/aosp_15_r20/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cExplicitUniformLocationTest.cpp | 963 …static void streamUniformDefinitions(const std::vector<Uniform> &uniforms, GLenum shader, std::ost… in streamUniformDefinitions() 1090 …tic void streamUniformValidators(std::ostringstream &ret, const std::vector<Uniform> &uniforms, GL… in streamUniformValidators() 1139 …atic std::string generateFragmentShader(const ShaderKey &key, const std::vector<Uniform> &uniforms, in generateFragmentShader() 1160 …static std::string generateVertexShader(const ShaderKey &key, const std::vector<Uniform> &uniforms, in generateVertexShader() 1180 … static std::string generateComputeShader(const ShaderKey &, const std::vector<Uniform> &uniforms, in generateComputeShader() 1203 static std::string generateShader(const ShaderKey &key, const std::vector<Uniform> &uniforms, in generateShader() 1253 const std::vector<Uniform> &uniforms, in CreateShaders() 1288 … long CreatePrograms(std::vector<CompiledProgram> &programs, const std::vector<Uniform> &uniforms, in CreatePrograms() 1578 long runExecuteProgram(const CompiledProgram &program, const std::vector<Uniform> &uniforms, in runExecuteProgram() 2001 long runQueryProgram(const CompiledProgram &program, const std::vector<Uniform> &uniforms, in runQueryProgram() [all …]
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/aosp_15_r20/external/mesa3d/src/gallium/drivers/vc4/ |
H A D | vc4_uniforms.c | 33 struct vc4_cl_out **uniforms, in write_texture_p0() 46 struct vc4_cl_out **uniforms, in write_texture_p1() 60 struct vc4_cl_out **uniforms, in write_texture_p2() 77 struct vc4_cl_out **uniforms, in write_texture_first_level() 89 struct vc4_cl_out **uniforms, in write_texture_msaa_addr() 109 struct vc4_cl_out **uniforms, in write_texture_border_color() 202 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
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/aosp_15_r20/external/skia/src/core/ |
H A D | SkRuntimeEffect.cpp | 161 SkSpan<const SkRuntimeEffect::Uniform> uniforms, in TransformUniforms() 174 SkSpan<const SkRuntimeEffect::Uniform> uniforms, in TransformUniforms() 267 SkSpan<const SkRuntimeEffect::Uniform> uniforms, in UniformsAsSpan() 571 std::vector<Uniform> uniforms; in MakeInternal() local 744 std::vector<Uniform>&& uniforms, in SkRuntimeEffect() 827 sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<const SkData> uniforms, in makeShader() 838 sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<const SkData> uniforms, in makeShader() 860 sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<const SkData> uniforms, in makeColorFilter() 870 sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<const SkData> uniforms, in makeColorFilter() 891 sk_sp<SkBlender> SkRuntimeEffect::makeBlender(sk_sp<const SkData> uniforms, in makeBlender()
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H A D | SkMesh.cpp | 69 static std::vector<Uniform>::iterator find_uniform(std::vector<Uniform>& uniforms, in find_uniform() 77 std::vector<Uniform>* uniforms, in gather_uniforms_and_check_for_main() 501 std::vector<Uniform> uniforms; in MakeFromSourceWithStructs() local 603 std::vector<Uniform> uniforms, in SkMeshSpecification() 699 sk_sp<const SkData> uniforms, in Make() 726 sk_sp<const SkData> uniforms, in MakeIndexed()
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H A D | SkRuntimeBlender.h | 27 sk_sp<const SkData> uniforms, in SkRuntimeBlender() 44 sk_sp<const SkData> uniforms() const { return fUniforms; } in uniforms() function
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H A D | SkRuntimeBlender.cpp | 41 sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); in CreateProc() local 72 SkSpan<const float> uniforms = SkRuntimeEffectPriv::UniformsAsSpan( in onAppendStages() local
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/aosp_15_r20/external/skia/src/gpu/graphite/ |
H A D | ShaderInfo.cpp | 34 SkSpan<const Uniform> uniforms, in get_uniforms() 76 SkSpan<const Uniform> uniforms = node->entry()->fUniforms; in get_node_uniforms() local 104 std::string get_ssbo_fields(SkSpan<const Uniform> uniforms, in get_ssbo_fields() 139 SkSpan<const Uniform> uniforms = node->entry()->fUniforms; in get_node_ssbo_fields() local 196 SkSpan<const Uniform> uniforms) { in emit_render_step_uniforms() 235 std::string emit_render_step_storage_buffer(int bufferID, SkSpan<const Uniform> uniforms) { in emit_render_step_storage_buffer() 251 SkSpan<const Uniform> uniforms) { in emit_uniforms_from_storage_buffer()
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/aosp_15_r20/external/skia/src/shaders/ |
H A D | SkRuntimeShader.cpp | 46 sk_sp<const SkData> uniforms, in SkRuntimeShader() 90 SkSpan<const float> uniforms = in appendStages() local 116 sk_sp<const SkData> uniforms = fUniformsCallback({dstCS}); in uniformData() local 128 sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); in CreateProc() local
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/aosp_15_r20/external/mesa3d/src/gallium/drivers/v3d/ |
H A D | v3d_uniforms.c | 130 struct v3d_cl_out **uniforms, in write_tmu_p0() 160 struct v3d_cl_out **uniforms, in write_image_tmu_p0() 182 struct v3d_cl_out **uniforms, in write_tmu_p1() 238 struct v3d_cl_out *uniforms = in v3d_write_uniforms() local
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/aosp_15_r20/external/mesa3d/src/broadcom/vulkan/ |
H A D | v3dv_uniforms.c | 148 struct v3dv_cl_out **uniforms, in write_tmu_p0() 192 struct v3dv_cl_out **uniforms, in write_tmu_p1() 239 struct v3dv_cl_out **uniforms, in write_ubo_ssbo_uniforms() 344 write_inline_uniform(struct v3dv_cl_out **uniforms, in write_inline_uniform() 489 struct v3dv_cl_out *uniforms = cl_start(&job->indirect); in v3dv_write_uniforms_wg_offsets() local
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/aosp_15_r20/external/skia/src/effects/colorfilters/ |
H A D | SkRuntimeColorFilter.cpp | 43 sk_sp<const SkData> uniforms, in SkRuntimeColorFilter() 56 SkSpan<const float> uniforms = in appendStages() local 90 sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); in CreateProc() local
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/aosp_15_r20/external/robolectric/shadows/framework/src/main/java/org/robolectric/shadows/ |
H A D | ShadowNativeRuntimeShader.java | 175 long shaderBuilder, String uniformName, float[] uniforms) { in nativeUpdateUniforms() 181 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor) { in nativeUpdateUniforms() 199 long shaderBuilder, String uniformName, int[] uniforms) { in nativeUpdateUniforms()
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/aosp_15_r20/external/deqp/framework/randomshaders/ |
H A D | rsgUtils.cpp | 36 void addNewUniforms(vector<const ShaderInput *> &uniforms, set<string> &addedUniforms, const Shader… in addNewUniforms() 51 std::vector<const ShaderInput *> &uniforms) in computeUnifiedUniforms() 116 const std::vector<const ShaderInput *> &uniforms) in computeUniformValues()
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/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/ |
H A D | ProgramVk.cpp | 252 void InitDefaultUniformBlock(const std::vector<sh::ShaderVariable> &uniforms, in InitDefaultUniformBlock() 278 const std::vector<sh::ShaderVariable> &uniforms = shader->uniforms; in generateUniformLayoutMapping() local 289 const auto &uniforms = mExecutable->getUniforms(); in initDefaultUniformLayoutMapping() local
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/aosp_15_r20/external/angle/src/tests/compiler_tests/ |
H A D | CollectVariables_test.cpp | 63 const std::vector<ShaderVariable> &uniforms = mTranslator->getUniforms(); in validateDepthRangeShader() local 139 const auto &uniforms = mTranslator->getUniforms(); in checkUniformStaticallyUsedButNotActive() local 890 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() local 934 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() local 977 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() local 1012 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() local 2008 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() local
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/aosp_15_r20/frameworks/native/libs/shaders/tests/ |
H A D | shaders_test.cpp | 59 auto uniforms = in TEST_F() local 82 auto uniforms = in TEST_F() local
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/aosp_15_r20/external/angle/src/libANGLE/renderer/wgpu/ |
H A D | ProgramWgpu.cpp | 52 void InitDefaultUniformBlock(const std::vector<sh::ShaderVariable> &uniforms, in InitDefaultUniformBlock() 273 const std::vector<sh::ShaderVariable> &uniforms = shader->uniforms; in generateUniformLayoutMapping() local 284 const auto &uniforms = mExecutable->getUniforms(); in initDefaultUniformLayoutMapping() local
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/aosp_15_r20/external/angle/src/compiler/translator/tree_ops/spirv/ |
H A D | FlagSamplersWithTexelFetch.cpp | 29 std::vector<ShaderVariable> *uniforms) in FlagSamplersWithTexelFetchTraverser() 79 std::vector<ShaderVariable> *uniforms) in FlagSamplersForTexelFetch()
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/aosp_15_r20/external/skia/include/effects/ |
H A D | SkRuntimeEffect.h | 255 SkSpan<const Uniform> uniforms() const { return SkSpan(fUniforms); } in uniforms() function 363 explicit SkRuntimeEffectBuilder(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> uniforms) in SkRuntimeEffectBuilder() 457 sk_sp<const SkData> uniforms() const { return fUniforms; } in uniforms() function
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/aosp_15_r20/external/tensorflow/tensorflow/compiler/tf2xla/kernels/ |
H A D | categorical_op.cc | 133 auto uniforms = xla::RngUniform( in GetLogUniforms() local 166 xla::XlaOp uniforms = StatelessRngUniform( in GetLogUniforms() local
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/aosp_15_r20/external/angle/src/compiler/translator/tree_ops/ |
H A D | RemoveInactiveInterfaceVariables.cpp | 52 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariablesTraverser() 198 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariables()
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H A D | EmulateMultiDrawShaderBuiltins.cpp | 123 std::vector<sh::ShaderVariable> *uniforms) in EmulateGLDrawID() 164 std::vector<sh::ShaderVariable> *uniforms, in EmulateGLBaseVertexBaseInstance()
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/aosp_15_r20/external/skia/src/gpu/ganesh/ |
H A D | GrFragmentProcessors.cpp | 196 sk_sp<const SkData> uniforms, in make_effect_fp() 230 sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( in make_blender_fp() local 426 sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( in make_colorfilter_fp() local 795 sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( in make_shader_fp() local
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/aosp_15_r20/external/skia/src/gpu/ganesh/gl/ |
H A D | GrGLProgram.cpp | 45 const UniformInfoArray& uniforms, in Make() 77 const UniformInfoArray& uniforms, in GrGLProgram()
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/aosp_15_r20/external/angle/third_party/glslang/src/gtests/ |
H A D | VkRelaxed.FromFile.cpp | 128 std::map<std::string, glslang::TObjectReflection> uniforms; in verifyIOMapping() local 162 std::map<std::string, glslang::TObjectReflection> uniforms; in verifyIOMapping() local
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