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Searched defs:uniforms (Results 1 – 25 of 208) sorted by relevance

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/aosp_15_r20/external/deqp/external/openglcts/modules/gles31/
H A Des31cExplicitUniformLocationTest.cpp963 …static void streamUniformDefinitions(const std::vector<Uniform> &uniforms, GLenum shader, std::ost… in streamUniformDefinitions()
1090 …tic void streamUniformValidators(std::ostringstream &ret, const std::vector<Uniform> &uniforms, GL… in streamUniformValidators()
1139 …atic std::string generateFragmentShader(const ShaderKey &key, const std::vector<Uniform> &uniforms, in generateFragmentShader()
1160 …static std::string generateVertexShader(const ShaderKey &key, const std::vector<Uniform> &uniforms, in generateVertexShader()
1180 … static std::string generateComputeShader(const ShaderKey &, const std::vector<Uniform> &uniforms, in generateComputeShader()
1203 static std::string generateShader(const ShaderKey &key, const std::vector<Uniform> &uniforms, in generateShader()
1253 const std::vector<Uniform> &uniforms, in CreateShaders()
1288 … long CreatePrograms(std::vector<CompiledProgram> &programs, const std::vector<Uniform> &uniforms, in CreatePrograms()
1578 long runExecuteProgram(const CompiledProgram &program, const std::vector<Uniform> &uniforms, in runExecuteProgram()
2001 long runQueryProgram(const CompiledProgram &program, const std::vector<Uniform> &uniforms, in runQueryProgram()
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/aosp_15_r20/external/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_uniforms.c33 struct vc4_cl_out **uniforms, in write_texture_p0()
46 struct vc4_cl_out **uniforms, in write_texture_p1()
60 struct vc4_cl_out **uniforms, in write_texture_p2()
77 struct vc4_cl_out **uniforms, in write_texture_first_level()
89 struct vc4_cl_out **uniforms, in write_texture_msaa_addr()
109 struct vc4_cl_out **uniforms, in write_texture_border_color()
202 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
/aosp_15_r20/external/skia/src/core/
H A DSkRuntimeEffect.cpp161 SkSpan<const SkRuntimeEffect::Uniform> uniforms, in TransformUniforms()
174 SkSpan<const SkRuntimeEffect::Uniform> uniforms, in TransformUniforms()
267 SkSpan<const SkRuntimeEffect::Uniform> uniforms, in UniformsAsSpan()
571 std::vector<Uniform> uniforms; in MakeInternal() local
744 std::vector<Uniform>&& uniforms, in SkRuntimeEffect()
827 sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<const SkData> uniforms, in makeShader()
838 sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<const SkData> uniforms, in makeShader()
860 sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<const SkData> uniforms, in makeColorFilter()
870 sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<const SkData> uniforms, in makeColorFilter()
891 sk_sp<SkBlender> SkRuntimeEffect::makeBlender(sk_sp<const SkData> uniforms, in makeBlender()
H A DSkMesh.cpp69 static std::vector<Uniform>::iterator find_uniform(std::vector<Uniform>& uniforms, in find_uniform()
77 std::vector<Uniform>* uniforms, in gather_uniforms_and_check_for_main()
501 std::vector<Uniform> uniforms; in MakeFromSourceWithStructs() local
603 std::vector<Uniform> uniforms, in SkMeshSpecification()
699 sk_sp<const SkData> uniforms, in Make()
726 sk_sp<const SkData> uniforms, in MakeIndexed()
H A DSkRuntimeBlender.h27 sk_sp<const SkData> uniforms, in SkRuntimeBlender()
44 sk_sp<const SkData> uniforms() const { return fUniforms; } in uniforms() function
H A DSkRuntimeBlender.cpp41 sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); in CreateProc() local
72 SkSpan<const float> uniforms = SkRuntimeEffectPriv::UniformsAsSpan( in onAppendStages() local
/aosp_15_r20/external/skia/src/gpu/graphite/
H A DShaderInfo.cpp34 SkSpan<const Uniform> uniforms, in get_uniforms()
76 SkSpan<const Uniform> uniforms = node->entry()->fUniforms; in get_node_uniforms() local
104 std::string get_ssbo_fields(SkSpan<const Uniform> uniforms, in get_ssbo_fields()
139 SkSpan<const Uniform> uniforms = node->entry()->fUniforms; in get_node_ssbo_fields() local
196 SkSpan<const Uniform> uniforms) { in emit_render_step_uniforms()
235 std::string emit_render_step_storage_buffer(int bufferID, SkSpan<const Uniform> uniforms) { in emit_render_step_storage_buffer()
251 SkSpan<const Uniform> uniforms) { in emit_uniforms_from_storage_buffer()
/aosp_15_r20/external/skia/src/shaders/
H A DSkRuntimeShader.cpp46 sk_sp<const SkData> uniforms, in SkRuntimeShader()
90 SkSpan<const float> uniforms = in appendStages() local
116 sk_sp<const SkData> uniforms = fUniformsCallback({dstCS}); in uniformData() local
128 sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); in CreateProc() local
/aosp_15_r20/external/mesa3d/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c130 struct v3d_cl_out **uniforms, in write_tmu_p0()
160 struct v3d_cl_out **uniforms, in write_image_tmu_p0()
182 struct v3d_cl_out **uniforms, in write_tmu_p1()
238 struct v3d_cl_out *uniforms = in v3d_write_uniforms() local
/aosp_15_r20/external/mesa3d/src/broadcom/vulkan/
H A Dv3dv_uniforms.c148 struct v3dv_cl_out **uniforms, in write_tmu_p0()
192 struct v3dv_cl_out **uniforms, in write_tmu_p1()
239 struct v3dv_cl_out **uniforms, in write_ubo_ssbo_uniforms()
344 write_inline_uniform(struct v3dv_cl_out **uniforms, in write_inline_uniform()
489 struct v3dv_cl_out *uniforms = cl_start(&job->indirect); in v3dv_write_uniforms_wg_offsets() local
/aosp_15_r20/external/skia/src/effects/colorfilters/
H A DSkRuntimeColorFilter.cpp43 sk_sp<const SkData> uniforms, in SkRuntimeColorFilter()
56 SkSpan<const float> uniforms = in appendStages() local
90 sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); in CreateProc() local
/aosp_15_r20/external/robolectric/shadows/framework/src/main/java/org/robolectric/shadows/
H A DShadowNativeRuntimeShader.java175 long shaderBuilder, String uniformName, float[] uniforms) { in nativeUpdateUniforms()
181 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor) { in nativeUpdateUniforms()
199 long shaderBuilder, String uniformName, int[] uniforms) { in nativeUpdateUniforms()
/aosp_15_r20/external/deqp/framework/randomshaders/
H A DrsgUtils.cpp36 void addNewUniforms(vector<const ShaderInput *> &uniforms, set<string> &addedUniforms, const Shader… in addNewUniforms()
51 std::vector<const ShaderInput *> &uniforms) in computeUnifiedUniforms()
116 const std::vector<const ShaderInput *> &uniforms) in computeUniformValues()
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DProgramVk.cpp252 void InitDefaultUniformBlock(const std::vector<sh::ShaderVariable> &uniforms, in InitDefaultUniformBlock()
278 const std::vector<sh::ShaderVariable> &uniforms = shader->uniforms; in generateUniformLayoutMapping() local
289 const auto &uniforms = mExecutable->getUniforms(); in initDefaultUniformLayoutMapping() local
/aosp_15_r20/external/angle/src/tests/compiler_tests/
H A DCollectVariables_test.cpp63 const std::vector<ShaderVariable> &uniforms = mTranslator->getUniforms(); in validateDepthRangeShader() local
139 const auto &uniforms = mTranslator->getUniforms(); in checkUniformStaticallyUsedButNotActive() local
890 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() local
934 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() local
977 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() local
1012 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() local
2008 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() local
/aosp_15_r20/frameworks/native/libs/shaders/tests/
H A Dshaders_test.cpp59 auto uniforms = in TEST_F() local
82 auto uniforms = in TEST_F() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/wgpu/
H A DProgramWgpu.cpp52 void InitDefaultUniformBlock(const std::vector<sh::ShaderVariable> &uniforms, in InitDefaultUniformBlock()
273 const std::vector<sh::ShaderVariable> &uniforms = shader->uniforms; in generateUniformLayoutMapping() local
284 const auto &uniforms = mExecutable->getUniforms(); in initDefaultUniformLayoutMapping() local
/aosp_15_r20/external/angle/src/compiler/translator/tree_ops/spirv/
H A DFlagSamplersWithTexelFetch.cpp29 std::vector<ShaderVariable> *uniforms) in FlagSamplersWithTexelFetchTraverser()
79 std::vector<ShaderVariable> *uniforms) in FlagSamplersForTexelFetch()
/aosp_15_r20/external/skia/include/effects/
H A DSkRuntimeEffect.h255 SkSpan<const Uniform> uniforms() const { return SkSpan(fUniforms); } in uniforms() function
363 explicit SkRuntimeEffectBuilder(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> uniforms) in SkRuntimeEffectBuilder()
457 sk_sp<const SkData> uniforms() const { return fUniforms; } in uniforms() function
/aosp_15_r20/external/tensorflow/tensorflow/compiler/tf2xla/kernels/
H A Dcategorical_op.cc133 auto uniforms = xla::RngUniform( in GetLogUniforms() local
166 xla::XlaOp uniforms = StatelessRngUniform( in GetLogUniforms() local
/aosp_15_r20/external/angle/src/compiler/translator/tree_ops/
H A DRemoveInactiveInterfaceVariables.cpp52 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariablesTraverser()
198 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariables()
H A DEmulateMultiDrawShaderBuiltins.cpp123 std::vector<sh::ShaderVariable> *uniforms) in EmulateGLDrawID()
164 std::vector<sh::ShaderVariable> *uniforms, in EmulateGLBaseVertexBaseInstance()
/aosp_15_r20/external/skia/src/gpu/ganesh/
H A DGrFragmentProcessors.cpp196 sk_sp<const SkData> uniforms, in make_effect_fp()
230 sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( in make_blender_fp() local
426 sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( in make_colorfilter_fp() local
795 sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( in make_shader_fp() local
/aosp_15_r20/external/skia/src/gpu/ganesh/gl/
H A DGrGLProgram.cpp45 const UniformInfoArray& uniforms, in Make()
77 const UniformInfoArray& uniforms, in GrGLProgram()
/aosp_15_r20/external/angle/third_party/glslang/src/gtests/
H A DVkRelaxed.FromFile.cpp128 std::map<std::string, glslang::TObjectReflection> uniforms; in verifyIOMapping() local
162 std::map<std::string, glslang::TObjectReflection> uniforms; in verifyIOMapping() local

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