Searched defs:textureUnitIndex (Results 1 – 5 of 5) sorted by relevance
303 SamplerFormat getSamplerFormatForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerFormatForTextureUnitIndex()307 const ShaderBitSet getSamplerShaderBitsForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerShaderBitsForTextureUnitIndex()
3671 for (size_t textureUnitIndex : mExecutable->getActiveSamplersMask()) in syncTexturesInit() local3929 void State::setTextureDirty(size_t textureUnitIndex) in setTextureDirty()
1212 void ProgramExecutable::setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex) in setSamplerUniformTextureTypeAndFormat()
7470 void Context::onSamplerUniformChange(size_t textureUnitIndex) in onSamplerUniformChange()
282 for (size_t textureUnitIndex = 0; textureUnitIndex < textureVector.size(); in deleteTexture() local985 for (size_t textureUnitIndex : activeTextures) in updateProgramTextureBindings() local