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Searched defs:useIntOutputs (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/modules/glshared/
H A DglsShaderExecUtil.cpp311 …d generateFragShaderOutputDecl(std::ostream &src, const ShaderSpec &shaderSpec, bool useIntOutputs, in generateFragShaderOutputDecl()
365 …id generateFragShaderOutAssign(std::ostream &src, const ShaderSpec &shaderSpec, bool useIntOutputs, in generateFragShaderOutAssign()
398 static std::string generateFragmentShader(const ShaderSpec &shaderSpec, bool useIntOutputs, in generateFragmentShader()
443 …tic std::string generatePassthroughFragmentShader(const ShaderSpec &shaderSpec, bool useIntOutputs, in generatePassthroughFragmentShader()
564 …u::TextureFormat getRenderbufferFormatForOutput(const glu::VarType &outputType, bool useIntOutputs) in getRenderbufferFormatForOutput()
600 const bool useIntOutputs = !hasFloatRenderTargets(m_renderCtx); in execute() local
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp331 …d generateFragShaderOutputDecl(std::ostream &src, const ShaderSpec &shaderSpec, bool useIntOutputs, in generateFragShaderOutputDecl()
383 …id generateFragShaderOutAssign(std::ostream &src, const ShaderSpec &shaderSpec, bool useIntOutputs, in generateFragShaderOutAssign()
423 …tic std::string generatePassthroughFragmentShader(const ShaderSpec &shaderSpec, bool useIntOutputs, in generatePassthroughFragmentShader()
556 static std::string generateFragmentShader(const ShaderSpec &shaderSpec, bool useIntOutputs, in generateFragmentShader()
715 …u::TextureFormat getRenderbufferFormatForOutput(const glu::VarType &outputType, bool useIntOutputs) in getRenderbufferFormatForOutput()