Searched defs:uniformLoc (Results 1 – 10 of 10) sorted by relevance
/aosp_15_r20/external/angle/src/tests/gl_tests/ |
H A D | WebGLFramebufferTest.cpp | 215 GLint uniformLoc, in drawUByteColorQuad() 232 GLint uniformLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in testDepthStencilDepthStencil() local
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H A D | WebGLReadOutsideFramebufferTest.cpp | 266 GLint uniformLoc = glGetUniformLocation(mProgram, "u_texture"); in testSetUp() local
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H A D | ComputeShaderTest.cpp | 178 GLint uniformLoc = glGetUniformLocation(program, "myUniformInt"); in TEST_P() local 4467 GLint uniformLoc = glGetUniformLocation(programCS, "data"); in TEST_P() local 4549 GLint uniformLoc = glGetUniformLocation(programCS, "data"); in TEST_P() local
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H A D | WebGLCompatibilityTest.cpp | 2436 GLint uniformLoc = glGetUniformLocation(program, "u_texture"); in TEST_P() local 2490 GLint uniformLoc = glGetUniformLocation(unusedProgram, "u_texture"); in TEST_P() local 4142 GLint uniformLoc = glGetUniformLocation(program, "tex"); in TEST_P() local
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H A D | SimpleOperationTest.cpp | 263 const GLint uniformLoc = glGetUniformLocation(program, "u_input"); in TEST_P() local
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H A D | FramebufferTest.cpp | 4816 GLint uniformLoc = glGetUniformLocation(computeProgram, "data"); in TEST_P() local 5904 GLint uniformLoc = glGetUniformLocation(textureProgram, "u_texture"); in TEST_P() local
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H A D | StateChangeTest.cpp | 4104 const GLint uniformLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 6949 GLint uniformLoc = glGetUniformLocation(programs[i], "u_value"); in TEST_P() local
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H A D | TextureTest.cpp | 2673 GLint uniformLoc = glGetUniformLocation(otherProgram, getTextureUniformName()); in TEST_P() local
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/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderMetamorphicTests.cpp | 141 int uniformLoc = gl.getUniformLocation(program.getProgram(), "injectionSwitch"); in render() local
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/aosp_15_r20/external/angle/src/libANGLE/capture/ |
H A D | FrameCapture.cpp | 2933 gl::UniformLocation uniformLoc = executable.getUniformLocation(uniformName); in CaptureUpdateUniformValues() local
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