/aosp_15_r20/external/angle/src/libANGLE/ |
H A D | ProgramExecutable.cpp | 1122 void ProgramExecutable::setActive(size_t textureUnit, in setActive() 1133 void ProgramExecutable::setInactive(size_t textureUnit) in setInactive() 1142 void ProgramExecutable::hasSamplerTypeConflict(size_t textureUnit) in hasSamplerTypeConflict() 1149 void ProgramExecutable::hasSamplerFormatConflict(size_t textureUnit) in hasSamplerFormatConflict() 1166 GLint textureUnit = samplerBinding.getTextureUnit(boundTextureUnits, index); in updateActiveSamplers() local 1227 GLuint textureUnit = binding.getTextureUnit(mSamplerBoundTextureUnits, index); in setSamplerUniformTextureTypeAndFormat() local 1528 for (size_t textureUnit : mActiveSamplersMask) in validateSamplersImpl() local
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H A D | State.cpp | 2654 for (size_t textureUnit = 0; textureUnit < mSamplerTextures[type].size(); ++textureUnit) in initializeZeroTextures() local 2666 void State::setSamplerBinding(const Context *context, GLuint textureUnit, Sampler *sampler) in setSamplerBinding() 3646 for (size_t textureUnit : mDirtyActiveTextures) in syncActiveTextures() local 3975 void State::onActiveTextureChange(const Context *context, size_t textureUnit) in onActiveTextureChange() 3989 void State::onActiveTextureStateChange(const Context *context, size_t textureUnit) in onActiveTextureStateChange()
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H A D | Stream.h | 133 EGLint textureUnit; member
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H A D | State.h | 843 SamplerID getSamplerId(GLuint textureUnit) const in getSamplerId() 849 Sampler *getSampler(GLuint textureUnit) const { return mSamplers[textureUnit].get(); } in getSampler()
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H A D | Context.cpp | 1521 void Context::bindSampler(GLuint textureUnit, SamplerID samplerHandle) in bindSampler()
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/aosp_15_r20/external/deqp/scripts/opengl/ |
H A D | gen_call_log_wrapper.py | 44 def textureUnit (name): function
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/aosp_15_r20/external/angle/src/tests/gl_tests/ |
H A D | GLSLTest.cpp | 4975 int textureUnit = i * 2 + j; in TEST_P() local 5690 int textureUnit = i * 2 + j; in TEST_P() local 5754 int textureUnit = l + 2 * (k + 2 * (j + 2 * i)); in TEST_P() local 5840 int textureUnit = arrayOffset + l + totalArrayLength * (j + 3 * i); in TEST_P() local 5904 int textureUnit = k + 2 * (j + 2 * i); in TEST_P() local 5977 int textureUnit = i * 3 + j; in TEST_P() local 6037 int textureUnit = i * 3 + j; in TEST_P() local 6110 int textureUnit = l + 2 * (k + 2 * (j + 2 * i)); in TEST_P() local 6189 int textureUnit = k + 4 * (j + 3 * i); in TEST_P() local 6210 int textureUnit = 2 * 3 * 4 + k; in TEST_P() local [all …]
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H A D | TextureTest.cpp | 14329 GLint textureUnit = 2; in TEST_P() local
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/aosp_15_r20/external/angle/src/tests/gl_tests/gles1/ |
H A D | TextureEnvTest.cpp | 299 GLenum textureUnit = rng.randomSelect(validUnits); in TEST_P() local
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/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/ |
H A D | ProgramExecutableVk.cpp | 311 GLuint textureUnit = in UpdateFullTexturesDescriptorSet() local 1348 GLuint textureUnit = samplerBinding.getTextureUnit(samplerBoundTextureUnits, 0); in addTextureDescriptorSetDesc() local 1988 for (size_t textureUnit : activeTextureMask) in updateTexturesDescriptorSet() local
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H A D | ContextVk.cpp | 369 bool IsStencilSamplerBinding(const gl::ProgramExecutable &executable, size_t textureUnit) in IsStencilSamplerBinding() 437 size_t textureUnit, in GetImageReadLayout() 2631 for (size_t textureUnit : activeTextures) in handleDirtyTexturesImpl() local 7578 for (size_t textureUnit : activeTextures) in updateActiveTextures() local 9026 for (size_t textureUnit : executable->getActiveSamplersMask()) in endRenderPassIfComputeAccessAfterGraphicsImageAccess() local
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H A D | vk_cache_utils.cpp | 6383 GLuint textureUnit = samplerBinding.getTextureUnit( in updatePreCacheActiveTextures() local
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/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fSRGBDecodeTests.cpp | 390 void SRGBTestSampler::setTextureUnit(const uint32_t textureUnit) in setTextureUnit() 1215 …tCase::bindSamplerToTexture(const int samplerIdx, const int textureIdx, const uint32_t textureUnit) in bindSamplerToTexture()
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H A D | es31fFboSRGBWriteControlTests.cpp | 544 void TestTexture2D::bind(const int textureUnit) in bind()
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/aosp_15_r20/external/deqp/modules/glshared/ |
H A D | glsLongStressCase.hpp | 143 uint32_t textureUnit; member
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/aosp_15_r20/hardware/google/gfxstream/host/gl/ |
D | YUVConverter.cpp | 445 void YUVConverter::createYUVGLTex(GLenum textureUnit, in createYUVGLTex()
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/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | StateManager11.cpp | 2845 GLint textureUnit = mExecutableD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTexturesForSRVs() local 3313 GLint textureUnit = mExecutableD3D->getSamplerMapping(type, i, context->getCaps()); in generateSwizzlesForShader() local
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/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
H A D | Renderer9.cpp | 3296 GLint textureUnit = executableD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTextures() local
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