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Searched defs:useStructuredBuffer (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DShaderD3D.cpp138 bool useStructuredBuffer = in postTranslate() local
H A DProgramExecutableD3D.cpp1603 bool useStructuredBuffer = in initializeUniformBlocks() local
1938 bool useStructuredBuffer = uniformBlock.mUseStructuredBuffers[shaderType]; in updateUniformBufferCache() local