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Searched defs:textureGL (Results 1 – 8 of 8) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DClearMultiviewGL.cpp127 const TextureGL *textureGL = GetImplAs<TextureGL>(attachment->getTexture()); in attachTextures() local
141 const TextureGL *textureGL = GetImplAs<TextureGL>(depthStencilAttachment->getTexture()); in attachTextures() local
151 const TextureGL *textureGL = GetImplAs<TextureGL>(depthAttachment->getTexture()); in attachTextures() local
161 const TextureGL *textureGL = GetImplAs<TextureGL>(stencilAttachment->getTexture()); in attachTextures() local
H A DFramebufferGL.cpp87 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in BindFramebufferAttachment() local
261 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in IsEmulatedAlphaChannelTextureAttachment() local
H A DStateManagerGL.cpp993 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in updateProgramTextureBindings() local
1121 const TextureGL *textureGL = SafeGetImplAs<TextureGL>(imageUnit.texture.get()); in updateProgramImageBindings() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/egl/
H A DImageEGL.cpp65 const TextureGL *textureGL = GetImplAs<TextureGL>(GetAs<gl::Texture>(mState.source)); in initialize() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/wgl/
H A DDXGISwapChainWindowSurfaceWGL.cpp195 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage() local
H A DD3DTextureSurfaceWGL.cpp425 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/cgl/
H A DIOSurfaceSurfaceCGL.cpp169 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage() local
/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fShaderImageLoadStoreTests.cpp960 uint32_t textureGL, TextureType textureType, in readIntegerTextureViaFBOAndVerify()
1016 uint32_t textureGL, TextureType textureType, in readFloatOrNormTextureWithLookupsAndVerify()
1218 …eadTextureAndVerify(const RenderContext &renderCtx, glu::CallLogWrapper &glLog, uint32_t textureGL, in readTextureAndVerify()