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Searched defs:textureLoc (Results 1 – 7 of 7) sorted by relevance

/aosp_15_r20/external/angle/src/tests/gl_tests/
H A DCopyCompressedTextureTest.cpp138 GLint textureLoc = glGetUniformLocation(mProgram, "u_texture"); in TEST_P() local
H A DCopyTextureTest.cpp1539 GLint textureLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local
2542 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
3095 GLint textureLoc = glGetUniformLocation(drawTexture, essl3_shaders::Texture2DUniform()); in TEST_P() local
H A DFramebufferTest.cpp5233 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
5300 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
6357 GLint textureLoc = glGetUniformLocation(program, "samp"); in TEST_P() local
6389 GLint textureLoc = glGetUniformLocation(program, "samp"); in TEST_P() local
6445 GLint textureLoc = glGetUniformLocation(program, "samp"); in TEST_P() local
H A DMipmapTest.cpp457 const GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in verifyAllMips() local
H A DVulkanPerformanceCounterTest.cpp809 GLint textureLoc = glGetUniformLocation(textureProgram, essl1_shaders::Texture2DUniform()); in TEST_P() local
1445 GLint textureLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local
8394 GLint textureLoc = glGetUniformLocation(textureProgram, essl1_shaders::Texture2DUniform()); in TEST_P() local
H A DTextureTest.cpp12761 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
12800 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
12852 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
14553 GLint textureLoc = glGetUniformLocation(program, "uTex"); in TEST_P() local
H A DGLSLTest.cpp17394 const GLint textureLoc = glGetUniformLocation(program, "textureArray"); in TEST_P() local