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Searched defs:textureTypes (Results 1 – 9 of 9) sorted by relevance

/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fTextureMultisampleTests.cpp2287 } textureTypes[] = { in init() local
H A Des31fTextureGatherTests.cpp2127 …} textureTypes[] = {{"2d", TEXTURETYPE_2D}, {"2d_array", TEXTURETYPE_2D_ARRAY}, {"cube", TEXTURETY… in init() local
H A Des31fGeometryShaderTests.cpp5527 } textureTypes[] = { in iterate() local
/aosp_15_r20/external/angle/src/libANGLE/
H A DFramebuffer.cpp2313 const ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in formsRenderingFeedbackLoopWith() local
H A DState.cpp3891 const ActiveTextureTypeArray &textureTypes = mExecutable->getActiveSamplerTypes(); in onExecutableChange() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DStateManagerGL.cpp983 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateProgramTextureBindings() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DProgramExecutableVk.cpp264 const gl::ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in UpdateFullTexturesDescriptorSet() local
H A DContextVk.cpp7571 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateActiveTextures() local
9024 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in endRenderPassIfComputeAccessAfterGraphicsImageAccess() local
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureGatherTests.cpp2671 …} textureTypes[] = {{"2d", TEXTURETYPE_2D}, {"2d_array", TEXTURETYPE_2D_ARRAY}, {"cube", TEXTURETY… in init() local