Searched defs:unitNdx (Results 1 – 13 of 13) sorted by relevance
/aosp_15_r20/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureUnitTests.cpp | 263 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in MultiTexShader() local 359 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in makeSafeLods() local 413 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in shadeFragments() local 798 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in render() local
|
H A D | es2fFboRenderTest.cpp | 138 void setUnit(sglr::Context &gl, uint32_t program, int unitNdx) in setUnit()
|
/aosp_15_r20/external/deqp/modules/glshared/ |
H A D | glsRandomShaderCase.cpp | 231 int unitNdx = uniformIter->getValue().asInt(0); in init() local 582 int unitNdx = i->first; in iterate() local 596 int unitNdx = i->first; in iterate() local
|
H A D | glsShaderRenderCase.cpp | 362 tcu::Vec4 ShaderEvalContext::texture2D(int unitNdx, const tcu::Vec2 &texCoords) in texture2D()
|
/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureUnitTests.cpp | 331 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in MultiTexShader() local 462 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in makeSafeLods() local 518 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in shadeFragments() local 1128 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in render() local
|
H A D | es3fFboTestUtil.hpp | 118 int unitNdx; member
|
H A D | es3fFboTestUtil.cpp | 352 void Texture2DShader::setUnit(int inputNdx, int unitNdx) in setUnit()
|
/aosp_15_r20/external/deqp/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.cpp | 494 for (int unitNdx = 0; unitNdx < m_limits.maxTextureImageUnits; unitNdx++) in ReferenceContext() local 557 void ReferenceContext::setTex1DBinding(int unitNdx, Texture1D *texture) in setTex1DBinding() 572 void ReferenceContext::setTex2DBinding(int unitNdx, Texture2D *texture) in setTex2DBinding() 587 void ReferenceContext::setTexCubeBinding(int unitNdx, TextureCube *texture) in setTexCubeBinding() 602 void ReferenceContext::setTex2DArrayBinding(int unitNdx, Texture2DArray *texture) in setTex2DArrayBinding() 617 void ReferenceContext::setTex3DBinding(int unitNdx, Texture3D *texture) in setTex3DBinding() 632 void ReferenceContext::setTexCubeArrayBinding(int unitNdx, TextureCubeArray *texture) in setTexCubeArrayBinding() 649 int unitNdx = m_activeTexture; in bindTexture() local 795 for (int unitNdx = 0; unitNdx < (int)m_textureUnits.size(); unitNdx++) in deleteTexture() local
|
/aosp_15_r20/external/deqp/framework/opengl/ |
H A D | gluStrUtil.cpp | 72 int unitNdx = unitStr.texUnit - GL_TEXTURE0; in operator <<() local
|
/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestUtil.hpp | 81 int unitNdx; member
|
H A D | es31fFboTestUtil.cpp | 185 void Texture2DShader::setUnit(int inputNdx, int unitNdx) in setUnit()
|
/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.cpp | 387 tcu::Vec4 ShaderEvalContext::texture2D(int unitNdx, const tcu::Vec2 &texCoords) in texture2D()
|
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.cpp | 527 tcu::Vec4 ShaderEvalContext::texture2D(int unitNdx, const tcu::Vec2 &texCoords) in texture2D()
|