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Searched defs:uniLoc (Results 1 – 12 of 12) sorted by relevance

/aosp_15_r20/external/deqp/modules/glshared/
H A DglsShaderRenderCase.cpp915 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); in setupDefaultUniforms() local
939 int uniLoc = gl.getUniformLocation(programID, uni.name); in setupDefaultUniforms() local
956 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); in setupDefaultUniforms() local
973 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name); in setupDefaultUniforms() local
990 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); in setupDefaultUniforms() local
1007 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); in setupDefaultUniforms() local
1028 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); in setupDefaultUniforms() local
1046 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); in setupDefaultUniforms() local
1064 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); in setupDefaultUniforms() local
1088 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name); in setupDefaultUniforms() local
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcShaderRenderCase.cpp944 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); in setupDefaultUniforms() local
968 int uniLoc = gl.getUniformLocation(programID, uni.name); in setupDefaultUniforms() local
985 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); in setupDefaultUniforms() local
1002 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name); in setupDefaultUniforms() local
1019 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); in setupDefaultUniforms() local
1036 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); in setupDefaultUniforms() local
1057 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); in setupDefaultUniforms() local
1075 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); in setupDefaultUniforms() local
1093 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); in setupDefaultUniforms() local
1117 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name); in setupDefaultUniforms() local
/aosp_15_r20/external/angle/src/tests/gl_tests/
H A DRobustBufferAccessBehaviorTest.cpp432 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local
489 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local
563 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local
H A DGeometryShaderTest.cpp1877 GLint uniLoc = glGetUniformLocation(vertProg, "uniVec"); in TEST_P() local
2058 GLint uniLoc = glGetUniformLocation(program, "uniOne"); in TEST_P() local
H A DVertexAttributeTest.cpp3544 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local
3591 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local
3794 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local
3914 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local
H A DLinkAndRelinkTest.cpp823 const GLint uniLoc = glGetUniformLocation(program, "u"); in TEST_P() local
H A DClearTest.cpp726 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
777 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
1627 GLint uniLoc = glGetUniformLocation(program, "tex"); in TEST_P() local
H A DVulkanPerformanceCounterTest.cpp5636 GLint uniLoc = glGetUniformLocation(program, "checkValue"); in TEST_P() local
6216 GLint uniLoc = glGetUniformLocation(testProgram, essl1_shaders::ColorUniform()); in TEST_P() local
H A DGLSLTest.cpp6724 GLint uniLoc = glGetUniformLocation(program, "b.q"); in TEST_P() local
6748 GLint uniLoc = glGetUniformLocation(program, "b[0].q"); in TEST_P() local
10732 GLint uniLoc = glGetUniformLocation(program, "viewportSize"); in TEST_P() local
10803 GLint uniLoc = glGetUniformLocation(program, "viewportSize"); in TEST_P() local
H A DFramebufferFetchTest.cpp5031 GLint uniLoc = glGetUniformLocation(drawColor, "u_color"); in TEST_P() local
H A DStateChangeTest.cpp3575 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DProgramExecutableGL.h106 GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; } in uniLoc() function