Searched defs:textureVk (Results 1 – 7 of 7) sorted by relevance
81 rx::TextureVk *textureVk = hackTexture(texture); in TEST_P() local125 rx::TextureVk *textureVk = hackTexture(texture); in TEST_P() local
70 TextureVk *textureVk = GetImplAs<TextureVk>(GetAs<gl::Texture>(mState.source)); in initialize() local125 TextureVk *textureVk = GetImplAs<TextureVk>(GetAs<gl::Texture>(mState.source)); in orphan() local
100 TextureVk *textureVk = vk::GetImpl(textureBarrier.texture); in wait() local156 TextureVk *textureVk = vk::GetImpl(textureBarrier.texture); in signal() local
195 void ShareGroupVk::onTextureRelease(TextureVk *textureVk) in onTextureRelease()282 void TextureUpload::onTextureRelease(TextureVk *textureVk) in onTextureRelease()
435 vk::ImageLayout GetImageReadLayout(TextureVk *textureVk, in GetImageReadLayout()1948 TextureVk *textureVk = vk::GetImpl(texture); in renderPassUsesStorageResources() local2633 TextureVk *textureVk = mActiveTextures[textureUnit]; in handleDirtyTexturesImpl() local6969 TextureVk *textureVk = vk::GetImpl(textureBarrier.texture); in acquireTextures() local6985 TextureVk *textureVk = vk::GetImpl(textureBarrier.texture); in releaseTextures() local7594 TextureVk *textureVk = vk::GetImpl(texture); in updateActiveTextures() local7712 TextureVk *textureVk = vk::GetImpl(texture); in updateActiveImages() local8678 TextureVk *textureVk = vk::GetImpl(glTexture); in initializeMultisampleTextureToBlack() local8774 TextureVk *textureVk = vk::GetImpl(texture); in switchToReadOnlyDepthStencilMode() local9003 TextureVk *textureVk = vk::GetImpl(texture); in endRenderPassIfComputeAccessAfterGraphicsImageAccess() local[all …]
313 TextureVk *textureVk = textures[textureUnit]; in UpdateFullTexturesDescriptorSet() local1361 const TextureVk *textureVk = (*activeTextures)[textureUnit]; in addTextureDescriptorSetDesc() local
6387 TextureVk *textureVk = textures[textureUnit]; in updatePreCacheActiveTextures() local6775 TextureVk *textureVk = activeImages[imageUnit]; in updateImages() local6799 TextureVk *textureVk = activeImages[imageUnit]; in updateImages() local