Searched defs:textureTypes (Results 1 – 9 of 9) sorted by relevance
/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureMultisampleTests.cpp | 2287 } textureTypes[] = { in init() local
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H A D | es31fTextureGatherTests.cpp | 2127 …} textureTypes[] = {{"2d", TEXTURETYPE_2D}, {"2d_array", TEXTURETYPE_2D_ARRAY}, {"cube", TEXTURETY… in init() local
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H A D | es31fGeometryShaderTests.cpp | 5527 } textureTypes[] = { in iterate() local
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/aosp_15_r20/external/angle/src/libANGLE/ |
H A D | Framebuffer.cpp | 2313 const ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in formsRenderingFeedbackLoopWith() local
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H A D | State.cpp | 3891 const ActiveTextureTypeArray &textureTypes = mExecutable->getActiveSamplerTypes(); in onExecutableChange() local
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/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/ |
H A D | StateManagerGL.cpp | 983 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateProgramTextureBindings() local
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/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/ |
H A D | ProgramExecutableVk.cpp | 264 const gl::ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in UpdateFullTexturesDescriptorSet() local
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H A D | ContextVk.cpp | 7571 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateActiveTextures() local 9024 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in endRenderPassIfComputeAccessAfterGraphicsImageAccess() local
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/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderTextureGatherTests.cpp | 2671 …} textureTypes[] = {{"2d", TEXTURETYPE_2D}, {"2d_array", TEXTURETYPE_2D_ARRAY}, {"cube", TEXTURETY… in init() local
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