Searched defs:textureLoc (Results 1 – 7 of 7) sorted by relevance
/aosp_15_r20/external/angle/src/tests/gl_tests/ |
H A D | CopyCompressedTextureTest.cpp | 138 GLint textureLoc = glGetUniformLocation(mProgram, "u_texture"); in TEST_P() local
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H A D | CopyTextureTest.cpp | 1539 GLint textureLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local 2542 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 3095 GLint textureLoc = glGetUniformLocation(drawTexture, essl3_shaders::Texture2DUniform()); in TEST_P() local
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H A D | FramebufferTest.cpp | 5233 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 5300 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 6357 GLint textureLoc = glGetUniformLocation(program, "samp"); in TEST_P() local 6389 GLint textureLoc = glGetUniformLocation(program, "samp"); in TEST_P() local 6445 GLint textureLoc = glGetUniformLocation(program, "samp"); in TEST_P() local
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H A D | MipmapTest.cpp | 457 const GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in verifyAllMips() local
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H A D | VulkanPerformanceCounterTest.cpp | 809 GLint textureLoc = glGetUniformLocation(textureProgram, essl1_shaders::Texture2DUniform()); in TEST_P() local 1445 GLint textureLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local 8394 GLint textureLoc = glGetUniformLocation(textureProgram, essl1_shaders::Texture2DUniform()); in TEST_P() local
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H A D | TextureTest.cpp | 12761 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 12800 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 12852 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 14553 GLint textureLoc = glGetUniformLocation(program, "uTex"); in TEST_P() local
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H A D | GLSLTest.cpp | 17394 const GLint textureLoc = glGetUniformLocation(program, "textureArray"); in TEST_P() local
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