Searched defs:useIntOutputs (Results 1 – 2 of 2) sorted by relevance
/aosp_15_r20/external/deqp/modules/glshared/ |
H A D | glsShaderExecUtil.cpp | 311 …d generateFragShaderOutputDecl(std::ostream &src, const ShaderSpec &shaderSpec, bool useIntOutputs, in generateFragShaderOutputDecl() 365 …id generateFragShaderOutAssign(std::ostream &src, const ShaderSpec &shaderSpec, bool useIntOutputs, in generateFragShaderOutAssign() 398 static std::string generateFragmentShader(const ShaderSpec &shaderSpec, bool useIntOutputs, in generateFragmentShader() 443 …tic std::string generatePassthroughFragmentShader(const ShaderSpec &shaderSpec, bool useIntOutputs, in generatePassthroughFragmentShader() 564 …u::TextureFormat getRenderbufferFormatForOutput(const glu::VarType &outputType, bool useIntOutputs) in getRenderbufferFormatForOutput() 600 const bool useIntOutputs = !hasFloatRenderTargets(m_renderCtx); in execute() local
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/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderExecutor.cpp | 331 …d generateFragShaderOutputDecl(std::ostream &src, const ShaderSpec &shaderSpec, bool useIntOutputs, in generateFragShaderOutputDecl() 383 …id generateFragShaderOutAssign(std::ostream &src, const ShaderSpec &shaderSpec, bool useIntOutputs, in generateFragShaderOutAssign() 423 …tic std::string generatePassthroughFragmentShader(const ShaderSpec &shaderSpec, bool useIntOutputs, in generatePassthroughFragmentShader() 556 static std::string generateFragmentShader(const ShaderSpec &shaderSpec, bool useIntOutputs, in generateFragmentShader() 715 …u::TextureFormat getRenderbufferFormatForOutput(const glu::VarType &outputType, bool useIntOutputs) in getRenderbufferFormatForOutput()
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