xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/zink/zink_types.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2022 Valve Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Mike Blumenkrantz <[email protected]>
25  */
26 
27 #ifndef ZINK_TYPES_H
28 #define ZINK_TYPES_H
29 
30 #include <vulkan/vulkan_core.h>
31 
32 #include "compiler/nir/nir.h"
33 
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_state.h"
37 
38 #include "pipebuffer/pb_cache.h"
39 #include "pipebuffer/pb_slab.h"
40 
41 #include "util/disk_cache.h"
42 #include "util/hash_table.h"
43 #include "util/list.h"
44 #include "util/log.h"
45 #include "util/rwlock.h"
46 #include "util/set.h"
47 #include "util/simple_mtx.h"
48 #include "util/slab.h"
49 #include "util/u_blitter.h"
50 #include "util/u_dynarray.h"
51 #include "util/u_idalloc.h"
52 #include "util/u_live_shader_cache.h"
53 #include "util/u_queue.h"
54 #include "util/u_range.h"
55 #include "util/u_threaded_context.h"
56 #include "util/u_transfer.h"
57 #include "util/u_vertex_state_cache.h"
58 
59 #include "vk_util.h"
60 
61 #include "zink_device_info.h"
62 #include "zink_instance.h"
63 #include "zink_shader_keys.h"
64 #include "vk_dispatch_table.h"
65 
66 #include "renderdoc_app.h"
67 
68 /* the descriptor binding id for fbfetch/input attachment */
69 #define ZINK_FBFETCH_BINDING 5
70 #define ZINK_GFX_SHADER_COUNT 5
71 
72 /* number of descriptors to allocate in a pool */
73 #define MAX_LAZY_DESCRIPTORS 500
74 /* explicit clamping because descriptor caching used to exist */
75 #define ZINK_MAX_SHADER_IMAGES 32
76 /* total number of bindless ids that can be allocated */
77 #define ZINK_MAX_BINDLESS_HANDLES 1024
78 
79 /* enum zink_descriptor_type */
80 #define ZINK_MAX_DESCRIPTOR_SETS 6
81 #define ZINK_MAX_DESCRIPTORS_PER_TYPE (32 * ZINK_GFX_SHADER_COUNT)
82 /* Descriptor size reported by lavapipe. */
83 #define ZINK_FBFETCH_DESCRIPTOR_SIZE 280
84 
85 /* suballocator defines */
86 #define NUM_SLAB_ALLOCATORS 3
87 #define MIN_SLAB_ORDER 8
88 
89 
90 /* this is the spec minimum */
91 #define ZINK_SPARSE_BUFFER_PAGE_SIZE (64 * 1024)
92 
93 /* flag to create screen->copy_context */
94 #define ZINK_CONTEXT_COPY_ONLY (1<<30)
95 
96 /* convenience macros for accessing dispatch table functions */
97 #define VKCTX(fn) zink_screen(ctx->base.screen)->vk.fn
98 #define VKSCR(fn) screen->vk.fn
99 
100 #ifdef __cplusplus
101 extern "C" {
102 #endif
103 
104 extern uint32_t zink_debug;
105 extern bool zink_tracing;
106 
107 #ifdef __cplusplus
108 }
109 #endif
110 
111 
112 /** enums */
113 
114 /* features for draw/program templates */
115 typedef enum {
116    ZINK_NO_MULTIDRAW,
117    ZINK_MULTIDRAW,
118 } zink_multidraw;
119 
120 typedef enum {
121    ZINK_NO_DYNAMIC_STATE,
122    ZINK_DYNAMIC_STATE,
123    ZINK_DYNAMIC_STATE2,
124    ZINK_DYNAMIC_VERTEX_INPUT2,
125    ZINK_DYNAMIC_STATE3,
126    ZINK_DYNAMIC_VERTEX_INPUT,
127 } zink_dynamic_state;
128 
129 typedef enum {
130    ZINK_PIPELINE_NO_DYNAMIC_STATE,
131    ZINK_PIPELINE_DYNAMIC_STATE,
132    ZINK_PIPELINE_DYNAMIC_STATE2,
133    ZINK_PIPELINE_DYNAMIC_STATE2_PCP,
134    ZINK_PIPELINE_DYNAMIC_VERTEX_INPUT2,
135    ZINK_PIPELINE_DYNAMIC_VERTEX_INPUT2_PCP,
136    ZINK_PIPELINE_DYNAMIC_STATE3,
137    ZINK_PIPELINE_DYNAMIC_STATE3_PCP,
138    ZINK_PIPELINE_DYNAMIC_VERTEX_INPUT,
139    ZINK_PIPELINE_DYNAMIC_VERTEX_INPUT_PCP,
140 } zink_pipeline_dynamic_state;
141 
142 enum zink_blit_flags {
143    ZINK_BLIT_NORMAL = 1 << 0,
144    ZINK_BLIT_SAVE_FS = 1 << 1,
145    ZINK_BLIT_SAVE_FB = 1 << 2,
146    ZINK_BLIT_SAVE_TEXTURES = 1 << 3,
147    ZINK_BLIT_NO_COND_RENDER = 1 << 4,
148    ZINK_BLIT_SAVE_FS_CONST_BUF = 1 << 5,
149 };
150 
151 /* descriptor types; also the ordering of the sets
152  * ...except that ZINK_DESCRIPTOR_BASE_TYPES is actually ZINK_DESCRIPTOR_TYPE_UNIFORMS,
153  * and all base type values are thus +1 to get the set id (using screen->desc_set_id[idx])
154  */
155 enum zink_descriptor_type {
156    ZINK_DESCRIPTOR_TYPE_UBO,
157    ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW,
158    ZINK_DESCRIPTOR_TYPE_SSBO,
159    ZINK_DESCRIPTOR_TYPE_IMAGE,
160    ZINK_DESCRIPTOR_BASE_TYPES, /**< the count/iterator for basic descriptor types */
161    ZINK_DESCRIPTOR_BINDLESS,
162    ZINK_DESCRIPTOR_ALL_TYPES,
163    ZINK_DESCRIPTOR_TYPE_UNIFORMS = ZINK_DESCRIPTOR_BASE_TYPES, /**< this is aliased for convenience */
164    ZINK_DESCRIPTOR_NON_BINDLESS_TYPES = ZINK_DESCRIPTOR_BASE_TYPES + 1, /**< for struct sizing */
165 };
166 
167 enum zink_descriptor_mode {
168    ZINK_DESCRIPTOR_MODE_AUTO,
169    ZINK_DESCRIPTOR_MODE_LAZY,
170    ZINK_DESCRIPTOR_MODE_DB,
171 };
172 
173 /* the current mode */
174 extern enum zink_descriptor_mode zink_descriptor_mode;
175 
176 /* indexing for descriptor template management */
177 enum zink_descriptor_size_index {
178    ZDS_INDEX_UBO,
179    ZDS_INDEX_COMBINED_SAMPLER,
180    ZDS_INDEX_UNIFORM_TEXELS,
181    ZDS_INDEX_SAMPLER,
182    ZDS_INDEX_STORAGE_BUFFER,
183    ZDS_INDEX_STORAGE_IMAGE,
184    ZDS_INDEX_STORAGE_TEXELS,
185    ZDS_INDEX_MAX,
186 };
187 
188 /* indexing for descriptor template management in COMPACT mode */
189 enum zink_descriptor_size_index_compact {
190    ZDS_INDEX_COMP_UBO,
191    ZDS_INDEX_COMP_STORAGE_BUFFER,
192    ZDS_INDEX_COMP_COMBINED_SAMPLER,
193    ZDS_INDEX_COMP_UNIFORM_TEXELS,
194    ZDS_INDEX_COMP_SAMPLER,
195    ZDS_INDEX_COMP_STORAGE_IMAGE,
196    ZDS_INDEX_COMP_STORAGE_TEXELS,
197 };
198 
199 enum zink_resource_access {
200    ZINK_RESOURCE_ACCESS_READ = 1,
201    ZINK_RESOURCE_ACCESS_WRITE = 32,
202    ZINK_RESOURCE_ACCESS_RW = ZINK_RESOURCE_ACCESS_READ | ZINK_RESOURCE_ACCESS_WRITE,
203 };
204 
205 
206 /* zink heaps are based off of vulkan memory types, but are not a 1-to-1 mapping to vulkan memory type indices and have no direct relation to vulkan memory heaps*/
207 enum zink_heap {
208    ZINK_HEAP_DEVICE_LOCAL,
209    ZINK_HEAP_DEVICE_LOCAL_SPARSE,
210    ZINK_HEAP_DEVICE_LOCAL_LAZY,
211    ZINK_HEAP_DEVICE_LOCAL_VISIBLE,
212    ZINK_HEAP_HOST_VISIBLE_COHERENT,
213    ZINK_HEAP_HOST_VISIBLE_COHERENT_CACHED,
214    ZINK_HEAP_MAX,
215 };
216 
217 enum zink_alloc_flag {
218    ZINK_ALLOC_SPARSE = 1<<0,
219    ZINK_ALLOC_NO_SUBALLOC = 1<<1,
220 };
221 
222 enum zink_debug {
223    ZINK_DEBUG_NIR = (1<<0),
224    ZINK_DEBUG_SPIRV = (1<<1),
225    ZINK_DEBUG_TGSI = (1<<2),
226    ZINK_DEBUG_VALIDATION = (1<<3),
227    ZINK_DEBUG_SYNC = (1<<4),
228    ZINK_DEBUG_COMPACT = (1<<5),
229    ZINK_DEBUG_NOREORDER = (1<<6),
230    ZINK_DEBUG_GPL = (1<<7),
231    ZINK_DEBUG_SHADERDB = (1<<8),
232    ZINK_DEBUG_RP = (1<<9),
233    ZINK_DEBUG_NORP = (1<<10),
234    ZINK_DEBUG_MAP = (1<<11),
235    ZINK_DEBUG_FLUSHSYNC = (1<<12),
236    ZINK_DEBUG_NOSHOBJ = (1<<13),
237    ZINK_DEBUG_OPTIMAL_KEYS = (1<<14),
238    ZINK_DEBUG_NOOPT = (1<<15),
239    ZINK_DEBUG_NOBGC = (1<<16),
240    ZINK_DEBUG_MEM = (1<<17),
241    ZINK_DEBUG_QUIET = (1<<18),
242    ZINK_DEBUG_IOOPT = (1<<19),
243    ZINK_DEBUG_NOPC = (1<<20),
244 };
245 
246 enum zink_pv_emulation_primitive {
247    ZINK_PVE_PRIMITIVE_NONE = 0,
248    ZINK_PVE_PRIMITIVE_SIMPLE = 1,
249    /* when triangle or quad strips are used and the gs outputs triangles */
250    ZINK_PVE_PRIMITIVE_TRISTRIP = 2,
251    ZINK_PVE_PRIMITIVE_FAN = 3,
252 };
253 
254 /** fence types */
255 struct tc_unflushed_batch_token;
256 
257 /* an async fence created for tc */
258 struct zink_tc_fence {
259    struct pipe_reference reference;
260    /* enables distinction between tc fence submission and vk queue submission */
261    uint32_t submit_count;
262    /* when the tc fence is signaled for use */
263    struct util_queue_fence ready;
264    struct tc_unflushed_batch_token *tc_token;
265    /* for deferred flushes */
266    struct pipe_context *deferred_ctx;
267    /* multiple tc fences may point to a real fence */
268    struct zink_fence *fence;
269    /* for use with semaphore/imported fences */
270    VkSemaphore sem;
271 };
272 
273 /* a fence is actually a zink_batch_state, but these are split out for logical consistency */
274 struct zink_fence {
275    uint64_t batch_id;
276    bool submitted;
277    bool completed;
278    struct util_dynarray mfences;
279 };
280 
281 
282 /** state types */
283 
284 struct zink_vertex_elements_hw_state {
285    uint32_t hash;
286    uint32_t num_bindings, num_attribs;
287    /* VK_EXT_vertex_input_dynamic_state uses different types */
288    union {
289       VkVertexInputAttributeDescription attribs[PIPE_MAX_ATTRIBS];
290       VkVertexInputAttributeDescription2EXT dynattribs[PIPE_MAX_ATTRIBS];
291    };
292    union {
293       struct {
294          VkVertexInputBindingDivisorDescriptionEXT divisors[PIPE_MAX_ATTRIBS];
295          VkVertexInputBindingDescription bindings[PIPE_MAX_ATTRIBS]; // combination of element_state and stride
296          VkDeviceSize strides[PIPE_MAX_ATTRIBS];
297          uint8_t divisors_present;
298       } b;
299       VkVertexInputBindingDescription2EXT dynbindings[PIPE_MAX_ATTRIBS];
300    };
301    uint8_t binding_map[PIPE_MAX_ATTRIBS];
302 };
303 
304 struct zink_vertex_elements_state {
305    /* decomposed attributes read only a single component for format compatibility */
306    bool has_decomposed_attrs;
307    struct {
308       uint32_t binding;
309       VkVertexInputRate inputRate;
310    } bindings[PIPE_MAX_ATTRIBS];
311    uint32_t divisor[PIPE_MAX_ATTRIBS];
312    uint32_t min_stride[PIPE_MAX_ATTRIBS]; //for dynamic_state1
313    uint32_t decomposed_attrs;
314    unsigned decomposed_attrs_size;
315    uint32_t decomposed_attrs_without_w;
316    unsigned decomposed_attrs_without_w_size;
317    struct zink_vertex_elements_hw_state hw_state;
318 };
319 
320 /* for vertex state draws */
321 struct zink_vertex_state {
322    struct pipe_vertex_state b;
323    struct zink_vertex_elements_state velems;
324 };
325 
326 struct zink_rasterizer_hw_state {
327    unsigned polygon_mode : 2; //VkPolygonMode
328    unsigned line_mode : 2; //VkLineRasterizationModeEXT
329    unsigned depth_clip:1;
330    unsigned depth_clamp:1;
331    unsigned pv_last:1;
332    unsigned line_stipple_enable:1;
333    unsigned clip_halfz:1;
334 };
335 
336 struct zink_rasterizer_state {
337    struct pipe_rasterizer_state base;
338    bool offset_fill;
339    float offset_units, offset_clamp, offset_scale;
340    float line_width;
341    VkFrontFace front_face;
342    VkCullModeFlags cull_mode;
343    VkLineRasterizationModeEXT dynamic_line_mode;
344    struct zink_rasterizer_hw_state hw_state;
345 };
346 
347 struct zink_blend_state {
348    uint32_t hash;
349    unsigned num_rts;
350    VkPipelineColorBlendAttachmentState attachments[PIPE_MAX_COLOR_BUFS];
351 
352    struct {
353       VkBool32 enables[PIPE_MAX_COLOR_BUFS];
354       VkColorBlendEquationEXT eq[PIPE_MAX_COLOR_BUFS];
355       VkColorComponentFlags wrmask[PIPE_MAX_COLOR_BUFS];
356    } ds3;
357 
358    VkBool32 logicop_enable;
359    VkLogicOp logicop_func;
360 
361    VkBool32 alpha_to_coverage;
362    VkBool32 alpha_to_one;
363 
364    uint32_t wrmask;
365    uint8_t enables;
366 
367    bool dual_src_blend;
368 };
369 
370 struct zink_depth_stencil_alpha_hw_state {
371    VkBool32 depth_test;
372    VkCompareOp depth_compare_op;
373 
374    VkBool32 depth_bounds_test;
375    float min_depth_bounds, max_depth_bounds;
376 
377    VkBool32 stencil_test;
378    VkStencilOpState stencil_front;
379    VkStencilOpState stencil_back;
380 
381    VkBool32 depth_write;
382 };
383 
384 struct zink_depth_stencil_alpha_state {
385    struct pipe_depth_stencil_alpha_state base;
386    struct zink_depth_stencil_alpha_hw_state hw_state;
387 };
388 
389 
390 /** descriptor types */
391 
392 /* zink_descriptor_layout objects are cached: this is the key for one */
393 struct zink_descriptor_layout_key {
394    unsigned num_bindings;
395    VkDescriptorSetLayoutBinding *bindings;
396 };
397 
398 struct zink_descriptor_layout {
399    VkDescriptorSetLayout layout;
400 };
401 
402 /* descriptor pools are cached: zink_descriptor_pool_key::id is the id for a type of pool */
403 struct zink_descriptor_pool_key {
404    unsigned use_count;
405    unsigned num_type_sizes;
406    unsigned id;
407    VkDescriptorPoolSize sizes[4];
408    struct zink_descriptor_layout_key *layout;
409 };
410 
411 /* a template used for updating descriptor buffers */
412 struct zink_descriptor_template {
413    uint16_t stride; //the stride between mem pointers
414    uint16_t db_size; //the size of the entry in the buffer
415    unsigned count; //the number of descriptors
416    size_t offset; //the offset of the base host pointer to update from
417 };
418 
419 /* ctx->dd; created at context creation */
420 struct zink_descriptor_data {
421    bool bindless_bound;
422    bool bindless_init;
423    bool has_fbfetch;
424    bool push_state_changed[2]; //gfx, compute
425    uint8_t state_changed[2]; //gfx, compute
426    struct zink_descriptor_layout_key *push_layout_keys[2]; //gfx, compute
427    struct zink_descriptor_layout *push_dsl[2]; //gfx, compute
428    VkDescriptorUpdateTemplate push_template[2]; //gfx, compute
429 
430    struct zink_descriptor_layout *dummy_dsl;
431 
432    union {
433       struct {
434          VkDescriptorPool bindless_pool;
435          VkDescriptorSet bindless_set;
436       } t;
437       struct {
438          struct zink_resource *bindless_db;
439          uint8_t *bindless_db_map;
440          struct pipe_transfer *bindless_db_xfer;
441          uint32_t bindless_db_offsets[4];
442          unsigned max_db_size;
443          unsigned size_enlarge_scale;
444       } db;
445    };
446 
447    struct zink_program *pg[2]; //gfx, compute
448 
449    VkDescriptorUpdateTemplateEntry push_entries[MESA_SHADER_STAGES]; //gfx+fbfetch
450    VkDescriptorUpdateTemplateEntry compute_push_entry;
451 
452    /* push descriptor layout size and binding offsets */
453    uint32_t db_size[2]; //gfx, compute
454    uint32_t db_offset[ZINK_GFX_SHADER_COUNT + 1]; //gfx + fbfetch
455    /* compute offset is always 0 */
456 };
457 
458 /* pg->dd; created at program creation */
459 struct zink_program_descriptor_data {
460    bool bindless;
461    bool fbfetch;
462    /* bitmask of ubo0 usage for stages */
463    uint8_t push_usage;
464    /* bitmask of which sets are used by the program */
465    uint8_t binding_usage;
466    /* all the pool keys for the program */
467    struct zink_descriptor_pool_key *pool_key[ZINK_DESCRIPTOR_BASE_TYPES]; //push set doesn't need one
468    /* all the layouts for the program */
469    struct zink_descriptor_layout *layouts[ZINK_DESCRIPTOR_NON_BINDLESS_TYPES];
470    /* all the templates for the program */
471    union {
472       VkDescriptorUpdateTemplate templates[ZINK_DESCRIPTOR_NON_BINDLESS_TYPES];
473       struct zink_descriptor_template *db_template[ZINK_DESCRIPTOR_NON_BINDLESS_TYPES];
474    };
475    uint32_t db_size[ZINK_DESCRIPTOR_NON_BINDLESS_TYPES]; //the total size of the layout
476    uint32_t *db_offset[ZINK_DESCRIPTOR_NON_BINDLESS_TYPES]; //the offset of each binding in the layout
477 };
478 
479 struct zink_descriptor_pool {
480    /* the current index of 'sets' */
481    unsigned set_idx;
482    /* number of sets allocated */
483    unsigned sets_alloc;
484    VkDescriptorPool pool;
485    /* sets are lazily allocated */
486    VkDescriptorSet sets[MAX_LAZY_DESCRIPTORS];
487 };
488 
489 /* a zink_descriptor_pool_key matches up to this struct */
490 struct zink_descriptor_pool_multi {
491    /* for flagging when overflowed pools must be destroyed instead of reused */
492    bool reinit_overflow;
493    /* this flips to split usable overflow from in-use overflow */
494    unsigned overflow_idx;
495    /* zink_descriptor_pool objects that have exceeded MAX_LAZY_DESCRIPTORS sets */
496    struct util_dynarray overflowed_pools[2];
497    /* the current pool; may be null */
498    struct zink_descriptor_pool *pool;
499    /* pool key for convenience */
500    const struct zink_descriptor_pool_key *pool_key;
501 };
502 
503 /* bs->dd; created on batch state creation */
504 struct zink_batch_descriptor_data {
505    /* pools have fbfetch initialized */
506    bool has_fbfetch;
507    /* are descriptor buffers bound */
508    bool db_bound;
509    /* real size of 'pools' */
510    unsigned pool_size[ZINK_DESCRIPTOR_BASE_TYPES];
511    /* this array is sized based on the max zink_descriptor_pool_key::id used by the batch; members may be NULL */
512    struct util_dynarray pools[ZINK_DESCRIPTOR_BASE_TYPES];
513    struct zink_descriptor_pool_multi push_pool[2]; //gfx, compute
514    /* the current program (for descriptor updating) */
515    struct zink_program *pg[2]; //gfx, compute
516    /* the current pipeline compatibility id (for pipeline compatibility rules) */
517    uint32_t compat_id[2]; //gfx, compute
518    /* the current set layout */
519    VkDescriptorSetLayout dsl[2][ZINK_DESCRIPTOR_BASE_TYPES]; //gfx, compute
520    union {
521       /* the current set for a given type; used for rebinding if pipeline compat id changes and current set must be rebound */
522       VkDescriptorSet sets[2][ZINK_DESCRIPTOR_NON_BINDLESS_TYPES]; //gfx, compute
523       uint64_t cur_db_offset[ZINK_DESCRIPTOR_NON_BINDLESS_TYPES]; //gfx, compute; the current offset of a descriptor buffer for rebinds
524    };
525    /* mask of push descriptor usage */
526    unsigned push_usage[2]; //gfx, compute
527 
528    struct zink_resource *db; //the descriptor buffer for a given type
529    uint8_t *db_map; //the host map for the buffer
530    struct pipe_transfer *db_xfer; //the transfer map for the buffer
531    uint64_t db_offset; //the "next" offset that will be used when the buffer is updated
532 };
533 
534 /** batch types */
535 /* zink_batch_usage concepts:
536  * - batch "usage" is an indicator of when and how a BO was accessed
537  * - batch "tracking" is the batch state(s) containing an extra ref for a BO
538  *
539  * - usage prevents a BO from being mapped while it has pending+conflicting access
540  * - usage affects pipeline barrier generation for synchronizing reads and writes
541  * - usage MUST be removed before context destruction to avoid crashing during BO
542  *   reclaiming in suballocator
543  *
544  * - tracking prevents a BO from being destroyed early
545  * - tracking enables usage to be pruned
546  *
547  *
548  * tracking is added:
549  * - any time a BO is used in a "one-off" operation (e.g., blit, index buffer, indirect buffer)
550  * - any time a descriptor is unbound
551  * - when a buffer is replaced (IFF: resource is bound as a descriptor or usage previously existed)
552  *
553  * tracking is removed:
554  * - in zink_reset_batch_state()
555  *
556  * usage is added:
557  * - any time a BO is used in a "one-off" operation (e.g., blit, index buffer, indirect buffer)
558  * - any time a descriptor is bound
559  * - any time a descriptor is unbound (IFF: usage previously existed)
560  * - for all bound descriptors on the first draw/dispatch after a flush (zink_update_descriptor_refs)
561  *
562  * usage is removed:
563  * - when tracking is removed (IFF: BO usage == tracking, i.e., this is the last batch that a BO was active on)
564  */
565 struct zink_batch_usage {
566    uint32_t usage;
567     /* this is a monotonic int used to disambiguate internal fences from their tc fence references */
568    uint32_t submit_count;
569    cnd_t flush;
570    mtx_t mtx;
571    bool unflushed;
572 };
573 
574 struct zink_bo_usage {
575    uint32_t submit_count;
576    struct zink_batch_usage *u;
577 };
578 
579 struct zink_batch_obj_list {
580    unsigned max_buffers;
581    unsigned num_buffers;
582    struct zink_resource_object **objs;
583 };
584 
585 struct zink_batch_state {
586    struct zink_fence fence;
587    struct zink_batch_state *next;
588 
589    struct zink_batch_usage usage;
590    struct zink_context *ctx;
591    VkCommandPool cmdpool;
592    VkCommandBuffer cmdbuf;
593    VkCommandBuffer reordered_cmdbuf;
594    VkCommandPool unsynchronized_cmdpool;
595    VkCommandBuffer unsynchronized_cmdbuf;
596    VkSemaphore signal_semaphore; //external signal semaphore
597    struct util_dynarray signal_semaphores; //external signal semaphores
598    struct util_dynarray wait_semaphores; //external wait semaphores
599    struct util_dynarray wait_semaphore_stages; //external wait semaphores
600    struct util_dynarray fd_wait_semaphores; //dmabuf wait semaphores
601    struct util_dynarray fd_wait_semaphore_stages; //dmabuf wait semaphores
602    struct util_dynarray tracked_semaphores; //semaphores which are just tracked
603    VkSemaphore sparse_semaphore; //current sparse wait semaphore
604    struct util_dynarray fences; //zink_tc_fence refs
605    simple_mtx_t ref_lock;
606 
607    VkSemaphore present;
608    struct zink_resource *swapchain;
609    struct util_dynarray acquires;
610    struct util_dynarray acquire_flags;
611 
612    VkAccessFlags unordered_write_access;
613    VkPipelineStageFlags unordered_write_stages;
614 
615    simple_mtx_t exportable_lock;
616 
617    struct util_queue_fence flush_completed;
618 
619    struct set programs;
620    struct set dmabuf_exports;
621 
622 #define BUFFER_HASHLIST_SIZE 32768
623    /* buffer_indices_hashlist[hash(bo)] returns -1 if the bo
624     * isn't part of any buffer lists or the index where the bo could be found.
625     * Since 1) hash collisions of 2 different bo can happen and 2) we use a
626     * single hashlist for the 3 buffer list, this is only a hint.
627     * batch_find_resource uses this hint to speed up buffers look up.
628     */
629    int16_t buffer_indices_hashlist[BUFFER_HASHLIST_SIZE];
630    uint16_t hashlist_min;
631    uint16_t hashlist_max;
632    struct zink_batch_obj_list real_objs;
633    struct zink_batch_obj_list slab_objs;
634    struct zink_batch_obj_list sparse_objs;
635    struct zink_resource_object *last_added_obj;
636    struct util_dynarray swapchain_obj; //this doesn't have a zink_bo and must be handled differently
637 
638    struct util_dynarray unref_resources;
639    struct util_dynarray bindless_releases[2];
640 
641    struct util_dynarray zombie_samplers;
642 
643    struct set active_queries; /* zink_query objects which were active at some point in this batch */
644    struct util_dynarray dead_querypools;
645 
646    struct util_dynarray freed_sparse_backing_bos;
647 
648    struct zink_batch_descriptor_data dd;
649 
650    VkDeviceSize resource_size;
651 
652    bool is_device_lost;
653    /* these flags correspond to the matching cmdbufs */
654    bool has_work;
655    bool has_reordered_work;
656    bool has_unsync;
657 };
658 
659 static inline struct zink_batch_state *
zink_batch_state(struct zink_fence * fence)660 zink_batch_state(struct zink_fence *fence)
661 {
662    return (struct zink_batch_state *)fence;
663 }
664 
665 /** bo types */
666 struct bo_export {
667    /** File descriptor associated with a handle export. */
668    int drm_fd;
669 
670    /** GEM handle in drm_fd */
671    uint32_t gem_handle;
672 
673    struct list_head link;
674 };
675 
676 struct zink_bo {
677    struct pb_buffer base;
678 
679    union {
680       struct {
681          void *cpu_ptr; /* for user_ptr and permanent maps */
682          int map_count;
683          struct list_head exports;
684          simple_mtx_t export_lock;
685 
686          bool is_user_ptr;
687          bool use_reusable_pool;
688 
689          /* Whether buffer_get_handle or buffer_from_handle has been called,
690           * it can only transition from false to true. Protected by lock.
691           */
692          bool is_shared;
693       } real;
694       struct {
695          struct pb_slab_entry entry;
696          struct zink_bo *real;
697       } slab;
698       struct {
699          uint32_t num_va_pages;
700          uint32_t num_backing_pages;
701 
702          struct list_head backing;
703 
704          /* Commitment information for each page of the virtual memory area. */
705          struct zink_sparse_commitment *commitments;
706       } sparse;
707    } u;
708 
709    VkDeviceMemory mem;
710    uint64_t offset;
711 
712    uint32_t unique_id;
713    const char *name;
714 
715    simple_mtx_t lock;
716 
717    struct zink_bo_usage reads;
718    struct zink_bo_usage writes;
719 
720    struct pb_cache_entry cache_entry[];
721 };
722 
723 static inline struct zink_bo *
zink_bo(struct pb_buffer * pbuf)724 zink_bo(struct pb_buffer *pbuf)
725 {
726    return (struct zink_bo*)pbuf;
727 }
728 
729 /** clear types */
730 struct zink_framebuffer_clear_data {
731    union {
732       union pipe_color_union color;
733       struct {
734          float depth;
735          unsigned stencil;
736          uint8_t bits : 2; // PIPE_CLEAR_DEPTH, PIPE_CLEAR_STENCIL
737       } zs;
738    };
739    struct pipe_scissor_state scissor;
740    bool has_scissor;
741    bool conditional;
742 };
743 
744 struct zink_framebuffer_clear {
745    struct util_dynarray clears;
746 };
747 
748 
749 /** compiler types */
750 struct zink_shader_info {
751    uint16_t stride[PIPE_MAX_SO_BUFFERS];
752    uint32_t sampler_mask;
753    bool have_sparse;
754    bool have_vulkan_memory_model;
755    bool have_workgroup_memory_explicit_layout;
756    struct {
757       uint8_t flush_denorms:3; // 16, 32, 64
758       uint8_t preserve_denorms:3; // 16, 32, 64
759       bool denorms_32_bit_independence:1;
760       bool denorms_all_independence:1;
761    } float_controls;
762    unsigned bindless_set_idx;
763 };
764 
765 enum zink_rast_prim {
766    ZINK_PRIM_POINTS,
767    ZINK_PRIM_LINES,
768    ZINK_PRIM_TRIANGLES,
769    ZINK_PRIM_MAX,
770 };
771 
772 struct zink_shader_object {
773    union {
774       VkShaderEXT obj;
775       VkShaderModule mod;
776    };
777    struct spirv_shader *spirv;
778 };
779 
780 struct zink_shader {
781    struct util_live_shader base;
782    uint32_t hash;
783    struct blob blob;
784    struct shader_info info;
785    /* this is deleted in zink_shader_init */
786    nir_shader *nir;
787 
788    struct zink_shader_info sinfo;
789 
790    struct {
791       int index;
792       int binding;
793       VkDescriptorType type;
794       unsigned char size;
795    } bindings[ZINK_DESCRIPTOR_BASE_TYPES][ZINK_MAX_DESCRIPTORS_PER_TYPE];
796    size_t num_bindings[ZINK_DESCRIPTOR_BASE_TYPES];
797    uint32_t ubos_used; // bitfield of which ubo indices are used
798    uint32_t ssbos_used; // bitfield of which ssbo indices are used
799    uint64_t arrayed_inputs; //mask of locations using arrayed io
800    uint64_t arrayed_outputs; //mask of locations using arrayed io
801    uint64_t flat_flags;
802    bool bindless;
803    bool can_inline;
804    bool has_uniforms;
805    bool has_edgeflags;
806    bool needs_inlining;
807    struct spirv_shader *spirv;
808 
809    struct {
810       struct util_queue_fence fence;
811       struct zink_shader_object obj;
812       VkDescriptorSetLayout dsl;
813       VkPipelineLayout layout;
814       VkPipeline gpl;
815       VkDescriptorSetLayoutBinding *bindings;
816       unsigned num_bindings;
817       struct zink_descriptor_template *db_template;
818       unsigned db_size;
819       unsigned *db_offset;
820    } precompile;
821 
822    simple_mtx_t lock;
823    struct set *programs;
824    struct util_dynarray pipeline_libs;
825 
826    union {
827       struct {
828          struct zink_shader *generated_tcs; // a generated shader that this shader "owns"; only valid in the tes stage
829          struct zink_shader *generated_gs[MESA_PRIM_COUNT][ZINK_PRIM_MAX]; // generated shaders that this shader "owns"
830          struct zink_shader *parent; // for a generated gs this points to the shader that "owns" it
831 
832          bool is_generated; // if this is a driver-created shader (e.g., tcs)
833       } non_fs;
834 
835       struct {
836          /* Bitmask of textures that have shadow sampling result components
837           * other than RED accessed. This is a subset of !is_new_style_shadow
838           * (GLSL <1.30, ARB_fp) shadow sampling usage.
839           */
840          uint32_t legacy_shadow_mask;
841          nir_variable *fbfetch; //for fs output
842       } fs;
843    };
844 };
845 
846 
847 /** pipeline types */
848 struct zink_pipeline_dynamic_state1 {
849    uint8_t front_face; //VkFrontFace:1
850    uint8_t cull_mode; //VkCullModeFlags:2
851    uint16_t num_viewports;
852    struct zink_depth_stencil_alpha_hw_state *depth_stencil_alpha_state; //must be last
853 };
854 
855 struct zink_pipeline_dynamic_state2 {
856    bool primitive_restart;
857    bool rasterizer_discard;
858    uint16_t vertices_per_patch; //5 bits
859 };
860 
861 #define zink_pipeline_dynamic_state3 zink_rasterizer_hw_state
862 
863 struct zink_gfx_pipeline_state {
864    /* order matches zink_gfx_output_key */
865    unsigned force_persample_interp:1;
866    uint32_t rast_samples:6;
867    uint32_t min_samples:6;
868    uint32_t feedback_loop : 1;
869    uint32_t feedback_loop_zs : 1;
870    uint32_t rast_attachment_order : 1;
871    uint32_t rp_state : 16;
872    VkSampleMask sample_mask;
873    uint32_t blend_id;
874 
875    /* Pre-hashed value for table lookup, invalid when zero.
876     * Members after this point are not included in pipeline state hash key */
877    uint32_t hash;
878    bool dirty;
879 
880    struct zink_pipeline_dynamic_state1 dyn_state1;
881 
882    struct zink_pipeline_dynamic_state2 dyn_state2;
883    struct zink_pipeline_dynamic_state3 dyn_state3;
884 
885    union {
886       VkShaderModule modules[MESA_SHADER_STAGES - 1];
887       uint32_t optimal_key;
888    };
889    bool modules_changed;
890 
891    uint32_t vertex_hash;
892 
893    uint32_t final_hash;
894 
895    uint32_t _pad2;
896    /* order matches zink_gfx_input_key */
897    union {
898       struct {
899          unsigned idx:8;
900          bool uses_dynamic_stride;
901       };
902       uint32_t input;
903    };
904    uint32_t vertex_buffers_enabled_mask;
905    uint32_t vertex_strides[PIPE_MAX_ATTRIBS];
906    struct zink_vertex_elements_hw_state *element_state;
907    struct zink_zs_swizzle_key *shadow;
908    bool sample_locations_enabled;
909    enum mesa_prim shader_rast_prim, rast_prim; /* reduced type or max for unknown */
910    union {
911       struct {
912          struct zink_shader_key key[5];
913          struct zink_shader_key last_vertex;
914       } shader_keys;
915       struct {
916          union zink_shader_key_optimal key;
917       } shader_keys_optimal;
918    };
919    struct zink_blend_state *blend_state;
920    struct zink_render_pass *render_pass;
921    struct zink_render_pass *next_render_pass; //will be used next time rp is begun
922    VkFormat rendering_formats[PIPE_MAX_COLOR_BUFS];
923    VkPipelineRenderingCreateInfo rendering_info;
924    VkPipeline pipeline;
925    enum mesa_prim gfx_prim_mode; //pending mode
926 };
927 
928 struct zink_compute_pipeline_state {
929    /* Pre-hashed value for table lookup, invalid when zero.
930     * Members after this point are not included in pipeline state hash key */
931    uint32_t hash;
932    uint32_t final_hash;
933    bool dirty;
934    uint32_t local_size[3];
935    uint32_t variable_shared_mem;
936 
937    uint32_t module_hash;
938    VkShaderModule module;
939    bool module_changed;
940 
941    struct zink_shader_key key;
942 
943    VkPipeline pipeline;
944 };
945 
946 
947 /** program types */
948 
949 /* create_gfx_pushconst must be kept in sync with this struct */
950 struct zink_gfx_push_constant {
951    unsigned draw_mode_is_indexed;
952    unsigned draw_id;
953    unsigned framebuffer_is_layered;
954    float default_inner_level[2];
955    float default_outer_level[4];
956    uint32_t line_stipple_pattern;
957    float viewport_scale[2];
958    float line_width;
959 };
960 
961 /* The order of the enums MUST match the order of the zink_gfx_push_constant
962  * members.
963  */
964 enum zink_gfx_push_constant_member {
965    ZINK_GFX_PUSHCONST_DRAW_MODE_IS_INDEXED,
966    ZINK_GFX_PUSHCONST_DRAW_ID,
967    ZINK_GFX_PUSHCONST_FRAMEBUFFER_IS_LAYERED,
968    ZINK_GFX_PUSHCONST_DEFAULT_INNER_LEVEL,
969    ZINK_GFX_PUSHCONST_DEFAULT_OUTER_LEVEL,
970    ZINK_GFX_PUSHCONST_LINE_STIPPLE_PATTERN,
971    ZINK_GFX_PUSHCONST_VIEWPORT_SCALE,
972    ZINK_GFX_PUSHCONST_LINE_WIDTH,
973    ZINK_GFX_PUSHCONST_MAX
974 };
975 
976 /* a shader module is used for directly reusing a shader module between programs,
977  * e.g., in the case where we're swapping out only one shader,
978  * allowing us to skip going through shader keys
979  */
980 struct zink_shader_module {
981    struct zink_shader_object obj;
982    uint32_t hash;
983    bool shobj;
984    bool default_variant;
985    bool has_nonseamless;
986    bool needs_zs_shader_swizzle;
987    uint8_t num_uniforms;
988    uint8_t key_size;
989    uint8_t key[0]; /* | key | uniforms | zs shader swizzle | */
990 };
991 
992 struct zink_program {
993    struct pipe_reference reference;
994    struct zink_context *ctx;
995    blake3_hash blake3;
996    struct util_queue_fence cache_fence;
997    struct u_rwlock pipeline_cache_lock;
998    VkPipelineCache pipeline_cache;
999    size_t pipeline_cache_size;
1000    struct zink_batch_usage *batch_uses;
1001    bool is_compute;
1002    bool can_precompile;
1003    bool uses_shobj; //whether shader objects are used; programs CANNOT mix shader objects and shader modules
1004 
1005    struct zink_program_descriptor_data dd;
1006 
1007    uint32_t compat_id;
1008    VkPipelineLayout layout;
1009    VkDescriptorSetLayout dsl[ZINK_DESCRIPTOR_ALL_TYPES]; // one for each type + push + bindless
1010    unsigned num_dsl;
1011 
1012    bool removed;
1013 };
1014 
1015 #define STAGE_MASK_OPTIMAL (1<<16)
1016 #define STAGE_MASK_OPTIMAL_SHADOW (1<<17)
1017 typedef bool (*equals_gfx_pipeline_state_func)(const void *a, const void *b);
1018 
1019 struct zink_gfx_library_key {
1020    uint32_t optimal_key; //equals_pipeline_lib_optimal
1021    VkShaderModule modules[ZINK_GFX_SHADER_COUNT];
1022    VkPipeline pipeline;
1023 };
1024 
1025 struct zink_gfx_input_key {
1026    union {
1027       struct {
1028          unsigned idx:8;
1029          bool uses_dynamic_stride;
1030       };
1031       uint32_t input;
1032    };
1033    uint32_t vertex_buffers_enabled_mask;
1034    uint32_t vertex_strides[PIPE_MAX_ATTRIBS];
1035    struct zink_vertex_elements_hw_state *element_state;
1036    VkPipeline pipeline;
1037 };
1038 
1039 struct zink_gfx_output_key {
1040    /* order matches zink_gfx_output_key */
1041    union {
1042       struct {
1043          unsigned force_persample_interp:1;
1044          uint32_t rast_samples:6;
1045          uint32_t min_samples:6;
1046          uint32_t feedback_loop : 1;
1047          uint32_t feedback_loop_zs : 1;
1048          uint32_t rast_attachment_order : 1;
1049          uint32_t rp_state : 16;
1050       };
1051       uint32_t key;
1052    };
1053 
1054    /* TODO: compress these */
1055    VkSampleMask sample_mask;
1056    uint32_t blend_id;
1057    VkPipeline pipeline;
1058 };
1059 
1060 struct zink_gfx_pipeline_cache_entry {
1061    struct zink_gfx_pipeline_state state;
1062    VkPipeline pipeline;
1063    struct zink_gfx_program *prog;
1064    /* GPL only */
1065    struct util_queue_fence fence;
1066    union {
1067       struct {
1068          struct zink_gfx_input_key *ikey;
1069          struct zink_gfx_library_key *gkey;
1070          struct zink_gfx_output_key *okey;
1071          VkPipeline unoptimized_pipeline;
1072       } gpl;
1073       struct zink_shader_object shobjs[ZINK_GFX_SHADER_COUNT];
1074    };
1075 };
1076 
1077 struct zink_gfx_lib_cache {
1078    /* for hashing */
1079    struct zink_shader *shaders[ZINK_GFX_SHADER_COUNT];
1080    unsigned refcount;
1081    bool removed; //once removed from cache
1082    uint8_t stages_present;
1083 
1084    simple_mtx_t lock;
1085    struct set libs; //zink_gfx_library_key -> VkPipeline
1086 };
1087 
1088 struct zink_gfx_program {
1089    struct zink_program base;
1090 
1091    bool is_separable; //not a full program
1092 
1093    uint32_t stages_present; //mask of stages present in this program
1094    uint32_t stages_remaining; //mask of zink_shader remaining in this program
1095    uint32_t gfx_hash; //from ctx->gfx_hash
1096 
1097    struct zink_shader *shaders[ZINK_GFX_SHADER_COUNT];
1098    struct zink_shader *last_vertex_stage;
1099    struct zink_shader_object objs[ZINK_GFX_SHADER_COUNT];
1100 
1101    /* full */
1102    VkShaderEXT objects[ZINK_GFX_SHADER_COUNT];
1103    uint32_t module_hash[ZINK_GFX_SHADER_COUNT];
1104    struct blob blobs[ZINK_GFX_SHADER_COUNT];
1105    struct util_dynarray shader_cache[ZINK_GFX_SHADER_COUNT][2][2]; //normal, nonseamless cubes, inline uniforms
1106    unsigned inlined_variant_count[ZINK_GFX_SHADER_COUNT];
1107    uint32_t default_variant_hash;
1108    uint8_t inline_variants; //which stages are using inlined uniforms
1109    bool needs_inlining; // whether this program requires some uniforms to be inlined
1110    bool has_edgeflags;
1111    bool optimal_keys;
1112 
1113    /* separable */
1114    struct zink_gfx_program *full_prog;
1115 
1116    struct hash_table pipelines[2][11]; // [dynamic, renderpass][number of draw modes we support]
1117    uint32_t last_variant_hash;
1118 
1119    uint32_t last_finalized_hash[2][4]; //[dynamic, renderpass][primtype idx]
1120    struct zink_gfx_pipeline_cache_entry *last_pipeline[2][4]; //[dynamic, renderpass][primtype idx]
1121 
1122    struct zink_gfx_lib_cache *libs;
1123 };
1124 
1125 struct zink_compute_program {
1126    struct zink_program base;
1127 
1128    bool use_local_size;
1129    bool has_variable_shared_mem;
1130 
1131    unsigned scratch_size;
1132 
1133    unsigned num_inlinable_uniforms;
1134    nir_shader *nir; //only until precompile finishes
1135 
1136    struct zink_shader_module *curr;
1137 
1138    struct zink_shader_module *module; //base
1139    struct util_dynarray shader_cache[2]; //nonseamless cubes, inline uniforms
1140    unsigned inlined_variant_count;
1141 
1142    struct zink_shader *shader;
1143    struct hash_table pipelines;
1144 
1145    simple_mtx_t cache_lock; //extra lock because threads are insane and sand was not meant to think
1146 
1147    VkPipeline base_pipeline;
1148 };
1149 
1150 
1151 /** renderpass types */
1152 
1153 struct zink_rt_attrib {
1154   VkFormat format;
1155   VkSampleCountFlagBits samples;
1156   bool clear_color;
1157   union {
1158      bool clear_stencil;
1159      bool fbfetch;
1160   };
1161   bool invalid;
1162   bool needs_write;
1163   bool resolve;
1164   bool feedback_loop;
1165 };
1166 
1167 struct zink_render_pass_state {
1168    union {
1169       struct {
1170          uint8_t num_cbufs : 5; /* PIPE_MAX_COLOR_BUFS = 8 */
1171          uint8_t have_zsbuf : 1;
1172          uint8_t samples:1; //for fs samplemask
1173          uint32_t num_zsresolves : 1;
1174          uint32_t num_cresolves : 24; /* PIPE_MAX_COLOR_BUFS, but this is a struct hole */
1175       };
1176       uint32_t val; //for comparison
1177    };
1178    struct zink_rt_attrib rts[PIPE_MAX_COLOR_BUFS + 1];
1179    unsigned num_rts;
1180    uint32_t clears; //for extra verification and update flagging
1181    uint16_t msaa_expand_mask;
1182    uint16_t msaa_samples; //used with VK_EXT_multisampled_render_to_single_sampled
1183 };
1184 
1185 struct zink_pipeline_rt {
1186    VkFormat format;
1187    VkSampleCountFlagBits samples;
1188 };
1189 
1190 struct zink_render_pass_pipeline_state {
1191    uint32_t num_attachments:14;
1192    uint32_t msaa_samples : 8;
1193    uint32_t fbfetch:1;
1194    uint32_t color_read:1;
1195    uint32_t depth_read:1;
1196    uint32_t depth_write:1;
1197    uint32_t num_cresolves:4;
1198    uint32_t num_zsresolves:1;
1199    bool samples:1; //for fs samplemask
1200    struct zink_pipeline_rt attachments[PIPE_MAX_COLOR_BUFS + 1];
1201    unsigned id;
1202 };
1203 
1204 struct zink_render_pass {
1205    VkRenderPass render_pass;
1206    struct zink_render_pass_state state;
1207    unsigned pipeline_state;
1208 };
1209 
1210 
1211 /** resource types */
1212 struct zink_resource_object {
1213    struct pipe_reference reference;
1214 
1215    VkPipelineStageFlags access_stage;
1216    VkAccessFlags access;
1217    VkPipelineStageFlags unordered_access_stage;
1218    VkAccessFlags unordered_access;
1219    VkAccessFlags last_write;
1220 
1221    /* 'access' is propagated from unordered_access to handle ops occurring
1222     * in the ordered cmdbuf which can promote barriers to unordered
1223     */
1224    bool ordered_access_is_copied;
1225    bool unordered_read;
1226    bool unordered_write;
1227    bool unsync_access;
1228    bool copies_valid;
1229    bool copies_need_reset; //for use with batch state resets
1230 
1231    struct u_rwlock copy_lock;
1232    struct util_dynarray copies[16]; //regions being copied to; for barrier omission
1233 
1234    VkBuffer storage_buffer;
1235    simple_mtx_t view_lock;
1236    uint32_t view_prune_count; //how many views to prune
1237    uint32_t view_prune_timeline; //when to prune
1238    struct util_dynarray views;
1239 
1240    union {
1241       VkBuffer buffer;
1242       VkImage image;
1243    };
1244    VkDeviceAddress bda;
1245 
1246    VkSampleLocationsInfoEXT zs_evaluate;
1247    bool needs_zs_evaluate;
1248 
1249    bool storage_init; //layout was set for image
1250    bool transfer_dst;
1251    bool render_target;
1252    bool is_buffer;
1253    bool exportable;
1254 
1255    /* TODO: this should be a union */
1256    int handle;
1257    struct zink_bo *bo;
1258    // struct {
1259    struct kopper_displaytarget *dt;
1260    uint32_t dt_idx;
1261    uint32_t last_dt_idx;
1262    VkSemaphore present;
1263    bool new_dt;
1264    bool indefinite_acquire;
1265    // }
1266 
1267 
1268    unsigned miptail_commits;
1269    VkDeviceSize offset, size, alignment;
1270    uint64_t vkflags;
1271    uint64_t vkusage;
1272    VkFormatFeatureFlags vkfeats;
1273    uint64_t modifier;
1274    VkImageAspectFlags modifier_aspect;
1275    VkSamplerYcbcrConversion sampler_conversion;
1276    unsigned plane_offsets[3];
1277    unsigned plane_strides[3];
1278    unsigned plane_count;
1279 
1280    bool host_visible;
1281    bool coherent;
1282    bool is_aux;
1283 };
1284 
1285 struct zink_resource {
1286    struct threaded_resource base;
1287 
1288    enum pipe_format internal_format:16;
1289 
1290    struct zink_resource_object *obj;
1291    struct pipe_surface *surface; //for swapchain images
1292    uint32_t queue;
1293    union {
1294       struct {
1295          struct util_range valid_buffer_range;
1296          struct util_range *real_buffer_range; //only set on tc replace_buffer src
1297          uint32_t vbo_bind_mask : PIPE_MAX_ATTRIBS;
1298          uint8_t ubo_bind_count[2];
1299          uint8_t ssbo_bind_count[2];
1300          uint8_t vbo_bind_count;
1301          uint8_t so_bind_count; //not counted in all_binds
1302          bool so_valid;
1303          uint32_t ubo_bind_mask[MESA_SHADER_STAGES];
1304          uint32_t ssbo_bind_mask[MESA_SHADER_STAGES];
1305       };
1306       struct {
1307          bool linear;
1308          bool need_2D;
1309          bool valid;
1310          uint8_t fb_bind_count; //not counted in all_binds
1311          uint16_t fb_binds; /* mask of attachment idx; zs is PIPE_MAX_COLOR_BUFS */
1312          VkSparseImageMemoryRequirements sparse;
1313          VkFormat format;
1314          VkImageLayout layout;
1315          VkImageAspectFlags aspect;
1316       };
1317    };
1318    uint32_t sampler_binds[MESA_SHADER_STAGES];
1319    uint32_t image_binds[MESA_SHADER_STAGES];
1320    uint16_t sampler_bind_count[2]; //gfx, compute
1321    uint16_t image_bind_count[2]; //gfx, compute
1322    uint16_t write_bind_count[2]; //gfx, compute
1323    union {
1324       uint16_t bindless[2]; //tex, img
1325       uint32_t all_bindless;
1326    };
1327    union {
1328       uint16_t bind_count[2]; //gfx, compute
1329       uint32_t all_binds;
1330    };
1331 
1332    VkPipelineStageFlagBits gfx_barrier;
1333    VkAccessFlagBits barrier_access[2]; //gfx, compute
1334 
1335    union {
1336       struct {
1337          struct hash_table bufferview_cache;
1338          simple_mtx_t bufferview_mtx;
1339       };
1340       struct {
1341          struct hash_table surface_cache;
1342          simple_mtx_t surface_mtx;
1343       };
1344    };
1345 
1346    VkRect2D damage;
1347    bool use_damage;
1348 
1349    bool copies_warned;
1350    bool swapchain;
1351    bool dmabuf;
1352    unsigned dt_stride;
1353 
1354    uint8_t modifiers_count;
1355    uint64_t *modifiers;
1356 };
1357 
1358 static inline struct zink_resource *
zink_resource(struct pipe_resource * r)1359 zink_resource(struct pipe_resource *r)
1360 {
1361    return (struct zink_resource *)r;
1362 }
1363 
1364 
1365 struct zink_transfer {
1366    struct threaded_transfer base;
1367    struct pipe_resource *staging_res;
1368    unsigned offset;
1369    unsigned depthPitch;
1370 };
1371 
1372 
1373 /** screen types */
1374 struct zink_modifier_prop {
1375     uint32_t                             drmFormatModifierCount;
1376     VkDrmFormatModifierPropertiesEXT*    pDrmFormatModifierProperties;
1377 };
1378 
1379 struct zink_format_props {
1380    VkFormatFeatureFlags2 linearTilingFeatures;
1381    VkFormatFeatureFlags2 optimalTilingFeatures;
1382    VkFormatFeatureFlags2 bufferFeatures;
1383 };
1384 
1385 struct zink_screen {
1386    struct pipe_screen base;
1387 
1388    const char *vendor_name;
1389    const char *device_name;
1390 
1391    struct util_dl_library *loader_lib;
1392    PFN_vkGetInstanceProcAddr vk_GetInstanceProcAddr;
1393    PFN_vkGetDeviceProcAddr vk_GetDeviceProcAddr;
1394 
1395    bool threaded;
1396    bool threaded_submit;
1397    bool is_cpu;
1398    bool abort_on_hang;
1399    bool frame_marker_emitted;
1400    bool driver_name_is_inferred;
1401    uint64_t curr_batch; //the current batch id
1402    uint32_t last_finished;
1403    VkSemaphore sem;
1404    VkFence fence;
1405    struct util_queue flush_queue;
1406    simple_mtx_t copy_context_lock;
1407    struct zink_context *copy_context;
1408 
1409    struct zink_batch_state *free_batch_states; //unused batch states
1410    struct zink_batch_state *last_free_batch_state; //for appending
1411    simple_mtx_t free_batch_states_lock;
1412 
1413    simple_mtx_t semaphores_lock;
1414    struct util_dynarray semaphores;
1415    struct util_dynarray fd_semaphores;
1416 
1417    unsigned buffer_rebind_counter;
1418    unsigned image_rebind_counter;
1419    unsigned robust_ctx_count;
1420 
1421    struct hash_table dts;
1422    simple_mtx_t dt_lock;
1423 
1424    bool device_lost;
1425    int drm_fd;
1426 
1427    struct slab_parent_pool transfer_pool;
1428    struct disk_cache *disk_cache;
1429    struct util_queue cache_put_thread;
1430    struct util_queue cache_get_thread;
1431 
1432    /* there are 5 gfx stages, but VS and FS are assumed to be always present,
1433     * thus only 3 stages need to be considered, giving 2^3 = 8 program caches.
1434     */
1435    struct set pipeline_libs[8];
1436    simple_mtx_t pipeline_libs_lock[8];
1437 
1438    simple_mtx_t desc_set_layouts_lock;
1439    struct hash_table desc_set_layouts[ZINK_DESCRIPTOR_BASE_TYPES];
1440    simple_mtx_t desc_pool_keys_lock;
1441    struct set desc_pool_keys[ZINK_DESCRIPTOR_BASE_TYPES];
1442    struct util_live_shader_cache shaders;
1443 
1444    uint64_t db_size[ZINK_DESCRIPTOR_ALL_TYPES];
1445    unsigned base_descriptor_size;
1446    VkDescriptorSetLayout bindless_layout;
1447 
1448    struct {
1449       struct pb_cache bo_cache;
1450       struct pb_slabs bo_slabs[NUM_SLAB_ALLOCATORS];
1451       unsigned min_alloc_size;
1452       uint32_t next_bo_unique_id;
1453    } pb;
1454    uint8_t heap_map[ZINK_HEAP_MAX][VK_MAX_MEMORY_TYPES];  // mapping from zink heaps to memory type indices
1455    uint8_t heap_count[ZINK_HEAP_MAX];  // number of memory types per zink heap
1456    bool resizable_bar;
1457 
1458    uint64_t total_video_mem;
1459    uint64_t clamp_video_mem;
1460    uint64_t total_mem;
1461    uint64_t mapped_vram;
1462 
1463    VkInstance instance;
1464    struct zink_instance_info instance_info;
1465 
1466    struct hash_table *debug_mem_sizes;
1467    simple_mtx_t debug_mem_lock;
1468 
1469    VkPhysicalDevice pdev;
1470    uint32_t vk_version, spirv_version;
1471    struct util_idalloc_mt buffer_ids;
1472    struct util_vertex_state_cache vertex_state_cache;
1473 
1474    struct zink_device_info info;
1475    struct nir_shader_compiler_options nir_options;
1476 
1477    bool optimal_keys;
1478    bool have_full_ds3;
1479    bool have_X8_D24_UNORM_PACK32;
1480    bool have_D24_UNORM_S8_UINT;
1481    bool have_D32_SFLOAT_S8_UINT;
1482    bool have_triangle_fans;
1483    bool need_decompose_attrs;
1484    bool need_2D_zs;
1485    bool need_2D_sparse;
1486    bool can_hic_shader_read;
1487 
1488    uint32_t gfx_queue;
1489    uint32_t sparse_queue;
1490    uint32_t max_queues;
1491    uint32_t timestamp_valid_bits;
1492    VkDevice dev;
1493    VkQueue queue; //gfx+compute
1494    VkQueue queue_sparse;
1495    simple_mtx_t queue_lock;
1496    VkDebugUtilsMessengerEXT debugUtilsCallbackHandle;
1497 
1498    uint32_t cur_custom_border_color_samplers;
1499 
1500    unsigned screen_id;
1501 
1502    RENDERDOC_API_1_0_0 *renderdoc_api;
1503    unsigned renderdoc_capture_start;
1504    unsigned renderdoc_capture_end;
1505    unsigned renderdoc_frame;
1506    bool renderdoc_capturing;
1507    bool renderdoc_capture_all;
1508 
1509    struct vk_uncompacted_dispatch_table vk;
1510 
1511    void (*buffer_barrier)(struct zink_context *ctx, struct zink_resource *res, VkAccessFlags flags, VkPipelineStageFlags pipeline);
1512    void (*image_barrier)(struct zink_context *ctx, struct zink_resource *res, VkImageLayout new_layout, VkAccessFlags flags, VkPipelineStageFlags pipeline);
1513    void (*image_barrier_unsync)(struct zink_context *ctx, struct zink_resource *res, VkImageLayout new_layout, VkAccessFlags flags, VkPipelineStageFlags pipeline);
1514 
1515    bool compact_descriptors; /**< toggled if descriptor set ids are compacted */
1516    uint8_t desc_set_id[ZINK_MAX_DESCRIPTOR_SETS]; /**< converts enum zink_descriptor_type -> the actual set id */
1517 
1518    struct {
1519       bool dual_color_blend_by_location;
1520       bool inline_uniforms;
1521       bool emulate_point_smooth;
1522       bool zink_shader_object_enable;
1523    } driconf;
1524 
1525    struct zink_format_props format_props[PIPE_FORMAT_COUNT];
1526    struct zink_modifier_prop modifier_props[PIPE_FORMAT_COUNT];
1527 
1528    VkExtent2D maxSampleLocationGridSize[5];
1529    VkPipelineLayout gfx_push_constant_layout;
1530 
1531    struct {
1532       /* these affect shader cache */
1533       bool lower_robustImageAccess2;
1534       bool needs_zs_shader_swizzle;
1535       bool needs_sanitised_layer;
1536       bool io_opt;
1537    } driver_compiler_workarounds;
1538    struct {
1539       bool broken_l4a4;
1540       /* https://gitlab.khronos.org/vulkan/vulkan/-/issues/3306
1541        * HI TURNIP
1542        */
1543       bool broken_cache_semantics;
1544       bool missing_a8_unorm;
1545       bool implicit_sync;
1546       bool disable_optimized_compile;
1547       bool always_feedback_loop;
1548       bool always_feedback_loop_zs;
1549       bool track_renderpasses;
1550       bool no_linestipple;
1551       bool no_linesmooth;
1552       bool no_hw_gl_point;
1553       bool can_do_invalid_linear_modifier;
1554       bool inconsistent_interpolation;
1555       bool can_2d_view_sparse;
1556       bool general_depth_layout;
1557       unsigned z16_unscaled_bias;
1558       unsigned z24_unscaled_bias;
1559    } driver_workarounds;
1560 };
1561 
1562 static inline struct zink_screen *
zink_screen(struct pipe_screen * pipe)1563 zink_screen(struct pipe_screen *pipe)
1564 {
1565    return (struct zink_screen *)pipe;
1566 }
1567 
1568 /** surface types */
1569 
1570 /* info for validating/creating imageless framebuffers */
1571 struct zink_surface_info {
1572    VkImageCreateFlags flags;
1573    VkImageUsageFlags usage;
1574    uint32_t width;
1575    uint32_t height;
1576    uint32_t layerCount;
1577    VkFormat format[2]; //base format, srgb format (for srgb framebuffer)
1578 };
1579 
1580 /* an imageview for a zink_resource:
1581    - may be a fb attachment, samplerview, or shader image
1582    - cached on the parent zink_resource_object
1583    - also handles swapchains
1584  */
1585 struct zink_surface {
1586    struct pipe_surface base;
1587    /* all the info for creating a new imageview */
1588    VkImageViewCreateInfo ivci;
1589    VkImageViewUsageCreateInfo usage_info;
1590    /* for framebuffer use */
1591    struct zink_surface_info info;
1592    bool is_swapchain;
1593    /* the current imageview */
1594    VkImageView image_view;
1595    /* array of imageviews for swapchains, one for each image */
1596    VkImageView *swapchain;
1597    unsigned swapchain_size;
1598    void *obj; //backing resource object; used to determine rebinds
1599    void *dt_swapchain; //current swapchain object; used to determine swapchain rebinds
1600    uint32_t hash; //for surface caching
1601 };
1602 
1603 /* wrapper object that preserves the gallium expectation of having
1604  * pipe_surface::context match the context used to create the surface
1605  */
1606 struct zink_ctx_surface {
1607    struct pipe_surface base;
1608    struct zink_surface *surf; //the actual surface
1609    struct zink_ctx_surface *transient; //for use with EXT_multisample_render_to_texture
1610    bool transient_init; //whether the transient surface has data
1611    bool needs_mutable;
1612 };
1613 
1614 /* use this cast for framebuffer surfaces */
1615 static inline struct zink_surface *
zink_csurface(struct pipe_surface * psurface)1616 zink_csurface(struct pipe_surface *psurface)
1617 {
1618    return psurface ? ((struct zink_ctx_surface *)psurface)->surf : NULL;
1619 }
1620 
1621 /* use this cast for checking transient framebuffer surfaces */
1622 static inline struct zink_surface *
zink_transient_surface(struct pipe_surface * psurface)1623 zink_transient_surface(struct pipe_surface *psurface)
1624 {
1625    return psurface ? ((struct zink_ctx_surface *)psurface)->transient ? ((struct zink_ctx_surface *)psurface)->transient->surf : NULL : NULL;
1626 }
1627 
1628 /* use this cast for internal surfaces */
1629 static inline struct zink_surface *
zink_surface(struct pipe_surface * psurface)1630 zink_surface(struct pipe_surface *psurface)
1631 {
1632    return (struct zink_surface *)psurface;
1633 }
1634 
1635 
1636 /** framebuffer types */
1637 struct zink_framebuffer_state {
1638    uint32_t width;
1639    uint16_t height;
1640    uint32_t layers:6;
1641    uint32_t samples:6;
1642    uint32_t num_attachments:4;
1643    struct zink_surface_info infos[PIPE_MAX_COLOR_BUFS + 1];
1644 };
1645 
1646 struct zink_framebuffer {
1647    struct pipe_reference reference;
1648 
1649    /* current objects */
1650    VkFramebuffer fb;
1651    struct zink_render_pass *rp;
1652 
1653    struct zink_framebuffer_state state;
1654    VkFramebufferAttachmentImageInfo infos[PIPE_MAX_COLOR_BUFS + 1];
1655    struct hash_table objects;
1656 };
1657 
1658 
1659 /** context types */
1660 struct zink_sampler_state {
1661    VkSampler sampler;
1662    VkSampler sampler_clamped;
1663    bool custom_border_color;
1664    bool emulate_nonseamless;
1665 };
1666 
1667 struct zink_buffer_view {
1668    struct pipe_reference reference;
1669    struct pipe_resource *pres;
1670    VkBufferViewCreateInfo bvci;
1671    VkBufferView buffer_view;
1672    uint32_t hash;
1673 };
1674 
1675 struct zink_sampler_view {
1676    struct pipe_sampler_view base;
1677    union {
1678       struct zink_surface *image_view;
1679       struct zink_buffer_view *buffer_view;
1680       unsigned tbo_size;
1681    };
1682    struct zink_surface *cube_array;
1683    /* Optional sampler view returning red (depth) in all channels, for shader rewrites. */
1684    struct zink_surface *zs_view;
1685    struct zink_zs_swizzle swizzle;
1686 };
1687 
1688 struct zink_image_view {
1689    struct pipe_image_view base;
1690    union {
1691       struct zink_surface *surface;
1692       struct zink_buffer_view *buffer_view;
1693    };
1694 };
1695 
1696 static inline struct zink_sampler_view *
zink_sampler_view(struct pipe_sampler_view * pview)1697 zink_sampler_view(struct pipe_sampler_view *pview)
1698 {
1699    return (struct zink_sampler_view *)pview;
1700 }
1701 
1702 struct zink_so_target {
1703    struct pipe_stream_output_target base;
1704    struct pipe_resource *counter_buffer;
1705    VkDeviceSize counter_buffer_offset;
1706    uint32_t stride;
1707    bool counter_buffer_valid;
1708 };
1709 
1710 static inline struct zink_so_target *
zink_so_target(struct pipe_stream_output_target * so_target)1711 zink_so_target(struct pipe_stream_output_target *so_target)
1712 {
1713    return (struct zink_so_target *)so_target;
1714 }
1715 
1716 struct zink_viewport_state {
1717    struct pipe_viewport_state viewport_states[PIPE_MAX_VIEWPORTS];
1718    struct pipe_scissor_state scissor_states[PIPE_MAX_VIEWPORTS];
1719    uint8_t num_viewports;
1720 };
1721 
1722 struct zink_descriptor_db_info {
1723    unsigned offset;
1724    unsigned size;
1725    enum pipe_format format;
1726    struct pipe_resource *pres;
1727 };
1728 
1729 struct zink_descriptor_surface {
1730    union {
1731       struct zink_surface *surface;
1732       struct zink_buffer_view *bufferview;
1733       struct zink_descriptor_db_info db;
1734    };
1735    bool is_buffer;
1736 };
1737 
1738 struct zink_bindless_descriptor {
1739    struct zink_descriptor_surface ds;
1740    struct zink_sampler_state *sampler;
1741    uint32_t handle;
1742    uint32_t access; //PIPE_ACCESS_...
1743 };
1744 
1745 struct zink_rendering_info {
1746    VkPipelineRenderingCreateInfo info;
1747    unsigned id;
1748 };
1749 
1750 
1751 typedef void (*pipe_draw_vertex_state_func)(struct pipe_context *ctx,
1752                                             struct pipe_vertex_state *vstate,
1753                                             uint32_t partial_velem_mask,
1754                                             struct pipe_draw_vertex_state_info info,
1755                                             const struct pipe_draw_start_count_bias *draws,
1756                                             unsigned num_draws);
1757 typedef void (*pipe_launch_grid_func)(struct pipe_context *pipe, const struct pipe_grid_info *info);
1758 
1759 
1760 enum zink_ds3_state {
1761    ZINK_DS3_RAST_STIPPLE,
1762    ZINK_DS3_RAST_CLIP,
1763    ZINK_DS3_RAST_CLAMP,
1764    ZINK_DS3_RAST_POLYGON,
1765    ZINK_DS3_RAST_HALFZ,
1766    ZINK_DS3_RAST_PV,
1767    ZINK_DS3_RAST_LINE,
1768    ZINK_DS3_RAST_STIPPLE_ON,
1769    ZINK_DS3_BLEND_A2C,
1770    ZINK_DS3_BLEND_A21,
1771    ZINK_DS3_BLEND_ON,
1772    ZINK_DS3_BLEND_WRITE,
1773    ZINK_DS3_BLEND_EQ,
1774    ZINK_DS3_BLEND_LOGIC_ON,
1775    ZINK_DS3_BLEND_LOGIC,
1776 };
1777 
1778 struct zink_context {
1779    struct pipe_context base;
1780    struct threaded_context *tc;
1781    struct slab_child_pool transfer_pool;
1782    struct slab_child_pool transfer_pool_unsync;
1783    struct blitter_context *blitter;
1784    struct util_debug_callback dbg;
1785 
1786    unsigned flags;
1787 
1788    pipe_draw_func draw_vbo[2]; //batch changed
1789    pipe_draw_vertex_state_func draw_state[2]; //batch changed
1790    pipe_launch_grid_func launch_grid[2]; //batch changed
1791 
1792    struct pipe_device_reset_callback reset;
1793 
1794    struct util_queue_fence unsync_fence; //unsigned during unsync recording (blocks flush ops)
1795    struct util_queue_fence flush_fence; //unsigned during flush (blocks unsync ops)
1796 
1797    struct zink_fence *deferred_fence;
1798    struct zink_batch_state *last_batch_state; //the last command buffer submitted
1799    struct zink_batch_state *batch_states; //list of submitted batch states: ordered by increasing timeline id
1800    unsigned batch_states_count; //number of states in `batch_states`
1801    struct zink_batch_state *free_batch_states; //unused batch states
1802    struct zink_batch_state *last_free_batch_state; //for appending
1803    bool oom_flush;
1804    bool oom_stall;
1805    bool track_renderpasses;
1806    bool no_reorder;
1807    struct zink_batch_state *bs;
1808 
1809    unsigned shader_has_inlinable_uniforms_mask;
1810    unsigned inlinable_uniforms_valid_mask;
1811 
1812    struct pipe_constant_buffer ubos[MESA_SHADER_STAGES][PIPE_MAX_CONSTANT_BUFFERS];
1813    struct pipe_shader_buffer ssbos[MESA_SHADER_STAGES][PIPE_MAX_SHADER_BUFFERS];
1814    uint32_t writable_ssbos[MESA_SHADER_STAGES];
1815    struct zink_image_view image_views[MESA_SHADER_STAGES][ZINK_MAX_SHADER_IMAGES];
1816 
1817    uint32_t transient_attachments;
1818    struct pipe_framebuffer_state fb_state;
1819    struct hash_table framebuffer_cache;
1820 
1821    struct zink_vertex_elements_state *element_state;
1822    struct zink_rasterizer_state *rast_state;
1823    struct zink_depth_stencil_alpha_state *dsa_state;
1824 
1825    bool pipeline_changed[2]; //gfx, compute
1826 
1827    struct zink_shader *gfx_stages[ZINK_GFX_SHADER_COUNT];
1828    struct zink_shader *last_vertex_stage;
1829    bool shader_reads_drawid;
1830    bool shader_reads_basevertex;
1831    struct zink_gfx_pipeline_state gfx_pipeline_state;
1832    /* there are 5 gfx stages, but VS and FS are assumed to be always present,
1833     * thus only 3 stages need to be considered, giving 2^3 = 8 program caches.
1834     */
1835    struct hash_table program_cache[8];
1836    simple_mtx_t program_lock[8];
1837    uint32_t gfx_hash;
1838    struct zink_gfx_program *curr_program;
1839    struct set gfx_inputs;
1840    struct set gfx_outputs;
1841 
1842    struct zink_descriptor_data dd;
1843 
1844    struct zink_compute_pipeline_state compute_pipeline_state;
1845    struct zink_compute_program *curr_compute;
1846 
1847    unsigned shader_stages : ZINK_GFX_SHADER_COUNT; /* mask of bound gfx shader stages */
1848    uint8_t dirty_gfx_stages; /* mask of changed gfx shader stages */
1849    bool last_vertex_stage_dirty;
1850    bool compute_dirty;
1851    bool is_generated_gs_bound;
1852 
1853    struct {
1854       VkRenderingAttachmentInfo attachments[PIPE_MAX_COLOR_BUFS + 2]; //+depth, +stencil
1855       VkRenderingInfo info;
1856       struct tc_renderpass_info tc_info;
1857    } dynamic_fb;
1858    uint32_t fb_layer_mismatch; //bitmask
1859    unsigned depth_bias_scale_factor;
1860    struct set rendering_state_cache[6]; //[util_logbase2_ceil(msrtss samplecount)]
1861    struct set render_pass_state_cache;
1862    struct hash_table *render_pass_cache;
1863    struct zink_resource *swapchain;
1864    VkExtent2D swapchain_size;
1865    bool fb_changed;
1866    bool in_rp; //renderpass is currently active
1867    bool rp_changed; //force renderpass restart
1868    bool rp_layout_changed; //renderpass changed, maybe restart
1869    bool rp_loadop_changed; //renderpass changed, don't restart
1870    bool zsbuf_unused;
1871    bool zsbuf_readonly;
1872 
1873    struct zink_framebuffer *framebuffer;
1874    struct zink_framebuffer_clear fb_clears[PIPE_MAX_COLOR_BUFS + 1];
1875    uint16_t clears_enabled;
1876    uint16_t rp_clears_enabled;
1877    uint16_t void_clears;
1878    uint16_t fbfetch_outputs;
1879    uint16_t feedback_loops;
1880    struct zink_resource *needs_present;
1881 
1882    struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
1883    bool vertex_buffers_dirty;
1884 
1885    struct zink_sampler_state *sampler_states[MESA_SHADER_STAGES][PIPE_MAX_SAMPLERS];
1886    struct pipe_sampler_view *sampler_views[MESA_SHADER_STAGES][PIPE_MAX_SAMPLERS];
1887 
1888    struct zink_viewport_state vp_state;
1889    bool vp_state_changed;
1890    bool scissor_changed;
1891 
1892    float blend_constants[4];
1893 
1894    bool sample_locations_changed;
1895    VkSampleLocationEXT vk_sample_locations[PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE * PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE];
1896    uint8_t sample_locations[2 * 4 * 8 * 16];
1897 
1898    struct pipe_stencil_ref stencil_ref;
1899 
1900    union {
1901       struct {
1902          float default_inner_level[2];
1903          float default_outer_level[4];
1904       };
1905       float tess_levels[6];
1906    };
1907 
1908    struct zink_vk_query *curr_xfb_queries[PIPE_MAX_VERTEX_STREAMS];
1909    struct zink_shader *null_fs;
1910    struct zink_shader *saved_fs;
1911 
1912    struct list_head query_pools;
1913    struct list_head suspended_queries;
1914    struct list_head primitives_generated_queries;
1915    struct zink_query *vertices_query;
1916    bool disable_fs;
1917    bool disable_color_writes;
1918    bool was_line_loop;
1919    bool fs_query_active;
1920    bool occlusion_query_active;
1921    bool primitives_generated_active;
1922    bool primitives_generated_suspended;
1923    bool queries_disabled, render_condition_active;
1924    bool queries_in_rp;
1925    struct {
1926       struct zink_query *query;
1927       bool inverted;
1928       bool active; //this is the internal vk state
1929    } render_condition;
1930    struct {
1931       uint64_t render_passes;
1932    } hud;
1933 
1934    struct pipe_resource *dummy_vertex_buffer;
1935    struct pipe_resource *dummy_xfb_buffer;
1936    struct pipe_surface *dummy_surface[7];
1937    struct zink_buffer_view *dummy_bufferview;
1938 
1939    unsigned buffer_rebind_counter;
1940    unsigned image_rebind_counter;
1941 
1942    struct {
1943       /* descriptor info */
1944       uint8_t num_ubos[MESA_SHADER_STAGES];
1945 
1946       uint8_t num_ssbos[MESA_SHADER_STAGES];
1947       struct util_dynarray global_bindings;
1948 
1949       VkDescriptorImageInfo textures[MESA_SHADER_STAGES][PIPE_MAX_SAMPLERS];
1950       uint32_t emulate_nonseamless[MESA_SHADER_STAGES];
1951       uint32_t cubes[MESA_SHADER_STAGES];
1952       uint8_t num_samplers[MESA_SHADER_STAGES];
1953       uint8_t num_sampler_views[MESA_SHADER_STAGES];
1954 
1955       VkDescriptorImageInfo images[MESA_SHADER_STAGES][ZINK_MAX_SHADER_IMAGES];
1956       uint8_t num_images[MESA_SHADER_STAGES];
1957 
1958       union {
1959          struct {
1960             VkDescriptorBufferInfo ubos[MESA_SHADER_STAGES][PIPE_MAX_CONSTANT_BUFFERS];
1961             VkDescriptorBufferInfo ssbos[MESA_SHADER_STAGES][PIPE_MAX_SHADER_BUFFERS];
1962             VkBufferView tbos[MESA_SHADER_STAGES][PIPE_MAX_SAMPLERS];
1963             VkBufferView texel_images[MESA_SHADER_STAGES][ZINK_MAX_SHADER_IMAGES];
1964          } t;
1965          struct {
1966             VkDescriptorAddressInfoEXT ubos[MESA_SHADER_STAGES][PIPE_MAX_CONSTANT_BUFFERS];
1967             VkDescriptorAddressInfoEXT ssbos[MESA_SHADER_STAGES][PIPE_MAX_SHADER_BUFFERS];
1968             VkDescriptorAddressInfoEXT tbos[MESA_SHADER_STAGES][PIPE_MAX_SAMPLERS];
1969             VkDescriptorAddressInfoEXT texel_images[MESA_SHADER_STAGES][ZINK_MAX_SHADER_IMAGES];
1970          } db;
1971       };
1972 
1973       VkDescriptorImageInfo fbfetch;
1974       uint8_t fbfetch_db[ZINK_FBFETCH_DESCRIPTOR_SIZE];
1975 
1976       /* the current state of the zs swizzle data */
1977       struct zink_zs_swizzle_key zs_swizzle[MESA_SHADER_STAGES];
1978 
1979       struct zink_resource *descriptor_res[ZINK_DESCRIPTOR_BASE_TYPES][MESA_SHADER_STAGES][PIPE_MAX_SAMPLERS];
1980 
1981       struct {
1982          struct util_idalloc tex_slots; //img, buffer
1983          struct util_idalloc img_slots; //img, buffer
1984          struct hash_table tex_handles; //img, buffer
1985          struct hash_table img_handles; //img, buffer
1986          union {
1987             struct {
1988                VkBufferView *buffer_infos; //tex, img
1989             } t;
1990             struct {
1991                VkDescriptorAddressInfoEXT *buffer_infos;
1992             } db;
1993          };
1994          VkDescriptorImageInfo *img_infos; //tex, img
1995          struct util_dynarray updates; //texture, img
1996          struct util_dynarray resident; //texture, img
1997       } bindless[2];
1998       union {
1999          bool bindless_dirty[2]; //tex, img
2000          uint16_t any_bindless_dirty;
2001       };
2002       bool bindless_refs_dirty;
2003       bool null_fbfetch_init;
2004    } di;
2005    void (*invalidate_descriptor_state)(struct zink_context *ctx, gl_shader_stage shader, enum zink_descriptor_type type, unsigned, unsigned);
2006    struct set *need_barriers[2]; //gfx, compute
2007    struct set update_barriers[2][2]; //[gfx, compute][current, next]
2008    uint8_t barrier_set_idx[2];
2009    unsigned memory_barrier;
2010 
2011    uint32_t ds3_states;
2012    unsigned work_count;
2013 
2014    uint32_t num_so_targets;
2015    struct pipe_stream_output_target *so_targets[PIPE_MAX_SO_BUFFERS];
2016    bool dirty_so_targets;
2017 
2018    bool gfx_dirty;
2019 
2020    bool shobj_draw : 1; //using shader objects for draw
2021    bool is_device_lost;
2022    bool primitive_restart;
2023    bool blitting : 1;
2024    bool blit_scissor : 1;
2025    bool blit_nearest : 1;
2026    bool unordered_blitting : 1;
2027    bool vertex_state_changed : 1;
2028    bool blend_state_changed : 1;
2029    bool blend_color_changed : 1;
2030    bool sample_mask_changed : 1;
2031    bool rast_state_changed : 1;
2032    bool line_width_changed : 1;
2033    bool dsa_state_changed : 1;
2034    bool stencil_ref_changed : 1;
2035    bool rasterizer_discard_changed : 1;
2036    bool rp_tc_info_updated : 1;
2037    bool last_work_was_compute : 1;
2038 };
2039 
2040 static inline struct zink_context *
zink_context(struct pipe_context * context)2041 zink_context(struct pipe_context *context)
2042 {
2043    return (struct zink_context *)context;
2044 }
2045 
2046 #endif
2047