Searched defs:targetUniform (Results 1 – 2 of 2) sorted by relevance
2517 void ProgramExecutableD3D::setUniformImpl(D3DUniform *targetUniform, in setUniformImpl()2572 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index]; in setUniformInternal() local2605 D3DUniform *targetUniform = getD3DUniformFromLocation(uniformLocation); in setUniformMatrixfvInternal() local2627 const D3DUniform *targetUniform = getD3DUniformFromLocation(locationInfo); in getUniformInternal() local
1861 for (const D3DUniform *targetUniform : uniformArray) in applyUniforms() local1907 void Renderer9::applyUniformnfv(const D3DUniform *targetUniform, const GLfloat *v) in applyUniformnfv()1924 void Renderer9::applyUniformniv(const D3DUniform *targetUniform, const GLint *v) in applyUniformniv()1940 void Renderer9::applyUniformnbv(const D3DUniform *targetUniform, const GLint *v) in applyUniformnbv()