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Searched defs:uniform_location (Results 1 – 7 of 7) sorted by relevance

/aosp_15_r20/cts/hostsidetests/sustainedperf/shadertoy_android/jni/
H A Dshadertoy_shader.h27 GLint uniform_location; member
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5FmaAccuracy.cpp374 glw::GLint uniform_location = gl.getUniformLocation(program_object_id, "uni_number_of_steps"); in executePass() local
/aosp_15_r20/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
H A Dgl_program.cc207 GLint uniform_location; in SetParameter() local
/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl4cGPUShaderFP64Tests.cpp2121 bool GPUShaderFP64Test1::isMatrixUniform(glw::GLint uniform_location) in isMatrixUniform()
2266 const glw::GLint uniform_location = uniform_locations[n_uniform_location]; in verifyErrorGenerationWhenCallingDoubleUniformFunctionsForBooleans() local
2483 glw::GLint uniform_location = uniforms[n_uniform]; in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidCount() local
2601 glw::GLint uniform_location = uniform_locations[n_uniform_location]; in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation() local
2816 glw::GLint uniform_location = double_uniform_locations[n_uniform_location]; in verifyErrorGenerationWhenCallingMismatchedDoubleUniformFunctions() local
3035 int uniform_location = data[n_check * 3 + 1]; in verifyErrorGenerationWhenCallingSizeMismatchedUniformFunctions() local
3114 glw::GLint uniform_location = nondouble_uniform_locations[n_uniform_location]; in verifyErrorGenerationWhenCallingTypeMismatchedUniformFunctions() local
7127 glw::GLint uniform_location = current_uv_pair.first; in verifyUniformValues() local
15324 const glw::GLint uniform_location = gl.getUniformLocation(program_id, uniform_name); in testBegin() local
H A Dgl4cShadingLanguage420PackTests.cpp63 const GLint uniform_location = program.getUniformLocation(name); in checkUniformBinding() local
88 const GLint uniform_location = program.getUniformLocation(buffer); in checkUniformArrayBinding() local
11260 const GLint uniform_location = program.getUniformLocation("goku"); in prepareUniforms() local
13096 const GLint uniform_location = program.getUniformLocation("goku"); in prepareUniforms() local
H A Dgl4cShaderSubroutineTests.cpp3653 …GLuint uniform_location = getSubroutineUniformLocation(program_id, uniform_names[uniform], use_pro… in inspectSubroutineBinding() local
4327 … const GLint uniform_location = gl.getUniformLocation(program.m_program_object_id, "input_data"); in iterate() local
/aosp_15_r20/external/deqp/external/openglcts/modules/gles31/
H A Des31cArrayOfArraysTests.cpp6195 glw::GLint uniform_location = -1; in test_shader_compilation() local