);
118    if (!transfer) {
119       goto done;
120    }
121 
122    transfer->resource = resource;
123    transfer->level = level;
124    transfer->usage = usage;
125    transfer->box = *box;
126    transfer->stride = 0;
127    transfer->layer_stride = 0;
128 
129    if (usage & PIPE_MAP_WRITE) {
130       /* If we write to the buffer for any reason, free any saved translated
131        * vertices.
132        */
133       pipe_resource_reference(&sbuf->translated_indices.buffer, NULL);
134    }
135 
136    /* If it is a read transfer and the buffer is dirty or the buffer is bound
137     * to a uav, we will need to read the subresource content from the device.
138     */
139    if (need_buf_readback(svga, transfer)) {
140       /* Host-side buffers can be dirtied with vgpu10 features
141        * (streamout and buffer copy) and sm5 feature via uav.
142        */
143       assert(svga_have_vgpu10(svga));
144 
145       if (!sbuf->user) {
146          (void) svga_buffer_handle(svga, resource, sbuf->bind_flags);
147       }
148 
149       if (sbuf->dma.pending) {
150          svga_buffer_upload_flush(svga, sbuf);
151          svga_context_finish(svga);
152       }
153 
154       assert(sbuf->handle);
155 
156       SVGA_RETRY(svga, SVGA3D_ReadbackGBSurface(svga->swc, sbuf->handle));
157       svga->hud.num_readbacks++;
158 
159       svga_context_finish(svga);
160 
161       sbuf->dirty = false;
162 
163       /* Mark the buffer surface state as UPDATED */
164       assert(sbuf->bufsurf);
165       sbuf->bufsurf->surface_state = SVGA_SURFACE_STATE_UPDATED;
166    }
167 
168    if (usage & PIPE_MAP_WRITE) {
169       if ((usage & PIPE_MAP_DISCARD_WHOLE_RESOURCE) &&
170           !(resource->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)) {
171          /*
172           * Flush any pending primitives, finish writing any pending DMA
173           * commands, and tell the host to discard the buffer contents on
174           * the next DMA operation.
175           */
176 
177          svga_hwtnl_flush_buffer(svga, resource);
178 
179          if (sbuf->dma.pending) {
180             svga_buffer_upload_flush(svga, sbuf);
181 
182             /*
183              * Instead of flushing the context command buffer, simply discard
184              * the current hwbuf, and start a new one.
185              * With GB objects, the map operation takes care of this
186              * if passed the PIPE_MAP_DISCARD_WHOLE_RESOURCE flag,
187              * and the old backing store is busy.
188              */
189 
190             if (!svga_have_gb_objects(svga))
191                svga_buffer_destroy_hw_storage(ss, sbuf);
192          }
193 
194          sbuf->map.num_ranges = 0;
195          sbuf->dma.flags.discard = true;
196       }
197 
198       if (usage & PIPE_MAP_UNSYNCHRONIZED) {
199          if (!sbuf->map.num_ranges) {
200             /*
201              * No pending ranges to upload so far, so we can tell the host to
202              * not synchronize on the next DMA command.
203              */
204 
205             sbuf->dma.flags.unsynchronized = true;
206          }
207       } else {
208          /*
209           * Synchronizing, so flush any pending primitives, finish writing any
210           * pending DMA command, and ensure the next DMA will be done in order.
211           */
212 
213          svga_hwtnl_flush_buffer(svga, resource);
214 
215          if (sbuf->dma.pending) {
216             svga_buffer_upload_flush(svga, sbuf);
217 
218             if (svga_buffer_has_hw_storage(sbuf)) {
219                /*
220                 * We have a pending DMA upload from a hardware buffer, therefore
221                 * we need to ensure that the host finishes processing that DMA
222                 * command before the gallium frontend can start overwriting the
223                 * hardware buffer.
224                 *
225                 * XXX: This could be avoided by tying the hardware buffer to
226                 * the transfer (just as done with textures), which would allow
227                 * overlapping DMAs commands to be queued on the same context
228                 * buffer. However, due to the likelihood of software vertex
229                 * processing, it is more convenient to hold on to the hardware
230                 * buffer, allowing to quickly access the contents from the CPU
231                 * without having to do a DMA download from the host.
232                 */
233 
234                if (usage & PIPE_MAP_DONTBLOCK) {
235                   /*
236                    * Flushing the command buffer here will most likely cause
237                    * the map of the hwbuf below to block, so preemptively
238                    * return NULL here if DONTBLOCK is set to prevent unnecessary
239                    * command buffer flushes.
240                    */
241 
242                   FREE(transfer);
243                   goto done;
244                }
245 
246                svga_context_flush(svga, NULL);
247             }
248          }
249 
250          sbuf->dma.flags.unsynchronized = false;
251       }
252    }
253 
254    if (!sbuf->swbuf && !svga_buffer_has_hw_storage(sbuf)) {
255       if (svga_buffer_create_hw_storage(ss, sbuf, sbuf->bind_flags) != PIPE_OK) {
256          /*
257           * We can't create a hardware buffer big enough, so create a malloc
258           * buffer instead.
259           */
260          if (0) {
261             debug_printf("%s: failed to allocate %u KB of DMA, "
262                          "splitting DMA transfers\n",
263                          __func__,
264                          (sbuf->b.width0 + 1023)/1024);
265          }
266 
267          sbuf->swbuf = align_malloc(sbuf->b.width0, 16);
268          if (!sbuf->swbuf) {
269             FREE(transfer);
270             goto done;
271          }
272       }
273    }
274 
275    if (sbuf->swbuf) {
276       /* User/malloc buffer */
277       map = sbuf->swbuf;
278    }
279    else if (svga_buffer_has_hw_storage(sbuf)) {
280       bool retry;
281 
282       map = SVGA_TRY_MAP(svga_buffer_hw_storage_map
283                          (svga, sbuf, transfer->usage, &retry), retry);
284       if (map == NULL && retry) {
285          /*
286           * At this point, svga_buffer_get_transfer() has already
287           * hit the DISCARD_WHOLE_RESOURCE path and flushed HWTNL
288           * for this buffer.
289           */
290          svga_retry_enter(svga);
291          svga_context_flush(svga, NULL);
292          map = svga_buffer_hw_storage_map(svga, sbuf, transfer->usage, &retry);
293          svga_retry_exit(svga);
294       }
295    }
296    else {
297       map = NULL;
298    }
299 
300    if (map) {
301       ++sbuf->map.count;
302       map += transfer->box.x;
303       *ptransfer = transfer;
304    } else {
305       FREE(transfer);
306    }
307 
308    svga->hud.map_buffer_time += (svga_get_time(svga) - begin);
309 
310 done:
311    SVGA_STATS_TIME_POP(svga_sws(svga));
312    return map;
313 }
314 
315 
316 void
svga_buffer_transfer_flush_region(struct pipe_context * pipe,struct pipe_transfer * transfer,const struct pipe_box * box)317 svga_buffer_transfer_flush_region(struct pipe_context *pipe,
318                                   struct pipe_transfer *transfer,
319                                   const struct pipe_box *box)
320 {
321    struct svga_screen *ss = svga_screen(pipe->screen);
322    struct svga_buffer *sbuf = svga_buffer(transfer->resource);
323    struct svga_context *svga = svga_context(pipe);
324    unsigned offset = transfer->box.x + box->x;
325    unsigned length = box->width;
326 
327    assert(transfer->usage & PIPE_MAP_WRITE);
328    assert(transfer->usage & PIPE_MAP_FLUSH_EXPLICIT);
329 
330    if (!(svga->swc->force_coherent || sbuf->key.coherent) || sbuf->swbuf) {
331       mtx_lock(&ss->swc_mutex);
332       svga_buffer_add_range(sbuf, offset, offset + length);
333       mtx_unlock(&ss->swc_mutex);
334    }
335 }
336 
337 
338 void
svga_buffer_transfer_unmap(struct pipe_context * pipe,struct pipe_transfer * transfer)339 svga_buffer_transfer_unmap(struct pipe_context *pipe,
340                            struct pipe_transfer *transfer)
341 {
342    struct svga_screen *ss = svga_screen(pipe->screen);
343    struct svga_context *svga = svga_context(pipe);
344    struct svga_buffer *sbuf = svga_buffer(transfer->resource);
345 
346    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_BUFFERTRANSFERUNMAP);
347 
348    mtx_lock(&ss->swc_mutex);
349 
350    assert(sbuf->map.count);
351    if (sbuf->map.count) {
352       --sbuf->map.count;
353    }
354 
355    if (svga_buffer_has_hw_storage(sbuf)) {
356 
357       /* Note: we may wind up flushing here and unmapping other buffers
358        * which leads to recursively locking ss->swc_mutex.
359        */
360       svga_buffer_hw_storage_unmap(svga, sbuf);
361    }
362 
363    if (transfer->usage & PIPE_MAP_WRITE) {
364       if (!(transfer->usage & PIPE_MAP_FLUSH_EXPLICIT)) {
365          /*
366           * Mapped range not flushed explicitly, so flush the whole buffer,
367           * and tell the host to discard the contents when processing the DMA
368           * command.
369           */
370 
371          SVGA_DBG(DEBUG_DMA, "flushing the whole buffer\n");
372 
373          sbuf->dma.flags.discard = true;
374 
375          if (!(svga->swc->force_coherent || sbuf->key.coherent) || sbuf->swbuf)
376             svga_buffer_add_range(sbuf, 0, sbuf->b.width0);
377       }
378 
379       if (sbuf->swbuf &&
380           (!sbuf->bind_flags || (sbuf->bind_flags & PIPE_BIND_CONSTANT_BUFFER))) {
381          /*
382           * Since the constant buffer is in system buffer, we need
383           * to set the constant buffer dirty bits, so that the context
384           * can update the changes in the device.
385           * According to the GL spec, buffer bound to other contexts will
386           * have to be explicitly rebound by the user to have the changes take
387           * into effect.
388           */
389          svga->dirty |= SVGA_NEW_CONST_BUFFER;
390       }
391    }
392 
393    mtx_unlock(&ss->swc_mutex);
394    FREE(transfer);
395    SVGA_STATS_TIME_POP(svga_sws(svga));
396 }
397 
398 
399 void
svga_resource_destroy(struct pipe_screen * screen,struct pipe_resource * buf)400 svga_resource_destroy(struct pipe_screen *screen,
401                       struct pipe_resource *buf)
402 {
403    if (buf->target == PIPE_BUFFER) {
404       struct svga_screen *ss = svga_screen(screen);
405       struct svga_buffer *sbuf = svga_buffer(buf);
406 
407       assert(!p_atomic_read(&buf->reference.count));
408 
409       assert(!sbuf->dma.pending);
410 
411       if (sbuf->handle)
412          svga_buffer_destroy_host_surface(ss, sbuf);
413 
414       if (sbuf->uploaded.buffer)
415          pipe_resource_reference(&sbuf->uploaded.buffer, NULL);
416 
417       if (sbuf->hwbuf)
418          svga_buffer_destroy_hw_storage(ss, sbuf);
419 
420       if (sbuf->swbuf && !sbuf->user)
421          align_free(sbuf->swbuf);
422 
423       pipe_resource_reference(&sbuf->translated_indices.buffer, NULL);
424 
425       ss->hud.total_resource_bytes -= sbuf->size;
426       assert(ss->hud.num_resources > 0);
427       if (ss->hud.num_resources > 0)
428          ss->hud.num_resources--;
429 
430       FREE(sbuf);
431    } else {
432       struct svga_screen *ss = svga_screen(screen);
433       struct svga_texture *tex = svga_texture(buf);
434 
435       ss->texture_timestamp++;
436 
437       svga_sampler_view_reference(&tex->cached_view, NULL);
438 
439       /*
440         DBG("%s deleting %p\n", __func__, (void *) tex);
441       */
442       SVGA_DBG(DEBUG_DMA, "unref sid %p (texture)\n", tex->handle);
443 
444       bool to_invalidate = svga_was_texture_rendered_to(tex);
445       svga_screen_surface_destroy(ss, &tex->key, to_invalidate, &tex->handle);
446 
447       /* Destroy the backed surface handle if exists */
448       if (tex->backed_handle)
449          svga_screen_surface_destroy(ss, &tex->backed_key, to_invalidate, &tex->backed_handle);
450 
451       ss->hud.total_resource_bytes -= tex->size;
452 
453       FREE(tex->defined);
454       FREE(tex->rendered_to);
455       FREE(tex->dirty);
456       FREE(tex);
457 
458       assert(ss->hud.num_resources > 0);
459       if (ss->hud.num_resources > 0)
460          ss->hud.num_resources--;
461    }
462 }
463 
464 struct pipe_resource *
svga_buffer_create(struct pipe_screen * screen,const struct pipe_resource * template)465 svga_buffer_create(struct pipe_screen *screen,
466                    const struct pipe_resource *template)
467 {
468    struct svga_screen *ss = svga_screen(screen);
469    struct svga_buffer *sbuf;
470    unsigned bind_flags;
471 
472    SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_CREATEBUFFER);
473 
474    sbuf = CALLOC_STRUCT(svga_buffer);
475    if (!sbuf)
476       goto error1;
477 
478    sbuf->b = *template;
479    pipe_reference_init(&sbuf->b.reference, 1);
480    sbuf->b.screen = screen;
481    bind_flags = template->bind & ~PIPE_BIND_CUSTOM;
482 
483    list_inithead(&sbuf->surfaces);
484 
485    if (bind_flags & PIPE_BIND_CONSTANT_BUFFER) {
486       /* Constant buffers can only have the PIPE_BIND_CONSTANT_BUFFER
487        * flag set.
488        */
489       if (ss->sws->have_vgpu10) {
490          bind_flags = PIPE_BIND_CONSTANT_BUFFER;
491       }
492    }
493 
494    /* Although svga device only requires constant buffer size to be
495     * in multiples of 16, in order to allow bind_flags promotion,
496     * we are mandating all buffer size to be in multiples of 16.
497     */
498    sbuf->b.width0 = align(sbuf->b.width0, 16);
499 
500    if (svga_buffer_needs_hw_storage(ss, template)) {
501 
502       /* If the buffer is not used for constant buffer, set
503        * the vertex/index bind flags as well so that the buffer will be
504        * accepted for those uses.
505        * Note that the PIPE_BIND_ flags we get from the gallium frontend are
506        * just a hint about how the buffer may be used.  And OpenGL buffer
507        * object may be used for many different things.
508        * Also note that we do not unconditionally set the streamout
509        * bind flag since streamout buffer is an output buffer and
510        * might have performance implication.
511        */
512       if (!(template->bind & PIPE_BIND_CONSTANT_BUFFER) &&
513           !(template->bind & PIPE_BIND_CUSTOM)) {
514          /* Not a constant- or staging buffer.
515           * The buffer may be used for vertex data or indexes.
516           */
517          bind_flags |= (PIPE_BIND_VERTEX_BUFFER |
518                         PIPE_BIND_INDEX_BUFFER);
519 
520          /* It may be used for shader resource as well. */
521          bind_flags |= PIPE_BIND_SAMPLER_VIEW;
522       }
523 
524       if (svga_buffer_create_host_surface(ss, sbuf, bind_flags) != PIPE_OK)
525          goto error2;
526    }
527    else {
528       sbuf->swbuf = align_malloc(sbuf->b.width0, 64);
529       if (!sbuf->swbuf)
530          goto error2;
531 
532       /* Since constant buffer is usually small, it is much cheaper to
533        * use system memory for the data just as it is being done for
534        * the default constant buffer.
535        */
536       if ((bind_flags & PIPE_BIND_CONSTANT_BUFFER) || !bind_flags)
537          sbuf->use_swbuf = true;
538    }
539 
540    debug_reference(&sbuf->b.reference,
541                    (debug_reference_descriptor)debug_describe_resource, 0);
542 
543    sbuf->bind_flags = bind_flags;
544    sbuf->size = util_resource_size(&sbuf->b);
545    ss->hud.total_resource_bytes += sbuf->size;
546 
547    ss->hud.num_resources++;
548    SVGA_STATS_TIME_POP(ss->sws);
549 
550    return &sbuf->b;
551 
552 error2:
553    FREE(sbuf);
554 error1:
555    SVGA_STATS_TIME_POP(ss->sws);
556    return NULL;
557 }
558 
559 
560 struct pipe_resource *
svga_user_buffer_create(struct pipe_screen * screen,void * ptr,unsigned bytes,unsigned bind)561 svga_user_buffer_create(struct pipe_screen *screen,
562                         void *ptr,
563                         unsigned bytes,
564                         unsigned bind)
565 {
566    struct svga_buffer *sbuf;
567    struct svga_screen *ss = svga_screen(screen);
568 
569    sbuf = CALLOC_STRUCT(svga_buffer);
570    if (!sbuf)
571       goto no_sbuf;
572 
573    pipe_reference_init(&sbuf->b.reference, 1);
574    sbuf->b.screen = screen;
575    sbuf->b.format = PIPE_FORMAT_R8_UNORM; /* ?? */
576    sbuf->b.usage = PIPE_USAGE_IMMUTABLE;
577    sbuf->b.bind = bind;
578    sbuf->b.width0 = bytes;
579    sbuf->b.height0 = 1;
580    sbuf->b.depth0 = 1;
581    sbuf->b.array_size = 1;
582 
583    sbuf->bind_flags = bind;
584    sbuf->swbuf = ptr;
585    sbuf->user = true;
586 
587    debug_reference(&sbuf->b.reference,
588                    (debug_reference_descriptor)debug_describe_resource, 0);
589 
590    ss->hud.num_resources++;
591 
592    return &sbuf->b;
593 
594 no_sbuf:
595    return NULL;
596 }
597