/aosp_15_r20/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.cpp | 915 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); in setupDefaultUniforms() local 939 int uniLoc = gl.getUniformLocation(programID, uni.name); in setupDefaultUniforms() local 956 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); in setupDefaultUniforms() local 973 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name); in setupDefaultUniforms() local 990 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); in setupDefaultUniforms() local 1007 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); in setupDefaultUniforms() local 1028 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); in setupDefaultUniforms() local 1046 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); in setupDefaultUniforms() local 1064 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); in setupDefaultUniforms() local 1088 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name); in setupDefaultUniforms() local
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/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.cpp | 944 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); in setupDefaultUniforms() local 968 int uniLoc = gl.getUniformLocation(programID, uni.name); in setupDefaultUniforms() local 985 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); in setupDefaultUniforms() local 1002 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name); in setupDefaultUniforms() local 1019 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); in setupDefaultUniforms() local 1036 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); in setupDefaultUniforms() local 1057 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); in setupDefaultUniforms() local 1075 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); in setupDefaultUniforms() local 1093 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); in setupDefaultUniforms() local 1117 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name); in setupDefaultUniforms() local
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/aosp_15_r20/external/angle/src/tests/gl_tests/ |
H A D | RobustBufferAccessBehaviorTest.cpp | 432 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local 489 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local 563 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local
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H A D | GeometryShaderTest.cpp | 1877 GLint uniLoc = glGetUniformLocation(vertProg, "uniVec"); in TEST_P() local 2058 GLint uniLoc = glGetUniformLocation(program, "uniOne"); in TEST_P() local
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H A D | VertexAttributeTest.cpp | 3544 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local 3591 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local 3794 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local 3914 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local
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H A D | LinkAndRelinkTest.cpp | 823 const GLint uniLoc = glGetUniformLocation(program, "u"); in TEST_P() local
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H A D | ClearTest.cpp | 726 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 777 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 1627 GLint uniLoc = glGetUniformLocation(program, "tex"); in TEST_P() local
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H A D | VulkanPerformanceCounterTest.cpp | 5636 GLint uniLoc = glGetUniformLocation(program, "checkValue"); in TEST_P() local 6216 GLint uniLoc = glGetUniformLocation(testProgram, essl1_shaders::ColorUniform()); in TEST_P() local
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H A D | GLSLTest.cpp | 6724 GLint uniLoc = glGetUniformLocation(program, "b.q"); in TEST_P() local 6748 GLint uniLoc = glGetUniformLocation(program, "b[0].q"); in TEST_P() local 10732 GLint uniLoc = glGetUniformLocation(program, "viewportSize"); in TEST_P() local 10803 GLint uniLoc = glGetUniformLocation(program, "viewportSize"); in TEST_P() local
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H A D | FramebufferFetchTest.cpp | 5031 GLint uniLoc = glGetUniformLocation(drawColor, "u_color"); in TEST_P() local
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H A D | StateChangeTest.cpp | 3575 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local
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/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/ |
H A D | ProgramExecutableGL.h | 106 GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; } in uniLoc() function
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